Search

Search only in certain items:

Alpha's Fake Wife by Maria Warren
Alpha's Fake Wife by Maria Warren
Maria Warren | 2022 | Paranormal, Romance
4
4.0 (1 Ratings)
Book Rating
ALPHA'S FAKE WIFE is the first book in a series that really does show potential but, unfortunately for me, I just didn't feel as though it lived up to that potential as it stands right now.

It is a slow-burn Reverse Harem romance with a mystery/romantic suspense element to it as someone is drugging and assaulting females in Drew's pack.

Our main female, Laura, is brought to a party by her not-so-likeable best friend, Brandon, before he abandons her for other women. After he leaves her, she is handed a drink, drinks it, is immediately drugged, and starts to be led away. She is able to free herself but feels ill - which is how she meets Drew. Lance is Drew's half-brother who acts completely out of character when he throws a party for the pack to celebrate the new Luna - even though he is only tolerated by most of them, and actually prefers to stay out of the limelight. Lance meets Laura the same night and mistakes her for one of Drew's usual floozies. We don't meet Xavier until about halfway through (or so it felt) although he is supposed to be Drew's bodyguard! I am told about these four having a connection - or rather, three having a connection to Laura, and her to the three - but I never see or feel it.

There are situations and circumstances left unexplained in here that, although may be explained in future books, could have done with at least something to be going on with. For example, what is with the intense dislike of cherries? There are some fruits I don't like, but hers is crazy. And seriously, if you've got someone going around assaulting women, stop going out by yourself when you've been asked not to (unless it's for a bloody good reason which none of hers were). And how many times are you going to be on the receiving end of a drugged drink and be able to pass it off as a mistake?

There are a couple of Not-So-Big Bads here that didn't come as a surprise at all, but there are clues given to a Big Bad called The Alchemist who I guess will be the overall story arc going forward.

If this book went through a severe editing process, dropped a few thousand unnecessary words, tightened up the story as a whole, made a connection between the characters, and made said characters more relatable, then I would continue with it, but as it stands, I won't be reading this series any further.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
40x40

Purple Phoenix Games (2266 KP) rated It's Blunderful in Tabletop Games

Jun 12, 2019 (Updated Jun 12, 2019)  
It's Blunderful
It's Blunderful
2019 | Party Game
Party games. We all have them, and our families all want to play them. But how many times can you stomach Apples to Apples or its harem of vomit-inducing copycat clones? Maybe you have a gamer family that can handle the Werewolf/Mafia/The Resistance line (Avalon ftw, homies). But if you just cannot get them to connect on something more gamer-y, maybe try putting them into awkward scenarios and see how they fare.

This is a straight up party game where you are bidding your VPs to answer questions about the person reading the question cards. We have all played games like this, right (Say Anything, anyone)? Well, this is in a similar vein, but the situations and scenarios printed on the cards here are a little more updated and unique. The genre and playstyle are not at all unique, mind you, but this may still have some value for some families.

On your turn you read a card that has an awkward scenario and three answers that you will need to answer for yourself how you would/or probably could see yourself reacting. Choose your answer card (A, B, C) and place it face-down in front of you. Every other player will have a score board that they will wager 5, 10, or 15 of their points to match your answer. Get it right and you gain the amount of wagered points. Get it wrong, and you fall that many points. The first player to reach 100 points is the winner!

Components: this game has a few different components, but the vast majority is a whomping stack of question cards. The cards are great Bicycle quality cards, and are easy to read. You also receive in the box eight dual-layered scoreboards with notches to keep your translucent scoring cube safe and bump-proof. The boards are great quality and the cube is a normal smoke-colored translucent cube (see below). No problems with components at all here.

I am going to just admit that I am not a huge fan of party games. Maybe once upon a time I liked them quite a bit, but it seems to me that many party games are just variations of the same game over and over. This one doesn’t really break the mold here, either, but it is enjoyable. The awkward situations are unique and the answers are mostly humorous. When we were playing my brother, Bryan, mentioned that he liked this game because it gave him alternatives to how he would normally react in these situations, so it was somewhat educational for him. I wouldn’t necessarily go that far, but I believe if you are a fan of party games, you can’t really go wrong with this one. Purple Phoenix Games gives this title an positively awkward 12/18


https://purplephoenixgames.wordpress.com/2019/06/11/its-blunderful-review/
  
T(
Tenacity ( Rise of Iliri book 5)
9
9.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
❗️❗️❗️ spoiler in last paragraph!‼️‼️

20 of 230
Kindle
Tenacity ( Rise of Iliri book 5)
By Auryn Hadley

WAR, HEARTBREAK, MORE WAR... AND A NEW FRIEND

In the fifth heart-stopping tale of her epic fantasy series The Rise of the Iliri, Auryn Hadley interjects a compelling sci-fi action fantasy with an emotionally charged reverse harem romance, setting the heart-warming experience of everyday community against the heart-wrenching reality of war - and the loss it causes. A jarring emotional roller coaster, Tenacity tells the age-old tale of pure love amidst a struggle between good and evil - but with a heaping dose of the light-hearted, cross-cultural birds and bees. This one has plenty of laughs. And plenty of heartbreak.

Slowly, region by region, the Lieutenant Salryc Luxx and her elite Black Blades are pushing forward and liberating an enslaved nation from the emperor's reign of terror. But the battle's not without consequence.

While scoping out the quiet remains of a fallen town - too quiet, actually - they discover scores of slaughtered families. But they also discover life: a young girl, locked in a cage below a tavern. No one is certain exactly what she is. She has unusual streaks of red, blonde, and white hair, and two different-colored eyes. She's fluent in iliri language, and she's terrified. So terrified that when an officer approaches to unlock her, her fear burns a hole in his armor.

The girl's name is Shaden. She's too young to know what exactly her talents are, or how to control them, but she's powerful. Immediately recognizing Sal as the fabled Kaisae, she trusts only Sal. Meanwhile, as the Black Blades continue their assault on a city thought to be impenetrable, Shaden manages to harness her power to help keep her newfound family of warriors safe. But for Sal's part, Shaden triggers difficult emotional memories of her own enslavement as a girl. And her longing to free anyone she can

With every win, Sal is bombarded by the thanks of those she rescued, and the disdain of those whose families she could not save. She can't sleep, she can't eat ... but she cannot stop fighting, either.

Victory is near. The Emperor is losing. He knows this. He knows Sal's responsible, and he knows exactly how to destroy her - go after those she loves most.

There’s me going a long nicely really enjoying the book and being back with Sal and her guys the Bam!!!! Not only does Balaec get killed in front of her she has to watch the dogs eat him! My heart broke this was a character death I won’t forget in a hurry poor Sal. Poor black blades. This was another brilliant book from a series I absolutely love! I just need to hide this one in the freezer (if you know you know) .
  
R(
Resilience ( Rise of Iliri book 6)
9
9.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
4 of 235
Kindle
Resilience ( Rise of Iliri book 6)
By Auryn Hadley
⭐️⭐️⭐️⭐️⭐️

Auryn Hadley's sixth action-adventure in The Rise of the Iliri fantasy series asks how far mankind will go to protect their pride. Because it seems they'll guard it at the expense of all else. Reminiscent of a futuristic Lord of the Rings, this epic fantasy romance traces not only the personal journey of its heroine and her family - a reverse harem made up of nine indomitable warriors who comprise an elite military force called the Black Blades - but also the liberation of a people and a new way of thinking for the whole world. For the source of iliri power is not domination, but connection. They seek it, cultivate it, and use it to defeat their enemies.

It's the iliri - now a rising, formidable race of underdogs - who must decide whether to risk their lives for the ungracious human race. Unbeknownst to humans, their fate lies in the capable hands of the iliri leader, the powerful Salryc Luxx. And she's no longer willing to be yanked around at any price.

Sal and the Black Blades have been summoned to a meeting with Parliament representatives of the Conglomerate of Free Citizens. But this time, she's not serving as their slave. Nor is she about to be captured and brought to trial again. Now the ruler of all iliri in her adopted country of Anglia - and de facto queen - she knows she has the upper hand.

The enemy Terrans have besieged Eastward, engaging in brutal guerrilla tactics throughout the country - hitting without mercy and killing all in their path. The world of humans is desperate.

"Tell me why I should send my brothers and sisters to die for humans that care so little for us?" Sal asks. The answer she's searching for comes from a frail iliri servant, whose telltale snow-colored skin is almost as light as Sal's: If she leaves the humans to die by the Terrans, war and enslavement will continue. History will repeat itself. But if it's the iliri and their allies who manage to defeat evil, perhaps humans can learn to respect them.

She knows she isn't finished fighting. Iliri warriors haven't yet "done enough." Not while so many of their brothers are still enslaved.

Alongside her faithful friends and leaders--and the tireless Black Blades - Sal must choose whether to surrender to her role as their leader and contend with The Emperor's murderous army - as well as the treacherous pride of the human race.




!!! Has a spoiler for book 5!!!



Every time I pick one of these books up I say it’s the best one yet and yes I’m saying it again! After the tears at the end of Book 5 we catch up with Sal and the blades dealing with the aftermath of losing Blaec and finding her feet with her new role and new male. This is non stop from the first word to the last. Brilliantly written it has to be one of my favourite series. Highly recommended for the fantasy readers!
  
Mad Max: Fury Road (2015)
Mad Max: Fury Road (2015)
2015 | Action, Adventure, Sci-Fi
When we last saw former cop turned wasteland warrior Max, it was nearly 30 years ago. Writer/Director George Miller had envisioned a follow up back in 2000, but various factors delayed the film so much that star Mel Gibson believed he had become too old to play the character which opened the door for Tom Hardy to don the knee brace of the famous character.

In “Fury Road”, fans are given a lavish spectacle that is one non-stop ride of intensity that is as my wife put it, “pushing me so far back into my seat that I am almost in the row behind us”.

When Max is captured by a vicious group lead by Immortal Joe, he stumbles into a true hell on earth as Joe has legions of warriors, most of whom have various health issues, it is assumed from the post nuclear world in which they live. They use captured individuals as blood donors to help make the sick live longer and Joe himself controls a large supply of fresh water as well as oversees what he considers his breeding stock of women.

When Imperator Furiosa (Charlize Theron), goes rogue and abducts Joe’s harem, this begins a breakneck and deadly pursuit across the wastelands where Max finds himself literally chained to the front of a car as a blood bag for the driver.

Amidst the eventually carnage that follows, Max is able to free himself and forges an uneasy alliance with Furiosa as she is attempting to lead the women she has liberated from Joe to safety.

With Joe and his large band of followers hot on their heels, Max must once again face overwhelming odds to save the day.

The film does an amazing job of creating an intense visual spectacle as the car chases and combat take up a good half the film and they are absolutely breathtaking to watch. CGI is kept to a minimum and what you see on the screen is a clash of metal as vehicles flip through the air, crash, and explode in spectacular fashion.

The film though is light on details as much of the story is left for you to read between the lines and fill in the blanks. Theron has explained her characters motivations very well in interviews but in the film it is at times murky. The limited dialogue in the film can at times be hard to understand due to accent and a form of “New Speak” but it is Hardy himself who is most interesting. He plays Max as a strong and silent type who is haunted by ghosts of his past, the people he could not save are a constant presence in his life as he sees them in his dreams and when he is awake, this leads to a character who is reduced to little more than pure survival instinct and does not allow for much in the way of character development.

In many ways this is a reintroduction of Max to a new generation so much of the charisma and intensity that was a part of Gibson’s portrayal has been scaled back to a world weary individual who has pretty much given up on finding the better life that he lost many years ago.

Miller has said he has enough material for two more films and if they are in the same league as this one, I would love to see further adventures for Max, let us just hope the wait is not as long next time out.

http://sknr.net/2015/05/14/mad-max-fury-road/
  
Defiance (Rise of the Iliri #3)
Defiance (Rise of the Iliri #3)
Auryn Hadley | 2020 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
HER ONLY CHOICE IS TO CHANGE HER WORLD…

Salryc Luxx has come a long way in just four years, from slave to conscript, to elite Black Blade assassin, rising rapidly as her extraordinary abilities are revealed. Promoted to lieutenant after capturing a valuable shipment of metals and laying waste to the invading force, she and Cyno, her partner (in war and love), have been entrusted with a dangerous mission: to assassinate the King of Anglia and the five nobles in line for the throne, leaving the path to ascension clear for their own leader.

That’s one side of the story. The other is that she and Cyno have been assigned this suicide mission as Parliament’s first pass at removing the iliri taint from the military. Either way, without the strength of allies, the Conglomerate of Free Citizens cannot turn back the invaders, whose goal is to wipe out the whole iliri species, so Sal and Cyno are the only hope of ending the continental war devastating their species. Traveling for months, they are so far away from their home base that they’re beyond the mental link that connects the pack. They remain committed to their mission—and to each other, but… unhappily disturbed. They can only hope their separation from the pack bring them closer together. But the danger is, in the absence of the pack, their bond will wither.

A kind deed, helping what they take to be a wounded animal, leads to the discovery of their true nature, to strengthening and re-energizing their pack, and to a surprising alliance that offers hope for the future. The wounded animal, they learn, is a graour wolf, a species of ferocious warriors with language and traits nearly identical to iliri. When two of them ask to join her pack, Sal recruits them as Black Blades and the iliri are no longer the only dog in the fight for iliri freedom.

But Anglia is nothing like the Conglomerate of Free Citizens. Anglians discriminate based on gender, not species. Iliri are thought to be just a myth--until Sal shows her face. To convince the king and his council that yes, a woman really can be a soldier, she's going to have to make her own rules. The enemy is moving. She doesn't have time to deal with outdated court manners.

As the defiance of an entire species rises up in her, she really has no choice—she’ll just have to change the world.

Women readers will thrill to the reverse harem idea that pushes the boundaries of epic fantasy in this second world series that may remind some of Avatar without the scary beasts; or even Game Of Thrones, but happier, with more color—and a dazzling female protagonist. Fans of Anne McCaffrey’s Dragonriders of Pern will find Sal’s planet Ogun a thrilling destination for their next fantasy fix



They just keep getting better! Sal and Cyno are out on their own and they are kicking up a storm! We get to meet the Graour who the Iliri are descended from! We get a chance to see a whole new world building. I love the new characters and you are with them every step of the way on the battlefield it's also such a good feeling when the black blades are all back together and loving their new pack mates. It was only a matter of time before Cyno became her number 1 I'm glad Blaec took it well. Looking forward to book 4!
  
Doctor Who: Time of the Daleks
Doctor Who: Time of the Daleks
2017 | Entertainment, Science Fiction
I cannot tell you what a big fan of Doctor Who I am. I have one sticker on my car, and it’s a DW TARDIS right there in the upper left. They say you’ll never forget your first Doctor, and I only started watching several years into the reboot, but started with 9. And then 10 stole my heart. 11 was also quite amazing and I always reference people who have never seen the show to please please please watch, “Vincent and the Doctor.” If you watch that episode and are not moved to tears by the sheer beauty of the story being told, you absolutely have no soul. And if after watching that episode you are not an immediately-converted Whovian, then it was never meant to be. So why then is my rating on this game so lackluster if I love the IP so?


Doctor Who: Time of the Daleks (which I will carefully refer to as DW from here on out though I would never abbreviate to Dr.) is an adventure dice racing game, even though the only official tag is dice. In it, players take on the roles of different Doctor regenerations and will travel through time and space collecting companions, Timey-Wimey cards, and Sonic Charges in order to manipulate dice rolls to defeat Dilemmas and Time Anomalies that pop up at the absolute worst times.
To setup, follow the rulebook instructions – there are just too many components to detail here. The game takes up quite a bit of table space, so do make sure to use your largest table.

On a player’s turn they will be adding Sonic Charges, shuffling up companions, and rolling the TARDIS die to determine travel. Once at a location, the Doctor (and subsequent harem) can Adventure by assessing the challenge of dice results printed on the Location board plus the Dilemma disc combined. It is these icons that must be rolled (and possibly manipulated) in order to have a successful adventure. If successful, typically this involves a reward of moving the TARDIS pawn on the main Web of Time board closer to Gallifrey, in addition to other rewards. Failure on an adventure will typically result in the Dalek ship being moved further from Skaro and closer to Gallifrey.

Once the Doctors have had their turn, the Daleks will take a turn. Immediately move the Dalek ship one space on the Web of Time track towards Gallifrey, and if they have reached Gallifrey before any Doctor, or on the same turn as a Doctor, the Daleks win and the Doctors all lose. If not, play continues in this fashion until one of those win conditions are met, along with a couple more loss conditions I will leave you to discover.


This is a very pared-down synopsis of the rules, and I have intentionally left out several rules so as not to bog down my paraphrasing with minutia. Take this into consideration when determining if this is the game for you.
Components. All in all the components in DW are absolutely stellar! All the cardboard is thick and features great art and screencaps (which is a polarizing subject that I simply don’t mind). The dice are great quality, though I wish they had chosen a different color for the blue dice so that the TARDIS die would be the only blue in the box. The minis are great, and have interchangeable bases because throughout the game the Doctors may have to regenerate, thus switching to a different Doctor mid-game (awesome mechanic for this IP by the way).

Let me tell you why I like this DW game and why I do not. Firstly, the game is just too hard for me. Maybe it’s how I roll the dice, but I feel I am almost never in possession of enough resources to be able to reroll or manually manipulate my dice results enough to have the requisite amount of successful adventures. Some challenges require the Doctor to roll six dice, but then there are restrictions in play that drop a Doctor’s dice pool down to six, thus creating a you-must-roll-EXACTLY-what-you-need-to-win scenario that is tough to swallow for a dice game. Also, this next part is completely personal opinion, I wish that 10 was included in the starter box. I got my 11, and I appreciate that, but I feel like 10 is the most widely-popular Doctor in the franchise, or at least in New Who, so the ball was dropped here. I know I can purchase 10 in an expansion pack with 5 (and kudos to whomever made THAT combination), but I want him NOW.

Time travel games are so difficult to pull off, and with Doctor Who you HAVE to consider that time travel will play a very important part in gameplay. I believe this title handles it well, and even allows for multiple Doctors to work together (let’s not talk about time paradoxes for now). That is great and allows for excellent cooperative play, so I applaud the designer for that. I also enjoy the different abilities given by each different regeneration as well as what the companions each bring to the table. Perhaps a companion will add certain colors of dice to the Dice Pool, or allow the Doctor to switch out some of his generic dice for stronger and more specific dice, or simply allow rerolls of certain colors of dice. I dig that a lot. And seeing my precious companions in the game matched up to their Doctors fills me with a sense of nostalgia that I just do not feel in other games.

While this has been the subject of much deliberation on my part, I will be keeping my copy of the game, and will most definitely be adding 5 and 10 to the mix. I really want to like this game more than I do, and maybe having 10 in my arsenal is enough to do it, though I have my doubts. I love the Doctor Who IP and love dice games. I think this is a good game overall, and will continue to explore it with other gamers. Something will click, I’m sure of it. Purple Phoenix Games gives this one wibbly-wobbly 8 / 12. If you need a difficult dice game in your collection and also love the Doctors, pick up a copy. But also do yourself a favor and grab a copy of any expansion that includes your favorite Doctor – you will thank me later. Spoilers, sweetie, that’s coming in tomorrow’s post.