3D Modeling: Digital Sculpting, Texture, and Topology

Book
No Media

This item doesn’t have any media yet

3D Modeling: Digital Sculpting, Texture, and Topology

2017 | Computing & IT

3D modelers use Maya in pipelines for animation, video game, VR/AR. Maya's integration with Mudbox complements general strengths, but professionals turn to specialized tools, including Photoshop, Quixel, 3D-Coat, and Allegorithmic. You will learn how to import/export in various formats, generate and refine models with polygonal geometry, digital sculpting, and textures. Tutorials demonstrate the use of individual photos to generate textures and shading networks, multiple photos to create 3D reference models, and how to use an XBox Kinect for an artist mirror and 3D scanner. This book guides the creation of simple props and environments, from cartoon characters to more realistic humans.



Published by Taylor & Francis Inc

Edition Unknown
ISBN 9781498781787
Language N/A

Images And Data Courtesy Of: Taylor & Francis Inc.
This content (including text, images, videos and other media) is published and used in accordance with Fair Use.