Players race to get a set number of "Superstar Points", through paid gigs and hit singles, using the familiar "draw-one play-one" method. You build your band using member cards, and equip them with instrument cards and reputation cards. When a "gig" card comes up, the players all roll 1d6, then add in the bonuses from their band members, the highest roller getting the gig. "Contract" cards allow you to start playing "Hit Singles" on yourself (for more "Superstar Points"), and other cards affect your band and gameplay in various different ways.
Images And Data Courtesy Of: Dan Smith Industries, Third World Games.
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