2004 | Adventure | Exploration | Horror | Miniatures
Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. As players journey to new parts of the mansion, room tiles are chosen at random and placed on the game board; this means that the game is different each session. Eventually the "haunt" begins, with the nature and plot of this session's ghost story revealed; one player usually "betrays" the others and takes the side of the ghosts, monsters, or other enemies, while the remaining players collaborate to defeat them. No two games are exactly the same, however, because the House is always changing too...
|No. of Players||3-6|
|Playing Time||60 min|
|Mechanics||Co-operative Play, Modular Board, Miniatures, Storytelling|
|Designer||Rob Daviau, Bruce Glassco, Bill McQuillan, Mike Selinker, Teeuwynn Woodruff|
|Artist||Dennis Crabapple McClain, Christopher Moeller, Peter Whitley|
|Publisher||Avalon Hill Games, Inc., Wizards of the Coast|
Betrayal Widow's Walk. Horror adventure exploration co-op
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