Chaos;Child introduces a brand new delusion system that allows the player to choose how the main character perceives the various situations that he encounters. Takuru sometimes struggles to tell the difference between reality and his imagination, because of this you will be faced with three choices – keep Takuru grounded in reality, experience a positive delusion or a negative delusion.
Staying grounded in reality will have you experiencing the events as they actually unfold with no added ‘colour’, so to speak. Picking a positive delusion will allow Takuru to see a daydream that will often be comical or even sexual in nature. Takuru is a teenage boy after all! Picking a negative delusion on the other hand, will force Takuru to experience strange and often terrible nightmares with horrifying and gory results.
The player’s choice in how to experience the game will alter how Takuru views the world, his fears, who he likes and who he trusts. This will ultimately change how the ending of the game plays out.
The different endings in Chaos;Child focus on members of the supporting cast depending on who Takuru has bonded with throughout the game. They can vary from down to earth alternatives to the main narrative to crazy shenanigans that completely alter the outcome of the story.
With multiple endings and a variety of ways events in the game can play out, Chaos;Child is a meaty visual novel experience that can keep players busy for 50-plus hours.
Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
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