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2007 | Economic | Farming
Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence. Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships? Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village?
Whoever has accumulated the most victory points in Cuba by the end of the game wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law.
AWARDS & HONORS
2008 Nederlandse Spellenprijs Winner
2008 Nederlandse Spellenprijs Nominee
2008 JoTa Best Heavy Board Game Winner
2008 JoTa Best Heavy Board Game Nominee
2008 Golden Geek Best Gamer's Board Game Nominee
2008 Golden Geek Best Board Game Artwork/Presentation Nominee
2008 Deutscher Spiele Preis Best Family/Adult Game 3rd Place
No. of Players | 2-5 |
Playing Time | 60-120 min |
Age | 10+ |
Mechanics | Auction/Bidding, Hand Management, Variable Phase Order, Voting |
Designer | Michael Rieneck, Stefan Stadler |
Artist | Michael Menzel, Yvon-Cheryl Scholten |
Publisher | eggertspiele |
Images And Data Courtesy Of: eggertspiele.
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