Escape from Frankenstein

Tabletop Game
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Escape from Frankenstein

1983 | Horror

Each player moves around Frankenstein's castle, picks up the key of their colour and hopes to reach the laboratory. Frankenstein may come alive at any moment and capture any player. On reaching the laboratory the key shuts off the power. The first player to do this wins the game.



No. of Players 2-4
Age 7
Mechanics Roll / Spin and Move
Publisher Waddingtons

Main Image Courtesy: Waddingtons.
Background Image Courtesy: Waddingtons.
Images And Data Courtesy Of: Waddingtons.
This content (including text, images, videos and other media) is published and used in accordance with Fair Use.

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Dean

Added this item on May 2, 2018

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