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Frontier 6

1980 | Action | Adventure | American West | Kids Game

You visit frontier towns as you go around the outer track, and you can buy up parts of them (bank, saloon, etc.) to secure revenue. Whenever you visit the Bank, you have the option of holding it up, in which case the game switches to a different mode, which uses the inside of the board. This shows a map of the Far West --you are now an outlaw on that map, running for the border. Those of the other players that want to are also put on the map as bounty hunters. Once the chase is resolved --one way or another-- the pieces return to the outer track.



No. of Players 2-6
Playing Time 45-60 min
Age 10+
Mechanics Roll / Spin and Move
Designer James C. Rimbold
Artist N/A
Publisher Rimbold Enterprizes


Boardgames BetterThanMonopoly WildWestGames

Images And Data Courtesy Of: Rimbold Enterprizes.
This content (including text, images, videos and other media) is published and used in accordance with Fair Use.

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The Marinated Meeple

Added this item on May 7, 2018

Frontier 6 Reviews & Ratings (2)
9-10
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7-8
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5-6
100.0% (2)
3-4
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1-2
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