Gamification in Learning and Education: 2018
BookThis item doesn’t have any media yet
2017 | Education
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
Related Items:
Published by | Springer International Publishing AG |
Edition | Unknown |
ISBN | 9783319472829 |
Language | N/A |
Images And Data Courtesy Of: Springer International Publishing AG.
This content (including text, images, videos and other media) is published and used in accordance
with Fair Use.