High Noon
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2021 | American West | Fighting
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In High Noon, two or more players control different posses vying for dominance at the turn of the 20th Century in the fictional Wild West state of Saratoga. Players send their posses into battle to settle their scores the only way they know how: gunslinging.
Loot crates are strategically placed across the board and have the ability to give each posse a unique advantage during the firefight. Within the loot crates, players will find valuable supplies, medicines, and firepower to give them an edge against their opponents.
Victory is declared at the end of twelve rounds at which time the posse that has collected the most gold wins. Gold is awarded by how much damage and mayhem is dealt in the shootout.
Alternatively, players can continue the fight until one posse remains and is declared the "Last Posse Standing".
Related Items:
No. of Players | 2-4 |
Playing Time | 60-120 min |
Age | 9+ |
Mechanics | Action Point Allowance System, Grid Movement, Player Elimination |
Designer | Dwight Cenac II |
Artist | Mikel Cañizares, Giovanni Spadaro |
Publisher | White Label Games |
Main Image Courtesy: @purplephoenix.
Background Image Courtesy: @purplephoenix.
Images And Data Courtesy Of: White Label Games.
This content (including text, images, videos and other media) is published and used in accordance
with Fair Use.
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