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Nightmare Keep (Euphoria Online Book 2) reviews from people you don't follow
Outstanding follow-up LitRPG fantasy tale
The follow-up to Death March continues straight on, with Chris being marched off to the eerie evil presence lurking in the nearby ruined village. From there on, Chris has a mission to accomplish and things are looking good for him, albeit with some hard work to come. Just as things start to look up, he is booted out of Castle Winter by a group of stronger players and has to find another way to complete his mission.
The action is thick, fast and wonderfully narrated throughout the book. While the constant mention of which Skill, Spell or weapon is being used gets a little bit annoying, it adds to the gaming feel and allows you to see the characters' actions and how they chose them.
The story is excellent, barring some slightly confused metaphysical stuff right at the end, where the world becomes all hand-wavey and dreamy and you kind of lose the immersion a little. But the character development (literally, by completing tasks and winning fights, Chris gains XP and levels up) and interaction is top notch, totally nailing the language that would be used by gamers trying to be their character but also retaining their own personalities.
There are a couple of moments in the book where it seems Chris has just plain run out of luck, but something always arrives just at the right time for him to get out of his predicament. One revelation in particular was a little jarring where he managed to de-crypt a message and work out (or guess) what he had to do, which could have worked but was delivered a little clumsily in my opinion. In hindsight the smaller incidents are minor and did not detract from my enjoyment of this book.
Once again, the book is just cruelly short and leaves you wanting more. Luckily, there is one more book in the series so I won't be away from Euphoria Online for long.
Read as part of free trial on Kindle Unlimited (so for free!).
The action is thick, fast and wonderfully narrated throughout the book. While the constant mention of which Skill, Spell or weapon is being used gets a little bit annoying, it adds to the gaming feel and allows you to see the characters' actions and how they chose them.
The story is excellent, barring some slightly confused metaphysical stuff right at the end, where the world becomes all hand-wavey and dreamy and you kind of lose the immersion a little. But the character development (literally, by completing tasks and winning fights, Chris gains XP and levels up) and interaction is top notch, totally nailing the language that would be used by gamers trying to be their character but also retaining their own personalities.
There are a couple of moments in the book where it seems Chris has just plain run out of luck, but something always arrives just at the right time for him to get out of his predicament. One revelation in particular was a little jarring where he managed to de-crypt a message and work out (or guess) what he had to do, which could have worked but was delivered a little clumsily in my opinion. In hindsight the smaller incidents are minor and did not detract from my enjoyment of this book.
Once again, the book is just cruelly short and leaves you wanting more. Luckily, there is one more book in the series so I won't be away from Euphoria Online for long.
Read as part of free trial on Kindle Unlimited (so for free!).