No Man's Sky

2016 | Action/Adventure

PC PlayStation 4 Xbox One

Whether a distant mountain or a planet hanging low on the horizon, you can go there. You can fly seamlessly from the surface of a planet to another, and every star in the sky is a sun that you can visit.

Where you’ll go and how fast you’ll make your way through this universe is up to you. It’s yours for the taking.

Every solar system, planet, ocean and cave is filled with danger, and you are vulnerable.

Your ship and suit are fragile, and every encounter can test your skills to the limit. From dogfighting in space to firstperson combat on a planet’s surface, you will face foes ready to overwhelm you.

And one mistake could see you lose everything. In No Man’s Sky, every victory and every defeat has lasting consequences.


Published by Sony Computer Entertainment America
Developed by Hello Games

No Man's Sky
Teen

Teen

Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.

Background Image Courtesy: Hello Games.
Images And Data Courtesy Of: Sony Computer Entertainment America.
This content (including text, images, videos and other media) is published and used in accordance with Fair Use.

Added By

Daniel Boyd

Added this item on Jul 13, 2017

No Man's Sky Reviews & Ratings (15)
9-10
20.0% (3)
7-8
46.7% (7)
5-6
20.0% (3)
3-4
6.7% (1)
1-2
6.7% (1)

Post Type

Hidden Post

Archived Post

No Man's Sky reviews from people you don't follow
40x40

Xabier Rey (42 KP) rated the PlayStation 4 version

May 5, 2019  
No Man's Sky
No Man's Sky
2016 | Action/Adventure
Is this not the hardest game to review ever? Although I liked the game from the start, the vanilla version was not OK for many, many reasons. Mainly because we didn't get the game we were paying for, at all. But things have changed now.

If you play the game nowadays, it is a really, really good one in my opinion. But it's so unfair that many people probably bought a limited edition, hoping it would be THE game, and didn't quite get that at first. That moment, when so many of us realized in our coaches that the game was not what it was meant to be... we just didn't deserve it. We had been praising the studio, the concept, the way they talked about their project... everything, just to be betrayed.

I honestly love what the game has came to be. It is one of the most innovative games of the generation, if not the most. It brought many new gameplay and storytelling mechanics, but it also widened everyone's perspective on what can be achieved. I'm sure many people, like myself, have thought about many ways to tweak the game to make it absolutely unique and mindblowing. As a Ready Player One fan I suggest the following: Please, Hello Games, spawn your single most beloved arcade machine on a random planet in the universe and make it interactive, so we can actually play it during a sunset in whatever planet, of whatever galaxy you pick. That would be insane, and probably affordable.

Another thing that this game has brought to the industry is a experience I never had before with a game. That is, waiting and especulating on what's gonna be the next update. The whole, everlasting hype thing that's going on the back of my mind every time I think about this game. That feels, in many ways, like being in love. Yes, Sean... I guess I love you after all.

So, if the rating is not higher for me, it is just because of many people's first experience with this game. It was heartbreaking and, again, totally unfair. Other than that, I think this is a historical game, a total gamechanger.
(4)   
40x40

Literally.Laura (1763 KP) rated the Xbox One version

Oct 25, 2018  
No Man's Sky
No Man's Sky
2016 | Action/Adventure
The game stated off simple enough, you find yourself crash landed on some foreign planet. The planet that I had the misfortune of landing on (not sure if it’s the same for every person) was an ungodly hot hell-hole filled with rabid, attacking plants and sparse resources. My initial introduction to the game seemed to be a little lackluster. I felt like I didn’t really know what I was supposed to do, as well as I wasn’t sure how any of the controls worked. After some time, I started to get the hang of how to move around and how to interact with the environment. Figuring out how to using the “mining pistol” to harvest resources was quite the revelation. After some time I came across my crash-landed spaceship. It was not in working order whatsoever. The game wanted me to fix said ship using a variety of different resources and pieces of technology to be crafted. I found the interfaces to accomplish this goal were a little vague and complicated. Unable to find the needed resources nearby, I set off on a little adventure. One glaring feature I noticed in the game was there was a resource drain on your “shielding” from environmental effects. My 60-degree Celsius planet played havoc upon this shielding, which required me to continually recharge it. I was not a fan of this. It seemed too often that my shields would be next to zero soon after I charged them. I imagine the searing heat might have had something to do with that, perhaps if I had landed on a tropical beach planet that wouldn’t have been much of an issue. Anyways, I meander along looking for my needed resources. True to my wonderful luck so far, I lose track of where home base was. Completely off track. I wander and wander in the hopes that I can find my way back. Through this struggle, I realize that I have the ability to harness my inner Neanderthal and am able to punch the local flora to death. This saved me considerable energy charges for my mining pistol. I forgot to mention everything I use has a drain, from the mining pistol, to my health, to the shielding from the environment. So continually you must fill these items up with different elemental resources you harvest from the planet (carbon, oxygen, etc etc). Beating all the plants and rocks to death proved useful, I was able to collect a large number of resources to help myself survive having no shelter whatsoever. Through my travels I encounter my first visit from the local fauna. They appeared to be goat-like creatures that dug their way out of the ground and wandered about. I was able to feed them carbon-based foods, to which they all started to crowd around me and beg for more. Luckily my jet pack allowed me to make a quick escape. After what seemed like an eternity of moving in the same direction (hoping the world was small enough to make this work), I fell into a hole. Inside the hole was a large cavern which I was eager to explore. There were many different resources that I had not come across yet, and thankfully there weren’t any angry plants or goats there to attack me. I travelled all the way to the end of the cave, hoping to find a civilization or something interesting. As I neared the end I was greeted by a giant wall of rock with nothing to offer, so I angrily turned back around and flew out of the cave. Crossing a few more mountain tops, finally I saw something of interest! There were four mechanical looking storage containers with some lights surrounding them. I took it upon myself to investigate. There didn’t seem to be any signs of life around the containers, so I figured there could only be one solution. I started to punch the containers down to collect whatever they were hiding. After the first container went down, alarms started to go off and the game told me I alerted “sentinels”. Not knowing what this meant, I saw a dog-looking robot approach and subsequently started lasering me to death. Apparently, those containers weren’t meant for sharing. Anyways, I ran off barely escaping with my life. In hindsight I wonder if death would have been an easier way to return to my poor, broken ship. I finally figured out how to seek out distress signals (which my ship had one), so my screen was marked with a true destination. Shortly after learning of this, the world decided to start up a fire storm which made the temperature jump up to 100-degrees Celsius. Needless to say, I was completely prepared and didn’t almost die on the way over to the distress signal. After finally finding my way to salvation I realized that the distress signal I followed wasn’t actually my ship, but some random, broken down building. I am a poor navigator.

Overall, I would rate this game a 7/10 so far. There are many features that I have not obtained access to yet, I imagine with upgrades and new resources my sad, sad, plight would be a little easier to manage. The visuals are beautiful, and from what I’ve read so far, there are many different worlds you can visit. Would not recommend the one I landed on.
(2)   
40x40

Kristopher K St-pierre (727 KP) rated the Xbox One version

Sep 25, 2018  
No Man's Sky
No Man's Sky
2016 | Action/Adventure
Beautiful varied worlds (0 more)
Sometimes easy to anger planet occupants (0 more)
Addicted from first play
I have been playing non stop5hours a day since recieving the game and let me tell you it pulls you in. The worlds are beautiful and immersive a d varied enough to keep the game fresh. When you get the controls down itslikesecond nature as you mine and build your empire I definitely would recommend this game as its joined fallout for me amongst greatest modern games
(1)   
40x40

Akward (448 KP) rated the PC version

Jul 20, 2018  
No Man's Sky
No Man's Sky
2016 | Action/Adventure
Gameplay loop is repititive (2 more)
Progression doesn't actually pay off
Basically no story
Boring Gameplay Loop
I really wanted to like No Man's Sky. I bought it on launch and was disappointed, but I didn't return it because I had hopes of future patches. A year later, the game is just as disappointing.

On Reddit, you will see a lot of people who say the game is completely different than when it launched, and that is true. But the core gameplay loop hasn't changed: spend a bunch of time trying to find better ships or guns, rinse and repeat. Finding these upgrades can take a long time, and do not really pay off. If you boil it down, the 30-60 minutes you just spent looking result in only 1 additional item slot.
(1)   
No Man's Sky reviews from people you don't follow
40x40

Daniel Boyd (1066 KP) rated

Jul 25, 2017  
No Man's Sky
No Man's Sky
2016 | Action/Adventure
Such a let down. (0 more)
Hyped Up Nonsense
Earlier this month No Man’s Sky was released, a game that had been hyped and anticipated by so many. Unfortunately, it has failed to live up to the expectations that gamers had for it, however in the eyes of many this isn’t due to the faults or shortcomings of the actual game itself, but is rather due to the way that Sony marketed the game, (this game is technically an indie title, yet Sony treated it as a 1st party exclusive,) and the gaming media blowing expectations insanely out of proportion. Personally, I have only played the game for a couple of hours, but I feel that I have already seen everything there is to see, in that I know that if I play for longer all I will come across is the same things with different skins and textures and that is okay, if that is all that you are looking for. The reason that I stole the phrase, “a mile wide and an inch deep,” from Colin Moriarty and used it as the headline to this article, is because I feel that it is the most accurate description that I have heard of this game to date. However, if the game was marketed as an exploratory crafting game with very light story elements and no real characters, it would have been received a lot better. The point of this paper isn’t to insult No Man’s Sky, I am simply using it as an example as that game is currently at the forefront of the gaming zeitgeist. I don’t think that the gaming community’s disappointment in No Man’s Sky is down to the developers of the game, I believe that it was Sony’s treatment, as well as the gaming press’ treatment of the game that caused the hype train to come to a crash.

This isn’t the first time that this has happened, it happened last year with The Phantom Pain, that game took over three years to come out after it was officially announced and it was still an unfinished mess. The example that always comes up when discussing games stuck in development hell for years is Duke Nukem Forever, which was objectively a bad game, but even if it was more competent, in the leagues of Halo or COD, it would still be considered a failure. Final Fantasy 15 and The Last Guardian are also going to suffer for these reasons, too much time has been spent, reporting development news and hyping up the release that feels like it will never arrive and both of those games could be stellar masterpieces and they still wouldn’t reach anywhere near the payoff that is expected of them due to all of this overhyping and false hope that has been created by the gaming press. Lastly, even if Half Life 3 ever does release and against all odds does meet the standard of the previous games in the series, that still won’t be enough for die hard fans, due to the vast amount of time between now and the previous entry and the unrealistically high standards that this has caused gamers to expect.

I am fed up of this occurring, but the press isn’t going to stop reporting any news on these projects as its released, that’s their job. The only way that I can see to get around this issue is for developers to use the Fallout 4 method and release their game with 6 months of announcing it, quelling the inevitable explosion of hype that is created if the game takes any longer than that to release. The old saying goes that, ‘there is no such thing as bad publicity,’ but if the developer has any integrity and tact and isn’t just making something for the sake of a cash grab, perhaps they would do well to think of the No Man’s Sky release saga as a cautionary tale.
(1)   
40x40

InfernalNinja (49 KP) rated the PlayStation 4 version

Jun 10, 2020 (Updated Jun 11, 2020)  
No Man's Sky
No Man's Sky
2016 | Action/Adventure
Near endless exploration (3 more)
Character Customization
Developers continually update content
Cross platform multiplayer
Somewhat repetitive/ grindy mechanics (2 more)
Most interaction is limited to dialogue boxes
Procedural generation could use more variety
  
40x40

Sammie Hilton (3 KP) rated the PlayStation 4 version

Jul 10, 2019  
No Man's Sky
No Man's Sky
2016 | Action/Adventure
On first play No Mans Sky was terrifying and there was a distinct lack of an intro to the controls which for this game is definitely needed. Upon landing on an acrid desert planet (assuming very likely to be a common first style of planet for most players) you have to harvest resources to fix your ship and get the hell outta there.
Been playing it a few months now and more comfortable, you can either explore the galaxy on your own time after completing some home story missions, or follow the main storyline if you feel you need more to do. You can trade at space stations, buy a new space ship, talk to the local aliens etc. Upon entering one galaxy you get the chance to win a freighter. Both my husband and I play No Mans Sky and our game play couldn't be more different so we have both seen various aspects of the game.