Partia is a SRPG (Strategy Role-playing) video game inspired by Fire Emblem and Tear Ring Saga series. In a high fantasy setting, the game will take players through an adventure where magic and sword collide and friendship and betrayal intertwine.
In version 1.0.5
- Warning! This version is not compatible with 1.0.3 save files. Do not upgrade if you're already in a play through!
- iOS 11 compatible
Thank you guys for your reviews and suggestions. Good ones encourage us and bad ones humble us.
I am constantly fixing bugs that are brought up to me and trying to change things that bother people. It takes time since I am just one guy (Imago Software is only two guys) dealing with many issues. Still things will improve in future updates that I'm working on.
Meanwhile, obviously this is a paid game and I don't want to disappoint or cheat people out of their money.
Here's a gameplay video from TouchArcade's Sanuku (Thank you!):
This may help with your purchase decision! Also our own video that include game tutorials are at
http://www.youtube.com/user/Playimago
@Matthew Haralson
Yes, the minor character development was very weak. More dialogs will be written in part of effort to more complete game experience!
@Tony Peniyoung
I was going to answer your concern but didn't really get the message!
@Grievlocke
Wow, having big battle animations will be really cool. Number 1 in my wish list too. Simply there was no budget and it looks like there will be no budget in the future, either- looking at the sales.
@Many who wanted more stages
I had random map generation for more guild quests, but I couldn't get the quality right yet. Random really never worked with the element of strategy, and became just a brute fighting.
Partia 2 was planned for 25 stages that wraps up the story, but at 600 games sold, well, I wonder if I could ever get enough budget.
@ErnieBernie876
I know it is not as convenient as having a restart button, but you could suspend the game and load the last save data to restart the stage from the beginning.
@frozencracker
It would be a bug if you have an attack option without having a valid target, but I can't seem to reproduce it. To cancel the attack while targeting, you could press 'B' button (that's the inside button) or you could choose a target then select No.
I will try my best to answer any question! You could also email me to:
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