Star Wars: Edge Of The Empire Core Rulebook

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Star Wars: Edge Of The Empire Core Rulebook

2013 | Roleplaying | Space

The first of FFG's three Star Wars core rulebooks, focusing on adventures on the fringes of the Empire and in the galaxy's criminal underworld. Contains details allowing players to create characters from eight well-known Star Wars races, six character types, and eighteen different careers. Also has game information on dozens of weapons and starships, and a large number of potential allies and enemies.



Age 4+
Publisher Fantasy Flight Games

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Images And Data Courtesy Of: Fantasy Flight Games.
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Star Wars: Edge Of The Empire Core Rulebook Reviews & Ratings (10)
9-10
20.0% (2)
7-8
70.0% (7)
5-6
10.0% (1)
3-4
0.0% (0)
1-2
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Awix (3310 KP) rated

Mar 7, 2018 (Updated Mar 7, 2018)  
Star Wars: Edge Of The Empire Core Rulebook
Star Wars: Edge Of The Empire Core Rulebook
2013 | Roleplaying, Space
Licence-to-print-money Star Wars RPG has had an impressive amount of work put into it; absolutely not a quick cash-in. The game manages to balance crunchy rules, narrative flexibility, and that elusive Star Warsiness with impressive elegance. The main rules mechanic, which involves pools of proprietary dice, may be off-putting for some (the rules are not especially intuitive and you'll be buying a lot of special dice), but once you get used to it the opportunities it gives everyone involved to shape the narrative of the game is rather special.

The EotE-specific material is good; the main 'obligation' mechanic is likely to get overlooked/house-ruled out, but the rest of the book is very solid. A beautiful looking book, very solidly put together, and the line as a whole is well-supported and of the same quality. Fully compatible with the Age of Rebellion and Force and Destiny lines, too: lack of repeated material between books is either a good thing (you seldom pay for the same thing twice) or a pain in the neck (if you're dying to have the rules for a certain race/ship/whatever you will end up buying a lot of other books). My group played this game for almost a year and never got close to feeling bored with the setting or the rules.
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