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Trajan

2011 | Ancient | Political

Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture. The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau. At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl; in addition, if the colored pieces in that bowl match the colors shown on a Trajan tile next to the bowl (with tiles being placed at the start of the game and through later actions), then the player takes the additional action shown on that tile. What are you trying to do with these actions? Acquire victory points (VPs) in whatever ways are available to you - and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public so that you can supply them what they want and not suffer a penalty. In the Senate you acquire influence which translates into votes on VP-related laws, ideally snagging a law that fits your long-term plans. With the military, you take control of regions in Europe, earning more points for those regions far from Rome. All game components are language neutral, and the playing time is 30 minutes per player.



No. of Players 2-4
Playing Time 60-120 min
Age 12+
Designer Stefan Feld
Artist Jo Hartwig
Publisher Ammonit Spiele

Images And Data Courtesy Of: Ammonit Spiele.
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Trajan
Trajan
2011 | Ancient, Political
Trajan
I love Eurogames, and Trajan has many of the components of a strong Eurogame. I find the mancala mechanic very interesting and refreshing. I like how each player has his own board and can work on different strategies to win. It seems like usually players win by focusing on one or two sections of the main game board. I’ve seen people win by using all different combinations of sections, they seem like they can all be used as part of a winning strategy. I appreciate the variety and how the sections seem fairly. I generally dislike games that are so formulaic that a player can find a perfect strategy and use that strategy every time with success. I appreciate the fluidity of Trajan in that way.

Reviewer: Guest Contributor
Read the full review here: http://www.thegamernerd.com/reviews/trajan/