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Tsuro

2004 | Abstract Strategy | Fantasy

From the publisher:

A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.

Theme:

Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".

This theme is very light and the game essentially plays as an abstract.

Gameplay:

The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.

Other notes:

Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction.

- Less
AWARDS & HONORS
2006 Golden Geek Best Light / Party Game Nominee

Mechanisms
Hand Management
Player Elimination
Route/Network Building
Tile Placement



No. of Players 2-8
Playing Time 15 min
Age 8+
Designer Tom McMurchie
Artist Cathy Brigg, Shane Small, Franz Vohwinkel, Imelda Vohwinkel
Publisher Calliope Games, WizKids


Boardgames AbstractGames

Images And Data Courtesy Of: Calliope Games, WizKids.
This content (including text, images, videos and other media) is published and used in accordance with Fair Use.

Added By

The Marinated Meeple

Added this item on Mar 6, 2018

Tsuro Reviews & Ratings (19)
9-10
15.8% (3)
7-8
78.9% (15)
5-6
0.0% (0)
3-4
5.3% (1)
1-2
0.0% (0)

Post Type

Hidden Post

Archived Post

Tsuro reviews from people you don't follow
40x40

Dean Gregory (18 KP) rated

Jun 2, 2019  
Tsuro
Tsuro
2004 | Abstract Strategy, Fantasy
Quick to play (3 more)
Simple to learn
Interesting concept
Charming
Very little scope for strategy (1 more)
Not much replay value
A Path Into Gaming
Tsuro is a game with a very simple concept: be the last player on the board. You do this by laying tiles which link to create winding paths around the board, which inevitably end up running off the board altogether. But be careful - colliding with another player results in a double elimination.

Because it boasts such trivial mechanics, it is very easy to pick up and play a few rounds quickly (some games can last under 10 minutes including setup), as well as being one that young children could enjoy. The player meeples have a good quality feel, and it can be satisfying watching the winding paths in the game board grow.

However, it very quickly becomes obvious just how simple this game is - winning is often less about trying to run your opponents off the board as it is trying to keep yourself in play for as long as possible, until you inevitably take yourself out of the game.

Tsuro, then, is an inviting game for introducing regular folk to the mad world of tabletop gaming, and is a solid option for beginning a proper games night with its simplicity and charm. I used it recently myself as a sweetner to help ease a new player into game night, and it worked a treat. It probably won't make regular appearances however.

I like it. Worth a look.
(3)   
40x40

Brad Leary (18 KP) rated

Mar 6, 2019 (Updated Mar 6, 2019)  
Tsuro
Tsuro
2004 | Abstract Strategy, Fantasy
Quick and easy (0 more)
It's usually just outlasting your opponents rather than directly eliminating them (0 more)
Play tiles to keep your dragon in play by not crashing into other dragons or flying off the board.

It's good as a quick game while waiting for people to show up. You probably wouldnxt want to play it multiple times in a row.
(1)   
40x40

Ieuan Miller (70 KP) rated

Jun 18, 2019  
Tsuro
Tsuro
2004 | Abstract Strategy, Fantasy
Quick to set up and play (1 more)
Games are usually very short.
Board game for beginners
Tsuro, a game I first found out about from Tabletop episodes. This game is very much as advertised there, easy to pick up and play, and can be a bit of a laugh when you outplay others.

I very much enjoy this game, and I think the casual nature can lead much to desire, however there are times when I would like a more longer and intense game then the 5 minute short bursts.
  
Tsuro
Tsuro
2004 | Abstract Strategy, Fantasy
Simple (3 more)
Elegant
Easy to learn and teach
Good with larger player counts
Good Simple quick game for large groups. normally i hate player elimination but for a 10 minute game it's ok.
this is a fun little filler game, perfect if everyone is sitting around talking and not really paying attention or don't want to pay close attention. The object is to lay down tiles and follow the path trying to keep your pawn alive as long as possible, and out last everyone else. that's it, that is the game.