Using Computers Games Across the Curriculum

Book
No Media

This item doesn’t have any media yet

Using Computers Games Across the Curriculum

2012 | Education

Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.



Published by Continuum Publishing Corporation

Edition Unknown
ISBN 9781441108296
Language N/A

Images And Data Courtesy Of: Continuum Publishing Corporation.
This content (including text, images, videos and other media) is published and used in accordance with Fair Use.