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Waterworld

1995 | Adventure | Exploration | Nautical

The object is to be the first player to discover dry land. This can be accomplished by collecting all four resource cards (enola, guns, rope, and trimaran supplies). Then the player must destroy the Deez to gain control of the compass. The compass will lead the player to location of the dry land. The first one to discover dry land with the four resources is the winner. Of course there are many ways for other players to get in your way and steal your resources or the location of the dry land.



No. of Players 2-4
Playing Time 45 min
Age 8+
Mechanics Dice Rolling, Roll / Spin and Move
Designer Uncredited
Artist N/A
Publisher Milton Bradley


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Images And Data Courtesy Of: Milton Bradley.
This content (including text, images, videos and other media) is published and used in accordance with Fair Use.

Added By

The Marinated Meeple

Added this item on May 4, 2018