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The Panopticon
The Panopticon
Jenni Fagan | 2013 | Fiction & Poetry
10
10.0 (1 Ratings)
Book Rating
Character and Writing style (0 more)
Nothing. (0 more)
This is my all time favouurite book.
Jenny Fagan stated in an interview in 2013 that prior to writing the novel The Panopticon (2012) she had one question, ‘is it possible to achieve autonomy?’ Fagan explores this question throughout her novel with the character of Anais Hendrix. I would also suggest that the author is metaphorically exploring whether Scotland can achieve autonomy as an independent nation. Autonomy, in relation to the individual, is self-governance- or being able to decide for oneself
At the beginning of the novel, the fifteen-year old Anais is governed by the state. In contemporary British society, a child under the age of sixteen, regardless of her social situation is, by law, governed by an adult/s. Anais has lived her life in the care system with the exception of a short period in which she lived with an adopted mother. It is for this reason that she is able to see society from outside of the family unit. By creating the motherless child, Fagan presents Anais as the ‘other’ from both a societal perspective- ‘communities dinnae like no-ones,’ and from the viewpoint of the protagonist, ‘What they really want is me dead,’ (TP, p.23). Without a family, and through a lack of legitimate information regarding her birth mother, Anais believes that she was created in a lab:
 I’M AN experiment. I always have been, It’s a given, a liberty, a fact. They watch me. Not just in school or social-work reviews, courts or police cells – they watch everywhere. […] They’re there when I stare too long or too clearly, without flinching. […] They watch me, I know it, and I can’t find anywhere any more – where they can’t see, (TP, Prologue).
 Note that in the above quotation, the protagonist describes her assumed identity as a ‘liberty’. Liberty, in this case, means freedom from the oppressive nature of the family. Although Anais desires the nurturing aspect of the family, ‘I just want my mum,’ (Tp, p.269), her lack of family exposes her to the nature of contemporary society as a constant monitoring of civilians. In the above quotation, the repetition of ‘they’ suggests that she feels outside of the norm. The most important aspect of the above quote however, is that it is told from the protagonist’s thoughts. While Fagan gives Anais a certain amount of autonomy through both the first-person narrator, and the vernacular, the reliability of the narrator is increased by presenting the characters inner thoughts. While this limited autonomy is important, full autonomy is restricted by age. Bever suggests that ‘the capacity for individuals to become autonomous seems radically dependent on the contingent historical circumstances and societies into which they are born. Anais’ awareness of herself as the ‘other’ allows her an insight into the oppressive role of society, which is normally hindered in childhood due to the role of the family and it’s teaching of norms and values.
The sense of otherness can also be looked at in regard to Scotland and its role within the UK. The UK is a family of four countries under one state. Regardless of Scotland’s devolution, it has still to comply with a large amount of UK policies. Scotland has different values and goals to that of the UK making it ‘other’. With a different cultural identity to its neighbours, many Scottish citizens are seeking independence to protect its dwindling identity, whilst for others, independence is political.
Anais’ awareness of social control causes her a feeling of shrinking. This, according to her social workers is an identity problem:
Fifty odd moves, three different names, born in a nuthouse to a nobody that was never seen again. Identity problem? I dinnae have an identity problem – I dinnae have an identity, (TP, p.99).

Anais’ reaction in the above statement describes her lack of knowledge of her ancestry. I would argue that her identity is forced upon her from the fifty-one times that she has moved home, the care system, the solitary time in which she was adopted, the relationships she has had - both female and male, her friends but more importantly, from the unreliable account of her birth from the monk in the metal institution. The lack of family does not alter the fact that she is alive, and that all the fragments of her past make up an identity. For Anais, ‘Families are overrated […] ‘I umnay fooled. Not by families,’(TP, p.63-64). Like Anais, Scotland’s identity is ambiguous. Independence will allow Scotland political autonomy, however, within a global economy, Scotland still has limited autonomy. As culturally ‘other’ however, Scotland has already achieved autonomy with or without a state through its language, its people and its traditions.
Fagan demonstrates the difficulty of total autonomy though Anais and the birthday game, a game in which she creates her own identity. When she turns sixteen years of age, Anais is free from societal care and flees from her imprisonment, ‘I am Frances Jones from Paris. I am not a face on a missing-person poster, I am not a number or a statistic in a file. I have no-one watching me, […] I−begin today,’ (TP, p.323-324). ‘I’ suggests singularity and is still opposite to ‘them’ or ‘we’. Autonomy is therefore, ambiguous; Anais is still living within the same system under a false identity, she is therefore, segregated from everyone that she knows. Moreover, by changing Anais’ name to a name that ‘means freedom.’ (TP, p.323), Fagan is pointing out the difference between freedom and autonomy. Freedom is an emotive word, and there are two concepts of freedom – freedom from, which in Anais’ situation means freedom from the system of observation. Freedom to, however, is more problematic as Anais can never be free from the neoliberal system of rules and law – as Scotland would see in the case of independence. I would therefore conclude that Anais/Scotland has always has limited autonomy through cultural identity and history. I believe autonomy can only reside within the system through cultural and individual imagination and not out with it.
What does this mean for Scotland? If Scotland is part of the global community, can it become an autonomous nation? Is there a solution or should Anais/Scotland accept that cultural autonomy is imagined or self-contained. Can a collective identity and imagination change the political system? Finally, can culture survive without independence?

Bibliography
Crupp, Tyler, ‘Autonomy and Contemporary Political Theory’, in Encyclopaedia of Political Theory, ed. Mark Bevor (London: Sage Publications, 2010)
Fagan, Jenni, The Panopticon (London: Windmill Books, 2013), p.6.
Windmill Books. (2013). Granta Best Young British Novelist Jenni Fagan,
. accessed 22 November 2015. Published on Apr 16, 2013
  
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
2017 | Action/Adventure
This has all been done before. (0 more)
Bonus Points - An Example Of The Favoritism Towards Certain Developers In The Gaming Industry, Even When They Don’t Deliver
Zelda: Breath Of The Wild came out last month and it has taken the gaming world by storm. As a non Zelda fan, I am left wondering why this is the case. Why is this Zelda game so revolutionary? I don’t own the game, but I have played the first few hours of it and I have read a good number of reviews on the game. There are a few critics claiming that this game, ‘writes a new chapter in the videogames industry,’ and that it is an, ‘evolution of everything that has come before.’

While I appreciate that this is a well made game and it is doing new things within the Zelda franchise, these statements stick in my throat a little. This isn’t because I don’t agree that this is an impressive game, because it is. Other than the odd frame rate drop, there aren’t many flaws with this game and I did enjoy the few hours that I spent with it, (I had a lend of a friends Switch for the night so I could try the game for myself.)

My problem comes from the fact that this is a well made game that isn’t doing anything that hasn’t been done before a million times and frankly been done better. Full disclosure, I have never been a Zelda fan, but I wanted this game to convert me and I’m sorry to say that it didn’t. The purpose of this piece isn’t to attack the Zelda franchise, so you fanboys can put your pitchforks down. What I want to discuss is how when Nintendo do anything that is slightly better than a disaster, it is heralded as the brave new step in video games by a large number of the video game press.

I get it, nostalgia is a powerful lens and most writers in their 30’s grew up playing on Nintendo systems and franchises like Mario and Zelda, but as someone who is around ten years younger and grew up with Playstation, I don’t feel that Nintendo has advanced a great deal since the turn of the millennium and frankly, I don’t see Nintendo as having broken any new ground in the last twenty years.

If games like Breath of the Wild came out on another console, they wouldn’t be lauded as the best thing since sliced bread. In fact they have, it’s called Horizon: Zero Dawn! When Horizon came out it received a positive critical reception and high sales, but no one was writing articles claiming it was the next step in the evolution of video games. Splatoon has been put on a pedestal and has been described as ‘fresh,’ and, ‘unique,’ even though it is nothing more than a dumbed down version of Team Fortress 2 for a younger audience. Super Mario Maker was released in 2015 and it was essentially a $60 level editor. Level editors have been included in other games since forever and no fuss has been made, but when Nintendo sell an entire game based on the concept, it’s hailed as another, ‘triumph by Nintendo.’

When you compare Breath of The Wild to other recent open world games like The Witcher or Skyrim, there is nothing that makes it unique from a design and functionality standpoint. If Breath of The Wild came out in 2008, then sure you could get away with labeling it revolutionary, but in this day and age it isn’t any more special than Horizon or Skyrim.

Let’s look at some of the features that have been called unique in the game. The tower climbing to uncover zones of the map mechanic has been done in the Assassin’s Creed and Far Cry series’. Using plants for crafting and cooking has been done in Far Cry and Skyrim. Far Cry 2 and Dead Island had degradable weapons. The inventory system is very reminiscent of multiple Ubisoft titles; essentially Breath of The Wild has taken some elements from other games and made something from that within the Zelda universe.

This may sound patronizing, but it honestly isn’t intended that way. I get it, Nintendo fans have had it hard over these last five years, they have had nothing to be proud of since the launch of the Wii and they have had to stand by their console of choice and defend themselves with very little ammo to defend themselves with, but as a result nowadays when anything better than a car crash is released by them it is inflated by a large number of critics in the industry and so Nintendo fans are given a justification for putting their mediocre games on a pedestal. This is why to the rest of the industry it appears that Nintendo fans can’t accept things for the way that they really are and everything is blown so far out of proportion.

Some examples of Nintendo games being blown out of proportion and reviewers being clouded by nostalgia are available to go and check out right now on Metacritic. Zelda: Skyward Sword is currently sitting at a 93, Zelda: Twilight Princess is sitting at a 95 and Metroid: Other M has a 79. All three of these games are recognized as subpar and once the novelty wore off, even the most hardcore of Nintendo fans would agree that these are forgettable, black marks on the respective franchises track records. Not that BOTW isn’t a game for Zelda fans to be proud of, because it is. I can see why this would be people’s game of the year so far and I can see why it could be considered as the best Zelda game, but to someone that isn’t a Zelda fan that praise is meaningless.

In summary, the inflation of mediocrity in the industry has to stop, if we want gaming to improve. If we want to break new ground across the gaming media, these sycophants and apologists living in a false perception of reality have to go. These novelty games that are applauded for simply carrying the title of a beloved franchise, have to stop being praised so highly and given a free pass of any sort of criticism just because of a nostalgic lens.
  
The Amazing Crime and Trial of Leopold and Loeb
The Amazing Crime and Trial of Leopold and Loeb
Maureen McKernan | 1989 | Crime, History & Politics, Law
7
7.0 (1 Ratings)
Book Rating
All you need to know about the case in one book (0 more)
Contradicts itself on some pages (0 more)
"The crime itself was indefensible. The brilliant, spoiled and bored sons of two of Chicago's wealthiest families planned to commit the perfect crime both for the thrill of and to prove their perverse misunderstanding of Friedrich Nietzsche's philosophy of the 'superman,' who was above all law so long as he made no mistake. Their plan, worked out over several months, was to kidnap and immediately kill one of their younger neighbors and hide his body. They would then demand and collect a ransom. The body would never be discovered, the crime would never be solved and only they would know that they had prevailed over ordinary human beings and their simple-minded legal system. But far from being the 'perfect crime,' the murder of 14-year-old Bobby Franks turned out to be amateurishly botched. Before any ransom could be paid, the boy's body was discovered in a culvert near where Nathan Leopold often went bird-watching. A pair of telltale glasses were found adjacent to the body. They were easily traced to Leopold who first came up with a paper-thin alibi and soon thereafter confessed to the crime. His fellow murderer likewise confessed. Each of the 'superboys' placed blame for the actual killing on the other." - Alan M. Dershowitz

If you mentioned the names Leopold and Loeb today, many people wouldn't know who you were talking about, but if you had mentioned them just thirty years ago, many people would recall the 'murder of the century.'

If you are a fan of the True Crime genre, you'll come across the case of two wealthy Chicago boys who thought they could get away with murder. (The trial is probably the most talked about trial to-date because this is the first time that psychology was brought before a court room.)

For a good part of the late 1920's, Leopold and Loeb were household names for good reason: they came from millionaire families, they were college graduates before they were 18-years-old, and their trial was the first time in history that the world saw psychology put in front of a judge. The trial was even more unforgettable due to a closing speech given by famous defense attorney, Clarence Darrow, which is reprinted in its entirety,spanning a hefty 93 pages.

Nathan Leopold, Jr. and Richard Loeb were two people who should have never met, according to the courtroom. The two met at about the age of fifteen, soon after they began to embark on criminal acts together, ranging from theft to arson. It's stated in 'the Amazing Crime and Trial of Leopold and Loeb' that Loeb had created a fantasy world where he was a crime ringleader that was too smart for the police to catch. Readers get to judge for themselves whether or not they believe Loeb was the cause of their crimes, or if Leopold was the one really in charge.

After robbing Loeb's fraternity house together, Leopold and Loeb came up with a plan to kidnap a wealthy child that they could then ransom. "They began to devise elaborate plans for this kidnapping, and soon the planning became the all-important thing. They gave up the idea of kidnapping this particular person [a young man named William], and settled on the idea of kidnapping anyone who would fit in their kidnapping plans." Throughout the book, we find out that the boys were pretty desperate for a kidnapping victim, that they even thought about kidnapping one of their close friends:

"The plan of kidnaping Dick Rubel was given up because Dick Rubel's father was so tight we might not get any money from him."

Leopold and Loeb discussed everything from how they would receive the ransom, what weapons they would use, how they would get the victim inside a rented vehicle, and what they would do with the body afterwards. "In March, 1924, the patient [Loeb] conceived the idea of securing the money by having it thrown off a moving train. This idea was discussed in great detail, and gradually developed into a carefully systematized plan. As time wore on the plan became greatly modified from the original one. They discussed at considerable length the choice of a suitable subject for kidnapping. The patient's companion [Leopold] suggested that they kidnap a young girl instead of a boy, but the patient [Loeb] objected to this. His companion [Leopold] also suggested that they kidnap the patient's [Loeb] younger brother, but the patient apparently did not seriously consider doing this. They then considered half a dozen boys, any one of whom would do, for the following reasons: that they were physically small enough to be easily handled and their parents were extremely wealthy and would have no difficulty or disinclination to pay ransom money."

During the trial, Leopold and Loeb's psychological evaluations became the forefront of their guilty plea, stating that they were not responsible for their actions due to their upbringing and environment. "I submit the facts do not rest on the evidence of these boys alone. It is proven by the writings; it is proven by every act. It is proven by their companions, and there can by no question about it." Clarence Darrow explains in his famous closing statement. "We brought into this courtroom a number of their boy friends, whom they had known day by day, who had associated with them in the club house, were their constant companions, and they tell the same stories. They tell the story that neither of these two boys was responsible for his conduct."

'The Amazing Crime and Trial of Leopold and Loeb' contains the portions of the psychiatric evaluations that were submitted in court,but the testimony of character witnesses is omitted. For a factual telling of a real life trial, this book is okay. If the reader pays attention, they may notice that some of the book contradicts itself, such as one page states that the car robe used to wrap up Franks' body was found buried near Lake Michigan,but then pages later, the book states it had been burned at Loeb's home.

The psychiatric reports are very repetitive,just using different words to describe the same things. Yet, these reports are the backbone of the trial and well worth a read. The evaluations and Darrow's extensive speech were what saved Leopold and Loeb from a death sentence.

There are very few books written about the 'murder of the century,' and even less about the 'lawyer of the century.' Leopold and Loeb, as well as Darrow, have faded into the obscurity of the True Crime genre, but because the boys' mental state was brought into question, we now accept forensic science/psychology in the court room today. I feel that only people who are truly interested in True Crime, or even have a fascination for the court room are the only ones who will enjoy 'The Amazing Crime and Trial of Leopold and Loeb.'
  
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Hadley (567 KP) rated Frankenstein in Books

Apr 30, 2019  
Frankenstein
Frankenstein
Mary Wollstonecraft Shelley | 2016 | Fiction & Poetry
9
7.7 (27 Ratings)
Book Rating
Great main character (1 more)
Beautiful writing
Over usage of some words (1 more)
Secondary characters have hardly a back story
In the horror genre, I have very few favorite female writers, but Mary Shelley is one of them. The way she weaves environments with character defining scenes is beautifully done in 'Frankenstein.' At the tender age of 18, Shelley was able to convey grief and loss through a single story. She created a relatable 'creature' that many readers will have pity for, but also an obsessive young man that can hardly be hated. Some people may be intimidated by the more diverse English language from the early 1800's, but, in my opinion, the story would not have had the same impact if it had been written today.

Not just horror readers will enjoy 'Frankenstein,' but also those who like to read philosophy. Shelley brings up life discerning questions that even society meddles with today. It's amazing to think that a two century old book discusses problems we still deal with.

The book begins with a sea captain that picks up a stranger that was stranded on a raft of ice, and this man has a fascinating story to tell. The entire book is a letter written by the sea captain to his sister, which he details every bit of Victor Frankenstein's several year tale. Readers get to follow Frankenstein's life from the moment his 'creature' is made to the end of his days, which traverses the globe. When Shelley begins to lull over her love of environments, she quickly picks up with character or story development that keeps our attention from wandering.

'Frankenstein' focuses on the need to be loved and accepted to live a happy existence,as well as reaching our dreams, but Shelley shows how achieving such things can cause a crushing defeat in the latter pursuit: "Night was far advanced when I came to the halfway resting-place, and seated myself beside the fountain. The stars shone at intervals, as the clouds passed from over them; the dark pines rose before me, and every here and there a broken tree lay on the ground: it was a scene of wonderful solemnity, and stirred strange thoughts within me. I wept bitterly; and clasping my hands in agony, I exclaimed, 'Oh! stars, and clouds, and winds, ye are all about to mock me: if ye really pity me, crush sensation and memory; let me become as nought; but if not, depart, depart, and leave me in darkness.' "

There are other characters we read of, including Frankenstein's best friend, Henry, and his long time love interest, Elizabeth (both of who grew up with Frankenstein). Henry comes from a well-to-do merchant family, while Elizabeth was orphaned from a wealthy family, then adopted by the Frankensteins as a future wife for Victor. Unfortunately, we learn little about them or Victor's family, that when any of them do die, it's not felt personally by the reader. There are other characters that had major events in the story, but as with the friends, they weren't developed enough to bring up any emotion at their passing.

After Frankenstein sets out after his creation,we meet the 'creature' at the top of a mountain. He is devastated that his creator hates him, and that the other humans he has met also hated him. "I expected this reception,' said the demon. 'All men hate the wretched; how, then, must I be hated, who am miserable beyond all living things! Yet you, my creator, detest and spurn me, thy creature, to whom thou art bound by ties only dissoluble by the annihilation of one of us. You purpose to kill me. How dare you sport thus with life? Do your duty towards me, and I will do mine towards you and the rest of mankind. If you will comply with my conditions, I will leave them and you at peace; but if you refuse, I will glut the maw of death, until it be satiated with the blood of your remaining friends.' "

The 'creature' gives Frankenstein an ultimatum: he either makes him a female companion or he will kill everyone Frankenstein loves and adores." 'What I ask of you is reasonable and moderate; I demand a creature of another sex, but as hideous as myself; the gratification is small, but it is all that I can receive,and it shall content me.' " Although, by this time, the 'creature' has already murdered Frankenstein's youngest brother, Victor agrees to make him a companion, but with serious regret soon after.

The majority of the story concerns Frankenstein trying fool-hardly to protect all those he loves while the 'creature' murders them one by one. The most surprising of the murders is Henry's. After Frankenstein changes his mind on making another creation, the 'creature' quickly finds Henry and kills him, but Frankenstein is accused of the murder and spends quite some time in prison for it. "But I was doomed to live; and, in two months, found myself as awaking from a dream, in a prison, stretched on a wretched bed, surrounded by gaolers, turnkeys, bolts, and all the miserable apparatus of a dungeon. "

Frankenstein is eventually released from prison when the evidence doesn't add up, and witnesses come forward, claiming to have seen Victor elsewhere at the time of the murder. Frankenstein is, at this time, in a drowning melancholy and madness, but this doesn't stop him from marrying Elizabeth. The 'creature' foretold Frankenstein that he would be with him on his wedding night, and Victor uses this to his advantage - arming himself with pistols and knives on the honeymoon. Yet, to no avail, Frankenstein is unable to outlive or outsmart the 'creature' at any turn.

'Frankenstein' is a must-read for all readers. Although many horror stories today pertain to a creature killing it's master, none of them can reach the grief stricken peaks as Shelley has. Every passage in this book reads like poetry. Every interaction between Frankenstein and his 'creature' is fascinating to the reader. And, before Frankenstein dies, he leaves the sea captain with words of wisdom that even readers could benefit from: "Seek happiness in tranquillity and avoid ambition, even if it be only the apparently innocent one of distinguishing yourself in science and discoveries."

Highly recommend!
  
KOD by J. Cole
KOD by J. Cole
2018 | Hip-hop, Rap, Rhythm And Blues
J. Cole is a popular hip-hop lyricist out of Fayetteville, North Carolina. Not too long ago, he released his long-anticipated, self-produced, fifth studio album, entitled, “KOD”.

J. Cole – “KOD Trailer”

Cole revealed via Twitter that “KOD” stands for Kids on Drugs, King Overdosed, and Kill Our Demons. The rest of the album he leaves to our interpretation. Well, let’s begin.

INTRO


The album begins with caution. Jazz bellows underneath a female voice reciting uplifting words. Her message suggests listeners should make the right decisions (choose wisely) because the past (sand in an hourglass) can provide shelter for their demons.

Also, a way to a painless existence is provided. Those in pain must choose wisely, or make healthier decisions, to avoid being tormented by their past.

KOD

The title track showcases Cole’s Kids on Drugs braggadocios side. In verse one, he utilizes his carnal mind to reply to media/fans asking him a bunch of ‘how’ questions. But instead of being humble, Cole replies to his critics in an arrogant way.

The second verse disconnects from the first and goes into a random storytelling mode with intersecting ideas that jump from one subject to another.

The outro is noteworthy. It forms a bridge between Intro and KOD songs. Also, it ends on a thought-provoking note.

If love is indeed the strongest drug like Cole stated, then why isn’t it being chased after like the drugs listed above? Why aren’t more people getting high off love? The question then becomes…is love even a drug?

That depends on who you ask. But what we all will agree on, love is an invisible element that contributes to people being addicted to drugs? It’s a fact, a strong love for something breeds addiction, dependency, et cetera.

PHOTOGRAPH

Cole uses a 2018 rhyme pattern to address a woman he follows privately on social media. He’s addicted or loves to stalk the woman online, and it’s starting to mess with his health.

Cole always excels when he tells stories about him and a woman. Women are his go-to subject to rap about and he does a pretty good job on this song.

THE CUT OFF (FEAT. KILL EDWARD)

Cole isn’t too fond of doing features on his albums. But this time, he enlists his alter ego, kiLL edward, to help him say that Heaven is a mental mind state.

edward raps that he’s stuck in his fallen ways and that’s why he keeps falling down. That’s why he drinks alcohol and uses drugs to help him cope. But keep in mind that edward is actually Cole.

Cole raps about disloyal friends that owe him an apology and what he’s gonna do to them when they meet. But all the while, edward is in Cole’s mind telling him that drinking alcohol and using drugs will help numb his pain.

ATM

ATM is an energetically poppin’ single with replay value. It begins with the album’s theme—choose wisely.

Cole praises money like it’s biblical and even states that it solved every problem he had. But after counting up all the money, he concludes that you can’t take it with you when you die.

The Scott Lazer & Cole-directed video shows the King of Drugs chauffeuring a bunch of children riding on a drug float. The storyline is dope, reminiscent of a classic video from hip-hop’s golden era.

Also, Cole literally gives his arm and leg to purchase a vehicle. That transaction signifies what people are doing nowadays to accumulate material wealth. But keep in mind, chasing money will lead to your death or downfall. Message received.

MOTIV8

Motiv8 is a good track that features a sample from Junior M.A.F.I.A.’s “Get Money” single.

Cole encourages listeners to get high and get money, even though he just said that chasing money is detrimental to their health.

Verse 2 features one of Cole’s best lyrics and flow.

KEVIN’S HEART

Cole’s continues his lyrical crusade and touches on his favorite subject.

He raps about being in a committed relationship but admits to being an addict that’s addicted to cheating. He tries to fight the temptation and remain faithful but acknowledges that he’s fake for thinking that way.

BRACKETS

The song begins with a Richard Pryor comedy skit.

Cole speaks about being a millionaire and then he receives a phone call from Uncle Sam.

Verse 2 highlights Cole’s disgust with paying higher taxes now that he’s a millionaire.

ONCE AN ADDICT – INTERLUDE

Cole shines brightly on this song, which is reminiscent of Nas’ “Project Windows” single.

He addresses his mother’s battle with alcoholism. The reason why she drank—because Cole’s step-father had a baby with another woman. So, to cope with the pain, Cole’s mother started abusing alcohol.

With no one to turn to, she used to call to talk to Cole. But he didn’t like talking to her while she was drunk.

At the end of the song, Cole regrets being that way to his mother when she needed him the most.

FRIENDS (FEAT. KILL EDWARDS)

Cole finds solace in his alter ego and cops another bag of weed to smoke. Somehow, he needs it to cope and gets aggravated when he doesn’t smoke.

He takes this time to address his friends who aren’t motivated to succeed. He tells them several things they can blame their lack of motivation on. And ends it by saying that the blame game is also an addiction that people use to not get better.

Also, he raps about depression and drug addiction.

WINDOW PAIN – OUTRO

The song begins with a girl telling Cole about the time her cousin got shot. Cole is sad, listening to the girl with tears in his eyes.

Then Cole praises the Most High. He speaks about things he wanna do like killing the man that made his mother cry and seeing his granny on the other side.
The girl ends the song with a powerful message.

1985 – INTRO TO “THE FALL OFF”

Cole ends his KOD album in battle rap mode. He addresses Lil Pump for dissing him on Pump’s “F*ck J Cole” song.

Cole’s flow is melodic and his lyrics cut deep. He foretells Pump’s future and predicts the rapper will be on Love & Hip-Hop in five years. Also, Cole wished him good luck in his career.

CONCLUSION

J. Cole gets a big thumbs up for producing a solid album with no features. Also, his evergreen message of choosing wisely has to be applauded, especially nowadays when living recklessly is being rewarded.

Listeners have different options to cope with their pain. Using drugs and drinking alcohol are just two ways of doing so. But if you choose wisely, and pick a healthier way to ease your pain, your life will change for the better.

https://www.bongminesentertainment.com/j-cole-kod/
  
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Daniel Boyd (1066 KP) rated Ready Player One (2018) in Movies

Sep 20, 2018 (Updated Sep 20, 2018)  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
Popcorn Blockbuster Fun (0 more)
The Whole Thing Feels A Bit Hollow (0 more)
Not Quite Ready
I saw this movie in the cinema back when it came out in March earlier this year and I honestly didn't feel ready to review it after a single viewing because of all of the references etc that there was to take in. After watching the movie a couple more times and watching a bunch of Easter Egg videos on Youtube, I feel more equipped to discuss the film.

Up top, I never read the book that this film is based on. It has been recommended to me quite a few times, but I have never gotten around to reading it, so I was going into this with no pre-conceived ideas of what it was going to be other than what I had seen in the various trailers for the movie.

Let's start with the good stuff. Although I have some issues with the overabundance of CGI onscreen, as a 3d animator myself I was extremely impressed at the sheer quality of the animation in the movie. I know that this thing had a pretty high budget behind it, but still the level of quality in the animation is really high throughout the film. The references are also pretty cool, at least for the first third of the movie but the novelty of seeing some of your favourite pop culture characters does wear off after a while and ends up feeling like a cheap gimmick before too long. Finally, if all you are looking for is a big dumb fun blockbuster, then this movie provides that in spades.

Ok, onto the stuff that bothered me. As I said above, although the quality of the CGI is pretty incredible, the vast amount of it gets tiresome after a while. I also don't like the character designs at all, Parzival looks like a rejected piece of Final Fantasy artwork, Art3mis looks like a stereotypical version of a what a middle aged man thinks a cool hacker looks like with a weird resemblance to a feline, Aech just looked chunky and awkward, like something from a last-gen Gears Of War game, I-R0k's weird, edgy, fantasy-based design didn't fit his voice or the tone of the scenes he appeared in and Sorrento's avatar just looked distractingly like a dastardly Clark Kent for some reason. Also, these original character designs seemed oddly out of place being surrounded by other characters from franchises that we already know like DC and Mortal Kombat, none of it meshed well.

From this point on I am going to delve into some mid-movie spoilers, so here's your warning.

It really annoyed me how they kept touching on the idea that someone in the Oasis might not necessarily look the same as they do in real life and if you ever met them in real life you would be sorely disappointed, only for the reason for all of this to be a birthmark on Olivia Cooke's character's face. The way that they make her out to some sort of beast-like monster because of a slight skin-irregularity is ridiculous and also kinda offensive. Also, we are told during the movie's opening sequence that the Oasis is a worldwide thing, where people from anywhere on the planet can meet up online and fight together or kill each other for coins, then halfway through the movie, all of the characters meet up in a small ice cream truck in the real world and it turns out that they all live within a few miles of each other. It just made the whole thing feel really small scale. Another issue is that the movie is only 6 months old at this point and it already feels slightly dated. I don't see this movie ageing very well at all and this is both due to the CGI and the references that they choose to include.

Lastly, as I said earlier, if what you want out of this movie is mindless fun, then you'll walk away satisfied, the problem with that is that the movie seems to want to be more than that. The way that the movie treats itself and the way it was marketed along with the fact that it's got Spielberg in the director's chair, signifies that the filmmakers were intending for this to be this generation's Back To The Future or Star Wars and on that front it totally fails. In these other movies that this film is aspiring to be, you care about what happens to the characters and want to see where they go, whereas here the audience cares way more about seeing the next popular franchise references than anything that happens to the main characters at the heart of this story and once you've seen the film, you are going to leave talking about the characters that appeared from outside franchises rather than the ones created for this story. The characters are also instantly forgettable, for example I have seen this film three times now and still couldn't tell you the real world names of any of the characters other than Wade Watts and Sorrento and that's only because he has the same name in the real world as he does in the Oasis. I also don't care if I ever see any of these characters again if I'm being honest. I'm sure there is probably a sequel to this already being planned seeing as it made a bunch of money at the box office and there is apparently a sequel book in the works, but frankly I wouldn't care if I never saw any of these characters again and I don't care where the story is going either.

In conclusion, Ready Player One doesn't achieve the goal that it sets for itself of being a modern sci-fi classic, but there is a lot of fun to be had here along with some impressive animation to boot. The movie has a fairly shallow, hollow feel to it throughout, as if we are scratching the surface of something potentially engaging and worth investing in, but the filmmakers constantly keep distracting us with flashy visuals and obscure pop culture references. If the movie committed to telling a more original story rather than being obsessed with the 80's classics it is exploiting, then it may be more worthwhile. Also, it's definitely not Spielberg's best, this may be a bit harsh but it's probably closer to Kingdom Of The Crystal Skull than Raiders Of The Lost Ark. I wish that Smashbomb had a half star rating system, because although I feel that the movie was better than a 6, I don't like it enough to give it a 7, so a 6.5 would sum up how I felt about the film more accurately.
  
All the Boys Love Mandy Lane (2006)
All the Boys Love Mandy Lane (2006)
2006 | Horror, Mystery
6
7.3 (4 Ratings)
Movie Rating
Mandy Lane (Amber Heard) becomes the most desirable girl in high school over one fateful summer; she's definitely not like the other girls her age though. While most guys want to do everything imaginable to her, she's turned them all down. The only guy she really gives the time of day is her best friend, Emmet (Michael Welch). That is until a certain incident at a pool party comes between them. Now nine months later, Mandy has distanced herself from Emmet and has a group of new friends. These friends have decided to invite Mandy to a ranch out in the middle of nowhere for a few days and the guys who tag along hope to accomplish what, up to this point, has been impossible. But when people begin to turn up missing, they soon realize that they're not alone and someone is taking their obsession with Mandy Lane a little too far.

All the Boys Love Mandy Lane was like an urban myth for the longest period of time. The film debuted at the Toronto International Film Festival in 2006 and released in the UK in 2008. It seemed to be released in every country other than the US shortly thereafter and it took another excruciating five years since it didn’t debut stateside until October of 2013. For a film that was originally shot in 2006, taking seven years to finally see distribution is bizarre and disheartening. The horror film originally caught the eye of The Weinstein Company immediately after debuting at TIFF, but the Weinstein brothers couldn’t come to a decision regarding its release (Harvey wanted a wide theatrical distribution while Bob thought the “artsy” film deserved more of a limited release). Rights to the film were eventually sold to a German company called Senator Entertainment US, who released the film in Germany and Austria and had the intention of premiering the film in the US. But the US branch of Senator Entertainment US went under in 2009 and rights to the film were dead in the water until The Weinstein Company reacquired distribution rights in 2013. The film was released on demand on September 6th with a limited theatrical run October 11th the same year.

The crew for the film consisted of college students freshly graduated from the American Film Institute. Producer Chad Feehan had the film as his thesis during college as work on the project initially began in 2003. Written by Jacob Forman and directed by Jonathan Levine (50/50, Warm Bodies), the film garnered an unbelievable amount of positive buzz online that accumulated into this massive pile of insurmountable expectations. Reading about the film for so long and hearing about how good it was from the biggest of horror sites probably inadvertently hurt the film more than it escalated interest for it.

All the Boys Love Mandy Lane takes a Dazed and Confused approach to the first half of the film. Similar to how Wolf Creek had you swimming through 45-minutes of character development before the actual horror began (or how Hatchet was silly for the same amount of time before diving into awesome practical gore effects), All the Boys Love Mandy Lane is mostly high school kids getting into typical teenager shenanigans; drinking alcohol, doing drugs, and having sex. The second half of the film is pure horror and is essentially a slasher film. The horror is teased at first with little glimpses of terror before diving right back into high school mode, but the film is able to intensify its sense of dread to the point where it’s eventually beautifully horrific in every scene.

For a film that is made by first time filmmakers for less than $1 million, All the Boys Love Mandy Lane has beautiful cinematography. Vivid colors jump off the screen and seem even lusher once the film begins to cover itself in mud and dirt. Cinematographer Darren Genet has an eye for dynamic angles and utilizing when to focus and blur menacing figures in the background (or foreground) for maximum impact. The film also has a tendency to overlap shots in order to create an entirely new, which can probably be contributed to the talent of film editor Josh Noyes (The Wackness). These impressive filming techniques shine brightest when Bird (Edwin Hodge) is on-screen; when he goes to start the generator after the power goes out, when he confronts the killer, and the car chase. Like other successful film genres, horror can often become formulaic not only when it comes to its writing or how its acted but how it’s shot. It’s always a breath of fresh air when you can say a film is unique in some capacity; especially horror.

With Michael Welch mostly being associated with portraying popular high school student Mike Newton in the Twilight franchise, your expectations for a memorable performance from Welch in All the Boys Love Mandy Lane are probably fairly low. Around the time Mandy Lane was in peak hype mode, Welch was in the abysmal Day of the Dead remake. Directed by Steve Miner (Halloween H20) and also starring Nick Cannon, Day of the Dead is an atrocious remake (but maybe 2018’s remake Day of the Dead: Bloodline is worse). However, Welch’s portrayal of Emmet in Mandy Lane is exceptional. His performance, especially during the closing moments of the film, is captivating. He has this American Psycho quality to his psychotic behavior that is hauntingly mesmerizing.

All the Boys Love Mandy Lane puts a different spin on the slasher film that would have had way more of an impact had it originally been released ten years ago instead of five. The film does require patience from the audience as the film takes a slow and steady approach to its eventual slasher nature. While the outcome is likely fairly predictable, watching how everything unfolds in Mandy Lane is where it shines. The ending is the film’s crown jewel and even though the killer is revealed its open ending suits the film’s already ambiguous nature. Now that All the Boys Love Mandy Lane is readily available at your fingertips, its originality seemed much more promising when it felt like it was the holy grail of horror films (kind of like The Poughkeepsie Tapes). The film’s consistency to offer a slasher that cuts in a different direction than most horror films along with Michael Welch’s brilliantly unbalanced performance makes All the Boys Love Mandy Lane a worthwhile experience.

All the Boys Love Mandy Lane is currently free to stream on Amazon if you have Starz with Prime Video Channels. It’s also currently available to rent via Amazon Video ($2.99), Vudu ($2.99), and iTunes ($3.99). The film is can be purchased on DVD ($9.91) and Multi-Format Blu-ray ($12.99) on Amazon and is even cheaper on eBay (the Blu-ray is available for $8.99 and the DVD is $7.98, both have free shipping).
  
Child's Play (2019)
Child's Play (2019)
2019 | Horror
After moving to a new city, young Andy Barclay receives a special present from his mother. A seemingly innocent Buddi doll that becomes his best friend. When the doll suddenly takes on a life of its own, Andy unites with other neighborhood children to stop the sinister toy from wreaking bloody havoc.

For months I’ve been hating on this reboot. Whilst I still don’t necessarily agree with the politics of how this film came to be. I left the theatre quite surprised at how much I enjoyed this movie. Child’s Play is reimagined for a modern generation. Whilst this film is an alternate timeline twist to the original it still manages to throw in that classic Chucky humor we all know and love. Here’s my Child’s Play 2019 review.

Lars Klevberg tells the story of Buddi, an artificial intelligence robot that can control your home appliances and become your best friend. He will play with you, interact with you like a real human being and you can do activities together. After a man is fired at the Buddi factory he reprograms one of the dolls to disobey its commands and the reign of Chucky begins when it falls into the hands of young Andy (Gabriel Bateman) given to him as a present by his mum Karen (Aubrey Plaza). What follows is a thoroughly enjoyable feature that flies by. Chucky’s murderous rage ramps up to artificial intelligence warfare with epic results.

Disregarding the original storyline of a serial killer whose soul inhabits a Good Guys doll the new Child’s Play tells a more chilling tale. The movie runs a very close to home social commentary about our reliance on technology and the implications that could follow. Buddi is your walking, talking Amazon Echo. Every home device is controlled at his fingertips from TV’s to telephones and even as far as automated cars. You can only imagine the terror that unfolds as Chucky learns to utilize his technological surroundings for evil.

Chucky starts off innocent enough. He’s programmed to be Andy’s best friend but what starts out as a unique interaction between boy and robot instantly changes when Chucky becomes sentient. Influenced by those around him and watching horror movies with Andy suddenly Buddi becomes more sinister in nature. Instead of a treasured companion, Chucky becomes possessive and will protect Andy by any means necessary. Quite the different approach from that of previous installments. Even when Chucky begins his reign of terror Andy is still loyal to him to some degree. Whilst he cannot understand why Chucky is doing the things he does there’s a loneliness about Andy’s character that almost seems to justify Chucky’s behavior. He doesn’t agree with it but at the same time, he has a friend, albeit a murderous little rampaging doll.

Child’s Play has some incredible humour mixed in throughout which allows the film to flow freely. Whilst Seed of Chucky and Bride of Chucky had free-speaking souls it’s harder to convey this type of humour within a robotic doll. Instead, the doll spills one-liners and is influenced by those around him leading to some comical results. Chucky’s infamous one-liners come to the fold and various facial expressions on the doll are hysterical.

The vocal work and comedic delivery from Mark Hamil is nothing short of wonderful. There is nothing this man cannot do. The force is strong with him even in a Chucky movie. Whilst more robotic in nature the way the lines are delivered with such dry-pan straight-faced edge is just brilliant. But once again we cannot compare this new Chucky to the sublime work of Brad Dourif. Brad is delivering dialogue as a human being whereas Mark is delivering lines as a robotic entity. They just cannot be compared and it would be a stupid comparison to make. All in all the voice work is great It’s just a shame I can’t take this ugly doll seriously for one second!

Whoever designed the Buddi doll in pre-production needs a serious talking to! I’m not quite sure what look they were going for with this but it certainly isn’t a good one. The film becomes even more of a comedy the more you look at it. The old dolls had that look of innocence in the originals, this one is just so damn weird. I can’t picture a production meeting where everyone in the room agreed that this is the final look of the doll without intense laughing involved. It’s like the production team are openly fucking with us. No one on this planet can take this doll seriously and for me, Child’s Play is way more of a comedy than it will ever be a horror movie.

For the most part, casting within Child’s Play is very strong. Gabriel Bateman (Andy) puts in a strong performance single-handedly carrying the film. Brian Tyree Henry (Mike) who plays a neighbor/detective is also a nice comedic relief within the feature. Ty Consiglio, Beatrice Kitsos and Carlease Burke also play strong supporting roles. Where casting failed for me however was Aubrey Plaza. I’ve seen Aubrey in comedies where her humor never really hits home in any roles she’s in.

Arrogant and annoying in many roles this cookie cutter casting has her playing the same role in every film she’s in. Playing Andy’s mum in this film doesn’t work for me whatsoever. There’s no conviction, no depth, no family dynamic feel of any sort. She almost plays an annoying older sister rather than a mother. Thankfully, she doesn’t play a key role as such to Andy’s arc and thus I can overlook her involvement as such. I think Aubrey should have played a sister role or similar, it would have played to her on-screen strengths.

When Chucky starts killing is when this movie comes into its own. It has nothing to compare it to previous Chucky films. Our new technologically manipulative little doll runs havoc on the millennial generation of mobile phone and gadget addicted humans. The death scenes are gory and for the most part, all have comedy elements to them. Whilst the kills are unimaginative it’s how Chucky delivers those kills that really add that star gore power to proceedings.

Endearing, gory and mostly hilarious. The contrast of tone in Child’s Play may even persuade the die-hard fans to enjoy this one. It shouldn’t really be compared to the originals in any way shape or form although it does have an 80’s flair to it. Child’s Play has taken a new direction but has stayed relevant to modern times and whilst it’s taking a different path than the upcoming TV series, it’s safe to say Chucky really is back!

Thanks for checking out my Child’s Play 2019 review. I hope you enjoy it as much as I did!

https://backtothemovies.com/childs-play-2019-review/
  
Gem Blenders
Gem Blenders
2020 | Card Game, Collectible Components
Collectible Card Games (CCG) and Living Card Games (LCG) are enjoyed by the members of Purple Phoenix Games. From these genres we primarily play Lord of the Rings LCG, A Game of Thrones (2e) LCG, and DiceMasters (ok we kinda cheated here but it still applies). So we are no strangers to constructing decks or teams and going head-to-head to defeat opponents. When I heard about Gem Blenders being a CCG with an interesting theme, I knew we had to try it.

Gem Blenders is a competitive card game of upgrading (blending) heroes into stronger forces that will attack your opponent’s HP. The winner is the player who can decrease their opponent’s HP to zero first.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. Similarly, our copy came with two pre-constructed decks ready to duel. -T

To setup, players will need to construct their decks according to the construction requirements and limitations found in the rulebook. I will not be covering every rule found in the rulebook here, as the rules are very extensive. Once the four heroes per player are chosen, they must be arranged in a diamond pattern with the Left, Center, and Right heroes being on the “front line” and the Back hero being the sole back liner. Front line heroes can attack, but the hero in back cannot. Draw your opening hand of six cards and you are ready to play! Wait, you don’t like your initial draw? Ok then, shuffle back into your deck and draw a new set of six. You are ready to play!

On a turn a player will complete three phases. Firstly, draw a card. The next phase is to play cards from your hand. You are allowed to play one gem card per turn, so initially players will probably be attaching gems to heroes. Simply slide the gem card under the top of the hero card so that the colored gem graphic can be seen (see below). Other actions include attack (once per turn), blend or de-blend heroes, discard gems, activate hero effects, and play action cards.

Heroes will have effects printed on their cards with instructions on how to use them. You may use all four heroes’ effects if possible in any turn. Discarding gems is self-explanatory, and there are cards in the game that can activate or become more powerful depending on having gems in the discard pile. Action cards can help players manipulate their decks, search for specific cards, or even cancel another player’s action out of turn. They can be severely powerful, so there are strict limitations as to which Action cards and how many of them you may keep in your deck.

Blending heroes is a crux of the game and the way to make your heroes stronger in battle. By collecting the gems and attaching them to your heroes you are providing them with requirements for blending. You may only blend a hero when they have the appropriate gems attached to them according to the Blend card you wish to play. The hero then becomes the blended hero with the new effects and stronger Attack and Defense values. These are important stats for the Attack action. When a player Attacks, they choose which of their front line heroes they would like to send into battle (or all of them). The attackers may only attack the heroes directly opposite them on the table. So a Center hero may only attack the other Center hero across from them (in a 2 player game). Stats are simply compared and any attack power that remains undefended will be deducted from the defender player’s HP.

The last step of a turn is declaring your turn over. Then the next player may take their turn. Play will continue in this fashion until one player has zero HP and a winner is figured.

Components. To reiterate, we were provided a prototype copy of the game, so I will not comment on aspects that may be changed as a result of a successful Kickstarter campaign or through any stretch goals. I was given no information or scoops about what is planned, so I will merely comment on what I can here. This is a card game, and came to us in a box similar to that of the Tiny Epic series, but a bit smaller. It was enough for two constructed decks of 54 cards each and a couple reference cards. We were able to play the game right out of the box this way and that was very appreciated.

However, the card layout and art style of the game is where we have our issues. I recently turned 40 and, well, my eyesight isn’t what it used to be. When playing Gem Blenders, much of the game is about upgrading your forces and attacking your opponent(s). So when I look across the table at my opponent’s card, I want to be able to clearly see their Attack and Defense. Unfortunately, the text is so small in this version of the game that we were constantly asking each other what the A and D numbers were. Now, I mentioned earlier that we play and love DiceMasters as well, and that game also suffers from readability issues, so we can begrudgingly overlook that. I hope the finished version of the game addresses this and makes adjustments on visibility of important stats.

Also, the art style of the game just did not resonate with us at all. Again, it could be such that the art will change once the game is truly finished, but considering the cards we were provided, we were hoping for something a bit flashier or more polished. As you can see from the shots here on this review, the hero cards are all black and white, the gem cards have a colorful gem in the middle of the white background of the card with a smaller iteration of the gem in the upper portion of the card. The action cards are also the stark black and white similar to the hero cards. The blend cards feature different wallpapers with a somewhat improved illustration on the front. I found that I would rather see more of the text and battle stats than the illustrations of this game.

That all said, the game is really solid, the theme is interesting, and the game play is quite fun. If it looked better it would be a great option for a quick head-to-head CCG with an excellent and inventive theme. I do hope improvements to the game are planned, and if that’s the case then I will definitely be keeping it on my radar.
  
40x40

Becs (244 KP) rated Montauk in Books

Jul 3, 2019 (Updated Jul 3, 2019)  
Montauk
Montauk
Nicola Harrison | 2019 | Fiction & Poetry, History & Politics, Romance
10
10.0 (1 Ratings)
Book Rating
Breathtaking Historical Fiction; Must Read!
You can also find this review on my blog: bookingwayreads.wordpress.com


TRIGGER WARNINGS: rape, domestic violence, death, affairs, miscarriage

"You can only go so long pretending, acting as if you're someone you're not. Eventually you must return to who you are, who you were born to be. You can stray from it, try on other roles, other personalities, other beliefs, other lives, but eventually it will catch up with you and you have to return to the only person you can be."

Main Characters:
Beatrice Bordeaux - the main character, married to Harry Bordeaux. A bit of a feminist but it doesn't start showing until the middle to end of the novel. She's got a strong, compassionate, sweet personality. Her development was major and not at all what I was expecting.
Thomas - the lighthouse keeper. He's a simple man, compassionate and patient. Also unbelievably kind to all, no matter ethnicity, class, or gender.
Harry Bordeaux - cocky, self-conceded. Honestly, the most horrible person ever.
Dolly - hat maker who befriends Bea. She's sweet, independent, and an all around feminist.
Elizabeth - laundress for the Montauk Manor, befriends Bea. She's down-to-earth and a loving mother and wife.

"I felt rage and a hot determination side by side and that was something. That alone gave me hope. Something was better than numbness. Something was better than not caring, not dreaming, not daring."

Review:
**Possible spoilers ahead**
The story starts off in the year of 1938. The wealthy from New York City always head to the East Coast to an up and coming town called Montauk for the summer. Here, the wives stay in the luxurious Montauk Manor during the weekdays with their children and nannies, planning social events and relaxing, while the men head back to the city to work - only coming back to visit on the weekends.

Beatrice Bordeaux is one of the wives who ends up staying in Montauk for the summer. But she soon learns that her husband, Harry, would actually be leaving with the rest of the men during the week. Beatrice is taken aback, as the main reason why the couple took this vacation was to rekindle their cracking marriage. She was also hoping that the vacation would allow her and Harry to have alone time as she craved being a mother but has been eluded by pregnancy for the past five years.

Beatrice is forced to socialize with the other wives, even though she just wants to relax and read, so that Harry can gain a foothold for his investment interests. He thinks that if Beatrice can become buddy buddy with some of the more known in society women, that he can sizzle his way up to their husbands to get some funds to invest into Montauk. But, Beatrice quickly grows bored of the woman's talk of events that are more self-serving than they are generous. This is where Elizabeth, the Manor's laundress enters.

Elizabeth's down-to-earth nature gives Beatrice nostalgia of her life prior to meeting Harry. The two women befriend each other, even though it would be looked down upon if the other wives of the Manor found out. This doesn't stop Beatrice though.

As the novel progresses, Beatrice becomes disillusioned with her marriage and even finds out that Harry was not being the faithful husband he promised in his vows. The reader can see Harry's regression of interest towards Beatrice throughout the novel, and how he only seems to care about her when she is beside him at social gatherings. This causes Beatrice to start doing the things that she wants. Enter the handsome yet sensitive lighthouse keeper, Thomas.

Thomas is the complete opposite of Harry and as Beatrice's marriage drifts more and more apart, she takes her life into her own hands where she follows what her heart wants. But with the risk she's taking, major consequences that could take lives and ruin social standings follow. This is when Beatrice must decide whether to follow her heart or do what is right according to society.

Montauk is an interesting and beautifully written look back into history when women were expected to do what society told her to do. Questions were not asked, and one must be "happy" that she's being cared for by her husband, because "good wives" waited for orders from their husbands and always did what they wished. The author, Nicola Harrison, does an excellent job with captivating the history and superficial feel of society back in the late 30's. Even the descriptions of the lighthouse, manor, and fishing village created vivid images that circulated within my mind as I read.

Usually, when it comes to Historical Fiction novels, I've found that they can be very predictable. Montauk was not your average Historical Fiction novel, that's for sure. There were twists and turns that I was not expecting and the ending twist threw me for a major loop. The one problem that I do have with the overall story, was the last chapter and epilogue. It lacked the depth and detail that was interwoven throughout the rest of the story. But overall, I was fascinated and enthralled in the story of Montauk.

Character/ Story background and development -
It's there, one hundred percent there. The main character's and the side characters all have the development and background interwoven into the story, waiting to be dug out as you read. All of the development and background that took place within Montauk, actually made this novel great!

Plot -
At first, the plot and story was slow. It could have just been my skewed perspective of not liking Historical Fiction novels, but it eventually picked up; allowing the like/dislike scales to flip. I was really worried that I would DNF Montauk, but once the story started to get more in depth with the characters and background, I was taken on an emotional roller coaster of feels. And I will happily take that ride over and over again.

Spelling/ Grammatical errors -
I did not notice any spelling or grammatical errors that took away from the overall story. There were a slight few littered throughout, but they were so minor and hardly noticeable that it did no harm to count it against the author or publisher.

Enjoyment -
I can for sure say, that I 100% enjoyed every second I spent on Montauk. I don't typically like Historical Fiction novels, but Nicola Harrison does an amazing job not only making sure the information is correct, but the writing is well-thought out.

Overall -
This novel is a sucker punch to the emotions; it's honestly one of those novels that will be cherished forever because the story, the development, the plot, the background, the heartache and pain, it was all there. And it made this a breathtaking novel to read.

Do I recommend? -
159% yes! I highly recommend Montauk by Nicola Harrison.

"With the ocean surrounding me, I feel free and at peace with the world."