Luke (12 KP) rated Bloodborne in Video Games
Oct 2, 2017
You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.
Suswatibasu (1701 KP) rated The Three Theban Plays (Antigone, Oedipus the King, Oedipus at Colunus) in Books
Oct 2, 2017
Merissa (11967 KP) rated Touched by Death in Books
Oct 2, 2017
The story starts with Lou leaving all she knows behind - her home, her ex-boyfriend, everything. Why? Her grams has just died and she feels lost. She doesn't know what to do, so makes a decision to head to a place from her grams past where she may find a future. However a storm has a different idea, and Lou ends up going over a bridge into a lake. She doesn't die, is saved, but strange things begin to happen from that moment on.
And that is as much of the story as I am prepared to give away. You have the synopsis already anyway. What I can tell you is that Lou's 'journey' (and yes, I'm loathe to use that word) is astounding. The things she learns, the dreams she has, her general attitude, it all sticks with you. You are drawn into Lou's world, hoping against hope that she will get her HEA. The description of the broken heart about did me in, and that's the truth. Read it, find the quote, and tell me that you disagree. I dare you! I double dog-dare you!
It all ties in so perfectly, I can't honestly think of any way in which this story could be improved. The brothers, grams, Lou, Mr Blackwood, it's all here - and it's brilliant. There were no errors of any description, editing or grammatical, that disrupted my reading flow. However, in the case of being 100% accurate, I couldn't honestly say I would have noticed even if there were any. I was so completely engrossed in the story. Absolutely magnificent. Fantastic job by the author. Highly recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Lee (2222 KP) rated Goodbye Christopher Robin (2017) in Movies
Oct 2, 2017
We begin with a brief scene of despair following the receipt of a telegram at the Milne home in 1941. Before we have time to fully understand what's going on, we're whisked back to World War I where A.A. Milne (Domhnall Gleeson) is fighting in the trenches. Following the war, Milne (or "Blue" to his friends) tries to live out a normal life in London, working as a writer with wife Daphne (Margot Robbie) and their young son Christopher Robin. Unfortunately though, Milne suffers from post-traumatic stress disorder, meaning that the bright lights and loud noises of London regularly take him back to the horrors of World War I and begin to effect his life and his work. Deciding to move his family to a farmhouse in Sussex, Milne hopes that the peace and quiet of the countryside will allow him to concentrate on getting back into his writing.
As he struggles to write the book he wants to write, Daphne heads back to London, promising only to return when he begins writing again. At the same time, beloved nanny Olive (Kelly Macdonald) takes time off to look after her mother, meaning that Milne must finally spend some time with Christopher Robin, getting to know his son and enjoying time together in the large woods surrounding their home. It's a slow process though, with the occasional PTSD trigger affecting the already strained father-son relationship, but they soon begin fleshing out stories, characters and habitats for what will become Winnie the Pooh and friends. When Milne invites his friend E.H. Shepherd down to start sketching the woodland and Christopher Robin at play, things really begin to take shape and it's not long before Milne has published his Winnie the Pooh stories. And they're an instant hit.
To the disappoint of A.A. Milne, much of the books attention is focused towards Christopher Robin who is immediately thrust into the limelight. Forced to endure endless photo-shoots and interviews, participating in a tea party with children who have won a competition and being constantly hounded by the press. His parents revel in the success thought, not really acknowledging the effect it's all having on their young son while they swan off to parties and holidays leaving the nanny to look after Christopher Robin and his increasingly busy schedule. Even a telephone call home from Milne to Christopher Robin to see how he is turns out to be part of a radio broadcast. He feels his life isn't his own anymore, and that Christopher Robin is just a character in a book. Even when he heads off to boarding school, he cannot escape the curse of Christopher Robin and is constantly bullied because of it.
It's thanks to the amazing cast, particularly Gleeson and newcomer Will Tilston, that all of this works so well. Building to a highly emotional ending (yeah, I cried!), Goodbye Christopher Robin is a wonderfully touching story. Emotional and hugely enjoyable.
Paula (19 KP) rated Psycho (1960) in Movies
Oct 2, 2017
Paula (19 KP) rated The Wizard of Oz (1939) in Movies
Oct 2, 2017
Ross (3284 KP) rated 24: Legacy - Season 1 in TV
Oct 2, 2017
It was a decent show, though a lot of it had been done before in 24. Having a non-CTU employed ex-marine as the new Jack Bower was an interesting premise but it also felt a bit hard to believe. Would he really risk everything like he did? Maybe, but I doubt it.
My advice would be to not think of this as being 24 and try to enjoy it in its own right.
Books Editor (673 KP) shared own list
Oct 2, 2017
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The Beautiful Ones: A Novel
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Above the Timberline
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