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The Tournament
The Tournament
Matthew Reilly | 2013 | Crime, Fiction & Poetry, History & Politics, Thriller
9
9.0 (1 Ratings)
Book Rating
Australian author​ Matthew Reilly is known for his fast paced, edge of your seat, suspension of belief thrillers. This book is a considerable change from that, being a slower and more thoughtful tale of 16th century murder and intrigue.

Reilly's books, under the usual all-out action sequences, always convey a good plot and storyline and have strong characterisation. Here those are to the fore. The main players are a young Princess Elizabeth; daughter of King Henry VIII and soon to be Elizabeth I and her teacher, Roger Ascham. Sultan Sulieman the Magnificent has invited all the best chess players across Europe to play to decide which nation can claim to have the ultimate chess champions. Elizabeth and Roger accompany England's entrant both to avoid the black death but also because Ascham wants to give Elizabeth a wide education just in case she becomes queen.

After a few adventures on the way the party arrives, along with the representatives of the other nations. Court intrigue and politics abound and everyone has their own agenda. When there is a high profile murder, Sulieman requests the aid of Ascham - known for his insight and ability to resolve problems using logic - to find the culprit before there is an international scandal. As the bodies pile up, Ascham and young Elizabeth face dangerous and unknown enemies and uncover plots and dark secrets.

The medieval detective story is not entirely new for Reilly. Previous he has written a couple of short stories that are available for download from his website - www.mattewreilly.com - with this theme. Dead Prince concerns the death of the Dauphin in France and is investigated by the king's architect. Roger Ascham and the King's Missing Girl is a story that precedes The Tournament by a few months and effectively introduces Ascham and his skills as he tracks down a serial kidnapper and murderer in Cambridge.

Reilly acknowledges at the end of the book that he was influenced by works such as The Name of the Rose and indeed this has much of the same flavour. The plot is complex and has the chess match running through it (and indeed sections of the book are named after chess pieces). Everything is very well handled by Reilly and everything unravels nicely in the finale of the book.

This has also been well researched. With many real historical figures included (not only Elizabeth, Ascham and Sulieman but a supporting cast that includes Ivan the Terrible and Michelangelo) and the feel of all the descriptions is very authentic.

One aspect that has to be mentioned is that, since Reilly wanted to explore something that may have influenced Elizabeth in her future life, there are a fair number of events of a sexual nature that occur. Some of these have a direct bearing on the plot, others are so that Elizabeth can form opinions on sex and marriage. Reilly has printed a warning at the start of the book that this is not for younger readers, and I can fully endorse that.

I can imagine that a number of Reilly fans will not enjoy this book - the pace is slow and methodical rather than headlong and there are very few 'action' sequences to speak of. However I would recommend this book to anybody who likes historical detective style stories.
  
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Mothergamer (1546 KP) rated the PlayStation 4 version of Assassin's Creed Unity in Video Games

Apr 3, 2019  
Assassin's Creed Unity
Assassin's Creed Unity
2014 | Action/Adventure
I waited to buy Assassin's Creed Unity because of all the glitches and problems the game had upon its release that I kept hearing about. I'm glad I waited because it seems they addressed and fixed many of those glitches. There's a ton to see and do in Unity besides the main story such as side quests, puzzle quests, murder mystery quests, and co-op missions that you can play with friends or privately. I liked the character of Arno Dorian (much more than I liked Shay in Rogue) and it was interesting to see a lot of his interactions with his friends and a variety of historical figures like Napoleon Bonaparte and Marquis de Sade.


Introducing Arno Dorian

The viewpoints in 16th century Paris are stunning, showing off a beautiful thriving city with a lot of people. The scenes with the Revolution were also interesting to see and interact with because of the people and I found I would stop and just listen. This also had me remembering all the French I learned as I listened to various conversations. At times having a lot of people could be frustrating when having to chase a target for a mission or spy on someone because they would get in the way causing a mission to fail if you didn't get to where you needed to be in time. There were also times where the controls would be a little wonky and Arno would grab a wall when I wanted him to just run or jump. It didn't happen often though so I didn't mind too much. I also didn't see the point of the game having four different types of currency. I'm not kidding. You had the livres, (what francs were first called) sync points, creed points, and helix credits. I felt this all could have done with just one currency. Instead you have money to buy stuff, the sync points and creed points are used to upgrade gear and skills, while the helix credits you use real money to buy things via UPlay. All of it is completely useless. UPlay is not only pointless, it just screams of greed. The game really only needed one currency and nothing else.


A spectacular view of 16th Century Paris


 I do understand that Arno's tale of revenge with the Assassins vs. Templars has been done before, but I found I did like the story for what it was; an entertaining adventure with some pivotal history and interesting characters in it. Yes, they did take a few liberties with some of the historical aspects, but it flowed really well and was done in a subtle way that made all the events mesh well together. I liked the character of Elise also, and I wish there had been a few more main missions with her because she offered a different point of view and also showed that not all the Templars were power hungry insane people. There's also the factor that she and Arno together were intriguing and they made a great team.


Elise and Arno

There are several different ways to do many of the missions which I found to be fun. You could either sneak in a window or disguise yourself as one of the soldiers and just walk right in the front door. The AI for the enemies is more aggressive here so I found myself relying heavily on smoke bombs often. At some points it got a little frustrating especially with the final memory sequence because I had to be a certain distance from the target to finish the mission. There were a couple of glitch issues such as a location on the map for a quest not showing up and an odd one where Arno got stuck in a wall and it looked like he was swimming on the wall. Those were the only technical problems I ran into which isn't too bad. Overall the game itself is fun to play with lots to see and do. There's even a mission with a hot air balloon that's very cool.


Hot air balloon over Paris is awesome

Once I had finished up the main story of Unity, I started the Dead Kings DLC. This happens a week after the events of the main story and in Franciade (now Saint Denis) and Arno runs into the Marquis de Sade once again who wishes for Arno to help him find the manuscript of Nicoleas de Condorcet which is rumored to be in the tomb of Louis IX. Arno agrees to help him in exchange for a ship to take Arno to Egypt. After that you get to explore Franciade and while not as big as Paris it's just as beautiful and there's lots to explore above and below.


A bird's eye view of some of Franciade

Arno runs into some tomb raiders who happen to be working for Napoleon Bonaparte and we see him once again throughout the area. Napoleon is looking for something in a Precursor Temple. While we all know what that could mean Arno does not, but he knows that whatever it is can't be good. He also befriends a young boy named Leon and they work together to figure out exactly what it is Napoleon is after. There are a lot of side missions here too along with some murder mystery quests and a few more co-op missions as well. There are even a few take over the enemy fort missions that are fun to do as well.

Some of the missions could be a bit frustrating because a lot of them were in the catacombs and it could be very hard to see with how dark some of the areas are. I had to use Eagle Vision a lot just to be able to see where I needed to go. Luckily there were only a couple of places that were difficult to see in. You also get some new equipment that is pretty awesome like the guillotine gun basically an axe and a grenade launcher melded together. While not the stealthiest of weapons, it's a ton of fun to unleash all that firepower on your enemies. The lantern on the other hand, annoyed me. Yes, the catacombs are dark and yes you need a lantern, but it seemed a lot of the puzzles relied heavily on the lantern and it was a bit clunky and tedious. I mean having to use a lantern just so I could scare away roaches to jump on a ledge was a bit much.

The Precursor Temple was interesting to explore with a few lighting puzzles and brazier puzzles. The scenes with Arno and Leon chatting together were nice because it showed Leon gradually getting Arno to see that there is always hope and even caused Arno to change his mind about a few things. With the main story and side missions Dead Kings is only a couple of hours, but it's a couple of hours worth playing.


Arno in the Precursor Temple

Overall Assassin's Creed Unity (which includes the Dead Kings DLC for free) is a solid game and it is fun to play. There's a lot to see and do on your own and plenty to do with your friends via co-op missions. It's worth checking out because of the fun of the missions and because of the fact that the main character is actually pretty likable.
  
Enola Holmes (2020)
Enola Holmes (2020)
2020 | Adventure, Crime, Drama
Millie Bobby Brown - a confident raw talent (1 more)
Henry Cavill as a new take on Sherlock
Too like Ritchie's version to be novel (0 more)
The unsinkable Millie Bobby Brown
Sherlock Holmes never had a sister. But if he did, what adventures would Enola Holmes get up to? That’s the premise behind this Netflix feature. starring rising star Millie Bobby Brown.

Enola Holmes (Millie Bobby Brown) thinks she’s been named as such because it spells “alone” backwards. (But then, she admits, that it doesn’t seem to follow for either kcolrehs or tforcym!)

Enola has been brought up by her dearest mother Eudoria (Helena Bonham Carter) to be a strong and confident woman, free of the normal 19th century rituals of ladylike husband-seeking niceties: for her, it’s all mental gymnastics and martial arts. But when on her 16th birthday her mother vanishes, Enola sets out on a quest to find her. But Eudoria is a Holmes, and knows the value of clues and how to cover her tracks.

Of greater concern to Enola is her brother and ward Mycroft (Sam Claflin), who is intent on packing her off to the Victorian finishing school of Miss Harrison (“Killing Eve’s” Fiona Shaw). But while trying to escape from her brothers – not a trivial matter when one is the famous detective Sherlock (Henry Cavill) – Enola encounters a Marquess on the run (Louis Partridge) and adventure, intrigue and murder are on the cards.

Filming in this “Fleabag” style – where the lead is constantly breaking the fourth wall – requires a confidence in delivery that many young actors would struggle with. But not Millie Bobby Brown. Her asides and camera glances – while not quite as skillful as the astonishingly accomplished Phoebe Waller-Bridge – are nonetheless impressive and constantly entertaining. An underwater wink at the camera was particularly enjoyable.

So… actress – tick!

But perhaps more impressive to me was that the 16 year old – most famous for her role in “Stranger Things”, which I still haven’t watched – was also a PRODUCER of this movie. Which makes me think she is a serious person to watch in the movie business (if there ever is a movie business left after 2020). I read that she is the youngest person ever to appear on the annual list of the “world’s 100 most influential people” by Time magazine: so others agree!

The supporting case are a broad array of British acting talent, with Henry Cavill being particularly appealing as Sherlock, Burn Gorman at his slimy evil best as a murderous henchman, and Sam Claflin being as anonymous as I always find him. (That’s a compliment by the way: whereas I see some actors and think “oh, there’s <<Tom Hanks>> again”, I never recognize Claflin until the credits role… he is a chameleon of the acting world).

But acting the socks off everyone else for me is Frances de la Tour as the Marquess’s grandmother. A deliciously twinkling and charming performance from an old dame of the screen.

The similarities with “Fleabag” are not coincidental, since the director is Harry Bradbeer; director of all of the episodes except the original pilot. But it’s unfortunate in some ways that the style has been interpolated into the Holmes story. Since, of course, this approach was previously done by Guy Ritchie in the two very entertaining movies featuring Robert Downey Jnr and Jude Law. And for me, that’s a shame. Since although the styles are markedly different – here we have a lot of Paddington-style cardboard animations – the “feel” of the films is the same. As such, it doesn’t feel as novel as it should do. Why couldn’t she have been someone else’s sister? Houdini perhaps? Or Oscar Wilde?

As two hours of entertaining escapism, Enola Holmes worked well for me. Brown is eminently watchable, and given the Netflix response to the movie, a sequel would be – I expect – on the cards.

(For the full graphical review, please visit the One Mann's Movies review here - https://bob-the-movie-man.com/2020/10/04/the-unsinkable-millie-bobby-brown/. Thanks.)
  
Skulls of Sedlec
Skulls of Sedlec
2020 | Card Game, Medieval
When it comes to board gaming, bigger does not always necessarily mean better. And that is something that Button Shy Games has really embraced. With all of their wallet games comprising of only 18 cards, they always manage to pack a lot of game into one small space. I think they’ve got the right idea – engaging gameplay, multitude of themes and mechanics, and easy storage and transport! So how does their newest game hold up to their other successful wallet games? Keep reading to find out!

Let us travel back to the 16th Century AD. You are a monk working in the Sedlec Ossuary, a chapel in the Czech Republic. The coincidental timing of the Black Plague and the Hussite Wars has led to some serious overcrowding in the Sedlec graveyard. Working under a half-blind monk, you and your fellow underlings have been tasked with exhuming graves and artfully arranging the skulls in the crypt. Who can create the most unique and tasteful display of skulls? There’s only one way to find out.

Disclaimer: We were provided a prototype review copy of this game for the purposes of this preview. The final components may vary once the Kickstarter campaign has concluded, so the published game may look differently than the one presented in these pictures. -L

Skulls of Sedlec is a game of card drafting and hand management in which players are trying to amass the most points by the end of the game. Here’s how it works. To set up, shuffle all 18 cards. Create a 2×3 grid of 6 facedown piles consisting of 3 cards each. Pick any pile and flip one card face-up from the top. You are now ready to begin! The game is played over a series of turns in which players will draft and play cards into their personal Stack, an arrangement of cards in a pyramid shape. Each card has 2 skulls on it, and each skull earns a certain number of points based on its placement in your Stack. For example, Criminal skulls are vying for redemption in the afterlife, so they score 2 points if they are adjacent to any Priest skulls. At the end of the game, the player with the highest scoring Stack is the winner!

During the game, on your turn, you will take one of these three possible actions: Dig, Collect, or Stack. When you choose to Dig, you choose 2 facedown piles in the graveyard and flip their top cards face-up. Once you have done that, choose one of the two cards you flipped to take into your hand. If you choose to Collect, you simply choose any face-up card from the graveyard and take it into your hand. There is a hand limit of 2 cards per player, though, so if you already have 2 cards in your hand you may not take the Collect action. If you choose to Stack, you select one card from your hand and add it to your Stack, following the placement rules – Stacks are built from the bottom up. Your first card will be placed into the bottom row of your Stack. Depending on how many players are in the game, your Stack will require a different number of cards in each row. A card may only be played into a higher row if it is directly centered over two cards on the row beneath it. Logical enough! The game ends when each player has completed their Stack. Points are then added, and the highest score wins.

As I mentioned earlier, the size of the game does not always dictate the quality of the game, and Skulls of Sedlec is the perfect example of that. For only consisting of 18 cards, it takes a good deal of strategy to claim victory. There are 5 different types of skulls, and they earn points in different ways depending on their placement. You really have to be thinking in advance as to how you want to play the cards in your hand, and what other skulls you need to pick up to maximize your score. You can also see the Stacks of your opponents, so you know what you’re up against. You need an adaptive strategy for success based on the current cards available in the graveyard, as well as potentially anticipating your opponents’ moves. Be careful, though, because once a card has been played to your Stack, it cannot be moved.

Components. Again, this is just a preview copy of the game, but the card quality is already great. It might be something upgraded during the Kickstarter campaign, but if it’s not, you’re still getting a high quality game. Of course, the trademark wallet is on par with the rest of the wallet series, and it protects the cards well. The artwork of Skulls of Sedlec might not be awe-inspiring, but it is still colorful, thematic, and well-done. I appreciate the simplicity of the cards because it makes it easier to see the card types throughout the game and final scoring. You can clearly tell which skulls are which, so the game does not grind to a halt while trying to figure out what the scoring requirements are for a particular skull. And each skull type has a corresponding symbol, which can help our color-blind friends play the game – instead of relying solely on color, the symbols help differentiate the cards. So big kudos there!

As someone who does a fair amount of solo playing, I would like to mention the solo expansion of Skulls of Sedlec, Monstrance. Again, this is a preview of the solo expansion, so final rules and components may vary from those described here. When playing Skulls of Sedlec as a solo game, you will be creating a Stack like in a multiplayer game, as well as a Feature. The Feature you build will have a shape different to that of your normal Stack, and is determined by the Feature card you select at game setup. You will also select a second Feature card, which will be flipped over to reveal a new condition or effect for the game (for example, Romantics in the Stack do not score). Create a graveyard of 4 facedown piles of cards, evenly spread throughout the piles. You are then ready to play.

Gameplay is similar to that of a multiplayer game, but the solo player does not have a hand of cards. Instead, every card that you select will be immediately played into your Stack or your Feature. Placement rules are the same for the Stack, and cards in your Feature must be supported from below or adjacently. When both your Stack and Feature are complete, the game is over and you tally up your score. The solo expansion offers scoring milestones to compare with your score. See if you can best yourself and become a Legendary Artisan instead of remaining a Humble Monk.

Personally, I am not a huge fan of beat-your-own-score solo expansions. That being said, the gameplay of the Monstrance solo expansion still requires decent strategy and thought to maximize your final score. The addition of Features to solo play add another level of strategy because placement is just as important there as it is in your general Stack. Another neat twist is the addition of effects/conditions in solo play. They affect your strategy and make for a unique game every play.

Overall, I would say that Skulls of Sedlec is one of my favorite ButtonShy Games that I have played. It’s fast to play, simple to teach and learn, yet strategic enough that it keeps you engaged the entire time. Another thing I love about it is that it is only a 2-3 player game. We all know that getting together for game nights can be tricky, so I can see myself bringing Skulls of Sedlec to many game nights in which maybe only a few of us could attend. I’m glad I got the opportunity to preview this game, and I will be following the progress of the campaign for sure. If you’re looking for a small filler that still keeps your brain working, definitely consider backing the Skulls of Sedlec campaign!