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Food Chain Island
Food Chain Island
2020 | Animals
With the current pandemic (not the game) going on in the world, and the necessity for people to distance themselves from each other, game nights everywhere have been put on hold. That doesn’t mean that gaming must stop! Whether you’re a seasoned solo gamer, or new to the solo genre, ButtonShy has done it again with a fantastic new little wallet game in their Simply Solo series – check it out!

You find yourself on a small, isolated island teeming with wildlife – but there is no set hierarchy! It’s a world of ‘eat or be eaten’ and you’ve got to survive. Manipulate the wildlife and organize the food chain in such a way that leaves you on top. Are you able to strategize the best meals, or will the island be left in chaos?

Disclaimer: We were provided a PnP version of Food Chain Island for the purposes of this preview. Please excuse my lack of a color printer, but rest assured that the artwork of the final product is eye-catching, colorful, and easy to read! Check out the Kickstarter (Live now through June 6th) for a look at the finished production copy. -L

Food Chain Island is a solo card game of network building and chaining in which players are trying to end with the fewest remaining cards possible. The game, like its other ButtonShy siblings, contains only 18 cards, divided into Land animals (16 cards) and Water animals (2 cards). All animals have a special power associated with it, and all of the Land animal cards are numbered from 0-15. To setup the game, set the 2 Water animals off to the side (you’ll use those later), shuffle all of the Land animals, and create a 4×4 face-up grid of Land animal cards. Now you can start the game!


Every turn you will move one animal card to ‘eat’ another. Select an animal, and move it one space in one of the four cardinal directions so that it is placed over top of another animal. The card that is now covered up is considered ‘eaten.’ Each animal may only eat certain other animals, however, so this is where the card number comes into play. An animal can only ‘eat’ any animal card that is 1-3 numbers lower than its value. For example, the ‘4’ animal can only eat cards 3, 2, or 1. Simple, right? Not so fast. Each animal also has a special ability on it, and you must activate the ability of that card once it has eaten another animal. This step is mandatory, and can really help or hinder your strategy – so make sure you are thinking about those abilities and not just the card numbers. At any time during the game, you may choose to discard one of the 2 Water animals from the side to perform its special ability in addition to, or instead of, the ability you just triggered. The game ends when you have only 1-3 animals remaining, the number remaining signifying varying degrees of success. If you have 4 or more animals remaining but are unable to make any more legal moves, the game is over and you have lost.
For being a game with such simple rules and gameplay, it is way more strategic than meets the eye. Each card can only eat specific cards, so you’re trying to position them in a way that fulfills those requirements numerically. You also have to be thinking ahead to each card power, because that step is mandatory. You cannot choose to ignore a card ability just because it may be detrimental to you – that’s what keeps your strategy changing at all times! You’re playing a long game here, and must be looking ahead several turns in advance so as to not accidentally strand yourself with no legal moves left. Every move should be thought through and carefully calculated to see if you can truly win the game. Along with that, every game will have a different starting grid which ensures that you won’t play the same game twice. The rules even suggest alternate beginning grid layouts to provide further challenge to players.


The other thing I love about Food Chain Island is that it is so fast to play, and it has a small footprint. If I only had 5 minutes to spare and was dying to play a game, Food Chain Island is what I would pull out. The speed of gameplay doesn’t take away from the engagement and thought needed to be successful, and that keeps me coming back for more. I rarely just play one game at a time – I will play 4-5 in a row because it is so addicting! Although it’s not officially a Tiny Epic game, it is designed by the one and only Scott Almes who hits it out of the park with this one as well. Coupled with the quick play time, the small footprint of the game makes it easy to play at any place or time you want.
With every new wallet game, ButtonShy continues to surprise me with quality gameplay and design using only 18 cards. Food Chain Island is no exception, and is a perfect first installation in their new Simply Solo line of wallet games. I know that this is a game I will be backing to get the final production copy in lieu of my PnP copy. I encourage everyone to check this game out – whether you’ve played solo games or not, this is a great little filler or introductory game to the genre. Visit the Kickstarter before it’s too late!
  
FT
Fade to Black (Rojan Dizon, #1)
10
10.0 (1 Ratings)
Book Rating
Imagine a combination of 1984, The Hunger Games, and a James Patterson mystery novel. That is the best way I can sum up Fade to Black. A world so intriguing, mysterious, and exciting that you want to live in it, and yet then again, maybe you don’t. A plot that never stops moving and throwing stuff at you, and with every page you become more and more wrapped up in it. Characters that you want to be, or be friends with, or take a good swing at. I am so excited about this novel, guys. I can’t recommend it enough.

First, the characters/narrator. I love Jake. I love Pacha. I love Rojan. I love them all. I love the way they talk to each other (or don’t talk to each other) and argue with each other. And the narrator, Rojan, is awesome. There are three things that makes Rojan a fantastic character, and a new favorite of mine.

First, he’s different. He’s not the “guy who wants to be a hero,” or the “I want to prove myself” or “I’m looking for my one-true-love” kind of guy. No, Rojan just wants to finish his damn job and get on with his damn life. He doesn’t want to be a hero or a villain: he just wants to get paid, go home, and find a new girl to chase. He’s the reluctant hero.

Second, the word “loyal” is not in Rojan’s repertoire. He specifically admits to enjoying the chase more than the catch, and for some reason, that’s really attractive! And of course, the girl he falls for is so perfect for him that it’s not even funny… in fact, if she’d come to terms with the idea, he might actually manage not to cheat on her. At the very end after he’s managed to kill the bad guys, save the planet, and rescue the girl, the only thing he was focused on was getting into the nurses pants.

Third, his personality is just fantastic. He’s such a pessimist, and admits to being a cynic. He makes the most absurdly snarky comments about everything, to the point that even in a tense scene there’s comic relief because he’s such a clever bastard (as a matter of fact, I think he actually calls himself that at least once).

The ending was wonderful, and left me feeling satisfied and complete, even though I can’t wait for the next book: not because it had a cliff-hanger, but because it was just so good!

Only thing I hate: It’s book 1 in a 3-book series, and the other two aren’t published… This happened to me while reading Daughter of Smoke and Bone, and The Better Part of Darkness. Gah! So annoying!

Content/Recommendation: Language and violence and dark humor. Mention of rape and sex. This is an adult book, maybe older teens, ages 18+. It’s totally worth the read. It’s also hilarious.
  
The Last Summer of the Garrett Girls
The Last Summer of the Garrett Girls
Jessica Spotswood | 2018 | Fiction & Poetry, LGBTQ+, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
Delightful novel about sisterhood and growing up
The Garrett sisters are pretty used to the routine of their lives in their small town. Des, 19, is caretaker of her sisters and Arden, the bookstore left behind by their late parents. Their seventy-year-old Gram counts on her to take care of things--even more so since her knee surgery. Bea, 18, is smart, ambitious, and heading to Georgetown in the fall, along with her longtime boyfriend, Erik. Kat, 16, is their theatrical diva, whom no one really takes seriously; she recently broke up with her boyfriend, and she'd do just about anything to get him back. At fifteen, Vi is the "baby" of the family. She's quiet, sensitive, and gay. It's all worked pretty well for a while, but little do they all know: things are about to change for the Garrett girls this summer.

Jessica Spotswood said that she pitched this novel as "Little Women meets Gilmore Girls by way of Sarah Dessen," and I couldn't agree more. I didn't read this until her epilogue, and both the Little Women and Gilmore Girls pieces had already crossed my mind. This is such a lovely, charming, and touching book--I thoroughly enjoyed it. The Garrett sisters were so wonderful and engaging that as the book ended, I immediately found myself wishing there was a sequel, because I was completely immersed in their lives.

Spotswood creates some excellent, different, and completely captivating characters in these sisters. Each is unique in their own way--their own person. I loved the wonderful diverse representation in this one: "there aren't many YA books about girls falling in love," Vi says. It's so true, and how nice it is to have a well-written book where that storyline is just one of the many plots. There are some absolutely beautiful exchanges, as Vi has a crush on the girl who works at the restaurant next door, Cece. It was easily my favorite part of the book--I adored sweet Vi. I also loved how books played a such a strong role in the story--between the girls' family owning a bookstore and all of them loving books and stories in some way.

The novel itself is really about the universal themes of growing up, finding your way, and friendship and sisterhood. And love. It's so well-done and really sweet and fun. The girls seem so real, and it was quite easy to get caught up in their lives and problems. I found it quite enjoyable, even if I could guess how most things would resolve themselves.

Overall, this was a delightful novel about sisterhood and growing up. I truly wish I could have spent more time with the Garrett sisters. 4+ stars.

I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
  
The Great Wall (2016)
The Great Wall (2016)
2016 | Action, Drama, Mystery
4
5.8 (27 Ratings)
Movie Rating
Disappointingly Pedestrian
Acclaimed director Zhang Yimou has been at the helm of some of China’s greatest film assets. 1991’s Raise the Red Lantern is widely regarded as one of the defining foreign-language films of its period and 2004’s House of Flying Daggers received huge critical acclamation for its stunning cinematography and exceptional script.

Here, Yimou teams up with one of Hollywood’s greatest assets, Matt Damon in a monster flick to rival all others. But does The Great Wall showcase the very best from its director and leading man?

When a mercenary warrior on the run from a group of bandits (Matt Damon) is imprisoned within China’s magnificent Great Wall, he discovers the mystery behind one of the greatest wonders of the world. As surge after surge of snarling, prowling beasts called Taotie besiege the massive construction, his quest for immeasurable fortune turns into a journey toward heroism. He joins a vast army of elite Chinese soldiers to confront the unimaginable and seemingly unstoppable force.

Unfortunately, The Great Wall squanders the talents of both Damon and Yimou with an unnecessarily dense script overriding any sense of drama. To be honest, it’s all just a bit of a bore.

The cast is fine but so vast that Damon and Jin Tian, who we will see again very soon in Kong: Skull Island, are the only stars to make any sort of impact. Even then, a poor script stops them from being anything but cardboard cut-outs. There is no character development whatsoever. In fact, as I write this paragraph I nearly forgot to mention Willem Dafoe. He makes no impact on the final outcome at all.

Elsewhere, the special effects range from laughably poor to adequate and certainly not befitting of a film costing well over $200million. The wall itself is rendered in decent CGI and the numerous battle scenes have a reasonably immersive feel, but the Taotie lacks realism and as the main antagonists throughout, this is a serious problem.

The cinematography too is not up to the standard of Yimou’s previous works. Relying far too heavily on green screen, it wastes his incredible eye for detail and continuously feels like you’re sat watching a very expensive video game. As with last year’s Gods of Egypt, there’s a certain glossy quality to the picture that dominates and this is what stops it being believable.

Nevertheless, the music is very good indeed. Ramin Djawadi has scored big budget blockbusters like Iron Man and Pacific Rim with The Great Wall taking a few influences from the latter. It’s definitely the saving grace here and alleviates a couple of the shortcomings.

Overall, The Great Wall is a film unworthy of the talent both behind and in front of the lens. It’s crammed full of poor CGI and uninspiring cinematography, though its great score is unquestionably a highlight. With such good subject matter, it feels like a bit of a wasted opportunity.

https://moviemetropolis.net/2017/02/18/the-great-wall-disappointingly-pedestrian/
  
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Purple Phoenix Games (2266 KP) rated It's Blunderful in Tabletop Games

Jun 12, 2019 (Updated Jun 12, 2019)  
It's Blunderful
It's Blunderful
2019 | Party Game
Party games. We all have them, and our families all want to play them. But how many times can you stomach Apples to Apples or its harem of vomit-inducing copycat clones? Maybe you have a gamer family that can handle the Werewolf/Mafia/The Resistance line (Avalon ftw, homies). But if you just cannot get them to connect on something more gamer-y, maybe try putting them into awkward scenarios and see how they fare.

This is a straight up party game where you are bidding your VPs to answer questions about the person reading the question cards. We have all played games like this, right (Say Anything, anyone)? Well, this is in a similar vein, but the situations and scenarios printed on the cards here are a little more updated and unique. The genre and playstyle are not at all unique, mind you, but this may still have some value for some families.

On your turn you read a card that has an awkward scenario and three answers that you will need to answer for yourself how you would/or probably could see yourself reacting. Choose your answer card (A, B, C) and place it face-down in front of you. Every other player will have a score board that they will wager 5, 10, or 15 of their points to match your answer. Get it right and you gain the amount of wagered points. Get it wrong, and you fall that many points. The first player to reach 100 points is the winner!

Components: this game has a few different components, but the vast majority is a whomping stack of question cards. The cards are great Bicycle quality cards, and are easy to read. You also receive in the box eight dual-layered scoreboards with notches to keep your translucent scoring cube safe and bump-proof. The boards are great quality and the cube is a normal smoke-colored translucent cube (see below). No problems with components at all here.

I am going to just admit that I am not a huge fan of party games. Maybe once upon a time I liked them quite a bit, but it seems to me that many party games are just variations of the same game over and over. This one doesn’t really break the mold here, either, but it is enjoyable. The awkward situations are unique and the answers are mostly humorous. When we were playing my brother, Bryan, mentioned that he liked this game because it gave him alternatives to how he would normally react in these situations, so it was somewhat educational for him. I wouldn’t necessarily go that far, but I believe if you are a fan of party games, you can’t really go wrong with this one. Purple Phoenix Games gives this title an positively awkward 12/18


https://purplephoenixgames.wordpress.com/2019/06/11/its-blunderful-review/