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My Unfair Lady
8
8.0 (1 Ratings)
Book Rating
My Unfair Lady by Kathryne Kennedy
Genre: Historical fiction, Historical Romance
Rating: 4/5

Summary (from the back of the book):
HE CREATED THE PERFECT WOMAN… the impoverished Duke of Monchester despises the rich Americans who flock to London, seeking to buy their way into the ranks of the British peerage. So when railroad heiress Summer Wine Lee offers him a king’s ransom if he’ll teach her to become a proper lady, he’s prepared to rebuff her. But when he meets the petite beauty with the knife in her boot, it’s not her fortune he finds impossible to resist…
…FOR THE ARMS OF ANOTHER MAN. Frontier-bred Summer Wine Lee has no interest in winning over London society—it’s the New York bluebloods and her future mother-in-law she’s determined to impress. She knows the cost of smoothing her rough-and-tumble frontier edges will be high. But she never imagined it might cost her her heart…

Review: This book is so cute! The dialogue is lively, the characters are likeable (or in the case of the “bad ones”, hate-able), and the images and descriptions are clear and visible. I loved it by the end of the first chapter.

Summer was my kind of girl. She grinned when things were funny instead of trying to remain indifferent, she wasn’t afraid to show how she felt—but she could also throw a knife, shoot an arrow better than the woman champion of their day, and mount and ride a horse bareback (which I think is so cool!). She has a love for animals—and odd ones at that. She owns a three-legged dog, a dog with four legs but the size of a small horse, a monkey, a pocket-sized puppy, a fox, and a cat with no back legs (it sits in a cart and rolls around the room). She was raised by an Indian (one of those childhood dreams that I never quite left behind…) and he was the one who had taught her all that great stuff. Watching her try to settle into society was hilarious.

MY UNFAIR LADY has a lot of tension in it—both inner turmoil from poor Summer, and also sexual tension between the characters. However, it wasn’t overpowering because was so funny. I found that I laughed just as often as tension was built, so there was a constant, even balance. The end was very exciting, and I found it impossible to put down. Overall, reading this book was a hilarious and wonderful experience, and an unforgettable escape from reality.

Plot: My Fair Lady (the movie) shows a girl who is transformed to a lady, then the man falls in love with her. I love the change that has taken place in MY UNFAIR LADY—The man doesn’t want to change her, because he loves her the way she is. I like this plot better than the first!

Writing: The writing was decent, acceptable, and more readable than a lot of newly published romances. Though it wasn’t Dante, it wasn’t hard to read either.

Content: Refreshingly, there was no language in this book. Summer has her own set of expletives, but they weren’t offensive (“Tarnation!”). As far as sex, let’s just say there were several scenes (pages) in this book that I skipped completely, and just started reading again where the dialogue picked up. I didn’t miss anything important.

Recommendation: Ages 18+ to lovers of Historical fiction, Romance in general, or anyone who loves a girl who can shoot a gun, wield a knife, or use a bow and arrow better than a man!

**Thanks to Danielle at Sourcebooks for supplying my review copy!**
  
Double Love (Sweet Valley High, #1)
Double Love (Sweet Valley High, #1)
Francine Pascal | 1984 | Fiction & Poetry
6
6.5 (4 Ratings)
Book Rating
<u><b>SVH: WTF?</b></u>

<b>Cover Models:</b> Jessica and Elizabeth

<b>Page count:</b> 182

<b>Special Event:</b> Some sorority thing.

<b>Number of times "a hundred and thirty-seven" was mentioned:</b> Two, plus five hundred and thirty-seven and seven hundred and thirty-seven. See below.

<b>Mental Illness Winner of the Week:</b> Jessica. Is there any surprise there?

<b>Jessica's Bitchyness scale:</b> ***** (out of five)

<b>WTFery Meter:</b> ****1/2 stars (out of five)

-------------------------

<b>Quotes & Snarky comments:</b>

What a peach:<blockquote>"How can you be best friends with somebody as blah as Eeny Rollins? I don't want you to go over there. Somebody might think it was <i>me</i> talking to her." - Jessica Wakefield, page 18</blockquote>Jessica's thoughts about Liz's lack of enthusiasm at being accepted into the sorority, Pi Beta Alpha: <blockquote>"No big deal? Elizabeth, how can you say that? How can you even think it? You've got to be seven hundred and thirty-seven kinds of idiots not to be excited about associating with the best girls at Sweet Valley High. What's wrong with you?" - page 34/5</blockquote>Isn't she simply the sweetest girl in the world? (note: Enid was also accepted.)

On butting into their brother's, Steven, love life: <blockquote>"You can do whatever you want, Elizabeth Wakefield, but it's just not in my nature to be cold and selfish when it comes to the happiness of a member of my family!" - page 39</blockquote>This as she attempts to steal Todd away from Liz the whole book. Yeah, real selfless of ya, Jess.<blockquote>"He has got to be the most wonderful boy in a hundred and thirty-seven states!" - Jessica, page 108</blockquote> Uh, she does realize there are only 50, right?<blockquote>Elizabeth wondered how her sister could possibly descend from cloud nine with Todd Wilkins to the pits of depression so fast and simply because she had to do a little thing like help fix dinner. - page 108</blockquote>I bet a psychologist (or a whole team of them) is the only one that could help you figure that out, Liz. What follows immediately afterward sees Jessica having a complete meltdown. Seriously.
<blockquote>"This family has got to be the biggest bummer in five hundred and thirty-seven cities!" - Jess, page 111</blockquote><blockquote>"You selfish little twerp," Steven said, glaring at Jessica. - page 114</blockquote>Hear, hear! Way to go Steve!
<blockquote>"I'll never forgive you, not if I live to be a hundred and thirty-seven years." - Jessica, page 182</blockquote>Aah! Please don't live that long, please. 8O

<b>Final thoughts:</b>
Elizabeth = Goody-two-shoes doormat.
Jessica = Satan incarnate.
Sounds like a bad sitcom.

<b>Disclaimer:</b> I am not a teenager or preteen, but an adult. Supposedly. Everyone keeps telling me I am but I'm not sure I'm buying what they're selling. Therefore my views are based from that perspective rather than someone in the target age range. I inhaled these suckers when I was young, hale, and hearty, so in an apparent moment of weakness have decided to re-visit one of my favorite old series in a fondly-remembered, tongue-in-cheek, and mostly sarcastic approach. So since I couldn't manage to devise a rating system for SVH books, I came up with this little way to have some fun, which is in the review form you've (hopefully) just read. Why else would you be reading this if you hadn't read all the way through anyway? Sometimes me not so bright. ;P

Next review: <a href="http://www.goodreads.com/review/show/166889313"><b>Secrets</b></a>;
  
Those People
Those People
Louise Candlish | 2019 | Thriller
8
7.0 (4 Ratings)
Book Rating
Enthralling Read
I must admit that I was sucked into Those People by Louise Candlish as soon as I read the synopsis. I had a feeling this was going to be a good read, and I was correct. I found this book to be very interesting.

The plot of Those People really held my attention. Basically, the short of it is, Lowland Way, the road where the story takes place, is full of rich people. When neighbors Darren and Jodie inherit a house from a relative, they make their neighbors' lives a nightmare by being loud, playing loud music all day and night, taking up a lot of space with their car business, and not following the neighborly rules of being good neighbors. When a murder occurs, the rich folk of Lowland Way think it will be an open and shut case and that their lives will return to normal. However, nothing could be further from the truth. After reading about Darren and Jodie, I could definitely relate to the feelings of the people on Lowland Way because I've had some pretty bad neighbors. Luckily, they've never been as bad as Darren and Jodie though. I found the plot to be extreme, but it was believable. Sometimes people will go too far if they are driven mad enough (not that I agreed with their actions) as was the case in Those People. There were a few good plot twists. However, I felt like I need more closure at the end of the book. Those People is not part of a series, so I feel like I will never get answers. It's more of a speculative ending which I am never a fan of.

I did enjoy reading about the lives of the characters in Those People. I felt they were all written perfectly and were fleshed out enough to feel like real people instead of just characters in a book. I did find many of the characters to be snobby especially Naomi. She was written really well, but I felt her character had a giant chip on her shoulder. Emma was a complete basket case. I get that she just had a baby, but some of her actions were quite extreme. However, I do know someone like her in real life. Sissy was my overall favorite character. She was the oldest, and she also had the most to lose especially as Darren and Jodie's actions were causing her to lose her bed and breakfast business. My heart really went out to her. I did think Darren and Jodie made for great baddies. I like how Darren would keep his cool for the most part when the others of Lowland Way would lose their cool towards him. For the most part, I felt that females in this book overshadowed the men with the exception of Darren and Jodie. The females seemed to be the stronger characters. This wasn't necessarily a bad thing though.

The pacing for Those People always stayed consistent and held my attention throughout. In fact, I never wanted to put this book down because I was so entranced with what was going on and what would happen next.

Trigger warnings for Those People include violence, death, profanity, and alcohol and drug use.

Overall, Those People is a really good read. I was consistently absorbed by all the drama happening at Lowland Way. The characters were written well, and the plot definitely held my attention. I would definitely recommend Those People by Louise Candlish to everyone aged 18+ especially those who have ever had to deal with some horrible neighbors.
--
(A special thank you to the publisher for providing me with an ARC paperback of Those People by Louise Candlish in exchange for an honest and unbiased review.)
  
Alien: Covenant (2017)
Alien: Covenant (2017)
2017 | Horror, Sci-Fi
Bigger isn't always better
Ridley Scott’s Alien prequel Prometheus wasn’t as warmly received as the veteran director had hoped for upon its release in 2012. In pitching the film for the coveted 12A market, Scott lost the majority of what made his 1979 masterpiece, rated 18, such an epic adventure.

So, five years on, Scott returns with a follow-up that aims to answer those irritating questions that Prometheus left us with. But is Alien: Covenant a return to form for the series? Or yet another damp squib?

Bound for a remote planet on the far side of the galaxy, crew members (Katherine Waterston, Billy Crudup, Danny McBride) of the colony ship Covenant discover a distress signal from what they believe to be an uncharted paradise. While there, they meet David (Michael Fassbender), the synthetic survivor of the doomed Prometheus expedition. However, this new mysterious world soon turns dangerous when a hostile alien life-form forces the crew into a deadly fight for survival.

In Covenant, Scott has tried to take the series back to its horror roots. This is a gory and at times difficult film to stomach, but it just isn’t scary. Despite gaining a 15 certification from the BBFC, Covenant feels like Prometheus on steroids – it’s certainly bigger and in many ways better than its predecessor, but it fails to move this ailing franchise in any new direction.

Naturally, character development takes a backseat here, as it does with many films in the genre, but Scott cleverly casts his characters as loving couples, which raises the emotion once the inevitable bloodshed starts to occur.

That cast is most definitely Covenant’s strongest suit. Prometheus had a distinctly unlikeable roster of characters that didn’t gel together. Here, the way they interact is believable and each of the couplings has a degree of chemistry that helps give their deaths some emotional heft.

Katherine Waterston channels Sigourney Weaver to some extent and makes a good leading lady and Danny McBride’s Tennessee is an excellent presence in an against-type performance from the comedian. However, Michael Fassbender’s portrayal of androids Walter and David is exceptional.

To look at, this is by far the best film in the series. Scott has crafted a detailed, haunting world that emits a damp, grey colour palate. The action is expertly shot, but this is to be expected from a director with decades in the industry. Even the Covenant ship itself feels more grounded in reality when compared to the technology of the Prometheus.

Unfortunately, once the remaining crew arrive ‘safely’ back onboard the Mother ship, things start to unravel rapidly. The film takes far too long to land on the uncharted planet meaning that the final act is rushed and this is a real shame considering the middle 45 minutes feature some of the best sequences in the entire series.

It is nice to see our favourite movie extra-terrestrial’s back in the confines of a spaceship, and the CGI used to bring them to life means they move with a fluidity like never before, but there just isn’t enough of it. It needs more Xenomorph.

Elsewhere, Jed Kurzel’s beautiful score lifts the film in its first half, becoming deeply unnerving and claustrophobic in its second. The change in tone is obvious and helps signify the optimism of the crew as they land, compared with the terror as those that remain leave the planet.

Overall, Alien: Covenant improves on Prometheus in the sense that it feels like a true Alien film, rather than a half-baked idea to cash in on the franchise. Unfortunately, a poor final act, a lack of new direction and yet another frustratingly open story means we still may not get the answers we so desperately want until the inevitable sequel arrives in a few years time.

https://moviemetropolis.net/2017/05/12/bigger-isnt-always-better-alien-covenant-review/
  
Coconuts
Coconuts
2013 | Action, Kids Game
I usually like to create some fanciful intro to my reviews to get you in the setting of the game and in the mood to be entertained and educated about the game in question. I have failed this time.

You’re a monkey trying to throw coconuts into cups.

This is not a very theme-heavy role-playing game where you need to get into the heads of the characters and base your actions on what they would do. Instead, you are grabbing a monkey shooter action figure, placing a rubber Milk Dud (not a sponsor) in its hands and making the figure fling said forbidden delicious treat into yellow and red plastic cups. Should you make a basket into a yellow cup, you take that cup and place it in front of you in a vertical bowling pin assembly. Make a red cup shot and you not only get the cup to add to your collection, but you take another turn. The first player to amass six cups in front of them is the winner!

This sounds so stupid. Why am I reviewing this?? This is a kid’s “game.” You are right. This is incredibly childish. But it’s also INCREDIBLY fun. Have you read our review of Happy Salmon? This fills a similar role in that you break this bad boy out when you need a mental break between heavier games, or when you want the children to be involved in your game night. There is no real thinking involved. Player interaction? Sure. Some. Whether you choose to shoot your coconuts into the middle area of unclaimed cups, or into your opponents’ collections and take their hard-earned cups is up to you (I approve and encourage this cutthroat behavior).

Let’s go back to the children playing this with you thought. The box says ages 6+. I wholeheartedly disagree, but it may just be my situation. I have played this with my 2-year-old son and he had an absolute blast just flinging the coconuts everywhere while we adults were trying to play the game correctly. But the final score doesn’t matter. In a game like this I rarely care about winning or losing. My kid “wins” every time. It’s just plain fun to fling coconuts. I also rarely play with the included disadvantage cards to screw with my opponents because honestly, it’s hard enough to get those things in the cups.

Yes, he also shot one into my water cup so I let him score it on his mat. It’s only fair…
Components. I have good news and bad news. Good news: the monkeys, coconuts, and cups are of amazing quality. Amazing, I say! Bad news: the cards and the player mats. They are just of entry level acceptable quality. But like I said, I really don’t care much about using the cards, and the player mats are really just there to create a solid surface to put your score cups on anyway. So I’m ultimately good with that.

Now, I Kickstarted this game (as well as the Coconuts Duo project that was made for 2 player games or as a 6 player expansion for Coconuts). I got all the fancy pink and green coconuts too. They officially add nothing mechanically to the game (but you can home-brew house rules for them), but they are easier to find on the floor when you inevitably fling too far. That is, if you can find them before your dogs decide that you have given them little brown treats…

There is really not much else to say about this game except that it is super fun, takes literally 10 seconds to explain, and kids can play with you as well. We love it, and so our rating reflects that. Purple Phoenix Games gives this little game a Whopper (see what I did there?) of 18 / 24.

https://purplephoenixgames.wordpress.com/2019/05/07/coconuts-review/
  
5-Minute Marvel
5-Minute Marvel
2018 | Card Game, Fighting, Real-time
I’m a sucker for Marvel. Not necessarily the comic books, though the ones I have read have been pretty good. But I’m a sucker for Marvel games, movies, shows, gear, etc. I saw this on sale at my FLGS and had to have it. I finally was able to get it played on International Table Top Day 2019 and was happy with the result. It’s easy to understand, plays quickly (ahem, reference the title), and is Marvel-related. I have to LOVE it, right?

Ok so here’s the quick rundown. Setup is almost as long as the entire game, but needs to be reset with every subsequent play. You have the individual hero decks for each player, a LARGE resource deck, and a mission deck to divvy up and shuffle each time. It’s not difficult to keep it all straight, but you are given a LOT of cards to handle. Once the decks are all setup you are ready to play. I downloaded the 5-Minute Marvel timer app to accompany my game plays, but that’s completely unnecessary (I do like it though). Start the timer, and then flip over the first card of the mission deck on the boss’s mat. Each card will have several resource icons that the heroes will need to discard from their hands to overcome the card. There are no “turns,” as all heroes are attempting to gather the necessary resources at all times. Each hero has a special ability they can use that is printed at the bottom of their play mat, and they are very powerful, so use them often! If you can get through the entire mission deck and defeat the boss within the 5 minute time limit, you win! Since the game lasts only 5 minutes you should probably play it several times in a row using different bosses of the six that come with this base box.

Components. This game is a combination of thick cardboard play mats for heroes and bosses and linen-finish cards for everything else. The quality of the cardboard and the cards are both pretty good, so I have no issues here. The art on the game is really spectacular. I have not really seen Marvel art like this and it is very refreshing. It is somewhat cartoony and not very gritty at all (which seems to be the comic book trend). Definitely a positive for me.

Do I love this game? Um, no. Maybe with more and more plays with different playmates it will grow on me, but the several times we played it we had a great time and it was very stressful to acquire the needed cards, or to decide to use your special ability, but we never once failed. I know we can increase the difficulty and use higher-ranked bosses. AND WE WILL, but the first few bosses are pretty much chumps and we had no problems dispatching them. I do believe this game would benefit from lots of expansions, but I do not know how successful the base has been for the publisher, so that may never come to fruition.

I do recommend you try out this game, as the frenzied rush to beat the clock is something I very much enjoy in games (a la FUSE, Escape: The Curse of the Temple, et al). Also: it’s Marvel. The game unfortunately does not come with Dr. Strange nor Iron Fist like I would have preferred, but it DOES come with a couple of my other favorites: Ms. Marvel and Squirrel Girl. They are so so fun! Purple Phoenix Games is pretty consistent with this one (even my wife agrees!) and we give this a frantic 12 / 18. Go get ’em Cap!

https://purplephoenixgames.wordpress.com/2019/04/30/5-minute-marvel-review/
  
Witness
Witness
2014 | Comic Book / Strip, Deduction, Memory, Murder & Mystery
A classic ‘game’ from my childhood (seriously, we played it all the time) was Telephone. You know the one – someone whispers something to their neighbor, that person whispers it to their neighbor, and so on until it’s made its way around the group. Hilarity ensues when the final person reveals what they heard – usually a far cry from the original message! So when Travis pulled out Witness, a modern twist on Telephone, I knew that all my years of training would finally amount to something!

Witness is a cooperative game of memory and deduction set in the world of the 1940’s comic “Blake and Mortimer.” You and your compatriots are working together to solve mysteries! But there’s a catch – you each only know certain information, and are limited in how you are allowed to disclose it to each other. If you could just say it outright, there’d be no fun! Each player gets a character book filled with cases and information. Everyone reads their information for the chosen case, and then, like in Telephone, and in a certain order, players whisper their information to the player next to them. Play continues until everyone has heard (through the grapevine, of course) all 4 players’ information. After all information has been relayed, players get a chance to write down any notes from what they remember – but only after everything has been said! Players then open the Questions booklet to their specific case and answer three questions about their specific puzzle. Players receive points for correct answers, and as a team, are attempting to achieve the highest score possible!

I think that Witness is such a neat game. It’s a fun mechanic – you’re trying to remember all of your information to accurately pass it on, only to hear more information to add to what you already need to remember, to then pass it on again! It definitely makes for some funny misheard information! Another aspect of Witness that I like is that it goes beyond a regular game of Telephone in the fact that there’s an end goal – you’re trying to piece together all of the information as you hear it second- or even third-hand to correctly answer some questions. There’s more pressure to communicate accurately because you and your team are striving for a compilation of perfect information to help you score the most endgame points. Witness ups the stakes more than your average game of Telephone, and that’s what makes it interesting and engaging for me.

The major downside of Witness is that it is a game for EXACTLY 4 players. You can’t play with 3. You can’t play with 5. It absolutely 100% must be played with 4 players. And sometimes that’s just not possible. We all know those game nights where maybe only 2 or 3 people are available. Or maybe those times when you invite a large number of people over and they all come. In either scenario, Witness is out, and that is a bummer because it is such a neat game. Since the information is divided between 4 books, there’s unfortunately no way to adapt it for other player counts. So you can either play Witness or you can’t – there’s no ‘maybe.’

Overall, I enjoy playing Witness. I think it’s a unique approach to a simple game. Unfortunately, I believe this game is out of print, but if you can get your hands on a copy, or you see it on a friend’s shelf, give it a play! Whispering to your neighbor and solving little logic puzzles never seemed so fun! Purple Phoenix Games gives Witness a mysterious 11 / 18.

https://purplephoenixgames.wordpress.com/2019/04/02/witness-review/
  
Happy Salmon
Happy Salmon
2016 | Animals, Kids Game, Party Game, Real-time
Brain burners. We have all played them. They typically aren’t my cup of tea because usually when I get to play games it is later in the evening. By that time I have had a full day’s work, taken care of a toddler (or more depending on when you read this), and thus my brainpower tank is already close to empty. Throw a game or two on top and I’m all mushy upstairs. ENTER: HAPPY SALMON.

Disclaimer (if needed): We are only reviewing the green version of this game. We know you can buy the blue version and add the cards for more players, but we haven’t done that yet. So we are just sticking with green for now. -T

In the activity Happy Salmon (let’s be honest, this isn’t necessarily a “game” so much as an “activity”) each player has a color-coded personal deck of cards that must be shuffled and held face-down. The players then stand in a circle. Setup is complete. The object of the game is to be the first player to deplete your deck of cards. You do so by turning over the top card of your deck and hopefully matching its face with another player who has turned over their copy of that card. Sounds easy right?

The “activity” portion and/or meat of this game happens when you find your match – you must both DO the action listed on your card. It could be as easy as high-fiving each other. Or pounding knuckles. Or simply switching places in the circle (see photo below). But then you have the ol’ Happy Salmon card which requires each player to do this absurd salmon handshake action that could be entertainment enough for the group if you have players with less-than-stellar bodily coordination.

So this doesn’t really sound all that appealing, I know. And I also wouldn’t have given it another thought, except I heard the guys from Dukes of Dice podcast raving about how rejuvenated they felt after having played this in the middle of an intense game sesh. I trust the opinions of Sean and Alex, and the price was right for me, so I picked it up. Boy am I glad I did! Now, this isn’t a game that I will bring out to every game session, nor with every play group, but I WILL pull this out if anyone is getting a little sleepy, or if we just want to shake out our bodies and our brains to hit up another long game.

The components are easy to discuss. It’s a fish made out of mousepad material that zips open and holds all the cards. The fish is great, but I really don’t care for “boxes” that aren’t… well, boxes. It’s great quality though. The cards, on the other hand, are really flimsy and make your hand sweaty. I don’t think I will sleeve these cards ever, as a replacement set is VERY affordable, and I do not really have any other suggestions to alleviate this “problem,” but the cards are just okay-quality. I suppose you are just flipping them over and then chucking them on the floor anyway, but for an extra $5 on the price of the game I would have preferred more rugged cards.

What this game lacks in hardcore thinkyness, prestige, and strategy, it makes up for in fun, hilarious moments, and plays that become raucously entertaining bits of your life you may never forget. It will never be on my Top 10 list, but it’s currently on my Top 100 and I will never get rid of my copy. For those reasons Purple Phoenix Games gives Happy Salmon a very appreciative 12 / 18 (Laura claims to have never played it).

https://purplephoenixgames.wordpress.com/2019/03/08/happy-salmon-review/