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Never Say Never
Never Say Never
2020 | Party Game, Word Game
Never have I ever played Never Have I Ever. At least I don’t remember ever playing it. You know the one. A player says they haven’t done something and if you have you have to either eat a Twinkie (not a sponsor), take a drink of whatever, or put down a finger. That’s the general idea of that game. Never Say Never definitely takes inspiration from this aforementioned classic (?) and puts a new twist on it. Read on if you are intrigued.
Never Say Never is a party card game in the same vein as Never Have I Ever, but plays oppositely. So gather your friends (well, up to 20 of them and only after COVID passes by) and get ready to amaze them all.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. Like what you read? You may purchase a copy online or from your FLGS. -T


To setup, have each player draw five cards from the massive deck. You are now ready to play!
On a turn the active player will choose one of their cards to be played to the table. When read aloud, the active player will score one point if everyone says they would never do the action played. If people say they WOULD do the action, however, they immediately explain themselves and why they would or how they have in the past. The greatest story wins the point. The first person to 10 points wins the game or is very drunk (if playing by the alternate rules).

Components. This game is about a million cards in a box with the rules of the game printed on the back of the box. The cards are all fine quality and minimal art is used, but the layout is decent and legible. No real problems to be had with components.

The game itself isn’t what I would call “bad.” In fact, it is enjoyable for what it is: a simple party game offering some new and imaginative prompts for when your brain cells aren’t necessarily firing correctly. Instead of coming up with the prompts from experiences you have actually had, these offer off-the-wall scenarios that many people have not done, but may actually consider. A small change, but an interesting one.

Obviously this one probably will not rank highly on many gamers’ favorite lists, but I think it is one that is handy to keep around when something of this style is needed. I know there have been times when the game night invitee list was bloated with non-invitees and I had to scramble to come up with some engaging activities. Never Say Never would certainly have saved my bacon on those occasions. Especially when non-gamer spouses are added to that number.

So I think that if you are a fan of party games and want to try a spin on an old standard, give Never Say Never a shot. If, like me, you struggle to entertain the non-gamers who show up to game night, give this a try. You might very well open up some peoples’ minds to other games that night as well. Purple Phoenix Games gives this one an 11 / 18. I personally would never eat rat meat, but under the right circumstances would certainly consider shaving my eyebrows completely off. HBU?
  
Mile 22 (2018)
Mile 22 (2018)
2018 | Action
Contains spoilers, click to show
With a run time of 1 hour 34 minutes, and such a fast flowing story line, you certainly don't feel like you're bored at any point during Mile 22. There were plenty of times where I was confused, and a couple where I was amused, but never bored.

Overall the story is a good one and I felt like the twists and turns come in just the right places. But there's no denying that this could have been a 4/5 star film for me had there been some differences.

The opening titles set about cataloging Silva's (Mark Wahlberg) personal history so that we know what sort of person he is and how he's ended up at the head of this team. While it actually worked well I'm unsure of why it was needed at all. Most of the traits that were being shown are ones that frequently pop up in movies in the stereotypical spec ops/military characters, they needed no explanation. Similarly, the back story for Alice seemed surplus to requirements and shoe-horned in so she could have something for Silva to get angry about. Although later in the film she uses the back story to manipulate a baddie when she's cornered and that was quite amusing so I'm willing to let it slide.

By far the best thing about this movie is Iko Uwais. At all times he's consistent to character and his fight scenes were incredible. So it's a little sad that they were marred by some terrible editing. Many of the scenes would flow nicely and you were just becoming engrossed in them when they would cut abruptly to another angle. The only thing it seemed to achieve was speeding up the action, which was already fast and going along very nicely on it's own in the first place. The cuts were chaotic and difficult to watch and ruined what could have been the redeeming feature of this film.

During the film you see Silva talking about the events at some kind of briefing. Although short, they felt like ramblings and didn't make much sense. Placing one "present day" scene at either end of the main events would have achieved a much better job and covered up what felt like a script that had gone awry.

The ending felt like a bit of a cop out to me. Not answering the main question that we were all looking for left me with a deeply unsatisfying feeling and some annoyance at what felt like an obvious attempt to set up for a sequel.

I was surprised to see that this was an 18 certificate. After sitting through the whole thing I feel like it could have quite happily sat at the 15 level. All it would have needed was the removal of a lot of unnecessary language and to have some of the more graphic scenes shot from a different angle/cut better to not show so much of the brutality. That being said though, I didn't find the violence particularly bad compared to other things I've seen.

As an after thought having just rewatched the trailer again before putting it into this post... it's a shame that there weren't some of the computer erasure effects from the trailer in the film. There were certainly opportunities and with the level of technology that they're using it seems to be down played at almost all points.

What should you do?

Watch it for Iko Uwais. His action sequences were so good that they hold up the rest of the film.

Movie thing you wish you could take home

I could really do with the Hand of God when I'm out and about driving.
  
Morels
Morels
2012 | Card Game, Educational
Ahh mushrooms. Such a wonderful foodstuff that I am trying to teach myself to enjoy. I just have never really liked them. Imagine my surprise when several years ago this game about mushrooms was causing some buzz and after some research decided I absolutely had to have it. Back then my wife and I played games together a lot. So 2-player games were our jam. Now we have kids, and we game with more people usually. But, I still never forgot about this little card game, and if you play it, you won’t either.

Imagine yourself hiking in the forest with your loved one or a friend, or straight up mushroom hunting like Josh enjoys. You come across many species of fungus, and that makes you super hungry. Well, why not collect those mushrooms and cook them into a delightful little snack for you and your traveling partner? This is the premise of the game Morels.

DISCLAIMER – The focus of this review is for vanilla base game Morels. Should we add in the “Foray” expansion in the future we will add that information here, or add a link to the expansion material review. -T

I do not intend to paraphrase the entire rulebook here, but will hit on some of important factors so my readers can get a sense of how the game plays. A row of cards will be splayed out in the middle of the table to create the walking path you will traverse. On your turn you may collect one of the cards closest to the draw deck, play a card from your hand, exchange like mushroom cards for walking sticks, cook like mushrooms (adding any butter or cider you may have), or collect all the cards from the decay pile. Only cards that you cook will score at the end of the game, so be mindful to collect enough frying pans and bonus cards to improve your scores. WATCH OUT for the Destroying Angels that temporarily poison you and need to work their way through your camp. If you can make it through the forest with the highest quality snacks being cooked you win!

Components. This game consists of a giant pile of cards that barely fit back in the box when sleeved, and some cardboard chips. Honestly, I have had my copy of the game sleeved for so long I do not remember the quality of the cards, but I am sure they are great. The cardboard chips are fine. I got rid of my insert from my box so that I can use my sleeves and arrange it the way I want – actually, I am thinking of crafting my own foamcore insert for this game too. The art is good. It straddles the line between realistic and quasi-cartoony but I like it all the same. Iconography is clear and the night-time cards are especially fun to inspect.

The game play is simple card drafting, set collection, and hand management, but it’s a light game to be enjoyed by two players with minimal direct interaction. I do love the weight of the game. It is light, but you also have to think and make some very difficult decisions. Do you grab the decay that has two Morels and a Destroying Angel? It could definitely be worth it if you can stomach having that Angel in your camp. Should you bolster up on frying pans or maybe you should sell those other shrooms for walking sticks so you can choose better cards from the path. It’s really a great game that I am very happy to still have in my collection. With that said, Purple Phoenix Games (with an assist from my wife, Kristin), give this one a relaxing, but not really delicious to me yet, rating of 13 / 18.
  
Electric Dreams (1984)
Electric Dreams (1984)
1984 | Comedy, Drama
Let me start off by saying I recently purchased a region free DVD/Blu Ray player for myself when I discovered there were films I have not seen in 20+ years because they have never had a DVD/Blu Ray release in the US, but are actually available overseas! When I discovered this fact, among the first movies I purchased is this 1980s classic which has been mostly forgotten due to its unavailability.

Miles is an unorganized, nerdy architect who is delighted to discover a young, beautiful cellist moving in to the apartment above his sparse decorated pad in San Francisco. At the same time, a work colleague tells Miles he should get himself organized so he doesn't miss meetings spending all his time working on a new earthquake=proof brick, his dream pet project. Miles heads to his local electronic store (80s version) and gets talked into buying one of these "new" personal computers which everyone seems to be getting.

After some initial difficulty during set up, Miles decides to fully jump in to the PC world and not only sets up his new toy, but decides to have it fully integrated into his apartment including running his lights, door locks and appliances. He then thinks it would be a good idea to do a mass download of information for his work servers to beef up his own unit's capacity. He quickly realizes this is an overload to his machine when it starts to buzz and flash. In a panic, he douses the machine with some champagne to cool it off inadvertently giving it the spark of "life".

His new machine works quickly to understand its new world around including listening and harmonizing music with the beautiful neighbor upstairs. This leads to the two town house cohabitants developing a relationship. This does not sit well with the PC eventually as "he" has now also evolved to the point where he wants to understand love. Tensions escalate and there is a confrontation for the ultimate fate of the relationships and who will ultimately get the girl.



Since it had been probably 30 years since I had seen Electric Dreams, one of those guilty pleasures from the 80s, I was extremely anxious to rewatch; however, was also worried a new viewing in my adulthood would ruin the magic I had remembered from my youth. I couldn't have been more wrong.

The first thing I had forgotten was all the humor of the film including those awkward moments when Miles and the computer where getting to know each other and the goofy dialogue. Also, it's funny how I read a lot of the functions the computer performed had to be simulated at the time since home PCs were still pretty new to everyone at that point, but now those functions are fairly commonplace including the aforementioned "Smart Home" features among other things.

Yes fine, there are plenty of 80s staples present almost immediately like music montages, bad hairdos, leg warmers and boom boxes, but that still gives the movie charm. After thinking about it, there were elements from other 80s classics like Weird Science, WarGames, and a lot of Short Circuit where an AI was learning about itself. Who remembers Max Headroom?

The soundtrack for the film is also front and center with much of it playing a key role in the budding relationship between Miles and his musical love interest, but it works well and still holds up.

I also have to mention Virginia Madsen. I looked up she was 23 when she made this film (she looked like she was 18), but still looks as remarkable as she did then (80s crush speaking here).

I'm sure I probably still revere this movie more than the people who actually made it, but I can handle that.

  
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