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Morels
Morels
2012 | Card Game, Educational
Ahh mushrooms. Such a wonderful foodstuff that I am trying to teach myself to enjoy. I just have never really liked them. Imagine my surprise when several years ago this game about mushrooms was causing some buzz and after some research decided I absolutely had to have it. Back then my wife and I played games together a lot. So 2-player games were our jam. Now we have kids, and we game with more people usually. But, I still never forgot about this little card game, and if you play it, you won’t either.

Imagine yourself hiking in the forest with your loved one or a friend, or straight up mushroom hunting like Josh enjoys. You come across many species of fungus, and that makes you super hungry. Well, why not collect those mushrooms and cook them into a delightful little snack for you and your traveling partner? This is the premise of the game Morels.

DISCLAIMER – The focus of this review is for vanilla base game Morels. Should we add in the “Foray” expansion in the future we will add that information here, or add a link to the expansion material review. -T

I do not intend to paraphrase the entire rulebook here, but will hit on some of important factors so my readers can get a sense of how the game plays. A row of cards will be splayed out in the middle of the table to create the walking path you will traverse. On your turn you may collect one of the cards closest to the draw deck, play a card from your hand, exchange like mushroom cards for walking sticks, cook like mushrooms (adding any butter or cider you may have), or collect all the cards from the decay pile. Only cards that you cook will score at the end of the game, so be mindful to collect enough frying pans and bonus cards to improve your scores. WATCH OUT for the Destroying Angels that temporarily poison you and need to work their way through your camp. If you can make it through the forest with the highest quality snacks being cooked you win!

Components. This game consists of a giant pile of cards that barely fit back in the box when sleeved, and some cardboard chips. Honestly, I have had my copy of the game sleeved for so long I do not remember the quality of the cards, but I am sure they are great. The cardboard chips are fine. I got rid of my insert from my box so that I can use my sleeves and arrange it the way I want – actually, I am thinking of crafting my own foamcore insert for this game too. The art is good. It straddles the line between realistic and quasi-cartoony but I like it all the same. Iconography is clear and the night-time cards are especially fun to inspect.

The game play is simple card drafting, set collection, and hand management, but it’s a light game to be enjoyed by two players with minimal direct interaction. I do love the weight of the game. It is light, but you also have to think and make some very difficult decisions. Do you grab the decay that has two Morels and a Destroying Angel? It could definitely be worth it if you can stomach having that Angel in your camp. Should you bolster up on frying pans or maybe you should sell those other shrooms for walking sticks so you can choose better cards from the path. It’s really a great game that I am very happy to still have in my collection. With that said, Purple Phoenix Games (with an assist from my wife, Kristin), give this one a relaxing, but not really delicious to me yet, rating of 13 / 18.
  
Electric Dreams (1984)
Electric Dreams (1984)
1984 | Comedy, Drama
Let me start off by saying I recently purchased a region free DVD/Blu Ray player for myself when I discovered there were films I have not seen in 20+ years because they have never had a DVD/Blu Ray release in the US, but are actually available overseas! When I discovered this fact, among the first movies I purchased is this 1980s classic which has been mostly forgotten due to its unavailability.

Miles is an unorganized, nerdy architect who is delighted to discover a young, beautiful cellist moving in to the apartment above his sparse decorated pad in San Francisco. At the same time, a work colleague tells Miles he should get himself organized so he doesn't miss meetings spending all his time working on a new earthquake=proof brick, his dream pet project. Miles heads to his local electronic store (80s version) and gets talked into buying one of these "new" personal computers which everyone seems to be getting.

After some initial difficulty during set up, Miles decides to fully jump in to the PC world and not only sets up his new toy, but decides to have it fully integrated into his apartment including running his lights, door locks and appliances. He then thinks it would be a good idea to do a mass download of information for his work servers to beef up his own unit's capacity. He quickly realizes this is an overload to his machine when it starts to buzz and flash. In a panic, he douses the machine with some champagne to cool it off inadvertently giving it the spark of "life".

His new machine works quickly to understand its new world around including listening and harmonizing music with the beautiful neighbor upstairs. This leads to the two town house cohabitants developing a relationship. This does not sit well with the PC eventually as "he" has now also evolved to the point where he wants to understand love. Tensions escalate and there is a confrontation for the ultimate fate of the relationships and who will ultimately get the girl.



Since it had been probably 30 years since I had seen Electric Dreams, one of those guilty pleasures from the 80s, I was extremely anxious to rewatch; however, was also worried a new viewing in my adulthood would ruin the magic I had remembered from my youth. I couldn't have been more wrong.

The first thing I had forgotten was all the humor of the film including those awkward moments when Miles and the computer where getting to know each other and the goofy dialogue. Also, it's funny how I read a lot of the functions the computer performed had to be simulated at the time since home PCs were still pretty new to everyone at that point, but now those functions are fairly commonplace including the aforementioned "Smart Home" features among other things.

Yes fine, there are plenty of 80s staples present almost immediately like music montages, bad hairdos, leg warmers and boom boxes, but that still gives the movie charm. After thinking about it, there were elements from other 80s classics like Weird Science, WarGames, and a lot of Short Circuit where an AI was learning about itself. Who remembers Max Headroom?

The soundtrack for the film is also front and center with much of it playing a key role in the budding relationship between Miles and his musical love interest, but it works well and still holds up.

I also have to mention Virginia Madsen. I looked up she was 23 when she made this film (she looked like she was 18), but still looks as remarkable as she did then (80s crush speaking here).

I'm sure I probably still revere this movie more than the people who actually made it, but I can handle that.

  
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