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Heather Cranmer (2721 KP) rated Hello Again in Books

Dec 26, 2018 (Updated Dec 26, 2018)  
Hello Again
Hello Again
Stan Schatt | 2018 | Mystery, Paranormal, Thriller
4
7.0 (2 Ratings)
Book Rating
Held my Interest (1 more)
Interesting Premise
Not enough character backstory (2 more)
Pacing all over the place
Not very paranormal
Not Very Paranormal
I love the premise of Hello Again by Stan Schatt. I'm very much into ghosts, so I knew I had to read this book. When it came up for review, I knew I had to read it. Unfortunately, this book was just okay, nothing special.

The plot for Hello Again sounded interesting enough. I loved the idea of a guy getting texts from his dead girlfriend. However, there just wasn't enough of the paranormal aspect for me which was disappointing. Personally, I wouldn't really label Hello Again as a paranormal read at all. It was fun to read about though. I kept trying to figure out who was sending the texts from Amber's phone after she died especially since they were coming from her apartment. I also found it interesting to read about Bill's cafe and how he was struggling to get the money to renew the lease. Anyway, the story did take awhile to get going before he meets his girlfriend, Amber Love, at a speed dating event. Amber is very mysterious and doesn't reveal too much of herself to Ben. I found their relationship to be a bit forced and stagnant myself. They hadn't even been on very many dates before she is blown up by a car bomb. What I found weird was that Ben never even googled Amber's name when he found out she had given him a false last name. If it were me, this day in age, I would have been googling her as soon as I had free time. I also felt like we need more information about how Ben found out about Amber's funeral. I will say that by the time this book ended, all of my questions were answered. There are no cliff hangers, and I felt like what was supposed to be the plot twist was too predictable.

I never really connected to any of the characters in Hello Again, and as much as I tried, I never really found myself caring for any of them. I would have liked a bit more backstory into Ben and Amber. I would have liked it if Ben and Amber's relationship had a chance to flourish instead of them just going on about 3 or 4 dates. I would have even liked more backstory for Josh, the psychic. It was hard to connect to these characters when I didn't know much about them. Oh, one of the characters is described as looking like a terrorist and of Middle Eastern descent. I found this to be stereotypical and thought that some readers may find this offensive.

The pacing for Hello Again starts out slow. About halfway through, the pacing does pick up, but I feel it does go too fast in many places which left scratching my head wondering what had happened. Sometimes, I had to go back to see if I missed anything which I didn't. The pacing just didn't flow very well in the second half. However, this book did hold my attention until the very end though, but I wasn't in a rush to finish it. Luckily, it's a short read.

Trigger warnings for Hello Again include some profanity, a couple of sex scenes although they aren't graphic, violence, murder, and alcoholic drinking.

All in all, Hello Again was an okay albeit disappointing read for me. I had been expecting more of a paranormal read which this really wasn't. I could never connect to the characters which left me feeling empty. However, I did find that this book held my attention on the plus side. Because it held my attention and was a short read, I would recommend Hello Again by Stan Schatt for those aged 18+ who are looking for a short read.
--
(A special thank you to Xpresso Book Tours for providing me with an eBook of Hello Again in exchange for an honest and unbiased review.)
  
The Unborn (2009)
The Unborn (2009)
2009 | Horror, Mystery
Story: The Unborn starts when young woman Casey (Annable) starts seeing visions and getting warnings about someone wanting to be born, with her best friend Romy (Good) and her boyfriend Mark (Gigandet) Casey starts to investigate and learns that she did in fact have a twin brother who died in the womb.

When Casey turns to a friend of her mother’s she learns about a spirit that is trying to find his way into the real world and she must turn to Rabbi Sendak (Oldman) for answers and a potential cure from the possession.

 

Thoughts on The Unborn

 

Characters – Casey is a young woman that seems to have a normal life until one day she starts seeing visions, getting strange messages, she must research her past to protect her future, a past that is filled with pain and loss as well as a secret she would never be prepared for. We do follow Casey for most part of this film, the problem with her character is that we don’t learn anything about her before the unusual starts happening, is she a good or bad person, we learn nothing, it just starts with her being visited. Rabbi Sendak is the man Casey must turn to for help, he understands how the exorcizing would need to be done while offering the basic advice to Casey before stepping in himself. Mark is the boyfriend, that is about all we learn about him, he isn’t as supportive of the supernatural side of the events. Romy is the best friend, she will help on everything Casey is going through in an attempt to save her friend from the evil haunting her.

Performances – Odette Annable is the perfect fit for the leading role, she is a beautiful woman whose life is falling apart, she has a good horror scream and you believe it when she is scared. Gary Oldman, well the guy needs to make money, he does bring class to the role even in his limited role. Cam Gigandet is fine without doing too much Meagan Good gives us the only laughs in the film without being anything great in the supporting role.

Story – The story here follows one young woman that gets starts getting haunted by visions of a young boy and must figure out how to rid herself of this haunting. This story doesn’t take long to start with us going instantly into the first haunting and this pace doesn’t seem to let off, we are constantly going from moment of scares or explanation to what is causing the haunting. This hinders the story because we don’t get a chance to learn anything about the characters we are meant to be supporting, mostly Casey we know nothing about her or what her everyday life is, making it harder to support her. The story follows the horror genre with ease and is saved by a strong twist ending.

Horror/Mystery – The horror in the film comes from jump scares, well attempted jump scares, most of the horror happens in the dark and is a small child haunting Casey, it does the basics well, though it won’t get the hardcore horror fan to jump. The mystery is more interesting as we must learn the truth about the haunting which goes in direction you wouldn’t see coming.

Settings – The film is set in Chicago which only adds to the horror because of the big city feeling to everything Casey is experience showing that even in the biggest crowd people could suffer possessional activity.

Special Effects – The effects have good moments, we the body folding moments being the highlights of the effects which gives us more towards the horror in the film.


Scene of the Movie – Sofi’s last night.

That Moment That Annoyed Me – Not learning anything about who or what these people do in everyday life.

Final Thoughts – This is a basic horror that gets the scares done simply, gives us weakly written characters and could pass the time simply enough.

 

Overall: Simple late night horror.

https://moviesreview101.com/2019/06/18/the-unborn-2009/
  
Jennifer's Body (2009)
Jennifer's Body (2009)
2009 | Comedy, Horror, Mystery
6
6.4 (17 Ratings)
Movie Rating
Devil's Kettle is a small town where everyone knows everybody. The story revolves around the relationship between Needy (Amanda Seyfried) and Jennifer (Megan Fox) and other than having similar interests, the two are polar opposites. Needy is more of the quiet, girl next door type that is a bit of a bookworm with a heart of gold whereas Jennifer is more spontaneous, mean spirited, and the stuck-up, hot cheerleader type that every high school boy seems to dream about being with. One night, Jennifer drags Needy to Melody Lane, the one bar in town, to see a new flavor of the week indie band called Low Shoulder. When the bar catches on fire and most of the people inside are crushed or burned in the destruction, Needy thinks that's where this horrible night gone wrong would end. That is until Jennifer decides to go off with the band in their van and Needy has to make her way back home alone. After that night, a demon is transferred into Jennifer's body with an unquenchable hunger for high school guys. As Needy begins to accept what's happened to her BFF, she realizes that she's the only one that has a chance of stopping Jennifer once and for all.

Other than Megan Fox, the other factor that was pushed really hard in the advertising campaign for Jennifer's Body was the fact that Diablo Cody, the screenwriter for Juno, was attached to this film. To be honest, I think Cody's contributions are what I enjoyed most. The dialogue and humor of the film are both witty and laugh out loud funny at times. The writing, in general, made what otherwise would have been your average horror film worth watching and fairly entertaining in the long run.

This is probably the best we've seen acting-wise when it comes to Megan Fox. She isn't much other than eye candy in the Transformers films and was just an egotistical tramp that just so happened to be a rising star in How To Lose Friends and Alienate People. Other than the demonic possession part, her role in Jennifer's Body isn't too different from her role in How To Lose Friends and Alienate People. I'd give most of the credit to Cody's great writing, but Fox is actually able to display a bit more of her acting range this time around. While it probably isn't much compared to, you know, actresses with talent and she sounds like she has a cold most of the time, it's more than what we've seen from the actress in the past and everyone has to start somewhere.

The storyline doesn't offer much fresh material when it comes to horror films, but it gets the job done. The ending offers a bit of a different take on what would otherwise be an ending that would leave room for a sequel. With the conclusion to Jennifer's Body, however, it's more open ended. They could stop here and it would be a fine stand alone film, but it leaves enough questions unanswered that a sequel could see the light of day. Since the movie only made around $18 million worldwide, a sequel seeing theatrical distribution seems unlikely. A direct to DVD sequel with B-actors is definitely a possibility though. Aren't they always with horror films?

Jennifer's Body is superbly written on one hand, but feels like a run of the mill horror film on the other. The high point is definitely the screenplay by Diablo Cody, who manages to make Megan Fox's acting abilities look better than they ever have. But it seems the films enjoyment will rest solely on the shoulders of how much you enjoy horror films that don't shy away from blood. If you're not a fan of horror, I'd recommend staying away from this one. But if you're a fan of great writing, quite a bit of blood, horror, or Megan Fox's sex appeal then you should definitely give this one a go.
  
Drop It
Drop It
2018 | Action
Oh Dexterity games – how I love thee. Strategy means nothing if you don’t have the physical coordination/reflexes to back it up! Gone are the days of being outsmarted by my opponents, because a little physical luck at juuuuust the right time can change the entire game.

Did you ever play Connect 4? Who am I kidding, of course you probably did. Drop It is essentially an abstract version of Connect 4. In Drop It, players take turns dropping their pieces into the slot board in an effort to amass the most points. Each player has a set number of pieces in their specific color, and in various shapes. The rules of Drop It are simple – pick a piece and drop it (roll credits) into the board. You earn points for the highest level that your piece crosses into, as well as bonus points for touching various smaller areas across the board. Sounds easy enough, right? Well here’s the tricky part. If your piece touches another one of your pieces, even if by just a hair, it earns you no points. Similarly, if your piece touches another piece of the same shape (regardless of color), you earn no points as well. AND on top of that, certain areas along the bottom and sides of the board are colored and are not allowed to be touched by their corresponding colored pieces. If a piece touches one of those forbidden zones, then that player earns (you guessed it) no points. So all in all, not as simple a game as it looks, is it? The player at the end of the game with the most points is the winner!

Man, Drop It is a neat little game. When I first heard of it, I thought it would be the easiest game on the planet. But boy oh boy was I wrong. Although I’d say this game is primarily one of dexterity (and luck), there is definitely quite a bit of strategy involved. Because there are several placement restrictions, you have to be careful about which pieces you play at what times. The circles roll around on pretty much anything, so do you risk dropping one when it might just roll onto your square and negate those points? Can you drop your trapezoid at the right angle to have it span two other pieces and miss landing on yours in the middle? All while making sure it doesn’t hit the left side of the board here? It is way more strategic than meets the eye, and I love that. It keeps me engaged the entire game, and it elevates the game to a higher level than just simple dexterity.

Whatever strategy you choose must involve your opponents as well. Even though there is no real player interaction in Drop It, you’ve got to keep an eye on your opponents and which pieces they play at what times. If another player just dropped their square right in the middle of the board, you probably should not drop your square right now. Unless you don’t want points. Then by all means, drop your square right on top of that sucker. Are you able to keep a variety of shapes throughout the game, or will you get cornered for several turns because all you have left are your circles? You’re not only thinking of your strategy, but that of your opponents as well.

One other thing that I love about Drop It is that once a piece is scored, it is out of your mind. What I mean is that in some cases, dropping a piece causes those underneath to shift. You only score the piece that was just dropped – regardless of how it moved any pieces underneath. That definitely helps to keep the game moving because you are not having to constantly go back and re-score any shifted pieces. That would just be brutal.

Overall, I really like Drop It. It’s not one that I personally own, but it definitely is on my Wish List after having played it. It’s the perfect little filler game for in-between some meatier games. Although it requires strategy, the dexterity aspect of the game makes it more light-hearted, fun, and fast to play! Purple Phoenix Games is dropping a score of 14 / 18 for this little gem.
  
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Heather Cranmer (2721 KP) rated All In in Books

Dec 30, 2019 (Updated Jan 21, 2020)  
All In
All In
L.K. Simonds | 2019 | Contemporary, Fiction & Poetry, Religion
6
7.7 (3 Ratings)
Book Rating
When I read the synopsis for All In by L.K. Simonds, I was definitely intrigued. There was something about it that really spoke to me.

The plot felt very realistic and was done beautifully. Cami is a 29 year old famous author that doesn't seem to let things bother her much. After breaking up with her boyfriend, things start going downhill for her fast especially when something life changing happens. Unbeknownst to Cami, God is trying to touch her heart. Will she accept or will she push God away like everyone else she's pushed away?

The world building for All In was written very well. I felt like I was with Cami every step of the way from the breakup with her boyfriend, her one night stand, her vacations in Dallas, to her life changing event. While the pacing for All In starts off quite slow, it does eventually pick up about halfway through the book. Once the pacing picked up, I found myself absorbed in each and every little detail All In had to offer. I didn't really feel that this book had any plot twists or at least any major plot twists, but I also felt this novel didn't need any plot twists to hold its reader's interest. I did find myself trying to guess who helped Cami come to her life changing event. (Sorry to be so cryptic, but I don't want to give any spoilers away.) To some, All In may feel a bit preachy towards the ending of the book. However, this is a Christian fiction novel, and it is easy to tell that turning to God is what this book's main message is once you get closer to the ending. While we don't learn who contributed to Cami's life changing event (and it's not a big deal to find out who), every other loose string is tied up by the time the book ends.

The characters in All In are well fleshed out. My favorite character was Kate. I loved, loved, loved how caring she was towards everyone. She never had an unkind word about anyone. In fact, she was such a great role model. She was always full of encouragement throughout. I would love someone like Kate in my life. I also loved how patient Joel (Cami's ex) was with Cami. David was also a great guy, and I also loved how patient he was with Cami and just life in general. Another character I also loved was Sam. Even though he was dying, he wasn't angry or anything. In fact, he seemed very at peace with everything. The one character that did irk me was Cami. She seemed emotionless through most of the story. Joel accuses her basically of being emotionless, and he's right. She also comes off as extremely rude and snobby. I didn't really like or connect with Cami at all until the end of All In. Plus, I found it extremely gross when she was lusting and trying to seduce her 19 year old cousin. Cami seemed to just look at a guy and want to sleep with them. She'd also mention what each guy looked like and how attractive or unattractive they were each time. Cami couldn't just look at a man and see him as just a person. I felt like this took away from the book.

Trigger warnings for All In include death, some profanity, alcohol use, drug use, minor violence, and promiscuity (although the scenes were never graphic).

Overall, All In turns out to be a very uplifting read that sends a fantastic loving message. The plot is solid, and it does have some really sweet characters. I would recommend All In by L.K. Simonds to those aged 18+ who are questioning their faith in God or those who are already believers or are on the verge of believing. All In will leave you feeling satiated and loved.
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(A special thank you to L.K. Simonds to providing me with a paperback of All In in exchange for an honest and unbiased review.)
  
The Vault of Dreamers
The Vault of Dreamers
Caragh M. O'Brien | 2014 | Fiction & Poetry
6
5.0 (2 Ratings)
Book Rating
I've always wanted to read a book about dreams. Nothing too specific – but the synopsis for O'Brien's latest novel piqued my interest because it was just that. Dreams. A book on dreams may have been on my reading bucket list of unique books, and now I can happily cross it off. An impossible bucket list item is to complete my TBR pile. If not, at least 50% – that'll only happen if I add no more books, which isn't happening anytime soon.

The Vault of Dreamers had a completely different concept that I had been dreaming of, but despite the fact I was thinking of something else entirely, the idea behind The Vault of Dreamers was perfect. Dreams = Hope. What better way than placing that in a prestigious school of art, competition, and to top it off – a reality show? Definitely a dream come true for some – as much as I want to try my hand in acting one day, a camera stalking my every move 24/7 is NOT my dream come true.

Rosie Sinclair is one of the students attending the school – called the Forge School, and the show is called the Forge Show. Not exactly a creative name in my opinion (Forge???). Though, as you read the book and as Rosie finds out what's really happening at night at the Forge School, the name makes a lot of sense. Especially when you take a peek at forge's etymology.

Rosie's sort of different from other characters I read – she's rebellious from the start. She doesn't find anything amiss among the school at first, so her breaking rules straight from the beginning is simple – she misses night. Most I come across are say... going with the flow. Everything's happy until something sinister happens or said character finds something sinister about something. Rosie, well, she's all "I'm a rebellious person, and I'll be breaking rules after laying low for awhile."

The voices Rosie has is really weird as well. O'Brien writes those as though Rosie is two people – she even replies with her thoughts to that voice! If that's not odd, I don't know what is. Actually, I can think of a lot of other things that can be more odd, but that's beside the point.

What I still don't get, however, is why Rosie went to the Forge School when a) she hates cameras and prefers being behind them instead and b) she knew full well when she applied that she would be watched 24/7. The Forge Show isn't one of those shows that go blah – it's widely popular. And with the Internet still existing in Rosie's world, why isn't there a YouTube of sorts? Is everyone that addicted to The Forge Show that there's nothing else to watch? Or is it just the thrill of watching 12 hours – even AGT isn't that long! – of students in grades 10-12 competing for fame? No wonder reality shows are flying up the charts – guys, what happened to the wondrous days of Code Lyoko? :p

As much as I enjoyed following Rosie around as she tries to find out what's going on at night at The Forge School, I was sort of disappointed in the ending. Well, the last chapter, which technically counts as the end. The run down? <spoiler>Rosie gets caught breaking the rules twice, finds out the actual truth of what's going on, dean and co tries to stop her, which results in her being whisked away from the world forever. Essentially, Rosie is dead, yet not dead. Until she's 18, but how much time passes between getting caught and the last chapter, I have no clue. The ending's all very open-ended – which CAN have it's perks – but I don't know what's going to happen with Rosie. However... it's rare the villain wins.</spoiler>

The Vault of Dreamers will most likely appeal to those interested in reading about a reality show where everything is not what it may seem behind cameras. I may look into O'Brien's other works.
------------------
Advanced review copy provided by Macmillan for review
Original Rating: 3.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/09/arc-review-the-vault-of-dreamers-by-caragh-m-obrien.html">Bookwyrming Thoughts</a>
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Dingo&#039;s Dreams
Dingo's Dreams
2016 | Animals, Fantasy, Puzzle
If you’re like us, you are always on the lookout for great deals on board games. Our FLGS has a Used Game Sale every year, and it is a saving grace for me (and my wallet). If I’m lucky, I’ll find an OOP game that’s been on my wishlist forever, or I’ll find a game that may be new to me even if it isn’t new to the market. And 2 years ago at that Used Game Sale is where I stumbled upon Dingo’s Dreams.

In Dingo’s Dreams, the goal is to guide your spirit animal through the dream world and back home before your opponents do. How do you do that? By being the first to get your dreamscape to match the dream card pattern. To setup the game, each player takes the 25 tiles of their chosen animal, and creates a 5×5 grid in front of them. The tiles are double-sided, and the side with the animal should be face-down. There will be 1 extra tile, with the animal on both sides, which should be kept to the side. The Walkabout cards are shuffled and placed in a face-down deck, and a single dream card is revealed. Each turn of the game has 2 phases: Walkabout and Dreamtime. In the Walkabout phase, a card is revealed from the Walkabout deck and all players find the corresponding tile in their grid and flip it over so the animal side is face-up. In the Dreamtime phase, all players will take their extra tile and place it at the end of any row/column, thus forcing that line of tiles to shift over and push out a different tile. Play continues until one player has manipulated their grid to match that of the dream card. Once you do that, call out the name of your animal (Dingo!) and you win!

The rules and gameplay of Dingo’s Dreams are relatively simple, but how does it perform overall? It’s a pretty light game, but it does require some strategy. It takes some creative manipulation to shift your grid to victory. You have to be thinking a turn or two in advance to see if you can setup your grid for maximum benefit. That being said, the randomness of the grid setups and the Walkabout cards sometimes makes the game feel too luck-based. Yes, you do have the power to manipulate your own grid, but ultimately you are at the mercy of the cards and they can really work against you, no matter how strong your strategy is. Another drawback of Dingo’s Dreams is the lack of player interaction. This game is pretty much multi-player solitaire. Everyone is working on their own grids at the same time, and the only thing that affects you are the cards. It’s kind of a quiet and low energy game, which is not necessarily a bad thing, but it can halt the momentum of game night.

On that same note, one of the things that I do really like about Dingo’s Dreams is that it is so relaxed and simple. It makes for a great filler game and palette cleanser between some beefier games. The overall playtime is relatively short, and it can quickly be played multiple times in a row. Another great thing about Dingo’s Dreams is the option to increase the difficulty by adding Hazards. Hazards are tokens placed on certain spaces of the dream cards, and they mean that you cannot have an animal tile in that spot of your grid in order to win. It just adds another level of strategy and can up the ante around the table.

Overall, Dingo’s Dreams is a light and relaxing game that is perfect for playing between heavier games when you need a little break. Was this a good find for me at the Used Game sale? I would say so. It’s not one that I pull out at every single game night, but it’s one that I will use to introduce newer gamers to the hobby, and one that I will pull out when I just want a quiet night in. Purple Phoenix Games gives Dingo’s Dreams a fantasy-filled 13 / 18.
  
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