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Fright Night (1985)
Fright Night (1985)
1985 | Comedy, Horror
You Can't Murder a Vampire
Fright Night- is a excellent vampire movie. Directed by Tom Holland. It has comedy, horror, lots of gory and Peter Vincent.

The plot: Teenage Charley Brewster (William Ragsdale) is a horror-film junkie, so it's no surprise that, when a reclusive new neighbor named Jerry Dandridge (Chris Sarandon) moves next-door, Brewster becomes convinced he is a vampire. It's also no surprise when nobody believes him. However, after strange events begin to occur, Charlie has no choice but to turn to the only person who could possibly help: washed-up television vampire killer Peter Vincent (Roddy McDowall).

While writing the script for Cloak & Dagger, Tom Holland amused himself when he conceived the idea of a horror-movie fan becoming convinced that his next-door neighbor was a vampire, but he did not initially think this premise was enough to sustain a story. "What's he gonna do", Holland asked, "because everybody's gonna think he's mad!"

The Peter Vincent character was named after horror icons Peter Cushing and Vincent Price, and Holland specifically wrote the part for Price, but at this point in his career, Price had been so badly typecast that he had stopped accepting roles in horror movies.

Holland and McDowall built a lasting friendship, and McDowall eventually invited Holland to a dinner party where he introduced him to Vincent Price, who was flattered that the part was an homage to him and commented that the film "was wonderful and he thought Roddy did a wonderful job."

Once his cast was in place, Holland got input from each of the actors and made numerous revisions to the script. Some were slight and others were major – such as the ending, which originally featured Peter Vincent transforming into a vampire as he returned to host Fright Night.

The cast could only wear them for a maximum of 20 minutes because they were virtually blind in them, and they were thick and painful, and dried out their eyes. A set was made for Stark to wear when he was in his final pursuit of Peter and Charley, but he kept tripping on the stairs. Holland told him to take one out, and he was then able to perform the scene.

Three sets were made for Amanda Bearse, but one of them caused her agonizing pain, which she initially tried to endure. When it finally became too much to bear, she took the contacts out and the crew realized they had forgotten to buff them. For the scene in Mrs. Brewster's bedroom, Geoffreys kept his contacts in for nearly 40 minutes, resulting in scratches on his eyeballs for months afterward.

For the transformation sequences, up to 8 hours were needed to prepare Sarandon's makeup.

The makeup for Evil Ed's wolf transformation took 18 hours.

On Christmas Eve, during the shooting of a scene where he is running down a staircase, Ragsdale accidentally tripped and broke his ankle, resulting in the film being temporarily put on a hold until he could recover. "


Many scenes were shot with his foot in a cast, including the scene in which Jerry comes to Charley's room to attack him. For shots in which Charley's feet were visible, the costumers slit Ragsdale's shoes in several places, slipped them on and then covered the portions of white cast that peeked through the slits with black cloth. For the scene in which Jerry is carrying Charley by the throat with one hand, Sarandon was simultaneously pushing Ragsdale along on a furniture dolly.

The shot of Jerry pulling the pencil out of his hand was achieved by having a spring-loaded, collapsible pencil glued to his palm and an eraser-tip loosely attached to the back of his hand. When he turns his hand and pulls the spring-loaded piece from his palm, out of shot a |monofilament wire jerked away the tip, so when he turns it back, it appears as though he hss pulled it straight through his hand.

Filming of the sequence with the bat was difficult for effects veteran Randall Cook, who kept winding up on film while puppeteering the creature.

Its a excellent movie.
  
Very Best of the Lovin' Spoonful by The Lovin Spoonful
Very Best of the Lovin' Spoonful by The Lovin Spoonful
2004 | Rock
(0 Ratings)
Album Favorite

"I’m on the Wikipedia page of this song? There you go, at least I’m consistent! I’ve obviously talked about it before, but I’ve not really talked about it very much. I can’t really divorce ‘Coconut Grove’ from early 1984, when The Smiths were just getting going. I loved the song then and I still love it now, it’s very evocative, but the reason I brought it up is actually to talk more about what it meant in my life, rather than the actual song. “We’d put out our first album at the start of 1983 and it took off, ‘This Charming Man’ was a hit and my life was really blooming into something kind of incredible for an 18 year old. Without getting too immodest, we seemed to be on everybody’s lips, certainly with young people and their parents were talking about us as well. We were ticking the boxes we wanted to tick; some parents were confused and little bit threatened by us and other people thought we were the bee’s knees. It wasn’t just about getting fame, it was the kind of fame that we really wanted, from kids and fans of what was going to be called indie music and it felt really intoxicating. “I’d been living at our manager Joe Moss’s house and because we were doing these gigs and coming back so late, Janet, who was Joe’s wife - and they had a little toddler - was probably getting so tired of these teenagers her husband had started to look after. He’d never managed a band before, so it wasn’t like he was this big shot manager, he ran a clothes shop and suddenly I was living in their house and giving Coca-Cola to their toddler Ivan, who I still know really well. With this back and forward of bringing the gear in at two in the morning she very kindly said “Look, I’ve got this cottage out in the hills in Manchester…” I would never have gone there in a million years, but essentially she was booting me out of the house! She said “You go and move, I’ll drive you there.” And I thought “Great, I’ve got these digs of my own, this little cottage.” “So all of this stuff was happening. Me and my band were getting in a van and coming down to London, playing at Dingwalls, opening for The Sisters of Mercy, we were the talk of the town and we were getting on Top of The Pops, it was a really heady time. I’d never been reviewed before but because I was playing a Rickenbacker and the sound of my guitar playing everyone was saying ‘He sounds like The Byrds.’ I didn’t know The Byrds very well but through them I got into The Lovin' Spoonful and the whole New York, East Coast folk-rock vibe. “We’d go and do these gigs, drive back and then in this cottage I’d moved into with my mate Andrew Berry I’d eat loads of acid and listen to ‘Coconut Grove’ over and over again, probably two hundred times. The neighbours must have thought I’d died and left the record on. “So that’s what it means to me, it was an idyllic time in my life and I had this really strong love for my mates, who were the band, I think we all felt the same way about each other. Because we got fame, our roles were being defined by ourselves to keep it going and by outside forces and I was very protective of them. We were all pretty streetwise, but I was kind of the chatty, resourceful one who was making things happen and who looked after everybody. I was growing into that role and I was only eighteen. “I called this period ‘The Heatwave’ in my book and you know what a heatwave feels like? Well it felt like that for about a year, I was in a heatwave and that’s ‘Coconut Grove.’ It sounds great on a very hot day, on acid."

Source
  
Isla Dorada
Isla Dorada
2010 | Adventure, Exploration
I have always wanted to be an explorer. Not that I ever really would: I hate sweating, I need at least daily showers, I’m allergic to all the poison plants, and honestly, walking all that way in boots seems like such a drag. BUT! I will play games about exploring and totally get into the themes and mythos. I love them! How does a 10 year old game about exploring hold up to today’s gaming standards? Read on, weary traveler.


Isla Dorada is a set collection, hand management, bidding, exploration, adventure card and board game from a team of designers including Bruno Faidutti and Alan R. Moon. The players are a cohesive exploration team which has crash landed on an island, and they seek the riches within. To do this, the players will be traveling around the island attempting to satisfy their Destinies and pick up treasures along the way. But not every player wants to go where the others want to go. What to do, what to do…
Follow the setup instructions in the rule book until you have a board with turn tracker discs and the players’ shared totem pawn upon the crash site. Each differently-backed card deck will be shuffled and each player will receive cards drawn from these decks as their starting collection. The youngest player will receive the first player marker and will start the game by placing the totem on a path heading away from the crash site where they would like to go and announce the amount of cards they are willing to bid (even zero cards) in order to convince the party to travel there. The game is now on!


Players will be collecting Adventure cards to be used as currency when bidding on party travel in order to fulfill goals on their personal Destiny cards. When traveling each turn, a turn marker disc will be placed on the location the party has visited in order to track the movements for said Destiny cards, which mostly have lists of areas to be visited. They will also be attempting to avoid certain areas of the island which will trigger their Curse card that awards negative points at the end of the game. During two turns of the game players will be able to draw and choose cards from the Treasure deck that will help award points at game end as well. The winner is the player who best collects a combination of completed Destiny cards, Treasures, money, and considerations for negative points from Curses.
Components. People, Isla Dorada boasts some of the best components in a game we have seen. The totem pawn and Bigfoot/Leviathan pawns are simply amazing. The art throughout the game is mesmerizing and gorgeous. So much attention to little details have gone into this production and the final product is a stunning game that you want to keep playing because the component are just so fabulous.

But the game play? It is awesome with the right game mates. If you can play this with your enthusiastic friends, each turn will be simply exciting and joyous to play. Getting friends and family members to shout at each other their bids to move the party toward Septris instead of Methritis because their Curse card is brutal is downright great entertainment. Watching paths being cut off by the Bigfoot and Leviathan and having people visibly create alternate pathways and tactics can be enjoyable as well.

So do I like this game? Yep! It has beautiful components, is somewhat easy to teach to players of all experience levels, and leaves you satisfied when the game is over. This is not a serial, “play every game night” sort of title, but with the right group and mood, this can be a dynamite experience. If you are looking for a high-energy adventure game with lots of player interaction, set out to find a copy. I do wish you good luck, though, as a copy may be hard to come by. Alas, Purple Phoenix Games gives Isla Dorada a totemic 15 / 18. At least we will always have Kilitiping…
  
Mother May I
Mother May I
Joshilyn Jackson | 2021 | Contemporary, Thriller
10
9.3 (4 Ratings)
Book Rating
After loving Joshilyn Jackson's novel Never Have I Ever, I definitely knew I wanted to read Mother May I by Joshilyn Jackson. Jackson is a brilliant writer, and I was drawn in by the synopsis of this story. I was not disappointed at all!

Bree has everything and wants for nothing. She has three fantastic children, a loving husband, and plenty of money. She starts seeing an old woman that looks like a witch looking through her bedroom window and then again at her daughters' school. When her infant son keeps kidnapped from her daughters' school, it sets something sinister in motion. If Bree wants to see her son alive again, she has to agree to do some pretty messed up things. However, as Bree gets sucked in further and further, she learns some pretty crazy things about those she thought she knew.

First off, the world building for Mother May I was done so fantastically! It was so easy to get sucked into this book. I could easily imagine every little thing that happened throughout Mother May I as I was reading. The pacing was perfect. I found myself never wanting to put this book down. Not once did it ever slow down to become boring or speed up that I got lost. I wanted to make sure baby Robert was safe, and I was also frantic when he went missing and Bree was doing all she could to get him back. I didn't feel like there were any major plot twists. There are a few minor ones though. There is no cliff hanger ending, and all loose ends are tied up by the end of the book. I did enjoy how the book ended though. Mother May I definitely shows was having wealth and privilege can do for you even when you do something bad, so kudos to this book for bringing it to the forefront.

I felt that all the characters in Mother May I were well rounded and developed. It was easy to relate to Bree throughout the book. As a mother myself, I felt her fear and worry at her son being kidnapped. (That's one of my worst nightmares!) I never once blamed her for what she did to make sure her son would be safe and so she could get him back. I'm pretty sure I would do the same as she did. I loved that she came from humble beginnings as well. I loved her backstory. Marshall was such a stand up guy to help out Bree. It was obvious how much he cared for Bree. I admit that I was wary of him throughout the book. I kept waiting for him to somehow be involved in Robert's disappearance. Trey seemed like a stand up guy with how he treated Bree and how much he loved her although Trey was another one I was wary of. I also kept thinking he had something to do with Robert's disappearance. Coral was another one that I could kind of understand her hurt for what happened to her daughter. While I don't agree at all with what she did as an act of revenge (not a spoiler), I knew her heart was hurting for her daughter and what she went through. Coral was a fantastic antagonist though.

Trigger warnings for Mother May I include rape, sexual situations, drug use, drinking, murder, suicide, death, child murder, swearing, and kidnapping.

With such wonderful characters and fantastic world building, Mother May I is a book deserving of such high praise. It goes to show how unfair the world is and how money talks in a well done story. I would definitely recommend Mother May I by Joshilyn Jackson to those aged 18+ who are after a book with a fantastic storyline and a great cast of characters.
--
(A special thank you to William Morrow for providing me with a paperback ARC of Mother May I by Joshilyn Jackson. I was under no obligation to write a review.)
  
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