
Chris Sawin (602 KP) rated Jennifer's Body (2009) in Movies
Jun 22, 2019
Other than Megan Fox, the other factor that was pushed really hard in the advertising campaign for Jennifer's Body was the fact that Diablo Cody, the screenwriter for Juno, was attached to this film. To be honest, I think Cody's contributions are what I enjoyed most. The dialogue and humor of the film are both witty and laugh out loud funny at times. The writing, in general, made what otherwise would have been your average horror film worth watching and fairly entertaining in the long run.
This is probably the best we've seen acting-wise when it comes to Megan Fox. She isn't much other than eye candy in the Transformers films and was just an egotistical tramp that just so happened to be a rising star in How To Lose Friends and Alienate People. Other than the demonic possession part, her role in Jennifer's Body isn't too different from her role in How To Lose Friends and Alienate People. I'd give most of the credit to Cody's great writing, but Fox is actually able to display a bit more of her acting range this time around. While it probably isn't much compared to, you know, actresses with talent and she sounds like she has a cold most of the time, it's more than what we've seen from the actress in the past and everyone has to start somewhere.
The storyline doesn't offer much fresh material when it comes to horror films, but it gets the job done. The ending offers a bit of a different take on what would otherwise be an ending that would leave room for a sequel. With the conclusion to Jennifer's Body, however, it's more open ended. They could stop here and it would be a fine stand alone film, but it leaves enough questions unanswered that a sequel could see the light of day. Since the movie only made around $18 million worldwide, a sequel seeing theatrical distribution seems unlikely. A direct to DVD sequel with B-actors is definitely a possibility though. Aren't they always with horror films?
Jennifer's Body is superbly written on one hand, but feels like a run of the mill horror film on the other. The high point is definitely the screenplay by Diablo Cody, who manages to make Megan Fox's acting abilities look better than they ever have. But it seems the films enjoyment will rest solely on the shoulders of how much you enjoy horror films that don't shy away from blood. If you're not a fan of horror, I'd recommend staying away from this one. But if you're a fan of great writing, quite a bit of blood, horror, or Megan Fox's sex appeal then you should definitely give this one a go.

Purple Phoenix Games (2266 KP) rated Drop It in Tabletop Games
Oct 22, 2019
Did you ever play Connect 4? Who am I kidding, of course you probably did. Drop It is essentially an abstract version of Connect 4. In Drop It, players take turns dropping their pieces into the slot board in an effort to amass the most points. Each player has a set number of pieces in their specific color, and in various shapes. The rules of Drop It are simple – pick a piece and drop it (roll credits) into the board. You earn points for the highest level that your piece crosses into, as well as bonus points for touching various smaller areas across the board. Sounds easy enough, right? Well here’s the tricky part. If your piece touches another one of your pieces, even if by just a hair, it earns you no points. Similarly, if your piece touches another piece of the same shape (regardless of color), you earn no points as well. AND on top of that, certain areas along the bottom and sides of the board are colored and are not allowed to be touched by their corresponding colored pieces. If a piece touches one of those forbidden zones, then that player earns (you guessed it) no points. So all in all, not as simple a game as it looks, is it? The player at the end of the game with the most points is the winner!
Man, Drop It is a neat little game. When I first heard of it, I thought it would be the easiest game on the planet. But boy oh boy was I wrong. Although I’d say this game is primarily one of dexterity (and luck), there is definitely quite a bit of strategy involved. Because there are several placement restrictions, you have to be careful about which pieces you play at what times. The circles roll around on pretty much anything, so do you risk dropping one when it might just roll onto your square and negate those points? Can you drop your trapezoid at the right angle to have it span two other pieces and miss landing on yours in the middle? All while making sure it doesn’t hit the left side of the board here? It is way more strategic than meets the eye, and I love that. It keeps me engaged the entire game, and it elevates the game to a higher level than just simple dexterity.
Whatever strategy you choose must involve your opponents as well. Even though there is no real player interaction in Drop It, you’ve got to keep an eye on your opponents and which pieces they play at what times. If another player just dropped their square right in the middle of the board, you probably should not drop your square right now. Unless you don’t want points. Then by all means, drop your square right on top of that sucker. Are you able to keep a variety of shapes throughout the game, or will you get cornered for several turns because all you have left are your circles? You’re not only thinking of your strategy, but that of your opponents as well.
One other thing that I love about Drop It is that once a piece is scored, it is out of your mind. What I mean is that in some cases, dropping a piece causes those underneath to shift. You only score the piece that was just dropped – regardless of how it moved any pieces underneath. That definitely helps to keep the game moving because you are not having to constantly go back and re-score any shifted pieces. That would just be brutal.
Overall, I really like Drop It. It’s not one that I personally own, but it definitely is on my Wish List after having played it. It’s the perfect little filler game for in-between some meatier games. Although it requires strategy, the dexterity aspect of the game makes it more light-hearted, fun, and fast to play! Purple Phoenix Games is dropping a score of 14 / 18 for this little gem.

Heather Cranmer (2721 KP) rated All In in Books
Dec 30, 2019 (Updated Jan 21, 2020)
The plot felt very realistic and was done beautifully. Cami is a 29 year old famous author that doesn't seem to let things bother her much. After breaking up with her boyfriend, things start going downhill for her fast especially when something life changing happens. Unbeknownst to Cami, God is trying to touch her heart. Will she accept or will she push God away like everyone else she's pushed away?
The world building for All In was written very well. I felt like I was with Cami every step of the way from the breakup with her boyfriend, her one night stand, her vacations in Dallas, to her life changing event. While the pacing for All In starts off quite slow, it does eventually pick up about halfway through the book. Once the pacing picked up, I found myself absorbed in each and every little detail All In had to offer. I didn't really feel that this book had any plot twists or at least any major plot twists, but I also felt this novel didn't need any plot twists to hold its reader's interest. I did find myself trying to guess who helped Cami come to her life changing event. (Sorry to be so cryptic, but I don't want to give any spoilers away.) To some, All In may feel a bit preachy towards the ending of the book. However, this is a Christian fiction novel, and it is easy to tell that turning to God is what this book's main message is once you get closer to the ending. While we don't learn who contributed to Cami's life changing event (and it's not a big deal to find out who), every other loose string is tied up by the time the book ends.
The characters in All In are well fleshed out. My favorite character was Kate. I loved, loved, loved how caring she was towards everyone. She never had an unkind word about anyone. In fact, she was such a great role model. She was always full of encouragement throughout. I would love someone like Kate in my life. I also loved how patient Joel (Cami's ex) was with Cami. David was also a great guy, and I also loved how patient he was with Cami and just life in general. Another character I also loved was Sam. Even though he was dying, he wasn't angry or anything. In fact, he seemed very at peace with everything. The one character that did irk me was Cami. She seemed emotionless through most of the story. Joel accuses her basically of being emotionless, and he's right. She also comes off as extremely rude and snobby. I didn't really like or connect with Cami at all until the end of All In. Plus, I found it extremely gross when she was lusting and trying to seduce her 19 year old cousin. Cami seemed to just look at a guy and want to sleep with them. She'd also mention what each guy looked like and how attractive or unattractive they were each time. Cami couldn't just look at a man and see him as just a person. I felt like this took away from the book.
Trigger warnings for All In include death, some profanity, alcohol use, drug use, minor violence, and promiscuity (although the scenes were never graphic).
Overall, All In turns out to be a very uplifting read that sends a fantastic loving message. The plot is solid, and it does have some really sweet characters. I would recommend All In by L.K. Simonds to those aged 18+ who are questioning their faith in God or those who are already believers or are on the verge of believing. All In will leave you feeling satiated and loved.
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(A special thank you to L.K. Simonds to providing me with a paperback of All In in exchange for an honest and unbiased review.)

Sophia (Bookwyrming Thoughts) (530 KP) rated The Vault of Dreamers in Books
Jan 23, 2020
The Vault of Dreamers had a completely different concept that I had been dreaming of, but despite the fact I was thinking of something else entirely, the idea behind The Vault of Dreamers was perfect. Dreams = Hope. What better way than placing that in a prestigious school of art, competition, and to top it off – a reality show? Definitely a dream come true for some – as much as I want to try my hand in acting one day, a camera stalking my every move 24/7 is NOT my dream come true.
Rosie Sinclair is one of the students attending the school – called the Forge School, and the show is called the Forge Show. Not exactly a creative name in my opinion (Forge???). Though, as you read the book and as Rosie finds out what's really happening at night at the Forge School, the name makes a lot of sense. Especially when you take a peek at forge's etymology.
Rosie's sort of different from other characters I read – she's rebellious from the start. She doesn't find anything amiss among the school at first, so her breaking rules straight from the beginning is simple – she misses night. Most I come across are say... going with the flow. Everything's happy until something sinister happens or said character finds something sinister about something. Rosie, well, she's all "I'm a rebellious person, and I'll be breaking rules after laying low for awhile."
The voices Rosie has is really weird as well. O'Brien writes those as though Rosie is two people – she even replies with her thoughts to that voice! If that's not odd, I don't know what is. Actually, I can think of a lot of other things that can be more odd, but that's beside the point.
What I still don't get, however, is why Rosie went to the Forge School when a) she hates cameras and prefers being behind them instead and b) she knew full well when she applied that she would be watched 24/7. The Forge Show isn't one of those shows that go blah – it's widely popular. And with the Internet still existing in Rosie's world, why isn't there a YouTube of sorts? Is everyone that addicted to The Forge Show that there's nothing else to watch? Or is it just the thrill of watching 12 hours – even AGT isn't that long! – of students in grades 10-12 competing for fame? No wonder reality shows are flying up the charts – guys, what happened to the wondrous days of Code Lyoko? :p
As much as I enjoyed following Rosie around as she tries to find out what's going on at night at The Forge School, I was sort of disappointed in the ending. Well, the last chapter, which technically counts as the end. The run down? <spoiler>Rosie gets caught breaking the rules twice, finds out the actual truth of what's going on, dean and co tries to stop her, which results in her being whisked away from the world forever. Essentially, Rosie is dead, yet not dead. Until she's 18, but how much time passes between getting caught and the last chapter, I have no clue. The ending's all very open-ended – which CAN have it's perks – but I don't know what's going to happen with Rosie. However... it's rare the villain wins.</spoiler>
The Vault of Dreamers will most likely appeal to those interested in reading about a reality show where everything is not what it may seem behind cameras. I may look into O'Brien's other works.
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Advanced review copy provided by Macmillan for review
Original Rating: 3.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/09/arc-review-the-vault-of-dreamers-by-caragh-m-obrien.html">Bookwyrming Thoughts</a>
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Purple Phoenix Games (2266 KP) rated Dingo's Dreams in Tabletop Games
Mar 25, 2020
In Dingo’s Dreams, the goal is to guide your spirit animal through the dream world and back home before your opponents do. How do you do that? By being the first to get your dreamscape to match the dream card pattern. To setup the game, each player takes the 25 tiles of their chosen animal, and creates a 5×5 grid in front of them. The tiles are double-sided, and the side with the animal should be face-down. There will be 1 extra tile, with the animal on both sides, which should be kept to the side. The Walkabout cards are shuffled and placed in a face-down deck, and a single dream card is revealed. Each turn of the game has 2 phases: Walkabout and Dreamtime. In the Walkabout phase, a card is revealed from the Walkabout deck and all players find the corresponding tile in their grid and flip it over so the animal side is face-up. In the Dreamtime phase, all players will take their extra tile and place it at the end of any row/column, thus forcing that line of tiles to shift over and push out a different tile. Play continues until one player has manipulated their grid to match that of the dream card. Once you do that, call out the name of your animal (Dingo!) and you win!
The rules and gameplay of Dingo’s Dreams are relatively simple, but how does it perform overall? It’s a pretty light game, but it does require some strategy. It takes some creative manipulation to shift your grid to victory. You have to be thinking a turn or two in advance to see if you can setup your grid for maximum benefit. That being said, the randomness of the grid setups and the Walkabout cards sometimes makes the game feel too luck-based. Yes, you do have the power to manipulate your own grid, but ultimately you are at the mercy of the cards and they can really work against you, no matter how strong your strategy is. Another drawback of Dingo’s Dreams is the lack of player interaction. This game is pretty much multi-player solitaire. Everyone is working on their own grids at the same time, and the only thing that affects you are the cards. It’s kind of a quiet and low energy game, which is not necessarily a bad thing, but it can halt the momentum of game night.
On that same note, one of the things that I do really like about Dingo’s Dreams is that it is so relaxed and simple. It makes for a great filler game and palette cleanser between some beefier games. The overall playtime is relatively short, and it can quickly be played multiple times in a row. Another great thing about Dingo’s Dreams is the option to increase the difficulty by adding Hazards. Hazards are tokens placed on certain spaces of the dream cards, and they mean that you cannot have an animal tile in that spot of your grid in order to win. It just adds another level of strategy and can up the ante around the table.
Overall, Dingo’s Dreams is a light and relaxing game that is perfect for playing between heavier games when you need a little break. Was this a good find for me at the Used Game sale? I would say so. It’s not one that I pull out at every single game night, but it’s one that I will use to introduce newer gamers to the hobby, and one that I will pull out when I just want a quiet night in. Purple Phoenix Games gives Dingo’s Dreams a fantasy-filled 13 / 18.

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Matthew Krueger (10051 KP) rated Fright Night (1985) in Movies
Oct 30, 2020
The plot: Teenage Charley Brewster (William Ragsdale) is a horror-film junkie, so it's no surprise that, when a reclusive new neighbor named Jerry Dandridge (Chris Sarandon) moves next-door, Brewster becomes convinced he is a vampire. It's also no surprise when nobody believes him. However, after strange events begin to occur, Charlie has no choice but to turn to the only person who could possibly help: washed-up television vampire killer Peter Vincent (Roddy McDowall).
While writing the script for Cloak & Dagger, Tom Holland amused himself when he conceived the idea of a horror-movie fan becoming convinced that his next-door neighbor was a vampire, but he did not initially think this premise was enough to sustain a story. "What's he gonna do", Holland asked, "because everybody's gonna think he's mad!"
The Peter Vincent character was named after horror icons Peter Cushing and Vincent Price, and Holland specifically wrote the part for Price, but at this point in his career, Price had been so badly typecast that he had stopped accepting roles in horror movies.
Holland and McDowall built a lasting friendship, and McDowall eventually invited Holland to a dinner party where he introduced him to Vincent Price, who was flattered that the part was an homage to him and commented that the film "was wonderful and he thought Roddy did a wonderful job."
Once his cast was in place, Holland got input from each of the actors and made numerous revisions to the script. Some were slight and others were major – such as the ending, which originally featured Peter Vincent transforming into a vampire as he returned to host Fright Night.
The cast could only wear them for a maximum of 20 minutes because they were virtually blind in them, and they were thick and painful, and dried out their eyes. A set was made for Stark to wear when he was in his final pursuit of Peter and Charley, but he kept tripping on the stairs. Holland told him to take one out, and he was then able to perform the scene.
Three sets were made for Amanda Bearse, but one of them caused her agonizing pain, which she initially tried to endure. When it finally became too much to bear, she took the contacts out and the crew realized they had forgotten to buff them. For the scene in Mrs. Brewster's bedroom, Geoffreys kept his contacts in for nearly 40 minutes, resulting in scratches on his eyeballs for months afterward.
For the transformation sequences, up to 8 hours were needed to prepare Sarandon's makeup.
The makeup for Evil Ed's wolf transformation took 18 hours.
On Christmas Eve, during the shooting of a scene where he is running down a staircase, Ragsdale accidentally tripped and broke his ankle, resulting in the film being temporarily put on a hold until he could recover. "
Many scenes were shot with his foot in a cast, including the scene in which Jerry comes to Charley's room to attack him. For shots in which Charley's feet were visible, the costumers slit Ragsdale's shoes in several places, slipped them on and then covered the portions of white cast that peeked through the slits with black cloth. For the scene in which Jerry is carrying Charley by the throat with one hand, Sarandon was simultaneously pushing Ragsdale along on a furniture dolly.
The shot of Jerry pulling the pencil out of his hand was achieved by having a spring-loaded, collapsible pencil glued to his palm and an eraser-tip loosely attached to the back of his hand. When he turns his hand and pulls the spring-loaded piece from his palm, out of shot a |monofilament wire jerked away the tip, so when he turns it back, it appears as though he hss pulled it straight through his hand.
Filming of the sequence with the bat was difficult for effects veteran Randall Cook, who kept winding up on film while puppeteering the creature.
Its a excellent movie.