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Suggs recommended The Specials by Specials in Music (curated)

 
The Specials by Specials
The Specials by Specials
(0 Ratings)
Album Favorite

"In 1979, they’d finished recording their album, and ironically we ended up going into the same studio, TW in Fulham, just after them. And Elvis Costello had produced their album, and he’d left behind a few bits of tapes, out-takes. And we were trying to get the machine to play these fucking ten-second little strips of tape! All you’d hear was a snare sound or a bit of guitar, but we were trying to check out their sound! John Bradbury [Specials drummer] used to get these amazing rimshot sounds, and I remember asking him how, and he said “It’s the way I fucking play it, it wasn’t the way it was fucking recorded!” So, of course we were checking each other out. We played together a couple of times at the Nashville and somewhere else, and we were obviously in competition, very friendly competition. It was truly thrilling and exciting to know there was another band doing what we were doing. When they came to play at the Hope & Anchor, the pub we used to hang out in, it blew our minds to see these people who looked a bit like us and sounded a bit like us. They went off like a packet of crackers. I remember Neville Staple was blowing holes in the ceiling with a starter pistol! Then they stormed into ‘Gangsters’. I remember I wasn’t sure whether to feel jealous or fucking vindicated, that we were onto something after all. But they’d gone that bit further. It was turbo-charged ska, and we were still doing a bit of R&B, but The Specials gave us this revelation that the uptempo stuff was really fucking exciting. But that’s a great album, great songs, and the production is really clear. Not naïve, but not overly sophisticated."

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Armed Forces by Elvis Costello / Elvis Costello & The Attractions
Armed Forces by Elvis Costello / Elvis Costello & The Attractions
1979 | Rock
7.0 (2 Ratings)
Album Favorite

"I think the period from 1979 to 1982 was the best period for British pop music. And out of all that stuff it's 'Oliver's Army' that I've chosen. It gets more incredible the older I get and the more I understand about it. Visually, when it first came out, Elvis Costello was like a Halloween version of Buddy Holly. It's all distorted - his clothes were too big for him and his glasses were too big for him. He didn't look like a very nice guy - quite frightening - but singing this amazing song. Some songs will move your feet, emotions, and some will move your head - and this has got all of this, all together. I knew all the words. I'd write the words down in my exercise book at school, but I didn't understand any of it. But they're such good words you don't really have to. I love that first line: "Don't start me talking/ I could talk all night". It just brings up that image of youthful idealism - we can sit up all night talking. Before you get into drink, drugs and all that, you just sit up talking because you can. I love that. It could Paris in the late 60s, or London at the end of the century, or Greenwich Village. Musically, I just read about the piano part... Elvis didn't like the song at all and they were going to scrap it, so the piano player suggested, "Why don't we play something like ABBA?" I think it's 'Dancing Queen'. And then they put that on and that was it. But no one wanted to say yes at first as it wasn't a very cool thing to do."

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Matthew Krueger (10051 KP) rated the Xbox One version of Alien: Isolation in Video Games

Jan 22, 2020  
Alien: Isolation
Alien: Isolation
Action/Adventure
Isolation Within Inside The Ship
Alien Isolation- is a phenomenal game, its terrorfying, horrorfying, scary, and overall fantastic survival game. Think Dead Space, Lost Planet and Prey combind into one epic game.

The game is set 15 years after the events of the original 1979 film Alien, and follows engineer Amanda Ripley, daughter of Alien protagonist Ellen Ripley, as she investigates the disappearance of her mother. Which is cool, because now you in the shoes of Ripley's daughter, trying to find her mom.

The Game requiries the player to avoid and outsmart a single Alien creature with tools such as a motion tracker and flamethrower.

The player can use the motion tracker to track the Alien's location. While motion was detected in front of the tracker, a circle will appear on its screen, indicating where the motion is detected. Which you will use often to track where the alien is.

The Alien creature cannot be defeated, requiring the player to use stealth tactics in order to survive. Instead of following a predetermined path, the Alien has the ability to actively investigate disturbances and hunt the player by sight or sound. Along the way, the player can use both a flashlight and a motion tracker to detect the Alien's movements. However, using any of these increases the chance of the Alien finding the player. For example, if the Alien is moving and close enough, the tracker's sound will attract the Alien, forcing the player to use the tracker wisely and remove it as soon as it detects motion. The motion tracker cannot detect enemies when they are not moving and cannot determine if the alien creature is up in the ducts or on ground level.

You have to use your survival skills and your stealth skills cause you dont you will get killed often by the alien.

A must play game for those who love the alien franchise and those who love survival isolation stealth horror games like Dead Space, Lost Planet and Prey.
  
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Night Reader Reviews (683 KP) Jan 22, 2020

I have this game for the Xbox one and just haven't gotten around to playing it yet. Your review is telling me that I need to break it out sometime soon.

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Matthew Krueger (10051 KP) rated the Xbox One version of Friday the 13th : The Game in Video Games

Feb 26, 2020  
Friday the 13th : The Game
Friday the 13th : The Game
2017 | Action
Now This Is A Friday The 13th Game
Friday The 13th- is a movie franchise, the had a video game on the NES but it was god awful. So many years later, a kickstarter happened for this game and overall, US$422,866 was raised by 18,068 backers in BackerKit and about US$823,704.20 from 12,128 backers in Kickstarter, collecting about US$1,246,570.20 from both platforms, becoming the 95th most crowdfunded project of all time. So yea it succed. So lets talk about the game.

Gameplay:

Friday the 13th: The Game is a semi-open world third-person survival horror game set throughout the 1980s in a variety of locations in and around the fictional Camp Crystal Lake from the Friday the 13th franchise.

The game is an asymmetrical multiplayer video game, with up to eight people able to play in one game session. One player is randomly selected to control Jason Voorhees.

The main objective of playing as a counselor is to escape the map alive, which can be done more quickly by completing the map's side objectives (which are easier to complete when coordinating with other players) that will allow counselors to escape or to survive long enough until time runs out on the session, Jason may also be defeated with an "epic win condition" that requires both teamwork and planning, and is difficult to perform. A player may also control Tommy Jarvis, who becomes playable when certain conditions are met.
 
Setting: Five primary maps are available, each of which are based on locations from the first five films, and each set concurrent with the films' time periods. Matches may take place at: Camp Crystal Lake, the setting of the first film, in 1979; Packanack Lodge, the setting of the second film, in 1984; Higgins Haven, the setting of the third film, in 1984; the Jarvis House, the setting of the fourth film, in 1984; and Pinehurst, the setting of the fifth film, in 1989.

Its a really good, entertaining, fun and overall finally a good Friday The 13th game.