
GPS Navigation & Direction for Google Maps - Navigation, traffic and nearby places
Navigation
App
Function: - Map using Google Maps - Search for a place next to your smart - Navigation, smart way -...

Bloons Supermonkey 2
Games and Entertainment
App
Endless legions of colorful bloons in outlandish shapes and patterns are invading Monkey Town and...

Bakery Story 2
Games and Entertainment
App
** For a limited time, we're offering great discounts for new and current players! Play now and save...

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Crash Team Racing: Nitro Fueled in Video Games
Jul 9, 2019
Playing in a campaign or online mode, players can pick which character they wish to use and unlike the previous release; are not locked into completing a series with that character as they can change up as they wish.
Players must win a track in order to move on to the next track which is accessed by driving a portal located on an island which also serves as a practice area and a way to access Boss Races and other areas when key objectives have been reached.
The tracks are very detailed and great fun. From an intense sewer track to some exotic locales and temples; there are plenty of locales for everyone to enjoy.
If you have played a racing game before you will soon get the hang of the controls and mechanics of the game. Of course there are plenty of traps and obstacles for players to deal with and there are power ups with weapons and other enhancements to give player an edge which will be needed as the competition is intense; even on the lower difficulty settings.
There are also crates of fruit which can be collected and will allow players to customize their vehicles beyond cosmetic changes which will be needed as player’s progress.
The multiplayer aspects of the game were great as it was very easy to connect and play and aside from some loading screen waits, the game moves fast and looks and sounds amazing.
If you are a fan of Crash Bandicoot and love a good racing game then this is simply a must own as it is not only fun to play; but is one of the most entertaining and enjoyable games in
the genre.
http://sknr.net/2019/07/09/crash-team-racing-nitro-fueled-2/

Dillon Jacoby-Rankin (202 KP) rated Everdell in Tabletop Games
Jan 18, 2020
Players 1-4 Expands to 5-6 with future expansion
Ages 14+
Time 40-80 minutes. Definitely longer with more players especially if they are new to the game or worker placement in general. I played with 4 players and it took easily 150 minutes. Not complaining just with teaching and all it took longer than expected.
Components: These are full 3d pieces made of various materials. They all feel wonderful to hold and play with making collecting them for the game very satisfying.
Quality: The game is amazing in general and you can see the work that was put into the game. It was kick-started but you can tell there was a passion behind the game.
Price: The quality is worth it. And if you were ever unsure. Get the higher priced edition if possible. It will have more features like I believe metal coins for victory points as well as other content that are not in the base game like workers and cards for the solo game variant.
Expandable: The game has Pearlbrooke already out as well as 2 other Expansions being funded and at least a fourth one in the works because I read that they will not make a big box to put everything in, until the line is complete. And no big box yet. So a fourth expansion the look forward to for sure.
Replayability: Easily replayable as forest locations and special event cards will be different every time you play especially if you add some of the Expansions to your base game.
Theme: The idea of little woodland creatures collecting resources and building their own tiny cities is absolutely adorable and makes this game 100 times for fun and cute for me.
Artwork: The cards and board are fanominal. The art is so nice and cute.

Planica Ski Flying
Games
App
********************************************************** WELCOME ski jumping & flying fans to...

Purple Phoenix Games (2266 KP) rated Tokyo Highway in Tabletop Games
Oct 30, 2021
Tokyo Highway is a dexterity game of route building in which players are trying to create a roadway on which their cars will travel. The first player to place all of their cars on the highway is the winner. Originally, Tokyo Highway was for only 2 players, but an expansion has come out to accommodate up to 4 players. This review will address all player counts! To begin the game, hand out components and set up as described in the rulebook for your chosen player count. Select a starting player, and you are ready to begin.
On your turn, you will perform 3 actions: build a column, build a road, and place a car. When building a column, there are 2 things to remember – the column must create a continuation of your existing road, and it must be built exactly 1 level above or 1 level below the column from which it is based. For example, to play off of a column with a height of 2, you must either play a height of 1 or a height of 3. To build a road, take one of your road sticks and place it on the columns so it connects the newly built column to its predecessor. The last part of your turn is to place a car on your road stick, if you have met the placement requirements. The requirements for placing a car are that your new section of road must cross an opponent’s road, either by being the first road to cross over it, or being the first road to cross under it. You may place additional cars on your road stick for additional roads that your segment crosses above/below.
There are a couple of twists in the game, though! First, each player begins the game with a certain amount of Junctions. When you choose to play a Junction, you are allowed to create a column of any height, regardless of the height of its predecessor. Another special power of Junctions is that once you place a Junction, you have the option to branch 2 roads from that single point, instead of only 1 like with regular columns. The other twist? If at any point during your turn, you knock over an opponents’ cars, roads, or columns, you are penalized and must give that opponent the number of equivalent pieces that were toppled from your own personal supply. You then fix the damage, and continue your turn as normal. The game end is triggered when either 1 player has placed all of their cars, or when a player runs out of construction components. The player who places all of their cars first is the winner, or a player that runs out of components loses the game and the other players continue until the game end is triggered again.
For such a seemingly simple game, Tokyo Highway challenges players on 2 fronts: dexterity and strategy. Obviously, your dexterity is put to the test as you try to move steadily, build secure roads, and not topple over any other components in play. It really is harder than it looks, and creates a good physical challenge for players. Strategy comes into play because you have to plan turns in advance and try to anticipate your opponent’s movements in order to create opportunities to place your cars. You’ve got to strategize where you want to build under or over, and then set yourself up for those builds. But you’ve also got to keep an eye on your opponent, because they might unknowingly (or purposefully…) disrupt your strategy with a placement of their own. Players are never idle in this game, everyone is engaged throughout as they plan ahead for success.
My biggest qualm with Tokyo Highway are the rules regarding knocking down roadways on your turn. According to the rules, if you knock anything down, you forfeit components from your supply, and then rebuild the destroyed area. However, as the game progresses and gets more intricate, with roads crossing very tightly together, one misstep could destroy nearly the entire structure. And it is difficult to rebuild since the highway placements vary with literally every turn, and unless you take a picture after every turn, chances are you can’t recreate it from memory. At that point, continuing the game is futile, and then who wins? You either have to restart the game, or just call it then and end it.
The components of Tokyo Highway are pretty great. Everything is sturdy and wooden, and will definitely withstand the test of time. They feel great in hand and are simply just fun to fiddle with between turns! It is a simple and minimalistic game overall, and the components reflect that wonderfully.
So overall, how is Tokyo Highway? I think it is a game with a nearly perfect balance of dexterity and strategy. You must employ both of those to succeed, because focusing on only one will get you nowhere. It definitely offers more than meets the eye, and that is a fun surprise. There is no set game board or layout, so literally every game will be different, allowing for seemingly infinite replayability. It is definitely a game that keeps players engaged and on their toes. Although there are a few issues regarding dexterity ‘accidents,’ the gameplay overall flows well and is logical. Purple Phoenix Games gives Tokyo Highway a speedy 8 / 12.