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The Bloody Inn
The Bloody Inn
2015 | Adult, Economic, Horror
It’s cliche to post a game review like this so near to Halloween, so I will probably hold off on that. However, what a perfect game to go along with the macabre tone of the Halloween season! Get this: you and your family own a motel in a small town where many travelers stop to rest. You are strapped for cash, so what is a logical step in achieving wealth? Of course! Murdering and robbing your customers upon their stays! No? Not a typical business model? Unsustainable? Pfft. You just aren’t robbing the right customers…

The Bloody Inn is a card-drafting, hand management, horror game of recruiting accomplices and having them carry out dastardly deeds to secure the most money at the end of the game. In it, players take on the roles of one of the inn’s staff members and control pawns in their evil schemes in order to swindle and kill for mountains of francs (it’s set in France, pre-Euro).


To setup, place the main board on the table, give each player the components of their color choice, two Peasant cards, a 10 franc (f) check, and a player aid card. The “traveler deck” is assembled and shuffled per the rules, and placed on the Entrance side of the board. Players choose one room to place a key token in their color, and several gray neutral key tokens are placed in other rooms. Unsuspecting travelers will be staying in these rooms each night. Per the rules, the greediest player is given the first player card and the mischief may begin!
The Bloody Inn is played over several rounds, and each round has players completing three phases: Welcome Travelers, Player Actions, and End of Round. Players will Welcome Travelers to signify the start of the round by the first player drawing one card from the deck at a time and choosing in which room they will be placed.

After Travelers have been welcomed and turn in for the evening, the second phase may begin: Player Actions. In turn order players will be able to perform two actions each round. Players may choose from five different actions, and actions can be repeated for the second action of the round. Players may Bribe a Guest by discarding cards from hand equal to the printed value on the target card’s front. Initially all players simply employ the two starter Peasants, so Bribing is only performed on cards that show a value of 0-2. When a player Bribes a guest, they essentially spend cards from hand to recruit the new guest to their employ. These new employees (accomplices) are then available to be used on future actions. One or two Peasants may also be Bribed from the bistro, adding to a player’s hand of usable human resources.

A player may instead choose to Kill a Guest by similarly discarding the appropriate number of accomplices and adding the freshly-slain guest to their tableau, face-down. The card backs feature a coffin with their “rank” (action number) printed on it. Corpses normally cause no issues, but they will need to be buried under an Annex in order to collect the money in their pockets. Players may use an action to Build an Annex by discarding the appropriate number of accomplices and using a card from hand to build and staff the Annex. Annexes can be used for the action printed on the card bottom, and/or as a housing for corpses, with the Corpses being sent to any player’s Annex via the Bury a Corpse action. Discard the requisite number of accomplices to bury a corpse, and avoid suspicion from the Law.

If none of these actions are attractive to the player, or if they simply wish, they may instead Pass and launder money from the village notary. To do this, either reduce the number of francs from the Wealth Track on the main board in order to gain a 10f check, or turn in a check for 10f on the Wealth Track.

Once all players have taken their two actions, the End of Round is performed. Firstly, if any Travelers remain belonging to the Police type (signified by pistol icons on the top of the card), they will conduct an investigation, finding any unburied corpses. Should a corpse be found in this way, the owning player will need to pay 10f for the local undertaker to dispose of the body respectfully. This not only costs the player 10f, but also the amount of money that could have been gained if they had only buried them or dealt with the Police traveler prior. Next, the Travelers who remain all wake up feeling refreshed and leave the inn by being placed in the discard pile. Once the board has been cleared of all Travelers, accomplices must be paid their wages for their help. For each accomplice in hand, the players must pay 1f from the Wealth Track.


Play continues in this fashion until the main Traveler deck has been depleted twice. Then, players add up their francs and the player with the most in francs and checks is the winner, and just the greatest little murderer/robber/briber in all the land!
Components. This game really has a modest amount of components, but they are all similarly great quality. The main board acts as the inn’s room display, the Wealth Track, AND the bistro (where Peasants are discarded, as opposed to being placed in the normal discard pile). I love when components pull double or triple duty. That said, the player aids not only remind the players of the phases and actions from which they may choose, but it also provides the player with a starter Annex that can be used to bury their first corpse! HOW COOL IS THAT?! However, the greatest thing that stands out in regards to the components is the overall look and feel of the game. The character artist for this one is Weberson Santiago, and he has also illustrated games such as the new Quest (the new version of The Resistance: Avalon), Coup, and the new Whirling Witchcraft. I adore his art style, even though I shouldn’t. My typical preference of character art is semi-realism (like that of Kwanchai Moriya), but this style is really unique and perfectly applied to the theme. Great matchup of artist and game here. I do have one silly wish for this game: PLEASE change the player colors. I mean, I am so tired of having the choice between red, blue, green, and yellow. Take a Cue from my good friend Scott Brady and use one of the more interesting color choices. I mean, even to fit in with the theme here a more appropriate palette could include a brown, black, orange, and yellow or something. Be bold!!

I knew right away that this was a great game for me. Yes, the theme is super dark and macabre, which is rare for me to enjoy, but I would only play this with adults anyway so I am unbothered by it. However, the puzzle that lies within this box is one that I thoroughly enjoy solving every round. What I neglected to mention up top is the fact that when actions are taken (Bribing, Killing, Building Annexes, and Burying Corpses) if you happen to have certain card types in hand, then the cost of discards is reduced by the number of cards present. For example, if I were to Bribe a Police card from the rooms in my first action, they have an affinity for killing (messed up, I know) and will thus help me to perform a Kill action on the next turn by reducing the number of accomplices I would need to discard for that action. Side benefit: by taking the Police Travelers off the board, they then will not perform their investigations in the morning.

Another aspect I truly enjoy about The Bloody Inn is that many cards have that dual-purpose mechanic I appreciate. The player aid is also an Annex. Brilliant! Many of the Annex cards can also offer one-time or recurring powers. It’s just so satisfying to grab cards that can combo well with each other in order to fulfill your evil plans. Every card is important, and when they can offer more than one benefit, I am a happy gamer.

I cannot express how happy I am to have decided to purchase this one. I have seen the BGG ratings and rankings, but always thought I wouldn’t like it due to its very adult theme, but boy was I wrong! This is one of the best games I have played recently and I hope to even bling it out a bit, maybe even with new player colors like I suggested earlier. Laura and my wife were able to join me for this one and they agree with me – this one is excellent and definitely worth consideration into anyone’s collection. Purple Phoenix Games gives this one a dastardly 15 / 18. Yeah, it’s perfect for Halloweentime, but also for ANY time. If you are looking for something a little grim and grisly with lighter rules and lots of interesting choices, you need to check out The Bloody Inn. Grab lots of Police cards and go on a killing spree for me!
  
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Cet (105 KP) rated Hunt Showdown in Video Games

Feb 10, 2018  
Hunt Showdown
Hunt Showdown
Horror, Shooter
Not just run and gun. (3 more)
PVE PVP
Perma death
Repeater rifles
Perma Death (0 more)
New take on the Battle Royale Genre
Contains spoilers, click to show
Currently in Closed Alpha. Hunt Showdown is a new take on the BR scene. 5 teams of 1 or 2 compete to find and kill an objective. Recruit your hunter you start randomly on a set map set to find 3 clues to your target whilst avoiding, zombie dogs, zombies, other hellish creatures, and of course players. Through skill, safety or strategy perhaps your hunter will live to die another day. If you do fall and have no teammate to revive you, your hunter is permanently lost. Hunter levels, gear, and traits are lost. Account levels and money are kept.

Within the alpha itself there are 2 hunts. A spider and a butcher. Both have their strengths and require you to plan just a tad prior to leaving the safety of the menu. Hunting either in day or night changes the experience ever so slightly. In the end finding and killing the objective lacks tension compared to other horror games. However add in the fact that you have to look over your shoulder or due East because you heard a gunshot... This is where Hunt shines. You must find, kill, collect, and leave with your bounty in order to be fully rewarded. All whilst competing with 4 other teams trying to do the exact same. Sure you could hide in a bush all game but your xp and funds won't benefit from it.

With some TLC and of course taking feedback Hunt Showdown could be a huge hit.
  
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    ** Apple Design Award Winner ** ** App Store Best of 2015 ** We are introducing you Shadowmatic...

Legacy of Dragonholt
Legacy of Dragonholt
2017 | Adventure, Exploration
Its an rpg without a dm (1 more)
The biggest book based choose your adventure youve probably ever played
As with any choose your adventure choices can seem limiting (2 more)
The game is the only one of its kind and feels like it should be a series, but unfortunately discontinued
Its a one time playthrough
Largest choose your adventure ever
This game takes on roleplaying games for a single player rpg experience using "choose your adventure" style mechanics. At the beginning of the game a player makes a character, chooses a class and chooses skills. These character design choices do very much affect gameplay, providing different adventure paths/ options for characters of different races or having given skills in a situation. The box includes multiple adventures, each with a rough playtime of 30-60 minutes, though it can become longer with more players. Each booklet is designed to be played as a single gaming session, providing a convenient place to stop for the night or for a breather. The game also has a story tracking mechanic where bubbles are filled in based on choices made. These can affect interaction with npcs or track overarching campaign events that have shaped the world.

 I played through this game once and it took me about 6 hours and feel tgere are not enough alternate choices to merit another playthrough. Even though the game says it can be played with 1 to 6 players I recommend one player because only a single choice can be made with each entry and multiple players may not agree on a single course of action. For this game you fo need some tablespace as there are lots of tracking sheets and books and possibly a map you will have out.

*Minor Spoiler Ahead
My overall view of this game is that I wish it was different in one of two ways.
1. It would be nice if there were expansions to this where a character could carry over to another campaign or an expansion that weaves in more npc drama. At the end there are only 4 possible endings and then the game just ends, I wanted more, but knew it would never be.
2. This game with all of its tracking was more akin to muds and I feel it would have been better suited (at least for single player) as an interactive book for a computer where the tracking is done behind the scenes. This would of provided more mystery and made the game feel more in the moment rather than breaking out of the story to reference tracking sheets to see if a choice was allowed.
  
CO
Call of duty: Black ops III - The Awakening
Shooter
Fans of Call of Duty: Black Ops 3 who plays on the PC or Xbox One can now experience the first of four planned DLC packs with the release of The Awakening. The packs contain four new maps and a new Zombie mode episode which expands the multiplayer experience which has always been a staple of the series.

The first map is The Gauntlet which is a facility divide into various zones. There is a jungle zone, a frozen zone, and one where it rains as you go down an urban street. This map will test your skills as there are numerous areas for enemies to trap, snipe, and hide. It is also very detailed and will force you to remember not to stop and look at the scenery.

The second map is called Splash and this was the most colorful map of any DLC yet. Set in a water park, players can duck down water slides; hide in pools, gift shops and more. Being able to slide down a tube run and come up firing made this really fun. There are many places to explore but also several places for an enemy player to strike from so be on your toes for anything.

Rise is the third map and it is set in a cold construction yard. There are plenty of walls to wall run as well as large open areas where snipers will happily pick you off. The close quarters of the buildings makes for some intense action up close and one that you will want to make sure to prepare for.

Skyjacked rounds out the set as this is an updated map based on the popular Hijacked map from Black Ops 2. Instead of a boat, this time players must battle on a flying ship, but thankfully anyone who has logged time with the original may think they have a leg up, but there are plenty of new twists to be found.

Zombie fans will love Der Eisendrache which allows up to four players to battle Zombies and other forces of evil in a Castle complete with curved stairs, snow, and even a dragon.
The Awakening is a nice addition to the series as it provides new content which will make me want to spend more time with the game as after reaching a few levels of Prestige I found myself looking for a break and The Awakening is just the call I needed to return to duty.

http://sknr.net/2016/03/04/call-of-duty-black-ops-3-the-awakening-dlc/