Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of STAR WARS Battlefront in Video Games
Jun 19, 2019
To me this is complete and other nonsense as I don’t know what people had in mind for the game one was announced but for me; the developers have delivered what they promised. The game features multiple online modes of play ranging from starfighter battles, Walker Assault, Blast, solo training modes, Supremacy, Cargo, Droid Run, Drop Zone, Heroes versus Villains, and Hero Hunt.
Each mode lets players play as either the Rebel Alliance or Empire and they can customize their loadout which includes the look of their character, weaponry, special abilities, and special weapons. As players gain experience the rebel to unlock new and better options as well is gained special weapons, vehicles, and even the chance to play is a classic character thanks to special icons located throughout the map.
Each gameplay mode has multiple maps although locations are set on Hoth, Tattooine, Endor, Sullust, and such. There are however multiple maps for each locale.
EA has also released two free updates of significance one that offered a new gameplay mode called Turning Point which features to locale set in Jakku from the most recent film. There has also been a recent update which brought new enhancements to the game as well as costumes and additional maps made available for various gameplay modes all at no cost.
While I understand some people’s complaints about the game not having a campaign, it was pretty clear from the beginning that this was designed to be an online experience. My biggest complaints center around the balance issues such as some characters taking multiple hits from a rifle and grenade and walking away while others go down fairly easy in 1 to 2 blasts. It’s simply a matter of getting to know your weaponry and what it takes to successfully take down an opponent as once you get into a groove, you’re able to do quite well. Players are going to die a lot as there is a lot going on specifically in the Walker Assault and Turning Point modes but if you stick with it, you are often rewarded and getting to play as a classic character or taking the controls of a vehicle is always a very nice bonus and allows you to turn the tables quickly on the other team.
EA has listened to the community and continues to offer refinements to the game and have said they will do so beyond the DLC which is coming this year. For me, EA Star Wars Battlefront is a true gift to the fans in that it gives games a graphically detailed and gorgeous as well as immersive Star Wars experience that is fun to play and is constantly being refined and added to by the company.
I had a fantastic time playing it since it came out and I look forward to seeing what is coming next in both the free and DLC categories for this game as it is truly been and can used to be a real treat for Star Wars fans especially when you consider how many bad games based upon the license have been released over the years.
http://sknr.net/2016/02/08/a-review-in-defense-of-the-awesome-ea-star-wars-battlefront/
taiko no tatsujin +
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Dillon Jacoby-Rankin (202 KP) rated Dice Forge in Tabletop Games
Jan 18, 2020
Ages: 8+
Time: 45 minutes
Dice: Guys they are customizable!!! Each side of the dice comes off! You can change them. It's so cool. As you play you have to strategize which die to put your new sides on. Which sides to buy with your gold, and think about what your chances are for rolling that side a lot to benefit you the most. I mean they are basically lego dice. It's amazing.
Componemts: The dice are solid but roll a little different than normal dice. You really have to give them a good roll. If you just lasily through them, sometimes they just end up on the same side it was already on because they are larger and heavier than normal smaller dice.
Play Time: 45 minutes is what it says on the box. If you are just playing the game, acurrate. But if you have to teach the game too. It takes longer. The longest part of teaching the game i found is the cards. The gameplay has a simple flow but the cards are all just symbols and I found I needed the reference guide in the rulebook closeby almost every time I play. The symbols just don't explain enough for each card.
Downtime between turns: There is little to none. On your turn, everyone rolls and then the active player may buy new dice sides or buy a card. The only waiting is for the active player to strategize in what they want to buy. But you can be thinking of that on their turns as well.
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