Search

Search only in certain items:

Changed (The Made Ones Saga #2)
Changed (The Made Ones Saga #2)
Vicki Stiefel | 2020 | Romance, Science Fiction/Fantasy
8
9.0 (2 Ratings)
Book Rating
loving this series!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This is book 2 in The Made Ones Saga, and you really should read book one, Altered, before this one. It does overlap/intertwine some with this one, and you need to hear from Kit at points along the way where it does.

Bree is Kit's sister. She has awakened on Eleutia, and finds herself at Catamount. Gato is Alpha Cat. These two butt heads a lot here, especially in the beginning but Gato soon becomes wise to Bree and her antics.

We catch up with Kit and Rafe, and what their scientists have discovered, and some more information about why Eleutia is dying, and more importantly, HOW comes to light. Still can't quite see where THAT's all going though!

Gato and Bree are perfect for each other, they really are, especially as Bree bonds with the cubs, which is unheard of for a non-cat. I loved that it took time for them to come together, to fully form their friendship, before they jump into bed with each other.

Gato does something here, which wasn't ideal, but all parties were in agreement and I'm intrigued as to how Kes manages to get free, hoping we find in the next book!

We discover what has happened to the third sister, Sybi, and how she comes to be in the land of the CastOuts. And her story begins right at the end of this one.

It's been a while since I read the first book (Aug 2019) so it took me a little bit of time to catch up with who all the major players were, and what was going on, but not long, and I thoroughly enjoyed Bree and Gato's story.

Wonderful series so far, I can't wait for Sybi's book!

4 stars

*same worded review will appear elsewhere
  
    Flick Home Run !

    Flick Home Run !

    Games and Entertainment

    (0 Ratings) Rate It

    App

    ■ ■ ■ Appstore BEST of 2012 (PAID/GROSSING) ■ ■ ■ Flick your finger and make a...

40x40

Matthew Krueger (10051 KP) rated Codenames in Tabletop Games

Jul 17, 2020 (Updated Jul 18, 2020)  
Codenames
Codenames
2015 | Card Game, Deduction, Party Game, Spies / Espionage, Word Game
Fun to play (2 more)
Easy to Learn
High Replayability
Getting the assassin (2 more)
Getting the bystander
Getting the other teams word
Excellent Deduction Party Game
Codenames- is one of the two games i bought at this years Pax East. It is also one of the first board games that i bought. The second being Coup. Now since then I have like 25 board games. I love collecting board games cause i can either play them with my family or go solo. Personality i love going solo in board games.

I learn about this game through the Funhaus Channel. And personality wanted to buy it after watching it. It looked easy, fun and entertaining. So when i saw it at Pax i knew i had to by it. If you dont know what Codenames is or never heard of it. Let me explain.


Codenames is a party deduction word card name for 2-8 people. It came out in 2015, designed by Vlaada Chvátil and published by Czech Games Edition.

The Objective: Two teams compete by each having a "spymaster" give one-word clues that can point to multiple words on the board. The other players on the team attempt to guess their team's words while avoiding the words of the other team.

The Gameplay:

Players split into two teams: red and blue. One player of each team is selected as the team's spymaster; the others are field operatives.

Twenty-five Codename cards, each bearing a word, are laid out in a 5×5 rectangular grid, in random order. A number of these words represent red agents, a number represent blue agents, one represents an assassin, and the others represent innocent bystanders.

The hint's word can be chosen freely, as long as it is not (and does not contain) any of the words on the code name cards still showing at that time. Code name cards are covered as guesses are made.

After a spymaster gives the hint with its word and number, their field operatives make guesses about which code name cards bear words related to the hint and point them out, one at a time. When a code name card is pointed out, the spymaster covers that card with an appropriate identity card – a blue agent card, a red agent card, an innocent bystander card, or the assassin card – as indicated on the spymasters' map of the grid. If the assassin is pointed out, the game ends immediately, with the team who identified him losing. If an agent of the other team is pointed out, the turn ends immediately, and that other team is also one agent closer to winning. If an innocent bystander is pointed out, the turn simply ends.

The game ends when all of one team's agents are identified (winning the game for that team), or when one team has identified the assassin (losing the game).

Its a fun entertaining deduction party card game and can be played over and over again without losing its charm. Its excellent board game and a must buy if you haven't bought it yet.