Purple Phoenix Games (2266 KP) rated Corsairs of Valeria in Tabletop Games
Apr 2, 2021
Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!
Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.
At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.
Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.
The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.
Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.
RəX Regent (349 KP) rated Warcraft (2016) in Movies
Feb 19, 2019
But derivative is the word. The game was designed to allow its players to interact with each over and across the internet and essentially play in scenarios which span the fantasy genre, itself drawing from such classics as Lord Of the Rings, Dungeons and Dragons and every medieval or ancient myth imaginable.
As a game, this sounds like fun, taking on roles and pretending to be mythological characters, wielding swords and magic, but since this was already taken wholesale from the genre, including films, what was the point?
Essentially, what we have is an epic mash up of films which have already made there mark whilst offering little if anything new worth talking about. The plot twists are predicable if not hammy, the characterisations are dull and cliched and in the end there is little to offer but a brand name and endless special effects.
The movie does pick up a bit in the third act but even this is let down with a finale of world building and sequel teasing, with the plot left wide open and several plot lines ready to go if there was ever to be a Warcraft 2. The problem is that there is little to tantalise unless you are already a die hard fan. The writing is poor, effective for driving the plot along at some pace but it is mundane, predictable and lacking any real intrigue or interest. It simply goes through the motions as does almost everything and everyone else in the film as a whole.
I want to say that it could have been better, but I can not. I think that Jones and his team have probably done a reasonable job of adapting this game but that is what it is, a derivative PC game and hardly suitable for a movie of this scale.
When will they learn?
BankofMarquis (1832 KP) rated Megamind (2010) in Movies
Dec 5, 2018
What? You don't remember MEGAMIND? Well, you should. Spooffing SuperHero films by focusing on the villain, Megamind stars some incredible voice talents - Will Ferrell, Tina Fey, Brad Pitt, David Cross and Johan Hill - and tells the cautionary tale of "be careful what you wish for, you just might get it."
Ferrell, of course, stars as the titular Megamind, a Super Villain who after years of failure, finally defeats SuperHero Megaman (Brad Pitt). He realizes that without his arch-nemesis, his life is empty and begins to search for meaning in his life. Along for the journey is a reporter (Tina Fey), her Cameraman (Jonah Hill) and Megamind's Minion (long before Despicable Me), David Cross.
Sounds like pretty standard stuff, huh? But in the hands of comedians like Ferrell, Fey, Cross and Hill it elevates itself to something more. The comic sensibilities make a little more sense to me when I realized that Ben Stiller and Justin Theroux were the Excecutive Producers - both very funny men. They, smartly, turned the Direction of this film over to Dreamworks Animation veteran Tom McGrath (REN & STIMPY, some of the MADAGASCAR films and THE BOSS BABY), he keeps the events of the film moving swiftly and simply, being really clear of the events and motivations of the players while not getting too clever and complex.
I caught this film on HBO, and am sure you can stream it elsewhere. If you're looking for a fun film for the whole family this Holiday Season - especially one without Princes & Princesses in it - check out MEGAMIND, it's a fun way to spend a few hours.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
DoubleDown Casino Slots & More
Games and Entertainment
App
The big win of Las Vegas is at your fingertips in the world’s largest free-to-play casino. Enjoy...
Potion Explosion
Games
App
The official adaptation of Potion Explosion, the award-winning puzzle board game. Play this game...
Angry Birds Rio
Games
App
FREE FULL GAME – DOWNLOAD NOW! What happens when everyone's favorite fierce fowl get caged and...
Angry Birds Rio HD
Games
App
FREE FULL GAME – DOWNLOAD NOW! What happens when everyone's favorite fierce fowl get caged and...
Wrecked (1st Class)
Games and Travel
App
Upgrade to "1st Class" and get more out of your journey - from starting with a character of your own...
Lost Horizon
Games
App
[ The classic point ‘n click adventure by Animation Arts and Deep Silver FISHLABS comes to the App...
Strike Knight HD
Games
App
STRIKE KNIGHT HD is now available on the iPad for FREE with beautiful high resolution graphics!!! ...


