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Contains spoilers, click to show
This book had me enthralled in the world from page one. The details made it easy to envision how the scenery looked and how the atmosphere was. It felt almost as if you were there among the Horde. Being one who adores nature, I did find the dying planet depressing and was easily able to understand why the need to pillage and raid other towns and people to provide supplies understandable. After all, I would probably think the same way in that situation. I was amazed by the details in this story, not of just the surroundings and scenes, but of also the people, thoughts of the Queen (Laywrern), and how she interacted with those around her. It is clear to see; her people come before her own wants and needs.

I enjoyed reading about the back story on Laywern and a few characters from her past. I found it helped gain insight on her disposition and how she dealt with situations. I found myself relating to her in some ways because of how her father and her people were towards her because she was a half-breed. This made it easier to fully understand why she was always guarding her emotions from those around her. Her doubt in her beliefs had me questioning some of the things she said and did however. Though she looks to be honored by the Goddess she worships, when she experiences the flush, which would allow her to bear a child with whom the flush chooses, she decided to choose another. One who wasn't destined to be her partner. I found this troubling and hoping that the Goddess would understand. However, I did feel bad for Nethaz, who was her chosen mate, when she didn't accept him. He had known he was chosen and yet she went on to try with another. I couldn't help but feel for him. We have all been there at one point or another.

This story seems to be about finding out what happened to the souls in the Hall, but also about Laywern figuring out who she is. I was sad it was so short, considering, I would have loved to read more, but it does appear to be the first book in a series. Having been released earlier this year (January 2019), I find myself hoping the next one to come out soon. I can honestly say I have never read anything by Cowtan before, but look forward to more of her works. It has been a while since I have read a fantasy with such attention to detail, that I may be a new fan of the author's.

The world she created, though gloomy as it may be, was extraordinary. I wouldn't want to live there, but it is a product of a great imagination. It is abundantly clear, Cowtan had taken the time to create a world to fit her design and story. In such a world, it is clear to see why it is easy for people to lose hope or faith. I just can't praise Cowtan enough for the details and wonderful world creation.

This is a book I would recommend to those who love fantasy books. However short it is, I find it was a gripping tail that leaves you wanting more. Not just in the continuance of the story, but in the knowledge of the characters as well. I would rate this book 5 star out of 5 stars. I definitely think this was an amazing story and love the Author's writing style.
  
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KittyMiku (138 KP) rated Guitar Freak in Books

May 23, 2019  
Guitar Freak
Guitar Freak
6
6.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
This book had me enthralled in the world from page one. The details made it easy to envision how the scenery looked and how the atmosphere was. It felt almost as if you were there among the Horde. Being one who adores nature, I did find the dying planet depressing and was easily able to understand why the need to pillage and raid other towns and people to provide supplies understandable. After all, I would probably think the same way in that situation. I was amazed by the details in this story, not of just the surroundings and scenes, but of also the people, thoughts of the Queen (Laywrern), and how she interacted with those around her. It is clear to see; her people come before her own wants and needs.

I enjoyed reading about the back story on Laywern and a few characters from her past. I found it helped gain insight on her disposition and how she dealt with situations. I found myself relating to her in some ways because of how her father and her people were towards her because she was a half-breed. This made it easier to fully understand why she was always guarding her emotions from those around her. Her doubt in her beliefs had me questioning some of the things she said and did however. Though she looks to be honored by the Goddess she worships, when she experiences the flush, which would allow her to bear a child with whom the flush chooses, she decided to choose another. One who wasn't destined to be her partner. I found this troubling and hoping that the Goddess would understand. However, I did feel bad for Nethaz, who was her chosen mate, when she didn't accept him. He had known he was chosen and yet she went on to try with another. I couldn't help but feel for him. We have all been there at one point or another.

This story seems to be about finding out what happened to the souls in the Hall, but also about Laywern figuring out who she is. I was sad it was so short, considering, I would have loved to read more, but it does appear to be the first book in a series. Having been released earlier this year (January 2019), I find myself hoping the next one to come out soon. I can honestly say I have never read anything by Cowtan before, but look forward to more of her works. It has been a while since I have read a fantasy with such attention to detail, that I may be a new fan of the author's.

The world she created, though gloomy as it may be, was extraordinary. I wouldn't want to live there, but it is a product of a great imagination. It is abundantly clear, Cowtan had taken the time to create a world to fit her design and story. In such a world, it is clear to see why it is easy for people to lose hope or faith. I just can't praise Cowtan enough for the details and wonderful world creation.

This is a book I would recommend to those who love fantasy books. However short it is, I find it was a gripping tail that leaves you wanting more. Not just in the continuance of the story, but in the knowledge of the characters as well. I would rate this book 5 star out of 5 stars. I definitely think this was an amazing story and love the Author's writing style.
  
Indigo
Indigo
2012 | Abstract Strategy
Mazes. So simple, yet for some reason, so entertaining. Well, for me at least. Who knew that winding your way through a maze to get from Point A to Point B could be such a hit? Combine traversing through a maze with building your own maze of sorts, and you’ve got Indigo! Does this game deliver on gameplay and enjoyment, or does it leave you running into dead-ends and loops as you try to find your way out?

Indigo is a strategy game of tile placement and route building in which players are attempting to get various gems from the center of the board through their “gateways” on the edges of the board to score points. Players are each building their own pathways, in a maze-like sort of way, to maneuver the gems around the board, through their own gateways, and away from those of their opponents. Each player receives one tile, and on their turn, plays it to the board. Tiles can be placed anywhere on the board, they don’t necessarily need to be placed adjacent to other tiles. If you play a tile to extend an existing route with a gem on it, move the gem as far along that route as possible. After playing a tile, you draw a new tile to be played on your next turn. The game continues until all gems have been claimed, and then points are added! Gems are worth points depending on their color, and the player with the highest score wins!

I think Indigo is such a neat game. It is so simple, yet strategic, and that makes it so much fun for me to play. The board itself becomes a visual maze as tiles are added, and you must be diligent about watching which pathways are open and available to you, while also trying to make sure you keep pathways blocked off towards your opponents. The possibilities are endless with this game in terms of tile placement and strategy, and that keeps me engaged the entire game. I also love the fact that all players only have 1 tile to play at any given time – you’ve got to make your tile work, you don’t have a hand of tiles from which to choose your best option. That ups the strategy factor even more because one misplaced tile could be the difference between gaining a gem or accidentally giving one away!

Another thing I like about Indigo is just that it’s a pretty game to look at! I think it is so cool to see the board fill up as the game progresses, and you get to watch the maze come to life with each turn. What starts as a mostly blank board soon becomes filled with ribbon-like paths that can lead to anywhere! It’s a neat visual effect for me, and that’s something that drew me into this game in the first place.

Is Indigo the best strategy game I’ve ever played? No. But it is a fun one that keeps me on my toes. With so many possibilities for routes, and the board changing with every tile placed, players are constantly engaged and active in the game. Purple Phoenix Games gives Indigo a swirly 13 / 18.

https://purplephoenixgames.wordpress.com/2019/04/09/indigo-review/
  
Bananagrams
Bananagrams
2006 | Real-time, Word Game
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

What if I told you that you could play an entire game of Scrabble in about 15 minutes? You wouldn’t believe me, would you? I wouldn’t have believed me either until I discovered Bananagrams. Ok, so it’s not technically Scrabble, but the gist is the same – place tiles and create words! The biggest difference is that there are no points and there is no board. You have a ‘hand’ of letter tiles that you must use to create your own personal crossword faster than your opponents! If anyone uses all of their tiles, all players must draw a new tile from the center of the table and adjust/add to their existing crossword to incorporate the new letter. Once all of the letter tiles are gone, the first player to complete their crossword is the winner!

As a solo game, you play Bananagrams the same way as you would in a group – use your tiles to create your crossword, and the game is over when all of the tiles are used. It’s still a race against the clock – you are just trying to beat your own best time instead of finishing before your opponents.

Some games really were not made to be played solo and, in my opinion, Bananagrams is one of those games. Most of the excitement of this game comes from racing your opponents to finish your crossword before they do. Playing solo just feels a little pointless to me – it’s not as exciting or nearly as fun. You are in complete control when playing solo because the game advances only when you allow it to. In a group game, the game is controlled by the fastest players, and that might not always be you. Yeah, you’re still supposed to be trying to beat your own best time when playing solo, but speed doesn’t feel as necessary because honestly, it isn’t.

The only positive reason I have for playing Bananagrams solo is that it just allows you to practice playing the game. It gives you time to test out different strategies that could then be used in a group game. You can practice creating new words to better utilize your current tiles, or find easy ways to modify your current crossword without losing time. Solo play is a good exercise for your brain. Using the skills you’ve practiced in solo play can help you better succeed in group play. And group play is where Bananagrams really shines.

Bananagrams is a fast and fun game that definitely requires more thought and strategy than its silly title would lead you to believe. However, this is a game I would recommend mainly for group play. Give it a shot solo if you want, but don’t be expecting it to be particularly exciting or fun. I do love to play Bananagrams, but only when I get to play with a group.

https://purplephoenixgames.wordpress.com/2019/02/21/solo-chronicles-bananagrams/
  
Welcome To...
Welcome To...
2018 | City Building
Are there still city planners? They go by a different name nowadays right? Civil engineers? Am I thinking of the wrong thing? In any case, you get to be one of those people in Welcome To…, which has one of the strangest titles for a game, especially when you look at that box cover. Are you gonna go all in on pools? Parks? Bisses (ooh I’m not too sure about this one)? Plan out your best three-street neighborhood in this light and fun roll cardflip-and-write game.

Here is a quick overview of game play without going through the whole rule book. Divide the shuffled card deck into three equal piles. Flip over the top card of each pile. You now have setup the game and revealed the first three combinations of cards you can use on your turn (see play pic at end of this post). Do you like that 3 and Pool combo? Cool. Write a 3 on the roof of a house on any of the streets on your sheet and mark a pool there too. FLIP all the cards again. Wanna take that 9 and Park? Okay. Mark a 9 on a house, Graffitimaster, and beautify your hood with an upgraded park. FLIP. Repeat. There are other cards that will be revealed as the game goes on, but I am simplifying two turns for you.

That’s the game. Everyone takes turns at the same time using the three card combinations presented to try to get the most points for having the best barrio. There are bonus goal cards that can be achieved too, but they are completely optional (akin to building the Wonders in 7 Wonders). Have I won this game yet in all my plays? Yes, once. But it’s not really about winning or losing. You are essentially playing against yourself and just trying to get the best score you can. It’s just that the other players are doing the same thing and you have to compare scores at the end.

Okay, the good and bad. Bad first – the pencils. The game comes with several golf pencils that just don’t cut it on the papers provided. Grab a good pen or marker to see your marks. The other components in the game are great. The game play is quick, as long as you don’t suffer from AP and have to carefully plan out every possibility for every possible combination presented. That can really slow the game down. Luckily, I don’t suffer from that and most of the time I probably need to do a more thorough job thinking through my turns, but that’s my burden to bear.

Aside from those items, the game is really good. I don’t own a large number of roll-and-writes somehow (and I WAS alive during 2018), so this was a great pickup for me as a variation in the genre. Okay fine, I also Kickstarted the expansion with the different themed pages, so I’m also looking forward to that fulfillment. All in all the game is very solid, and different enough to all my other games that I will be keeping it and trying to outscore my last play every time. We at Purple Phoenix Games give this a well-planned 19 / 24.

https://purplephoenixgames.wordpress.com/2019/02/04/welcome-to-review/
  
Thanos Rising: Avengers Infinity War
Thanos Rising: Avengers Infinity War
2018 | Action, Card Game, Dice Game
Thanos is on the warpath. He can’t wait to assemble the Infinity Gauntlet in preparation for The Snap. He has enemy minions to help fight off heroes in three different sectors. But we have The Avengers. And their friends. We can do this, heroes! We can defeat 10 minions before the Gauntlet is assembled and really hurt Thanos. It’s on!

This is a dice-rolling, card drafting game that is light on rules, heavy on teamwork, and a little longer playtime than what’s on the box if you’re doing well (from my experience). Without going too much into the rulebook, on your turn you are going to choose a sector in which you will work. Roll the two Thanos dice. They determine what he does, if he or his minions hit you and your team, and whether he gets closer to obtaining the six Infinity Stones. Then you roll your team dice to activate powers on your team’s cards, recruit more heroes to your team, or wound the minions in your sector. Thanos has three ways he can beat you and you only have one way to beat him – defeat 10 minions/bad guys. The odds are definitely stacked against you, but with the right team combos and with the willingness of your fellow players to play cooperatively, you can squeak out a win.

What I mean by this is using the bonus tokens effectively. On these bonus tokens are extra icons, extra dice to be used, healing capabilities, etc. You can hoard them all for yourself if you like, but the best way to truly beat the game is to be completely open with the bonus tokens. In fact, in the spirit of complete cooperation, I suggest everyone agree to keep bonus tokens in a shared pool so that anyone can access them. But maybe that’s just me.

I have played this game several times now and have not *technically* won a game yet. We would have won the last time we played it, but we had to cut the game short because our playmates’ kids came home with the babysitters. The other times we were completely decimated. The game is actually really hard to win. I like that. The dice are good quality, but I have my issues with the Thanos dice icon choices. It’s not enough to turn me off, but it could be way better. The cards are OK quality – nothing to write home about. I don’t feel the need to sleeve them because they aren’t really handled that much and they mostly stay on the table the whole game. The translucent cubes are fine, the Infinity Stones are really nice, and that completely unnecessary Thanos “mini” is very very cool. I have zero painting skills, or I would improve the paint job on mine for that extra level of coolness.

So I like the game a lot, but don’t LOVE the game. Maybe with even more playthroughs it will grow on me more. I have assembled all the promo cards and just need to play with them more. In all, Purple Phoenix Games finds this one really enjoyable, and we award it a superhuman score of 19 / 24.

https://purplephoenixgames.wordpress.com/2019/01/23/thanos-rising-review/
  
The Princess Bride: Storming The Castle
The Princess Bride: Storming The Castle
2008 | Card Game
You haven’t played this game? Inconceivable! Actually, quite conceivable. I wasn’t really into the board game hobby when this came out in 2008, so of course I did not pick it up at release. I am a big Princess Bride fan, and I probably would have picked it up at release because I’m a sucker for certain IPs. There are few copies of this still floating around for sale, so it can be had at a modest price. However, will you enjoy it? Will it bore you “to the pain”? Read on.

So this game, at its heart, is a racing game. You will be racing your pawn toward Humperdinck’s castle in the middle of the table, and you need to traverse several Path cards depicting different areas in the Princess Bride universe. Each of these Path cards will dictate whether you will need specific equipment/items to gain access, or if they are free of that requirement. If you start your turn at the gates of the castle, or have an item allowing you entry sooner, you win!

Ok, the bad. The components are just not great. The box is flimsy and boring. The insert is laughable. The cards are acceptable quality – don’t expect any better quality than normal playing cards picked up at the dollar store. The art on the cards is also very boring and the ink used on the cards seems to be flaking a bit after just a few plays. Screen grabs on cards are fine to me, but the choices made on some of these cards are very questionable. The pawns are poorly designed and they fall over all the time, which is unfortunate when you have to play on a smaller table.

The good now. Owning a Princess Bride game that I can pull out and actually play and have a decent time is a positive for me. There are other games with this same IP that are… not at all fun. This one actually has some gameplay to it that you can enjoy for a while, and even crave future plays. Yes, it feels a bit like Munchkin in that you are trying to achieve the winning goal and your opponents are trying their hardest to delay you. However, it differs due to the fact that the pile-on is slow and you have to basically forfeit your turn to debilitate your opponent. Is that strategy worth it? I’m not so sure…

Does it make you feel like you are in the story? Not really. Do you shudder when the RUSes and Shrieking Eels come into play? Nah, but they are so formidable in the story! Is the GAME worth it though? Yeah, it is. If you are a fan of the book or movie, this is the best Princess Bride game out there. Will another game come out and knock it off the top spot? I hope so. But for now, I am happy with my copy of the game. Perhaps I will look into blinging it out a bit to make it more epic. That said, Purple Phoenix Games gives this one a swashbuckling 7 / 12.

https://purplephoenixgames.wordpress.com/2019/01/21/the-princess-bride-storming-the-castle-review/
  
Nanuk
Nanuk
2009 | Animals, Bluff, Card Game
Oh, Nanuk. Why are you so disliked? Is it because some gamers can’t separate Steve Jackson Games from Munchkin? Are you then destined to just be “okay” because your cousin is so polarizing? No. I will stand up for you AND your other cousin Revolution! (review coming)! You are a good game. Repeat after me, “I am a good game.” Good. ?

Nanuk, technically, is a polar bear. The same found on the cover of the game box. He is attempting to nom on an Inuit hunter. But worry not, in this game Nanuk does not eat people. Just the animals that have been hunted by the people to be brought back to the village as a result of your pig-headed boasting. Oh, you say you can bring back 17 fish in three days? I say you’re doomed.

I do not want to get in a habit of explaining games in my reviews, but I feel like Nanuk could benefit from it, so I will be quickly paraphrasing.

In Nanuk play goes around the table where each player must increase either the number of animals (and you can change the animal type) or the number of days of “the Hunt.” Example, I increase the current boast from three deer in one day to four birds in one day. Once a player no longer thinks the combination of animals and days will a successful hunt make, they must flip over their voting token to the doomed side. The last player to have upped the ante is the Hunt Leader and the naysayer is the, idk, Doom Leader I think. Then everyone evaluates the animal and Inuksuk (the awesome humanoid stone statue) cards to determine if they should join the Hunt or Doom team, flipping their voting token thusly. Every player then must contribute at least one card from their hand that will be shuffled together as the results of the Hunt. Should the boast parameters be met between the cards contributed and cards drawn from the deck (equal to the number of days boasted) the Hunt team wins and spoils are split among the team members. If not, the Doom team wins the spoils. At the end of the game you are hoping to have amassed sets and pairs of animals to score the most VP. There are a couple other rules that I will leave you to discover, but that is the… meat… of them.

I received my copy of Nanuk cheaply from a BGG auction many years ago. I was not sure exactly what to expect of it, but I was diggin the cover art. Once we played it, and played it again, and more, I began to love it more and more. It’s not a long game, the rules are relatively simple, and it is very much a social game. I wouldn’t necessarily call it a “party game” because that term just has different connotations to me, but it will play 5-8 players quite comfortably. Many times I have a group of 6 or more and this always delivers. Please give this one a try and I know you will enjoy it.

Someday we will start making lists and such, and this will go on my list of favorite games that support a larger play count. That said, Purple Phoenix Games gives this one a 12 / 18 (because Laura has not yet played it).

https://purplephoenixgames.wordpress.com/2019/01/16/nanuk-review/
  
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The Marinated Meeple (1848 KP) Jun 12, 2019

Congrats.... I ran out of kudos because of you... I get you more next time...

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Purple Phoenix Games (2266 KP) Jun 12, 2019

Well thank you! We are bringing over all our currently existing reviews so hopefully you get to read about some great titles to play or add to your collection! -T

World War Z
World War Z
2018 | Action
While the cinematic follow up to the movie “World War Z” has been in developmental hell and likely not happening anytime soon with the recent cancellation of the proposed sequel; The developers at Saber Interactive have brought an exciting new chapter to the series.

Played from a third person perspective; teams of four players either human or A.I. battle hordes of undead as they attempt to survive and complete various tasks. The game is set in four chapters, New York, Jerusalem, Moscow, and Tokyo, and each segment allows players to select from four new characters to play during the various segments of each locale.

Players start with a primary and secondary weapon and will have the ability to pick up more along the way. Weapons include various machine guns, rifles, grenades, pistols, crossbows, and heavy weapons which have a limited use but pack a big punch.

Players also have bladed weapons which can be used to slash their way through hordes but this needs to be used sparingly as players can become overrun in no time.

Players can also find useful items such as machine gun emplacements, electrical traps, and other weapons which can be deployed in certain areas to help stem the onslaught of undead.

Missions often detail searching for items, activating or deactivating items, escorting an individual, and so on but do keep up the intensity and the highly detailed maps are very engaging.

The enemies consist of standard Zombies, a Bull Zombie who rushes and can do great amounts of damage, a Lurker that hides in the shadows and pounces. There is the Screamer who lets out tons of noise and attracts large crowds of Undead, and the Gasbag which releases a toxic gas when shot.

Players can use health kits to heal themselves and others and ammunition and supplies can be found in chests as well as Breaching Charges which allow players to enter locked areas.

The biggest issues with most of the enemies is that they have a similar look and tend to just mass and rush straight at you. It is funny that you will see characters looking like they are dressed for the New York Subway running around Tokyo, Jerusalem, and Moscow while the playable characters are clearly dressed for and specific to the locale they are in.

The game also features a multiplayer function but to me this was a real disappointment. Hit detection was bad as emptying a full clip in an another player seemed to do nothing yet they could kill you with a single shot. There were also numerous Spawn Campers who picked off players whenever they entered the map. I am sure it will be adjusted in time but I was so disappointed with it that I spent the majority of my time playing the campaign which to me was a far superior experience.

The game retails for $39.99 which makes it a real bargain and new content has been promised to arrive at a future date which will extend the enjoyment of the game.

While the gaming community eagerly hopes and awaits for a new Left 4 Dead game, World War Z is the closest to the fun and excitement of that series as getting your friends or being matched with others online to take down legions of Undead is a real thrill and one that this game has really captured where so many other recent efforts have failed.

http://sknr.net/2019/05/05/world-war-z-the-best-co-op-zombie-game-since-left-4-dead/
  
Shazam! (2019)
Shazam! (2019)
2019 | Action, Sci-Fi
Growing up I was a regular viewer of the Shazam and Isis “Super Power Hour” on television. Back before the days of mega-budgeted Super Hero movies; we had to content ourselves with cartoons and low budget television offerings which did their best to capture the look and action of comic characters within the budget and technology limits they had to deal with.

Warner Bros. has brought their latest DC hero to the big screen with “Shazam!” and it looks to launch a new franchise for the studio and build on the success of “Wonder Woman” and “Aquaman” following some earlier disappointments with their planned hero franchise films.

The film follows the story of young Billy Batson (Asher Angel), who has grown up in and fled several Foster Homes after being lost at a Carnival years earlier and unable to find his mother. Billy has never stopped trying to find her and even takes extreme measures to try to find her that has gotten him in trouble with the law.

While trying to stick up for a family member at his latest Foster Home; Billy is forced to flee from some local goons and finds himself facing an ancient Wizard (Djimon Honsou; who tells him he will now have superior powers when he speaks his name as he is now a guardian against the forces of evil.

Billy does not believe this but upon uttering the name; he transforms into a powerful hero in adult form. Zach Levi plays the title hero and soon finds himself eager to test his new powers and his Super Hero obsessed Foster Brother is more than happy to mentor him and make all sorts of viral videos of his efforts and training.

Their efforts soon draw the attention of an evil individual (Mark Strong), who covets the power Billy has for himself as along with the Seven Deadly Sins; he looks to become an unstoppable force for evil and sets out to destroy all that stands in his way.

The film is aimed more for a younger audience as much of the humor is squarely focused on Middle School level jokes. There are more than a few references to “Big” along the way which does sum up a good portion of the backstory as when he is in hero form; the young boy without a family is a popular and dynamic adult.

In many ways this was one of the more odd aspects of the film. Billy is a dour and untrusting individual most of the time; however when he is hero form he is a jovial and goofy individual who acts like a teenager. I could see an increase in confidence but it is odd considering that they are the same person.

Levi is very energetic in the part and goes all in and he does a great job of conveying a kid in a man’s body. The biggest issue with the film is that there is mostly a lot of humor aimed at a much younger audience and large gaps with minimal action which made sitting through numerous childish antics a bit tedious at times.

Despite this; the film was entertaining and one of the better adaptions of a comic. The door is wide open for future adventures and I look forward to seeing what they come up with next.

http://sknr.net/2019/03/23/shazam/