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BankofMarquis (1832 KP) rated Hellboy (2019) in Movies
Apr 14, 2019
Oh...hell, no!
HELLBOY?!? HELL NO!
I would imagine that about 90% of my readership just got what they needed out of my review with that first line and have moved on. For the rest of you, I will now explain why this reboot of HELLBOY is now the "leader in the clubhouse" for worst picture of 2019.
I was pleasantly surprised by the 2004 Guillermo del Toro helmed and written HELLBOY and was even more surprised by how good the del Toro written and helmed HELLBOY II: THE GOLD ARMY (2008) was. I think that this was because there was a driving force - and vision - from a true auteur and was a perfect combination of material and artistic staff - including Ron Perlman in the title role.
This version of HELLBOY has none of that. No vision, no driving force and a "B" performance by David Harbour in the title role. It feels like what it is - a cash grab. I blame the studio who produced this film - Summit Entertainment - for "going on the cheap" on this one.
First off, they tapped a "B Movie" Director, Neil Marshall to Direct this thing. He is known for such artistic successes as DOOMSDAY and THE DESCENT - horror flicks that were heavy on gore, short on characters and plot - and that is what he brought to this film. Why worry about characters, plot or any kind of engaging features (including Special FX) when you can show, yet again, a body getting torn apart and blood spurting all over the screen.
The studio also skimped on the performers. Instead of Perlman, Selma Blair, John Hurt and Doug Jones you get David Harbour, Daniel Dae Kim, Mila Jovovich and a sleep-walking, just give me my paycheck, Ian McShane. It's like watching the "road company" of a Broadway show. While the actors are game (with the notable exception of McShane), they are "B picture" actors, much like the Director.
And...much like the special FX. I knew, going in, that the early word on this film was not good, but that never stops me. I like to make up my own mind, so I thought I'd "pony up" for the IMAX experience to, at least, see the CGI and FX on as large a screen with as good a sound system as possible. I shouldn't have bothered, for the CGI and FX were mediocre (at best) and all the big screen and sound did was emphasize how low quality the CGI was.
And...finally...the pacing of this film is problematic, at best. This is certainly a film that was written and edited within an inch of it's life for the "short attention span" audience of today. The prevailing theory was "why linger on a plot or a character or a moment when we can quick cut to another body getting pulled in two and watch a plume of blood spurt out in a giant arc)."
There are 2 scenes in the end credits to set up the next film(s) in this series. Films that I seriously doubt will be made. If they are, I hope they pump some more money into the budget and get a creative team with some artistic vision.
A swing and a miss.
Letter Grade: C (and I'm being generous)
4 stars (out of 10) and you can take that to the Bank(ofMarquis)
I would imagine that about 90% of my readership just got what they needed out of my review with that first line and have moved on. For the rest of you, I will now explain why this reboot of HELLBOY is now the "leader in the clubhouse" for worst picture of 2019.
I was pleasantly surprised by the 2004 Guillermo del Toro helmed and written HELLBOY and was even more surprised by how good the del Toro written and helmed HELLBOY II: THE GOLD ARMY (2008) was. I think that this was because there was a driving force - and vision - from a true auteur and was a perfect combination of material and artistic staff - including Ron Perlman in the title role.
This version of HELLBOY has none of that. No vision, no driving force and a "B" performance by David Harbour in the title role. It feels like what it is - a cash grab. I blame the studio who produced this film - Summit Entertainment - for "going on the cheap" on this one.
First off, they tapped a "B Movie" Director, Neil Marshall to Direct this thing. He is known for such artistic successes as DOOMSDAY and THE DESCENT - horror flicks that were heavy on gore, short on characters and plot - and that is what he brought to this film. Why worry about characters, plot or any kind of engaging features (including Special FX) when you can show, yet again, a body getting torn apart and blood spurting all over the screen.
The studio also skimped on the performers. Instead of Perlman, Selma Blair, John Hurt and Doug Jones you get David Harbour, Daniel Dae Kim, Mila Jovovich and a sleep-walking, just give me my paycheck, Ian McShane. It's like watching the "road company" of a Broadway show. While the actors are game (with the notable exception of McShane), they are "B picture" actors, much like the Director.
And...much like the special FX. I knew, going in, that the early word on this film was not good, but that never stops me. I like to make up my own mind, so I thought I'd "pony up" for the IMAX experience to, at least, see the CGI and FX on as large a screen with as good a sound system as possible. I shouldn't have bothered, for the CGI and FX were mediocre (at best) and all the big screen and sound did was emphasize how low quality the CGI was.
And...finally...the pacing of this film is problematic, at best. This is certainly a film that was written and edited within an inch of it's life for the "short attention span" audience of today. The prevailing theory was "why linger on a plot or a character or a moment when we can quick cut to another body getting pulled in two and watch a plume of blood spurt out in a giant arc)."
There are 2 scenes in the end credits to set up the next film(s) in this series. Films that I seriously doubt will be made. If they are, I hope they pump some more money into the budget and get a creative team with some artistic vision.
A swing and a miss.
Letter Grade: C (and I'm being generous)
4 stars (out of 10) and you can take that to the Bank(ofMarquis)
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Midge (525 KP) rated The East End in Books
May 8, 2019
A Brilliant Début!
My word, how exciting and enthralling was this début novel by newcomer Jason Allen?!
Being honest, I went into The East End without much enthusiasm, thinking “Oh well, yet another novel about dysfunctional behaviour and taking drugs.” (Huge sigh). But if I had continued with that line of thought and not read The East End, I would have missed out on so much as it turned out to be one of the best reads of the year, so far.
I was immediately blown away by all of the drama, from page one. Yes, there was some drug-taking - well a lot actually - however, it was absolutely essential to the story-line.
The book opens with a break-in. Living with his mum, Gina, in the Hamptons, Corey Halpern has just graduated from high school and Gina is employed as a housekeeper for billionaire Leo Sheffield. Full of angst towards the filthy rich, Corey spends much of his time breaking into their homes, not to steal but to play pranks on them. He decides to break into the Sheffield mansion which is home to Leo, wife Sheila and teenage daughter, Tiffany and witnesses something he wished he had not. But what will he choose to do next?
The East End was told from several different perspectives which is normally something I am not too fond of, however, Jason Allen achieved this admirably and without any confusion for me.
The characters that Jason Allen created were so well drawn it was almost unbelievable. I felt that I was part of the unfolding drama with every chapter, as I found myself shouting out advice to the particular character who was facing their latest dilemma. I found it difficult to choose a favourite character so I opted for three of them - Leo, Gina and Angelique. Leo, I felt huge sadness for, as he was so down on his luck, though he did habitually make a lot of bad choices. I had so much empathy with Gina and who could not adore Angelique? She was so feisty, gutsy and full of hope despite her start in life.
The emotional complexity of the story was definitely one of the highlights of The East End and I loved the tenderness between Corey and Angelique.
Jason Allen’s writing style was very unique. There were longer paragraphs of narrative and less dialogue in this book than I’m used to, however, the plot was so engrossing that it didn’t prevent me from loving the story.
This book has everything from secrets, love and family to addiction, scandal, desperation, tragedy and greed. The plot was presented in the form of a slow-burning mystery with underlying themes of class, social structure and discrimination packaged as a family drama but with added comedic aspect.
The ending was a surprise and, for me, very fitting and fulfilling. All in all, I found this book to be a fantastic and very worthwhile read and I look forward to reading more from Jason Allen.
Thanks to NetGalley, Park Row Books and the author, Jason Allen for my complimentary ARC of The East End. My honest review is entirely voluntary.
My review will be published on my blog, Brianne’s Book Reviews on May 8, 2019.
Being honest, I went into The East End without much enthusiasm, thinking “Oh well, yet another novel about dysfunctional behaviour and taking drugs.” (Huge sigh). But if I had continued with that line of thought and not read The East End, I would have missed out on so much as it turned out to be one of the best reads of the year, so far.
I was immediately blown away by all of the drama, from page one. Yes, there was some drug-taking - well a lot actually - however, it was absolutely essential to the story-line.
The book opens with a break-in. Living with his mum, Gina, in the Hamptons, Corey Halpern has just graduated from high school and Gina is employed as a housekeeper for billionaire Leo Sheffield. Full of angst towards the filthy rich, Corey spends much of his time breaking into their homes, not to steal but to play pranks on them. He decides to break into the Sheffield mansion which is home to Leo, wife Sheila and teenage daughter, Tiffany and witnesses something he wished he had not. But what will he choose to do next?
The East End was told from several different perspectives which is normally something I am not too fond of, however, Jason Allen achieved this admirably and without any confusion for me.
The characters that Jason Allen created were so well drawn it was almost unbelievable. I felt that I was part of the unfolding drama with every chapter, as I found myself shouting out advice to the particular character who was facing their latest dilemma. I found it difficult to choose a favourite character so I opted for three of them - Leo, Gina and Angelique. Leo, I felt huge sadness for, as he was so down on his luck, though he did habitually make a lot of bad choices. I had so much empathy with Gina and who could not adore Angelique? She was so feisty, gutsy and full of hope despite her start in life.
The emotional complexity of the story was definitely one of the highlights of The East End and I loved the tenderness between Corey and Angelique.
Jason Allen’s writing style was very unique. There were longer paragraphs of narrative and less dialogue in this book than I’m used to, however, the plot was so engrossing that it didn’t prevent me from loving the story.
This book has everything from secrets, love and family to addiction, scandal, desperation, tragedy and greed. The plot was presented in the form of a slow-burning mystery with underlying themes of class, social structure and discrimination packaged as a family drama but with added comedic aspect.
The ending was a surprise and, for me, very fitting and fulfilling. All in all, I found this book to be a fantastic and very worthwhile read and I look forward to reading more from Jason Allen.
Thanks to NetGalley, Park Row Books and the author, Jason Allen for my complimentary ARC of The East End. My honest review is entirely voluntary.
My review will be published on my blog, Brianne’s Book Reviews on May 8, 2019.
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KittyMiku (138 KP) rated The Precious Quest: An Epic Journey of Love, Identity and Power in Books
May 23, 2019
Contains spoilers, click to show
This book had me enthralled in the world from page one. The details made it easy to envision how the scenery looked and how the atmosphere was. It felt almost as if you were there among the Horde. Being one who adores nature, I did find the dying planet depressing and was easily able to understand why the need to pillage and raid other towns and people to provide supplies understandable. After all, I would probably think the same way in that situation. I was amazed by the details in this story, not of just the surroundings and scenes, but of also the people, thoughts of the Queen (Laywrern), and how she interacted with those around her. It is clear to see; her people come before her own wants and needs.
I enjoyed reading about the back story on Laywern and a few characters from her past. I found it helped gain insight on her disposition and how she dealt with situations. I found myself relating to her in some ways because of how her father and her people were towards her because she was a half-breed. This made it easier to fully understand why she was always guarding her emotions from those around her. Her doubt in her beliefs had me questioning some of the things she said and did however. Though she looks to be honored by the Goddess she worships, when she experiences the flush, which would allow her to bear a child with whom the flush chooses, she decided to choose another. One who wasn't destined to be her partner. I found this troubling and hoping that the Goddess would understand. However, I did feel bad for Nethaz, who was her chosen mate, when she didn't accept him. He had known he was chosen and yet she went on to try with another. I couldn't help but feel for him. We have all been there at one point or another.
This story seems to be about finding out what happened to the souls in the Hall, but also about Laywern figuring out who she is. I was sad it was so short, considering, I would have loved to read more, but it does appear to be the first book in a series. Having been released earlier this year (January 2019), I find myself hoping the next one to come out soon. I can honestly say I have never read anything by Cowtan before, but look forward to more of her works. It has been a while since I have read a fantasy with such attention to detail, that I may be a new fan of the author's.
The world she created, though gloomy as it may be, was extraordinary. I wouldn't want to live there, but it is a product of a great imagination. It is abundantly clear, Cowtan had taken the time to create a world to fit her design and story. In such a world, it is clear to see why it is easy for people to lose hope or faith. I just can't praise Cowtan enough for the details and wonderful world creation.
This is a book I would recommend to those who love fantasy books. However short it is, I find it was a gripping tail that leaves you wanting more. Not just in the continuance of the story, but in the knowledge of the characters as well. I would rate this book 5 star out of 5 stars. I definitely think this was an amazing story and love the Author's writing style.
I enjoyed reading about the back story on Laywern and a few characters from her past. I found it helped gain insight on her disposition and how she dealt with situations. I found myself relating to her in some ways because of how her father and her people were towards her because she was a half-breed. This made it easier to fully understand why she was always guarding her emotions from those around her. Her doubt in her beliefs had me questioning some of the things she said and did however. Though she looks to be honored by the Goddess she worships, when she experiences the flush, which would allow her to bear a child with whom the flush chooses, she decided to choose another. One who wasn't destined to be her partner. I found this troubling and hoping that the Goddess would understand. However, I did feel bad for Nethaz, who was her chosen mate, when she didn't accept him. He had known he was chosen and yet she went on to try with another. I couldn't help but feel for him. We have all been there at one point or another.
This story seems to be about finding out what happened to the souls in the Hall, but also about Laywern figuring out who she is. I was sad it was so short, considering, I would have loved to read more, but it does appear to be the first book in a series. Having been released earlier this year (January 2019), I find myself hoping the next one to come out soon. I can honestly say I have never read anything by Cowtan before, but look forward to more of her works. It has been a while since I have read a fantasy with such attention to detail, that I may be a new fan of the author's.
The world she created, though gloomy as it may be, was extraordinary. I wouldn't want to live there, but it is a product of a great imagination. It is abundantly clear, Cowtan had taken the time to create a world to fit her design and story. In such a world, it is clear to see why it is easy for people to lose hope or faith. I just can't praise Cowtan enough for the details and wonderful world creation.
This is a book I would recommend to those who love fantasy books. However short it is, I find it was a gripping tail that leaves you wanting more. Not just in the continuance of the story, but in the knowledge of the characters as well. I would rate this book 5 star out of 5 stars. I definitely think this was an amazing story and love the Author's writing style.
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KittyMiku (138 KP) rated Guitar Freak in Books
May 23, 2019
Contains spoilers, click to show
This book had me enthralled in the world from page one. The details made it easy to envision how the scenery looked and how the atmosphere was. It felt almost as if you were there among the Horde. Being one who adores nature, I did find the dying planet depressing and was easily able to understand why the need to pillage and raid other towns and people to provide supplies understandable. After all, I would probably think the same way in that situation. I was amazed by the details in this story, not of just the surroundings and scenes, but of also the people, thoughts of the Queen (Laywrern), and how she interacted with those around her. It is clear to see; her people come before her own wants and needs.
I enjoyed reading about the back story on Laywern and a few characters from her past. I found it helped gain insight on her disposition and how she dealt with situations. I found myself relating to her in some ways because of how her father and her people were towards her because she was a half-breed. This made it easier to fully understand why she was always guarding her emotions from those around her. Her doubt in her beliefs had me questioning some of the things she said and did however. Though she looks to be honored by the Goddess she worships, when she experiences the flush, which would allow her to bear a child with whom the flush chooses, she decided to choose another. One who wasn't destined to be her partner. I found this troubling and hoping that the Goddess would understand. However, I did feel bad for Nethaz, who was her chosen mate, when she didn't accept him. He had known he was chosen and yet she went on to try with another. I couldn't help but feel for him. We have all been there at one point or another.
This story seems to be about finding out what happened to the souls in the Hall, but also about Laywern figuring out who she is. I was sad it was so short, considering, I would have loved to read more, but it does appear to be the first book in a series. Having been released earlier this year (January 2019), I find myself hoping the next one to come out soon. I can honestly say I have never read anything by Cowtan before, but look forward to more of her works. It has been a while since I have read a fantasy with such attention to detail, that I may be a new fan of the author's.
The world she created, though gloomy as it may be, was extraordinary. I wouldn't want to live there, but it is a product of a great imagination. It is abundantly clear, Cowtan had taken the time to create a world to fit her design and story. In such a world, it is clear to see why it is easy for people to lose hope or faith. I just can't praise Cowtan enough for the details and wonderful world creation.
This is a book I would recommend to those who love fantasy books. However short it is, I find it was a gripping tail that leaves you wanting more. Not just in the continuance of the story, but in the knowledge of the characters as well. I would rate this book 5 star out of 5 stars. I definitely think this was an amazing story and love the Author's writing style.
I enjoyed reading about the back story on Laywern and a few characters from her past. I found it helped gain insight on her disposition and how she dealt with situations. I found myself relating to her in some ways because of how her father and her people were towards her because she was a half-breed. This made it easier to fully understand why she was always guarding her emotions from those around her. Her doubt in her beliefs had me questioning some of the things she said and did however. Though she looks to be honored by the Goddess she worships, when she experiences the flush, which would allow her to bear a child with whom the flush chooses, she decided to choose another. One who wasn't destined to be her partner. I found this troubling and hoping that the Goddess would understand. However, I did feel bad for Nethaz, who was her chosen mate, when she didn't accept him. He had known he was chosen and yet she went on to try with another. I couldn't help but feel for him. We have all been there at one point or another.
This story seems to be about finding out what happened to the souls in the Hall, but also about Laywern figuring out who she is. I was sad it was so short, considering, I would have loved to read more, but it does appear to be the first book in a series. Having been released earlier this year (January 2019), I find myself hoping the next one to come out soon. I can honestly say I have never read anything by Cowtan before, but look forward to more of her works. It has been a while since I have read a fantasy with such attention to detail, that I may be a new fan of the author's.
The world she created, though gloomy as it may be, was extraordinary. I wouldn't want to live there, but it is a product of a great imagination. It is abundantly clear, Cowtan had taken the time to create a world to fit her design and story. In such a world, it is clear to see why it is easy for people to lose hope or faith. I just can't praise Cowtan enough for the details and wonderful world creation.
This is a book I would recommend to those who love fantasy books. However short it is, I find it was a gripping tail that leaves you wanting more. Not just in the continuance of the story, but in the knowledge of the characters as well. I would rate this book 5 star out of 5 stars. I definitely think this was an amazing story and love the Author's writing style.
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Purple Phoenix Games (2266 KP) rated Indigo in Tabletop Games
Jun 12, 2019
Mazes. So simple, yet for some reason, so entertaining. Well, for me at least. Who knew that winding your way through a maze to get from Point A to Point B could be such a hit? Combine traversing through a maze with building your own maze of sorts, and you’ve got Indigo! Does this game deliver on gameplay and enjoyment, or does it leave you running into dead-ends and loops as you try to find your way out?
Indigo is a strategy game of tile placement and route building in which players are attempting to get various gems from the center of the board through their “gateways” on the edges of the board to score points. Players are each building their own pathways, in a maze-like sort of way, to maneuver the gems around the board, through their own gateways, and away from those of their opponents. Each player receives one tile, and on their turn, plays it to the board. Tiles can be placed anywhere on the board, they don’t necessarily need to be placed adjacent to other tiles. If you play a tile to extend an existing route with a gem on it, move the gem as far along that route as possible. After playing a tile, you draw a new tile to be played on your next turn. The game continues until all gems have been claimed, and then points are added! Gems are worth points depending on their color, and the player with the highest score wins!
I think Indigo is such a neat game. It is so simple, yet strategic, and that makes it so much fun for me to play. The board itself becomes a visual maze as tiles are added, and you must be diligent about watching which pathways are open and available to you, while also trying to make sure you keep pathways blocked off towards your opponents. The possibilities are endless with this game in terms of tile placement and strategy, and that keeps me engaged the entire game. I also love the fact that all players only have 1 tile to play at any given time – you’ve got to make your tile work, you don’t have a hand of tiles from which to choose your best option. That ups the strategy factor even more because one misplaced tile could be the difference between gaining a gem or accidentally giving one away!
Another thing I like about Indigo is just that it’s a pretty game to look at! I think it is so cool to see the board fill up as the game progresses, and you get to watch the maze come to life with each turn. What starts as a mostly blank board soon becomes filled with ribbon-like paths that can lead to anywhere! It’s a neat visual effect for me, and that’s something that drew me into this game in the first place.
Is Indigo the best strategy game I’ve ever played? No. But it is a fun one that keeps me on my toes. With so many possibilities for routes, and the board changing with every tile placed, players are constantly engaged and active in the game. Purple Phoenix Games gives Indigo a swirly 13 / 18.
https://purplephoenixgames.wordpress.com/2019/04/09/indigo-review/
Indigo is a strategy game of tile placement and route building in which players are attempting to get various gems from the center of the board through their “gateways” on the edges of the board to score points. Players are each building their own pathways, in a maze-like sort of way, to maneuver the gems around the board, through their own gateways, and away from those of their opponents. Each player receives one tile, and on their turn, plays it to the board. Tiles can be placed anywhere on the board, they don’t necessarily need to be placed adjacent to other tiles. If you play a tile to extend an existing route with a gem on it, move the gem as far along that route as possible. After playing a tile, you draw a new tile to be played on your next turn. The game continues until all gems have been claimed, and then points are added! Gems are worth points depending on their color, and the player with the highest score wins!
I think Indigo is such a neat game. It is so simple, yet strategic, and that makes it so much fun for me to play. The board itself becomes a visual maze as tiles are added, and you must be diligent about watching which pathways are open and available to you, while also trying to make sure you keep pathways blocked off towards your opponents. The possibilities are endless with this game in terms of tile placement and strategy, and that keeps me engaged the entire game. I also love the fact that all players only have 1 tile to play at any given time – you’ve got to make your tile work, you don’t have a hand of tiles from which to choose your best option. That ups the strategy factor even more because one misplaced tile could be the difference between gaining a gem or accidentally giving one away!
Another thing I like about Indigo is just that it’s a pretty game to look at! I think it is so cool to see the board fill up as the game progresses, and you get to watch the maze come to life with each turn. What starts as a mostly blank board soon becomes filled with ribbon-like paths that can lead to anywhere! It’s a neat visual effect for me, and that’s something that drew me into this game in the first place.
Is Indigo the best strategy game I’ve ever played? No. But it is a fun one that keeps me on my toes. With so many possibilities for routes, and the board changing with every tile placed, players are constantly engaged and active in the game. Purple Phoenix Games gives Indigo a swirly 13 / 18.
https://purplephoenixgames.wordpress.com/2019/04/09/indigo-review/
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Purple Phoenix Games (2266 KP) rated Bananagrams in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
What if I told you that you could play an entire game of Scrabble in about 15 minutes? You wouldn’t believe me, would you? I wouldn’t have believed me either until I discovered Bananagrams. Ok, so it’s not technically Scrabble, but the gist is the same – place tiles and create words! The biggest difference is that there are no points and there is no board. You have a ‘hand’ of letter tiles that you must use to create your own personal crossword faster than your opponents! If anyone uses all of their tiles, all players must draw a new tile from the center of the table and adjust/add to their existing crossword to incorporate the new letter. Once all of the letter tiles are gone, the first player to complete their crossword is the winner!
As a solo game, you play Bananagrams the same way as you would in a group – use your tiles to create your crossword, and the game is over when all of the tiles are used. It’s still a race against the clock – you are just trying to beat your own best time instead of finishing before your opponents.
Some games really were not made to be played solo and, in my opinion, Bananagrams is one of those games. Most of the excitement of this game comes from racing your opponents to finish your crossword before they do. Playing solo just feels a little pointless to me – it’s not as exciting or nearly as fun. You are in complete control when playing solo because the game advances only when you allow it to. In a group game, the game is controlled by the fastest players, and that might not always be you. Yeah, you’re still supposed to be trying to beat your own best time when playing solo, but speed doesn’t feel as necessary because honestly, it isn’t.
The only positive reason I have for playing Bananagrams solo is that it just allows you to practice playing the game. It gives you time to test out different strategies that could then be used in a group game. You can practice creating new words to better utilize your current tiles, or find easy ways to modify your current crossword without losing time. Solo play is a good exercise for your brain. Using the skills you’ve practiced in solo play can help you better succeed in group play. And group play is where Bananagrams really shines.
Bananagrams is a fast and fun game that definitely requires more thought and strategy than its silly title would lead you to believe. However, this is a game I would recommend mainly for group play. Give it a shot solo if you want, but don’t be expecting it to be particularly exciting or fun. I do love to play Bananagrams, but only when I get to play with a group.
https://purplephoenixgames.wordpress.com/2019/02/21/solo-chronicles-bananagrams/
What if I told you that you could play an entire game of Scrabble in about 15 minutes? You wouldn’t believe me, would you? I wouldn’t have believed me either until I discovered Bananagrams. Ok, so it’s not technically Scrabble, but the gist is the same – place tiles and create words! The biggest difference is that there are no points and there is no board. You have a ‘hand’ of letter tiles that you must use to create your own personal crossword faster than your opponents! If anyone uses all of their tiles, all players must draw a new tile from the center of the table and adjust/add to their existing crossword to incorporate the new letter. Once all of the letter tiles are gone, the first player to complete their crossword is the winner!
As a solo game, you play Bananagrams the same way as you would in a group – use your tiles to create your crossword, and the game is over when all of the tiles are used. It’s still a race against the clock – you are just trying to beat your own best time instead of finishing before your opponents.
Some games really were not made to be played solo and, in my opinion, Bananagrams is one of those games. Most of the excitement of this game comes from racing your opponents to finish your crossword before they do. Playing solo just feels a little pointless to me – it’s not as exciting or nearly as fun. You are in complete control when playing solo because the game advances only when you allow it to. In a group game, the game is controlled by the fastest players, and that might not always be you. Yeah, you’re still supposed to be trying to beat your own best time when playing solo, but speed doesn’t feel as necessary because honestly, it isn’t.
The only positive reason I have for playing Bananagrams solo is that it just allows you to practice playing the game. It gives you time to test out different strategies that could then be used in a group game. You can practice creating new words to better utilize your current tiles, or find easy ways to modify your current crossword without losing time. Solo play is a good exercise for your brain. Using the skills you’ve practiced in solo play can help you better succeed in group play. And group play is where Bananagrams really shines.
Bananagrams is a fast and fun game that definitely requires more thought and strategy than its silly title would lead you to believe. However, this is a game I would recommend mainly for group play. Give it a shot solo if you want, but don’t be expecting it to be particularly exciting or fun. I do love to play Bananagrams, but only when I get to play with a group.
https://purplephoenixgames.wordpress.com/2019/02/21/solo-chronicles-bananagrams/
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Purple Phoenix Games (2266 KP) rated Welcome To... in Tabletop Games
Jun 12, 2019
Are there still city planners? They go by a different name nowadays right? Civil engineers? Am I thinking of the wrong thing? In any case, you get to be one of those people in Welcome To…, which has one of the strangest titles for a game, especially when you look at that box cover. Are you gonna go all in on pools? Parks? Bisses (ooh I’m not too sure about this one)? Plan out your best three-street neighborhood in this light and fun roll cardflip-and-write game.
Here is a quick overview of game play without going through the whole rule book. Divide the shuffled card deck into three equal piles. Flip over the top card of each pile. You now have setup the game and revealed the first three combinations of cards you can use on your turn (see play pic at end of this post). Do you like that 3 and Pool combo? Cool. Write a 3 on the roof of a house on any of the streets on your sheet and mark a pool there too. FLIP all the cards again. Wanna take that 9 and Park? Okay. Mark a 9 on a house, Graffitimaster, and beautify your hood with an upgraded park. FLIP. Repeat. There are other cards that will be revealed as the game goes on, but I am simplifying two turns for you.
That’s the game. Everyone takes turns at the same time using the three card combinations presented to try to get the most points for having the best barrio. There are bonus goal cards that can be achieved too, but they are completely optional (akin to building the Wonders in 7 Wonders). Have I won this game yet in all my plays? Yes, once. But it’s not really about winning or losing. You are essentially playing against yourself and just trying to get the best score you can. It’s just that the other players are doing the same thing and you have to compare scores at the end.
Okay, the good and bad. Bad first – the pencils. The game comes with several golf pencils that just don’t cut it on the papers provided. Grab a good pen or marker to see your marks. The other components in the game are great. The game play is quick, as long as you don’t suffer from AP and have to carefully plan out every possibility for every possible combination presented. That can really slow the game down. Luckily, I don’t suffer from that and most of the time I probably need to do a more thorough job thinking through my turns, but that’s my burden to bear.
Aside from those items, the game is really good. I don’t own a large number of roll-and-writes somehow (and I WAS alive during 2018), so this was a great pickup for me as a variation in the genre. Okay fine, I also Kickstarted the expansion with the different themed pages, so I’m also looking forward to that fulfillment. All in all the game is very solid, and different enough to all my other games that I will be keeping it and trying to outscore my last play every time. We at Purple Phoenix Games give this a well-planned 19 / 24.
https://purplephoenixgames.wordpress.com/2019/02/04/welcome-to-review/
Here is a quick overview of game play without going through the whole rule book. Divide the shuffled card deck into three equal piles. Flip over the top card of each pile. You now have setup the game and revealed the first three combinations of cards you can use on your turn (see play pic at end of this post). Do you like that 3 and Pool combo? Cool. Write a 3 on the roof of a house on any of the streets on your sheet and mark a pool there too. FLIP all the cards again. Wanna take that 9 and Park? Okay. Mark a 9 on a house, Graffitimaster, and beautify your hood with an upgraded park. FLIP. Repeat. There are other cards that will be revealed as the game goes on, but I am simplifying two turns for you.
That’s the game. Everyone takes turns at the same time using the three card combinations presented to try to get the most points for having the best barrio. There are bonus goal cards that can be achieved too, but they are completely optional (akin to building the Wonders in 7 Wonders). Have I won this game yet in all my plays? Yes, once. But it’s not really about winning or losing. You are essentially playing against yourself and just trying to get the best score you can. It’s just that the other players are doing the same thing and you have to compare scores at the end.
Okay, the good and bad. Bad first – the pencils. The game comes with several golf pencils that just don’t cut it on the papers provided. Grab a good pen or marker to see your marks. The other components in the game are great. The game play is quick, as long as you don’t suffer from AP and have to carefully plan out every possibility for every possible combination presented. That can really slow the game down. Luckily, I don’t suffer from that and most of the time I probably need to do a more thorough job thinking through my turns, but that’s my burden to bear.
Aside from those items, the game is really good. I don’t own a large number of roll-and-writes somehow (and I WAS alive during 2018), so this was a great pickup for me as a variation in the genre. Okay fine, I also Kickstarted the expansion with the different themed pages, so I’m also looking forward to that fulfillment. All in all the game is very solid, and different enough to all my other games that I will be keeping it and trying to outscore my last play every time. We at Purple Phoenix Games give this a well-planned 19 / 24.
https://purplephoenixgames.wordpress.com/2019/02/04/welcome-to-review/
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Purple Phoenix Games (2266 KP) rated Thanos Rising: Avengers Infinity War in Tabletop Games
Jun 12, 2019
Thanos is on the warpath. He can’t wait to assemble the Infinity Gauntlet in preparation for The Snap. He has enemy minions to help fight off heroes in three different sectors. But we have The Avengers. And their friends. We can do this, heroes! We can defeat 10 minions before the Gauntlet is assembled and really hurt Thanos. It’s on!
This is a dice-rolling, card drafting game that is light on rules, heavy on teamwork, and a little longer playtime than what’s on the box if you’re doing well (from my experience). Without going too much into the rulebook, on your turn you are going to choose a sector in which you will work. Roll the two Thanos dice. They determine what he does, if he or his minions hit you and your team, and whether he gets closer to obtaining the six Infinity Stones. Then you roll your team dice to activate powers on your team’s cards, recruit more heroes to your team, or wound the minions in your sector. Thanos has three ways he can beat you and you only have one way to beat him – defeat 10 minions/bad guys. The odds are definitely stacked against you, but with the right team combos and with the willingness of your fellow players to play cooperatively, you can squeak out a win.
What I mean by this is using the bonus tokens effectively. On these bonus tokens are extra icons, extra dice to be used, healing capabilities, etc. You can hoard them all for yourself if you like, but the best way to truly beat the game is to be completely open with the bonus tokens. In fact, in the spirit of complete cooperation, I suggest everyone agree to keep bonus tokens in a shared pool so that anyone can access them. But maybe that’s just me.
I have played this game several times now and have not *technically* won a game yet. We would have won the last time we played it, but we had to cut the game short because our playmates’ kids came home with the babysitters. The other times we were completely decimated. The game is actually really hard to win. I like that. The dice are good quality, but I have my issues with the Thanos dice icon choices. It’s not enough to turn me off, but it could be way better. The cards are OK quality – nothing to write home about. I don’t feel the need to sleeve them because they aren’t really handled that much and they mostly stay on the table the whole game. The translucent cubes are fine, the Infinity Stones are really nice, and that completely unnecessary Thanos “mini” is very very cool. I have zero painting skills, or I would improve the paint job on mine for that extra level of coolness.
So I like the game a lot, but don’t LOVE the game. Maybe with even more playthroughs it will grow on me more. I have assembled all the promo cards and just need to play with them more. In all, Purple Phoenix Games finds this one really enjoyable, and we award it a superhuman score of 19 / 24.
https://purplephoenixgames.wordpress.com/2019/01/23/thanos-rising-review/
This is a dice-rolling, card drafting game that is light on rules, heavy on teamwork, and a little longer playtime than what’s on the box if you’re doing well (from my experience). Without going too much into the rulebook, on your turn you are going to choose a sector in which you will work. Roll the two Thanos dice. They determine what he does, if he or his minions hit you and your team, and whether he gets closer to obtaining the six Infinity Stones. Then you roll your team dice to activate powers on your team’s cards, recruit more heroes to your team, or wound the minions in your sector. Thanos has three ways he can beat you and you only have one way to beat him – defeat 10 minions/bad guys. The odds are definitely stacked against you, but with the right team combos and with the willingness of your fellow players to play cooperatively, you can squeak out a win.
What I mean by this is using the bonus tokens effectively. On these bonus tokens are extra icons, extra dice to be used, healing capabilities, etc. You can hoard them all for yourself if you like, but the best way to truly beat the game is to be completely open with the bonus tokens. In fact, in the spirit of complete cooperation, I suggest everyone agree to keep bonus tokens in a shared pool so that anyone can access them. But maybe that’s just me.
I have played this game several times now and have not *technically* won a game yet. We would have won the last time we played it, but we had to cut the game short because our playmates’ kids came home with the babysitters. The other times we were completely decimated. The game is actually really hard to win. I like that. The dice are good quality, but I have my issues with the Thanos dice icon choices. It’s not enough to turn me off, but it could be way better. The cards are OK quality – nothing to write home about. I don’t feel the need to sleeve them because they aren’t really handled that much and they mostly stay on the table the whole game. The translucent cubes are fine, the Infinity Stones are really nice, and that completely unnecessary Thanos “mini” is very very cool. I have zero painting skills, or I would improve the paint job on mine for that extra level of coolness.
So I like the game a lot, but don’t LOVE the game. Maybe with even more playthroughs it will grow on me more. I have assembled all the promo cards and just need to play with them more. In all, Purple Phoenix Games finds this one really enjoyable, and we award it a superhuman score of 19 / 24.
https://purplephoenixgames.wordpress.com/2019/01/23/thanos-rising-review/
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Purple Phoenix Games (2266 KP) rated The Princess Bride: Storming The Castle in Tabletop Games
Jun 12, 2019
You haven’t played this game? Inconceivable! Actually, quite conceivable. I wasn’t really into the board game hobby when this came out in 2008, so of course I did not pick it up at release. I am a big Princess Bride fan, and I probably would have picked it up at release because I’m a sucker for certain IPs. There are few copies of this still floating around for sale, so it can be had at a modest price. However, will you enjoy it? Will it bore you “to the pain”? Read on.
So this game, at its heart, is a racing game. You will be racing your pawn toward Humperdinck’s castle in the middle of the table, and you need to traverse several Path cards depicting different areas in the Princess Bride universe. Each of these Path cards will dictate whether you will need specific equipment/items to gain access, or if they are free of that requirement. If you start your turn at the gates of the castle, or have an item allowing you entry sooner, you win!
Ok, the bad. The components are just not great. The box is flimsy and boring. The insert is laughable. The cards are acceptable quality – don’t expect any better quality than normal playing cards picked up at the dollar store. The art on the cards is also very boring and the ink used on the cards seems to be flaking a bit after just a few plays. Screen grabs on cards are fine to me, but the choices made on some of these cards are very questionable. The pawns are poorly designed and they fall over all the time, which is unfortunate when you have to play on a smaller table.
The good now. Owning a Princess Bride game that I can pull out and actually play and have a decent time is a positive for me. There are other games with this same IP that are… not at all fun. This one actually has some gameplay to it that you can enjoy for a while, and even crave future plays. Yes, it feels a bit like Munchkin in that you are trying to achieve the winning goal and your opponents are trying their hardest to delay you. However, it differs due to the fact that the pile-on is slow and you have to basically forfeit your turn to debilitate your opponent. Is that strategy worth it? I’m not so sure…
Does it make you feel like you are in the story? Not really. Do you shudder when the RUSes and Shrieking Eels come into play? Nah, but they are so formidable in the story! Is the GAME worth it though? Yeah, it is. If you are a fan of the book or movie, this is the best Princess Bride game out there. Will another game come out and knock it off the top spot? I hope so. But for now, I am happy with my copy of the game. Perhaps I will look into blinging it out a bit to make it more epic. That said, Purple Phoenix Games gives this one a swashbuckling 7 / 12.
https://purplephoenixgames.wordpress.com/2019/01/21/the-princess-bride-storming-the-castle-review/
So this game, at its heart, is a racing game. You will be racing your pawn toward Humperdinck’s castle in the middle of the table, and you need to traverse several Path cards depicting different areas in the Princess Bride universe. Each of these Path cards will dictate whether you will need specific equipment/items to gain access, or if they are free of that requirement. If you start your turn at the gates of the castle, or have an item allowing you entry sooner, you win!
Ok, the bad. The components are just not great. The box is flimsy and boring. The insert is laughable. The cards are acceptable quality – don’t expect any better quality than normal playing cards picked up at the dollar store. The art on the cards is also very boring and the ink used on the cards seems to be flaking a bit after just a few plays. Screen grabs on cards are fine to me, but the choices made on some of these cards are very questionable. The pawns are poorly designed and they fall over all the time, which is unfortunate when you have to play on a smaller table.
The good now. Owning a Princess Bride game that I can pull out and actually play and have a decent time is a positive for me. There are other games with this same IP that are… not at all fun. This one actually has some gameplay to it that you can enjoy for a while, and even crave future plays. Yes, it feels a bit like Munchkin in that you are trying to achieve the winning goal and your opponents are trying their hardest to delay you. However, it differs due to the fact that the pile-on is slow and you have to basically forfeit your turn to debilitate your opponent. Is that strategy worth it? I’m not so sure…
Does it make you feel like you are in the story? Not really. Do you shudder when the RUSes and Shrieking Eels come into play? Nah, but they are so formidable in the story! Is the GAME worth it though? Yeah, it is. If you are a fan of the book or movie, this is the best Princess Bride game out there. Will another game come out and knock it off the top spot? I hope so. But for now, I am happy with my copy of the game. Perhaps I will look into blinging it out a bit to make it more epic. That said, Purple Phoenix Games gives this one a swashbuckling 7 / 12.
https://purplephoenixgames.wordpress.com/2019/01/21/the-princess-bride-storming-the-castle-review/
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Purple Phoenix Games (2266 KP) rated Nanuk in Tabletop Games
Jun 12, 2019
Oh, Nanuk. Why are you so disliked? Is it because some gamers can’t separate Steve Jackson Games from Munchkin? Are you then destined to just be “okay” because your cousin is so polarizing? No. I will stand up for you AND your other cousin Revolution! (review coming)! You are a good game. Repeat after me, “I am a good game.” Good. ?
Nanuk, technically, is a polar bear. The same found on the cover of the game box. He is attempting to nom on an Inuit hunter. But worry not, in this game Nanuk does not eat people. Just the animals that have been hunted by the people to be brought back to the village as a result of your pig-headed boasting. Oh, you say you can bring back 17 fish in three days? I say you’re doomed.
I do not want to get in a habit of explaining games in my reviews, but I feel like Nanuk could benefit from it, so I will be quickly paraphrasing.
In Nanuk play goes around the table where each player must increase either the number of animals (and you can change the animal type) or the number of days of “the Hunt.” Example, I increase the current boast from three deer in one day to four birds in one day. Once a player no longer thinks the combination of animals and days will a successful hunt make, they must flip over their voting token to the doomed side. The last player to have upped the ante is the Hunt Leader and the naysayer is the, idk, Doom Leader I think. Then everyone evaluates the animal and Inuksuk (the awesome humanoid stone statue) cards to determine if they should join the Hunt or Doom team, flipping their voting token thusly. Every player then must contribute at least one card from their hand that will be shuffled together as the results of the Hunt. Should the boast parameters be met between the cards contributed and cards drawn from the deck (equal to the number of days boasted) the Hunt team wins and spoils are split among the team members. If not, the Doom team wins the spoils. At the end of the game you are hoping to have amassed sets and pairs of animals to score the most VP. There are a couple other rules that I will leave you to discover, but that is the… meat… of them.
I received my copy of Nanuk cheaply from a BGG auction many years ago. I was not sure exactly what to expect of it, but I was diggin the cover art. Once we played it, and played it again, and more, I began to love it more and more. It’s not a long game, the rules are relatively simple, and it is very much a social game. I wouldn’t necessarily call it a “party game” because that term just has different connotations to me, but it will play 5-8 players quite comfortably. Many times I have a group of 6 or more and this always delivers. Please give this one a try and I know you will enjoy it.
Someday we will start making lists and such, and this will go on my list of favorite games that support a larger play count. That said, Purple Phoenix Games gives this one a 12 / 18 (because Laura has not yet played it).
https://purplephoenixgames.wordpress.com/2019/01/16/nanuk-review/
Nanuk, technically, is a polar bear. The same found on the cover of the game box. He is attempting to nom on an Inuit hunter. But worry not, in this game Nanuk does not eat people. Just the animals that have been hunted by the people to be brought back to the village as a result of your pig-headed boasting. Oh, you say you can bring back 17 fish in three days? I say you’re doomed.
I do not want to get in a habit of explaining games in my reviews, but I feel like Nanuk could benefit from it, so I will be quickly paraphrasing.
In Nanuk play goes around the table where each player must increase either the number of animals (and you can change the animal type) or the number of days of “the Hunt.” Example, I increase the current boast from three deer in one day to four birds in one day. Once a player no longer thinks the combination of animals and days will a successful hunt make, they must flip over their voting token to the doomed side. The last player to have upped the ante is the Hunt Leader and the naysayer is the, idk, Doom Leader I think. Then everyone evaluates the animal and Inuksuk (the awesome humanoid stone statue) cards to determine if they should join the Hunt or Doom team, flipping their voting token thusly. Every player then must contribute at least one card from their hand that will be shuffled together as the results of the Hunt. Should the boast parameters be met between the cards contributed and cards drawn from the deck (equal to the number of days boasted) the Hunt team wins and spoils are split among the team members. If not, the Doom team wins the spoils. At the end of the game you are hoping to have amassed sets and pairs of animals to score the most VP. There are a couple other rules that I will leave you to discover, but that is the… meat… of them.
I received my copy of Nanuk cheaply from a BGG auction many years ago. I was not sure exactly what to expect of it, but I was diggin the cover art. Once we played it, and played it again, and more, I began to love it more and more. It’s not a long game, the rules are relatively simple, and it is very much a social game. I wouldn’t necessarily call it a “party game” because that term just has different connotations to me, but it will play 5-8 players quite comfortably. Many times I have a group of 6 or more and this always delivers. Please give this one a try and I know you will enjoy it.
Someday we will start making lists and such, and this will go on my list of favorite games that support a larger play count. That said, Purple Phoenix Games gives this one a 12 / 18 (because Laura has not yet played it).
https://purplephoenixgames.wordpress.com/2019/01/16/nanuk-review/
BankofMarquis (1832 KP) Apr 15, 2019
Daniel Boyd (1066 KP) Apr 16, 2019