Search
Search results

Purple Phoenix Games (2266 KP) rated Happy Salmon in Tabletop Games
Jun 12, 2019
Brain burners. We have all played them. They typically aren’t my cup of tea because usually when I get to play games it is later in the evening. By that time I have had a full day’s work, taken care of a toddler (or more depending on when you read this), and thus my brainpower tank is already close to empty. Throw a game or two on top and I’m all mushy upstairs. ENTER: HAPPY SALMON.
Disclaimer (if needed): We are only reviewing the green version of this game. We know you can buy the blue version and add the cards for more players, but we haven’t done that yet. So we are just sticking with green for now. -T
In the activity Happy Salmon (let’s be honest, this isn’t necessarily a “game” so much as an “activity”) each player has a color-coded personal deck of cards that must be shuffled and held face-down. The players then stand in a circle. Setup is complete. The object of the game is to be the first player to deplete your deck of cards. You do so by turning over the top card of your deck and hopefully matching its face with another player who has turned over their copy of that card. Sounds easy right?
The “activity” portion and/or meat of this game happens when you find your match – you must both DO the action listed on your card. It could be as easy as high-fiving each other. Or pounding knuckles. Or simply switching places in the circle (see photo below). But then you have the ol’ Happy Salmon card which requires each player to do this absurd salmon handshake action that could be entertainment enough for the group if you have players with less-than-stellar bodily coordination.
So this doesn’t really sound all that appealing, I know. And I also wouldn’t have given it another thought, except I heard the guys from Dukes of Dice podcast raving about how rejuvenated they felt after having played this in the middle of an intense game sesh. I trust the opinions of Sean and Alex, and the price was right for me, so I picked it up. Boy am I glad I did! Now, this isn’t a game that I will bring out to every game session, nor with every play group, but I WILL pull this out if anyone is getting a little sleepy, or if we just want to shake out our bodies and our brains to hit up another long game.
The components are easy to discuss. It’s a fish made out of mousepad material that zips open and holds all the cards. The fish is great, but I really don’t care for “boxes” that aren’t… well, boxes. It’s great quality though. The cards, on the other hand, are really flimsy and make your hand sweaty. I don’t think I will sleeve these cards ever, as a replacement set is VERY affordable, and I do not really have any other suggestions to alleviate this “problem,” but the cards are just okay-quality. I suppose you are just flipping them over and then chucking them on the floor anyway, but for an extra $5 on the price of the game I would have preferred more rugged cards.
What this game lacks in hardcore thinkyness, prestige, and strategy, it makes up for in fun, hilarious moments, and plays that become raucously entertaining bits of your life you may never forget. It will never be on my Top 10 list, but it’s currently on my Top 100 and I will never get rid of my copy. For those reasons Purple Phoenix Games gives Happy Salmon a very appreciative 12 / 18 (Laura claims to have never played it).
https://purplephoenixgames.wordpress.com/2019/03/08/happy-salmon-review/
Disclaimer (if needed): We are only reviewing the green version of this game. We know you can buy the blue version and add the cards for more players, but we haven’t done that yet. So we are just sticking with green for now. -T
In the activity Happy Salmon (let’s be honest, this isn’t necessarily a “game” so much as an “activity”) each player has a color-coded personal deck of cards that must be shuffled and held face-down. The players then stand in a circle. Setup is complete. The object of the game is to be the first player to deplete your deck of cards. You do so by turning over the top card of your deck and hopefully matching its face with another player who has turned over their copy of that card. Sounds easy right?
The “activity” portion and/or meat of this game happens when you find your match – you must both DO the action listed on your card. It could be as easy as high-fiving each other. Or pounding knuckles. Or simply switching places in the circle (see photo below). But then you have the ol’ Happy Salmon card which requires each player to do this absurd salmon handshake action that could be entertainment enough for the group if you have players with less-than-stellar bodily coordination.
So this doesn’t really sound all that appealing, I know. And I also wouldn’t have given it another thought, except I heard the guys from Dukes of Dice podcast raving about how rejuvenated they felt after having played this in the middle of an intense game sesh. I trust the opinions of Sean and Alex, and the price was right for me, so I picked it up. Boy am I glad I did! Now, this isn’t a game that I will bring out to every game session, nor with every play group, but I WILL pull this out if anyone is getting a little sleepy, or if we just want to shake out our bodies and our brains to hit up another long game.
The components are easy to discuss. It’s a fish made out of mousepad material that zips open and holds all the cards. The fish is great, but I really don’t care for “boxes” that aren’t… well, boxes. It’s great quality though. The cards, on the other hand, are really flimsy and make your hand sweaty. I don’t think I will sleeve these cards ever, as a replacement set is VERY affordable, and I do not really have any other suggestions to alleviate this “problem,” but the cards are just okay-quality. I suppose you are just flipping them over and then chucking them on the floor anyway, but for an extra $5 on the price of the game I would have preferred more rugged cards.
What this game lacks in hardcore thinkyness, prestige, and strategy, it makes up for in fun, hilarious moments, and plays that become raucously entertaining bits of your life you may never forget. It will never be on my Top 10 list, but it’s currently on my Top 100 and I will never get rid of my copy. For those reasons Purple Phoenix Games gives Happy Salmon a very appreciative 12 / 18 (Laura claims to have never played it).
https://purplephoenixgames.wordpress.com/2019/03/08/happy-salmon-review/

Purple Phoenix Games (2266 KP) rated Kingdomino in Tabletop Games
Jun 12, 2019
So I am building a kingdom with these land pieces and I can just make my kingdom look however I want? Oh, I have to stay within a 5×5 square but my castle can go anywhere? And I can pick any one of those tiles in that column there? That sounds easy. Wait, that’s all? That’s the entire game?
DISCLAIMER: This review is focused on vanilla Kingdomino. We have the Age of Giants expansion and will be reviewing that as well. Maybe. If or when we do we will add that content to this review or link to it here. -T
Yep. That’s the entire game. On your turn you take the tile your meeple is currently sitting on and place it on another tile from the current offer column. That new tile will be your tile to be placed during the next round. Now you take the tile you just moved from and place it anywhere on your kingdom “grid” matching up similar land types if you can. Each crown icon shown in a land type will score 1 VP per land tile that is connected and matching. Example: you have a sand tile with two crowns on it. You have connected several tiles together and you have a connected sand area of seven squares showing sand. Two crowns times seven squares equals 14 VPs for that sand area. Just do that for all areas with crowns to get your final score.
Where is the conflict, you ask? Every good story has a conflict! Well, you cannot take just ANY tile you want. The tiles are placed in the offer column in numeric order (on the backs of the tiles are numbers). Then they are flipped so you can see what is coming up on the next round. Whomever chooses the lowest number tile goes first, and subsequently chooses their tile for the next round. Herein lies the conflict and what little player interaction there is in the game: you can block your opponent(s) by taking the tiles you see they may want. I personally do not play any games this way, but it’s a valid strategy. I am in it to win it, not in it to make you lose it.
Ok, so at first glance this is a children’s game. It can also be a hard sell to get people to want to play it. “It’s like Dominoes, but better.” That usually doesn’t spark a whole lot of energy and interest when I open with that. I am open to better sales pitches because this is a truly great game. Yes, it’s ultimately Dominoes at its heart. Yes, it’s very light. But dang it, this game is really fun!
The little cardboard castles that you build around are cute, but also kinda unnecessary. The meeples are, well, meeples. Not really too exciting to look at, but they are merely there to show player color. The domino tiles are a good thickness and the art is fun and whimsical. I LIKE looking at the tiles and sometimes finding a little hidden easter egg in there. I have no complaints about the components. Good on you, Blue Orange Games.
The game play is so simple but also so engaging! My mother, who usually only plays Rummikub, actually agreed to play this with me and she really really enjoyed it! Kids can play it and do really well. Older adults can too! It’s a great game to consider for gateway gaming, for a filler palate cleanser, or even for lighthearted tournament play. It just works well in so many scenarios. Is it my favorite game of all time? No. Is it in my Top 10? No. But I can guarantee you that I will never get rid of this little gem.
That said, Purple Phoenix Games gives this title a royal 14 / 18. Build on, Kingdomino!
https://purplephoenixgames.wordpress.com/2019/02/27/kingdomino-review/
DISCLAIMER: This review is focused on vanilla Kingdomino. We have the Age of Giants expansion and will be reviewing that as well. Maybe. If or when we do we will add that content to this review or link to it here. -T
Yep. That’s the entire game. On your turn you take the tile your meeple is currently sitting on and place it on another tile from the current offer column. That new tile will be your tile to be placed during the next round. Now you take the tile you just moved from and place it anywhere on your kingdom “grid” matching up similar land types if you can. Each crown icon shown in a land type will score 1 VP per land tile that is connected and matching. Example: you have a sand tile with two crowns on it. You have connected several tiles together and you have a connected sand area of seven squares showing sand. Two crowns times seven squares equals 14 VPs for that sand area. Just do that for all areas with crowns to get your final score.
Where is the conflict, you ask? Every good story has a conflict! Well, you cannot take just ANY tile you want. The tiles are placed in the offer column in numeric order (on the backs of the tiles are numbers). Then they are flipped so you can see what is coming up on the next round. Whomever chooses the lowest number tile goes first, and subsequently chooses their tile for the next round. Herein lies the conflict and what little player interaction there is in the game: you can block your opponent(s) by taking the tiles you see they may want. I personally do not play any games this way, but it’s a valid strategy. I am in it to win it, not in it to make you lose it.
Ok, so at first glance this is a children’s game. It can also be a hard sell to get people to want to play it. “It’s like Dominoes, but better.” That usually doesn’t spark a whole lot of energy and interest when I open with that. I am open to better sales pitches because this is a truly great game. Yes, it’s ultimately Dominoes at its heart. Yes, it’s very light. But dang it, this game is really fun!
The little cardboard castles that you build around are cute, but also kinda unnecessary. The meeples are, well, meeples. Not really too exciting to look at, but they are merely there to show player color. The domino tiles are a good thickness and the art is fun and whimsical. I LIKE looking at the tiles and sometimes finding a little hidden easter egg in there. I have no complaints about the components. Good on you, Blue Orange Games.
The game play is so simple but also so engaging! My mother, who usually only plays Rummikub, actually agreed to play this with me and she really really enjoyed it! Kids can play it and do really well. Older adults can too! It’s a great game to consider for gateway gaming, for a filler palate cleanser, or even for lighthearted tournament play. It just works well in so many scenarios. Is it my favorite game of all time? No. Is it in my Top 10? No. But I can guarantee you that I will never get rid of this little gem.
That said, Purple Phoenix Games gives this title a royal 14 / 18. Build on, Kingdomino!
https://purplephoenixgames.wordpress.com/2019/02/27/kingdomino-review/

Purple Phoenix Games (2266 KP) rated FUSE in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
FUSE is a fast-paced game where a bomb squad is working against the clock to diffuse a number of bombs discovered on their ship! The goal is simple: diffuse all of the bombs before they explode. The gameplay, however, is a little bit more complicated. While there are a few minor differences between group- and solo-play, the basics of the game are unchanged – players roll and place dice in unique combinations to ‘diffuse’ each card. If all cards are diffused in the 10-minute time limit, then the game is won! And if not…then I think you know what that means. BOOOOOOOOOM!
Having played and enjoyed FUSE in both a group and solo setting, I think I can honestly say that I miiiight like it a little more as a solo game. My main reason is purely selfish – playing alone means that I don’t have to share dice. In a group game, the dice are rolled and divvied up between all of the players. Playing solo means that I can keep all of the dice for myself! And, theoretically, that means that I should be able to diffuse my bomb cards more quickly since I have more dice with which to work! Gone is the agony associated with sacrificing dice to other players – they’re all mine! Yeah, I have to deal with all of the bombs by myself too, but not having to share my materials makes the job seem easier even though it might not necessarily be any easier.
For me, one of the most challenging parts of playing FUSE solo is the real-time countdown. I know, I know, the timer is one of the most integral parts of this entire game. However, the pressure of a time limit is stressful and it makes me a sloppy player – dropping dice, knocking over towers, etc. Some lucky people have been blessed with the ability to remain calm under pressure, but unfortunately I am not one of them. I hope you don’t misunderstand my grievance with the timer for disliking the overall game, though. Having a timer adds an element of excitement that creates such a high-energy atmosphere, even when playing solo. I’m literally just rolling and placing dice, but with a ticking clock, I’m on the edge of my seat with adrenaline pumping as I try to complete my cards as quickly as possible! With every play, I’d like to think that I have gotten better at managing the pressure of the timer, even though that may not necessarily be true…
I do thoroughly enjoy playing FUSE as a solo game. Since time is of the essence, the game forces me to be creative with my dice placement and I must constantly be changing my strategy based on which dice I draw and what cards I have before me at any given time. If you are looking for a high-energy game, even when playing solo, look no further than FUSE. It will certainly keep you on the edge of your seat and will keep you engaged in the action until the game ends – either in celebration of success or a fiery explosion!
https://purplephoenixgames.wordpress.com/2019/02/18/solo-chronicles-fuse/
FUSE is a fast-paced game where a bomb squad is working against the clock to diffuse a number of bombs discovered on their ship! The goal is simple: diffuse all of the bombs before they explode. The gameplay, however, is a little bit more complicated. While there are a few minor differences between group- and solo-play, the basics of the game are unchanged – players roll and place dice in unique combinations to ‘diffuse’ each card. If all cards are diffused in the 10-minute time limit, then the game is won! And if not…then I think you know what that means. BOOOOOOOOOM!
Having played and enjoyed FUSE in both a group and solo setting, I think I can honestly say that I miiiight like it a little more as a solo game. My main reason is purely selfish – playing alone means that I don’t have to share dice. In a group game, the dice are rolled and divvied up between all of the players. Playing solo means that I can keep all of the dice for myself! And, theoretically, that means that I should be able to diffuse my bomb cards more quickly since I have more dice with which to work! Gone is the agony associated with sacrificing dice to other players – they’re all mine! Yeah, I have to deal with all of the bombs by myself too, but not having to share my materials makes the job seem easier even though it might not necessarily be any easier.
For me, one of the most challenging parts of playing FUSE solo is the real-time countdown. I know, I know, the timer is one of the most integral parts of this entire game. However, the pressure of a time limit is stressful and it makes me a sloppy player – dropping dice, knocking over towers, etc. Some lucky people have been blessed with the ability to remain calm under pressure, but unfortunately I am not one of them. I hope you don’t misunderstand my grievance with the timer for disliking the overall game, though. Having a timer adds an element of excitement that creates such a high-energy atmosphere, even when playing solo. I’m literally just rolling and placing dice, but with a ticking clock, I’m on the edge of my seat with adrenaline pumping as I try to complete my cards as quickly as possible! With every play, I’d like to think that I have gotten better at managing the pressure of the timer, even though that may not necessarily be true…
I do thoroughly enjoy playing FUSE as a solo game. Since time is of the essence, the game forces me to be creative with my dice placement and I must constantly be changing my strategy based on which dice I draw and what cards I have before me at any given time. If you are looking for a high-energy game, even when playing solo, look no further than FUSE. It will certainly keep you on the edge of your seat and will keep you engaged in the action until the game ends – either in celebration of success or a fiery explosion!
https://purplephoenixgames.wordpress.com/2019/02/18/solo-chronicles-fuse/

Purple Phoenix Games (2266 KP) rated Apotheca in Tabletop Games
Jun 12, 2019
In the fantasy world, Witches and Wizards get all the credit for magical feats. But if it weren’t for the proverbial ‘man behind the curtain,’ those feats wouldn’t be possible! Who am I talking about? Apothecaries, of course! Yes, maybe a Wizard single-handedly defeated a dragon, but only after drinking a healing potion to recover some strength. And maybe a Witch was able to sneak past some henchmen after drinking a potion of invisibility. The list goes on! The point is, apothecaries can do some cool magical stuff too. So keep crushing it out there, apothecaries – this game is for you!
After years of study, you have finally become a master apothecary, and making magic potions is your passion. You buy all of your ingredients in a secret marketplace with no problem until one day, you come across another apothecary trying to buy all of the same ingredients as you! Who does this person think they are?? Using your quick wit, and some sleight of hand, you manage to scatter the ingredients around the marketplace to hide them from your rival. Now all you’ve got to do is give them the slip so you can go pick up the ingredients. Be careful, though – you’re rival is as sly as you are, and is scouring the marketplace to find them first!
In Apotheca, players are racing to create three magic potions before their opponents do. To craft a magic potion, players must make a match of three potions of the same color in a row. Played on a 4×4 grid, potions are manipulated by apothecary powers from recruited apothecary cards in a manner similar to movement in chess, or better yet – Onitama. Complete three matches, and you win! As a whole, I could describe Apotheca as chess with a helping of tic-tac-toe.
One thing I really like about this game is that it’s a game of semi-hidden information. Some things are hidden and some things are not. You do know the apothecary power(s) your opponent has, but you don’t know the color of the potions they put into play. Based on how they use their powers to manipulate potions, both face-up and face-down, you must deduce their strategy and thwart their attempts at making a match! Of course, they are doing the exact same thing to you – only you know the color of potions you place, but your power is known to your opponent. It’s a unique game of deduction and deception that requires more strategy than meets the eye.
Apotheca can be played with 1-4 players, but I think the best player count is 2. In a 3-4 player game, it can be difficult to build a concrete strategy because the board can significantly change between your turns. In a 2-player game, the board changes as well, but not nearly as quickly since it is just a back-and-forth with turn order. Also, more players means more hidden information – it can be tedious trying to remember who performed what action and who has what powers as you try to deduce everyone’s strategy. I don’t mind Apotheca as a 3-4 player game, but I would certainly prefer to play it as a 2-player game.
As you can see by our individual ratings, we are a little split on this game. It requires a decent amount of strategy and deduction, which work well together in this game. Apotheca was one of the first games in my collection, and it’s one that will stay there. Overall, Purple Phoenix Games gives Apotheca a sneaky 12 / 18.
https://purplephoenixgames.wordpress.com/2019/02/01/apotheca-review/
After years of study, you have finally become a master apothecary, and making magic potions is your passion. You buy all of your ingredients in a secret marketplace with no problem until one day, you come across another apothecary trying to buy all of the same ingredients as you! Who does this person think they are?? Using your quick wit, and some sleight of hand, you manage to scatter the ingredients around the marketplace to hide them from your rival. Now all you’ve got to do is give them the slip so you can go pick up the ingredients. Be careful, though – you’re rival is as sly as you are, and is scouring the marketplace to find them first!
In Apotheca, players are racing to create three magic potions before their opponents do. To craft a magic potion, players must make a match of three potions of the same color in a row. Played on a 4×4 grid, potions are manipulated by apothecary powers from recruited apothecary cards in a manner similar to movement in chess, or better yet – Onitama. Complete three matches, and you win! As a whole, I could describe Apotheca as chess with a helping of tic-tac-toe.
One thing I really like about this game is that it’s a game of semi-hidden information. Some things are hidden and some things are not. You do know the apothecary power(s) your opponent has, but you don’t know the color of the potions they put into play. Based on how they use their powers to manipulate potions, both face-up and face-down, you must deduce their strategy and thwart their attempts at making a match! Of course, they are doing the exact same thing to you – only you know the color of potions you place, but your power is known to your opponent. It’s a unique game of deduction and deception that requires more strategy than meets the eye.
Apotheca can be played with 1-4 players, but I think the best player count is 2. In a 3-4 player game, it can be difficult to build a concrete strategy because the board can significantly change between your turns. In a 2-player game, the board changes as well, but not nearly as quickly since it is just a back-and-forth with turn order. Also, more players means more hidden information – it can be tedious trying to remember who performed what action and who has what powers as you try to deduce everyone’s strategy. I don’t mind Apotheca as a 3-4 player game, but I would certainly prefer to play it as a 2-player game.
As you can see by our individual ratings, we are a little split on this game. It requires a decent amount of strategy and deduction, which work well together in this game. Apotheca was one of the first games in my collection, and it’s one that will stay there. Overall, Purple Phoenix Games gives Apotheca a sneaky 12 / 18.
https://purplephoenixgames.wordpress.com/2019/02/01/apotheca-review/

Purple Phoenix Games (2266 KP) rated Beasty Bar in Tabletop Games
Jun 12, 2019
When I say ‘nightclub,’ I know what you’re thinking – strobe lights, loud music, and dancing. What you DON’T think of is the fact that getting into the club in the first place probably means you had to wait in line outside. Some people take their clubbing very seriously, and the entrance line can become a cut-throat battlefield of subtle tricks or blatant line-jumping to get you ahead (literally) of the other patrons!
Welcome to Beasty Bar – the hottest nightclub in the animal kingdom! The house is jumpin’ and the line is out the door! All of the animals are dressed to the nines and are vying for an opportunity to get into the club. But unfortunately, only a certain number of animals will be granted access. So, naturally, it’s time to get sly! Each animal has a different tactic, but if they’re not careful, they could get booted out of the line completely!
In Beasty Bar, a game of hand management with a sprinkle of ‘take that,’ players are trying to get the most animals from their hand into the club. All players receive an identical deck of cards, which are then shuffled, and draw 4 cards into their hand. On their turn, players will play one card from their hand into the line, perform the corresponding action, address any on-going abilities, and draw another card from their deck. Each animal card has a special ability, either immediate or on-going, that can be used to alter its place in the line. Choose your cards wisely – all players have the same pool of cards, and a power you used to your benefit could later be used against you! Once all cards have been played, the game ends – the player with the most animals in the club is the winner!
I generally do not like ‘Take That’ games – I can be pretty competitive and this mechanic can sometimes turn confrontational for me. That being said, I actually like Beasty Bar. Since it has such a small play area (only 5 cards at a time), the line-up is always changing. And that requires some fast and strategic thinking that negates the ‘Take That’ aspect for me – I am more focused on getting my animals ahead in line than I am in booting my opponents out of the way out of spite. You really have to think about what animal abilities you want to use and when, depending on the current line-up. Yes, cards will inevitably be kicked out of the line, but for me it doesn’t feel as vengeful in this game.
I really like that this game is easy to learn and fast to play. The concept and gameplay are simple enough, they only need to be explained once. And the game plays relatively quickly, so you can either play it multiple times in a row or use it as a filler between some heavier/longer games. All of the animal abilities are outlined in the rulebook, but if you’re ever unsure of an animal’s power, it is illustrated right at the bottom of the card for you! Gone are the days of referring back to the rulebook every turn to double-check, or having to reveal a card in your hand because you have to ask for clarification again.
Is Beasty Bar my favorite game? Absolutely not. But it’s one that I don’t mind playing when I am crunched for time or need to take a breather from a more complicated game. It’s made its way into my collection, and I think it’s going to stay. Purple Phoenix Games gives Beasty Bar a 7 / 12 (Bryan and Josh have not played it yet).
https://purplephoenixgames.wordpress.com/2019/01/18/beasty-bar-review/
Welcome to Beasty Bar – the hottest nightclub in the animal kingdom! The house is jumpin’ and the line is out the door! All of the animals are dressed to the nines and are vying for an opportunity to get into the club. But unfortunately, only a certain number of animals will be granted access. So, naturally, it’s time to get sly! Each animal has a different tactic, but if they’re not careful, they could get booted out of the line completely!
In Beasty Bar, a game of hand management with a sprinkle of ‘take that,’ players are trying to get the most animals from their hand into the club. All players receive an identical deck of cards, which are then shuffled, and draw 4 cards into their hand. On their turn, players will play one card from their hand into the line, perform the corresponding action, address any on-going abilities, and draw another card from their deck. Each animal card has a special ability, either immediate or on-going, that can be used to alter its place in the line. Choose your cards wisely – all players have the same pool of cards, and a power you used to your benefit could later be used against you! Once all cards have been played, the game ends – the player with the most animals in the club is the winner!
I generally do not like ‘Take That’ games – I can be pretty competitive and this mechanic can sometimes turn confrontational for me. That being said, I actually like Beasty Bar. Since it has such a small play area (only 5 cards at a time), the line-up is always changing. And that requires some fast and strategic thinking that negates the ‘Take That’ aspect for me – I am more focused on getting my animals ahead in line than I am in booting my opponents out of the way out of spite. You really have to think about what animal abilities you want to use and when, depending on the current line-up. Yes, cards will inevitably be kicked out of the line, but for me it doesn’t feel as vengeful in this game.
I really like that this game is easy to learn and fast to play. The concept and gameplay are simple enough, they only need to be explained once. And the game plays relatively quickly, so you can either play it multiple times in a row or use it as a filler between some heavier/longer games. All of the animal abilities are outlined in the rulebook, but if you’re ever unsure of an animal’s power, it is illustrated right at the bottom of the card for you! Gone are the days of referring back to the rulebook every turn to double-check, or having to reveal a card in your hand because you have to ask for clarification again.
Is Beasty Bar my favorite game? Absolutely not. But it’s one that I don’t mind playing when I am crunched for time or need to take a breather from a more complicated game. It’s made its way into my collection, and I think it’s going to stay. Purple Phoenix Games gives Beasty Bar a 7 / 12 (Bryan and Josh have not played it yet).
https://purplephoenixgames.wordpress.com/2019/01/18/beasty-bar-review/

Purple Phoenix Games (2266 KP) rated Marvel Dice Masters: Avengers vs. X-Men in Tabletop Games
Jun 12, 2019
Many games are standalone, meaning that the base game has all of the components necessary for play. Many games also later add expansion content. Some games fall into the “collectible” category – you start with a base set, and slowly add new game components over time. Dice Masters is one of these collectible games, specifically known as a collectible dice game (CDG). You can find many versions of Dice Masters, spanning from Teenage Mutant Ninja Turtles to Dungeons and Dragons. No matter the theme, however, the game always works the same way! My experience is with Marvel Dice Masters (from different sets), so that will be my focus.
You and your team of superhero comrades come across a group of rival supers. Maybe you’re all having a disagreement (a la “Civil War”), or maybe one of them ate your lunch out of the fridge at work. No matter the reason, your teams have agreed to fight each other. Each hero brings unique powers to the fight, and the last team standing wins!
Dice Masters is a competitive two-player game. Each superhero team consists of up to 8 heroes and 20 custom dice. On your turn, roll your dice to generate energy, recruit heroes, or attack your opponent! Some of your heroes might have special powers that can positively affect your dice rolls, or could even negatively affect your opponent’s available dice. Strategy is everything – the first player reduced to zero health loses!
A game of battling superheroes – awesome, right? Maybe not AWESOME, but I think it’s mostly awesome. The most frustrating part of Dice Masters for me is the “collectible” aspect. A basic starter set provides you with a decent amount of cards and dice, but in order to build a complete, fully-functioning team, you need to buy more components. The first couple of times I played, I was using only the starter set and I didn’t yet realize that this is a CDG. I only had heroes with basic powers and dice, and I failed miserably in those games against a seasoned Dice Masters player (Travis). Thankfully, my opponent gave me a bit of advice – do some research, find heroes with powers that complement each other, and build a strong team that way. He helped me build a team, and I bought those new components. I used that team in my next game, aaaand I still lost…but it was a closer game! I have since crafted a couple of more teams and acquired the necessary components, but this game definitely takes a lot of forethought and research for success. It’s not one you can just necessarily pick up and play right away.
I think that Dice Masters has more of a learning curve than the average two-player game. It is a pretty strategy-driven game, and that strategy is based on your chosen team of heroes. If you aren’t completely familiar with their powers or the special symbols on their dice, you could be missing out on some serious advantages in your fight. Each turn also has many elements to keep track of (roll dice, re-roll dice, spend energy, recruit/field heroes, use abilities, attack/defend, etc.), and it can be easy to forget a step. Once you get the hang of it, though, the game flows better. It definitely took me quite a few plays to get everything mostly down. So if you’re looking for a more complex dice game to play, I would say give Dice Masters a shot!
I like the theme, mechanics, and strategic implications of Dice Masters, but I don’t really like the collectible aspect of the game. I don’t get to play it too often, but I do enjoy getting the opportunity to play. All in all, Purple Phoenix Games gives Dice Masters a 18 / 24.
https://purplephoenixgames.wordpress.com/2019/01/02/dice-masters-review/
You and your team of superhero comrades come across a group of rival supers. Maybe you’re all having a disagreement (a la “Civil War”), or maybe one of them ate your lunch out of the fridge at work. No matter the reason, your teams have agreed to fight each other. Each hero brings unique powers to the fight, and the last team standing wins!
Dice Masters is a competitive two-player game. Each superhero team consists of up to 8 heroes and 20 custom dice. On your turn, roll your dice to generate energy, recruit heroes, or attack your opponent! Some of your heroes might have special powers that can positively affect your dice rolls, or could even negatively affect your opponent’s available dice. Strategy is everything – the first player reduced to zero health loses!
A game of battling superheroes – awesome, right? Maybe not AWESOME, but I think it’s mostly awesome. The most frustrating part of Dice Masters for me is the “collectible” aspect. A basic starter set provides you with a decent amount of cards and dice, but in order to build a complete, fully-functioning team, you need to buy more components. The first couple of times I played, I was using only the starter set and I didn’t yet realize that this is a CDG. I only had heroes with basic powers and dice, and I failed miserably in those games against a seasoned Dice Masters player (Travis). Thankfully, my opponent gave me a bit of advice – do some research, find heroes with powers that complement each other, and build a strong team that way. He helped me build a team, and I bought those new components. I used that team in my next game, aaaand I still lost…but it was a closer game! I have since crafted a couple of more teams and acquired the necessary components, but this game definitely takes a lot of forethought and research for success. It’s not one you can just necessarily pick up and play right away.
I think that Dice Masters has more of a learning curve than the average two-player game. It is a pretty strategy-driven game, and that strategy is based on your chosen team of heroes. If you aren’t completely familiar with their powers or the special symbols on their dice, you could be missing out on some serious advantages in your fight. Each turn also has many elements to keep track of (roll dice, re-roll dice, spend energy, recruit/field heroes, use abilities, attack/defend, etc.), and it can be easy to forget a step. Once you get the hang of it, though, the game flows better. It definitely took me quite a few plays to get everything mostly down. So if you’re looking for a more complex dice game to play, I would say give Dice Masters a shot!
I like the theme, mechanics, and strategic implications of Dice Masters, but I don’t really like the collectible aspect of the game. I don’t get to play it too often, but I do enjoy getting the opportunity to play. All in all, Purple Phoenix Games gives Dice Masters a 18 / 24.
https://purplephoenixgames.wordpress.com/2019/01/02/dice-masters-review/

Lee (2222 KP) rated Men in Black International (2019) in Movies
Jun 16, 2019
A complete waste of time
Aside from Avengers Endgame, 2019 is shaping up to be pretty disappointing when it comes to blockbuster movies. Godzilla received a bit of a panning from the critics (although I personally quite liked it), then Dark Phoenix took an even bigger hit in the reviews, which I completely agree with. And now we have a sequel that nobody asked for, to a movie which has already had a couple of fairly average sequels, which has also received a wave of early bad reviews this week. To be honest, the trailer for Men In Black International certainly looked a bit....meh. A bunch of random stuff happening, no real indication of any plot, some annoying looking CGI aliens and an attempt to just coast off the back of having Thor and Valkyrie reunited on screen. I still remember how memorable the original trailer for the 1997 MIB movie was when it featured in cinemas - the shades, the guns, the aliens, the massive flying saucer crash landing in front of a cool looking Will Smith and Tommy Lee Jones. This trailer had none of that wow factor, but I went in, hopeful as always that the reviews were wrong.
The movie begins in 2016, with Agent H (Chris Hemsworth) and High T (Liam Neeson) as they ascend the Eiffel Tower, interrupting a man who is about to propose to his partner, before saving the world from an incoming alien race called The Hive. Then we jump back 20 years into the past to a family who are disturbed one night by a cute little alien in their back garden. As the young daughter, Molly, hides the alien in her bedroom, she looks out of her window to see her parents as they are neuralysed by a couple of Men in Black.
Back in present day, Molly (Tessa Thompson) is now all grown up, but hasn't forgotten that eventful night. While working in a call centre, she uses her computer to connect to satellite equipment in order to track alien landings and therefore try and gain access to the Men in Black, and hopefully get a job with them. Eventually finding her way into their headquarters, she is recruited by Agent O (Emma Thompson) and sent on her first mission, where she partners up with Agent H. The pair get caught up in a mission involving an assassinated alien VIP and some kind of super weapon. And, as the title of the movie suggests, plenty of international travel, as we switch between New York, London, Paris and Marrakesh.
The problem is, whereas the original Men in Black boasted a lot of humour, along with some great visual gags and action and a great double act, in the form of Will Smith and Tommy Lee Jones, this movie does nothing to successfully recapture any of that. As much as I love Chris Hemsworth, I felt that he was the worst thing about this movie. Somebody simply thought they'd take the character of Thor and try to have that for the entire movie, but without making him funny, heroic or even that likeable in the process. As with Dark Phoenix recently, a great cast is let down by an awful script, with any attempts at humour or entertainment falling completely flat.
Elsewhere, the fun and wacky inventiveness behind the different alien species in the original movie is completely absent here. Apart from some interesting and formidable twin villains, there's a fairly wasted role for Rebecca Ferguson as a three armed ex lover of Agent H. Otherwise, the main alien throughout the movie is just an annoying little CGI character.
To be fair, there are a couple of fun action sequences and some nice visuals, but overall this is just a completely forgettable and unnecessary movie. Here's hoping that Toy Story 4 will finally bring us a worthy blockbuster when it opens later this week.
The movie begins in 2016, with Agent H (Chris Hemsworth) and High T (Liam Neeson) as they ascend the Eiffel Tower, interrupting a man who is about to propose to his partner, before saving the world from an incoming alien race called The Hive. Then we jump back 20 years into the past to a family who are disturbed one night by a cute little alien in their back garden. As the young daughter, Molly, hides the alien in her bedroom, she looks out of her window to see her parents as they are neuralysed by a couple of Men in Black.
Back in present day, Molly (Tessa Thompson) is now all grown up, but hasn't forgotten that eventful night. While working in a call centre, she uses her computer to connect to satellite equipment in order to track alien landings and therefore try and gain access to the Men in Black, and hopefully get a job with them. Eventually finding her way into their headquarters, she is recruited by Agent O (Emma Thompson) and sent on her first mission, where she partners up with Agent H. The pair get caught up in a mission involving an assassinated alien VIP and some kind of super weapon. And, as the title of the movie suggests, plenty of international travel, as we switch between New York, London, Paris and Marrakesh.
The problem is, whereas the original Men in Black boasted a lot of humour, along with some great visual gags and action and a great double act, in the form of Will Smith and Tommy Lee Jones, this movie does nothing to successfully recapture any of that. As much as I love Chris Hemsworth, I felt that he was the worst thing about this movie. Somebody simply thought they'd take the character of Thor and try to have that for the entire movie, but without making him funny, heroic or even that likeable in the process. As with Dark Phoenix recently, a great cast is let down by an awful script, with any attempts at humour or entertainment falling completely flat.
Elsewhere, the fun and wacky inventiveness behind the different alien species in the original movie is completely absent here. Apart from some interesting and formidable twin villains, there's a fairly wasted role for Rebecca Ferguson as a three armed ex lover of Agent H. Otherwise, the main alien throughout the movie is just an annoying little CGI character.
To be fair, there are a couple of fun action sequences and some nice visuals, but overall this is just a completely forgettable and unnecessary movie. Here's hoping that Toy Story 4 will finally bring us a worthy blockbuster when it opens later this week.

Bong Mines Entertainment (15 KP) rated Wishful Thinking by Augustine in Music
Jun 17, 2019
Augustine is a 22-year-old singer-songwriter, producer, and multi-instrumentalist from Sweden. Not too long ago, he released a lovely debut EP, entitled, “Wishful Thinking”, which reveals his deepest fears.
“The first song I released as an artist that changed so much about my life. It’s a memory of the contrasts in a relationship, thinking that it’s a bit scary if the current moment is the highlight of your life. You are high on life but so afraid to lose the feeling that you somehow lose yourself instead.” – Augustine
‘Luzon’ is Augustine’s debut single. Shortly after its release, it skyrocketed to #1 on Hype Machine.
The likable tune contains a lighthearted storyline, beautiful falsetto vocals, and cinematic instrumentation flavored with an alternative-pop aroma.
Augustine – “Viola”
“I was a little angry with the world when I wrote ‘Viola’. Much of that anger was due to feelings of anxiety, guilt, and other boring things. The line ‘I’ll be your biggest disappointment if you sum up the years of adolescence’ is really about being scared of not being enough.” – Augustine
‘Viola’ contains a relatable narrative, likable vocals, and warm instrumentation pulsating with mellotron tones and distinctive drums.
Augustine – “Wishful Thinking”
“I’m weak for synth-pop songs that are so big that you just lose yourself in them. So I wanted to try one myself. ‘Wishful Thinking’ is a twisted love story about looking back at something with both regret and lack. But mostly with a fear of forgetting how a certain person is, looks and sounds.” – Augustine
The title track “Wishful Thinking” tells a twisted love story about looking back at something with both regret and lack. But mostly with a fear of forgetting how a certain person is, looks and sounds.
This reminiscence is juxtaposed with exhilarating energy which builds throughout the song, emulating a windows-down late night drive and overwhelming liberation.
‘Wishful Thinking’ contains a relatable storyline, pleasing vocals, and enjoyable instrumentation which takes listeners on a bombastic synth-pop thrill ride.
The likable tune reveals Augustine’s penchant for massive synth-based productions like Lana Del Rey‘s “Summertime Sadness” and Future Islands’ “Seasons”.
Augustine – “A Scent of Lily”
“This was initially an attempt to write a pop song, with inspiration from the chorus of Ariana Grande’s ‘Into You’. ‘Lily’ eventually became much more alternative. It’s about powerlessness in a relationship, when you buy into everything about the other person, to the point that you stop thinking your own sensible thoughts.” – Augustine
‘A Scent of Lily’ is another critically acclaimed tune which made Augustine one of 2019’s most talked about new artists.
Like “Luzon”, it peaked at #1 on Hype Machine. Also, it placed Augustine in a conversational comparison with iconic voices like Bon Iver, Mark Foster, James Blake, and Ezra Koenig.
‘A Scent of Lily’ contains a relatable storyline, ear-welcoming vocals, and lush instrumentation flavored with electro-pop and modern dance elements.
Augustine – “Slacks”
“The most personal song of the EP. It’s about how a lovely relationship didn’t last because of the distance. We moved to different cities, and I became so self-absorbed. I started suffering from agoraphobia that made it hard for me to even go outside. A little crazy in hindsight.” – Augustine
‘Slacks’ possesses a bittersweet storyline, heartfelt vocals, and stripped instrumentation perfumed with a nostalgic scent.
Get acquainted with Augustine’s “Wishful Thinking” EP by streaming it via Spotify.
“Hearing the EP from a distance, it became clear that this music grew out many years of me being afraid of being a disappointment to others. All the lyrics were inspired by being afraid of people, the world and leaving things behind.” – Augustine
All five songs featured on “Wishful Thinking” are collaborations between Augustine and producers Rassmus Björnson and Agrin Rahmani (LÉON, Skott).
https://www.bongminesentertainment.com/augustine-wishful-thinking/
“The first song I released as an artist that changed so much about my life. It’s a memory of the contrasts in a relationship, thinking that it’s a bit scary if the current moment is the highlight of your life. You are high on life but so afraid to lose the feeling that you somehow lose yourself instead.” – Augustine
‘Luzon’ is Augustine’s debut single. Shortly after its release, it skyrocketed to #1 on Hype Machine.
The likable tune contains a lighthearted storyline, beautiful falsetto vocals, and cinematic instrumentation flavored with an alternative-pop aroma.
Augustine – “Viola”
“I was a little angry with the world when I wrote ‘Viola’. Much of that anger was due to feelings of anxiety, guilt, and other boring things. The line ‘I’ll be your biggest disappointment if you sum up the years of adolescence’ is really about being scared of not being enough.” – Augustine
‘Viola’ contains a relatable narrative, likable vocals, and warm instrumentation pulsating with mellotron tones and distinctive drums.
Augustine – “Wishful Thinking”
“I’m weak for synth-pop songs that are so big that you just lose yourself in them. So I wanted to try one myself. ‘Wishful Thinking’ is a twisted love story about looking back at something with both regret and lack. But mostly with a fear of forgetting how a certain person is, looks and sounds.” – Augustine
The title track “Wishful Thinking” tells a twisted love story about looking back at something with both regret and lack. But mostly with a fear of forgetting how a certain person is, looks and sounds.
This reminiscence is juxtaposed with exhilarating energy which builds throughout the song, emulating a windows-down late night drive and overwhelming liberation.
‘Wishful Thinking’ contains a relatable storyline, pleasing vocals, and enjoyable instrumentation which takes listeners on a bombastic synth-pop thrill ride.
The likable tune reveals Augustine’s penchant for massive synth-based productions like Lana Del Rey‘s “Summertime Sadness” and Future Islands’ “Seasons”.
Augustine – “A Scent of Lily”
“This was initially an attempt to write a pop song, with inspiration from the chorus of Ariana Grande’s ‘Into You’. ‘Lily’ eventually became much more alternative. It’s about powerlessness in a relationship, when you buy into everything about the other person, to the point that you stop thinking your own sensible thoughts.” – Augustine
‘A Scent of Lily’ is another critically acclaimed tune which made Augustine one of 2019’s most talked about new artists.
Like “Luzon”, it peaked at #1 on Hype Machine. Also, it placed Augustine in a conversational comparison with iconic voices like Bon Iver, Mark Foster, James Blake, and Ezra Koenig.
‘A Scent of Lily’ contains a relatable storyline, ear-welcoming vocals, and lush instrumentation flavored with electro-pop and modern dance elements.
Augustine – “Slacks”
“The most personal song of the EP. It’s about how a lovely relationship didn’t last because of the distance. We moved to different cities, and I became so self-absorbed. I started suffering from agoraphobia that made it hard for me to even go outside. A little crazy in hindsight.” – Augustine
‘Slacks’ possesses a bittersweet storyline, heartfelt vocals, and stripped instrumentation perfumed with a nostalgic scent.
Get acquainted with Augustine’s “Wishful Thinking” EP by streaming it via Spotify.
“Hearing the EP from a distance, it became clear that this music grew out many years of me being afraid of being a disappointment to others. All the lyrics were inspired by being afraid of people, the world and leaving things behind.” – Augustine
All five songs featured on “Wishful Thinking” are collaborations between Augustine and producers Rassmus Björnson and Agrin Rahmani (LÉON, Skott).
https://www.bongminesentertainment.com/augustine-wishful-thinking/

Gareth von Kallenbach (980 KP) rated Rage 2 in Video Games
Jun 19, 2019
In 2010 Bethesda released RAGE. The game was the next step in the Id Shooters as it combined the combat the company was known for with a story, outdoor locales, customization, and vehicle combat and racing. As if that was not enough; the game featured a large Post-Apocalypse world, tons of enemies, and several side missions.
The game was so large that it took several discs to contain the game and I remember our review unit arriving extra early so we had time to load the large game so we could be ready to play when it went online.
Nine years later we finally get the sequel as RAGE 2 has arrived from Avalanche Studios. The game picks up 20 years after the first game as players take on the character of Walker; a first generation offspring from the original Ark survivors.
After a deadly attack by the evil General Cross and his army of Mutants; Walker takes on the role as the last of the Rangers and travels the Wastelands to find new Ranger tech, make allies, gather loot, and fight Bandits, Mutants, and other enemies that arise.
Walker has a nice arsenal of pistols, Shotguns, Machine Guns, Rocket Launchers, Grenades, and his deadly Wingstick as well as a series of Nanotech powered abilities which can be improved and gained over time.
There are various towns for players to advance the main mission as well as gain side missions, trade, buy, and increase their vehicle and weapon abilities.
Players will need all this and more as the enemies are numerous and deadly. Just driving between two points on a mission can lead to roving bands and convoys attacking you; not to mention Road Blocks and other Bandit Dens that arise.
The game deftly combines first person combat and vehicle combat and offers some very fine graphics which really lead to the immersion. One issue I had is that some missions seem more like a back and forth between two points versus some of the more cohesive moments on other missions.
The NPC characters do not do as much as some may like as you will pretty much be a Lone Wolf but you will be able to chat with characters to advance the story and get side missions.
The game does require players to win a race in order to advance the story and it took many tries including some frustrating second place finishes before I was able to cross the Finish Line first ahead of the pack.
The game provides plenty of gameplay as I put in over 20 hours on it and there are still some areas I can wander to clean up but with DLC and new content coming; I am looking forward to seeing what is to come. I also look forward to fully loading out my vehicles and weapons as the three main weapons I have are amazing and I would love to see what the full loadout can do.
I was a bit disappointed over the lack of Multiplayer as it was included in the first game and I had hoped we would be able to get both vehicle and FPS combat this time out or at the least a Co-Op mode.
The music and sound effects are good although they can drop or fade now and then but this has become better with a recent patch.
RAGE 2 provided plenty of immersive entertainment and was a very entertaining and engaging game despite some frustrations along the way. The game clearly indicates more is coming to the story and I cannot wait to see what comes next.
http://sknr.net/2019/06/07/rage-2/
The game was so large that it took several discs to contain the game and I remember our review unit arriving extra early so we had time to load the large game so we could be ready to play when it went online.
Nine years later we finally get the sequel as RAGE 2 has arrived from Avalanche Studios. The game picks up 20 years after the first game as players take on the character of Walker; a first generation offspring from the original Ark survivors.
After a deadly attack by the evil General Cross and his army of Mutants; Walker takes on the role as the last of the Rangers and travels the Wastelands to find new Ranger tech, make allies, gather loot, and fight Bandits, Mutants, and other enemies that arise.
Walker has a nice arsenal of pistols, Shotguns, Machine Guns, Rocket Launchers, Grenades, and his deadly Wingstick as well as a series of Nanotech powered abilities which can be improved and gained over time.
There are various towns for players to advance the main mission as well as gain side missions, trade, buy, and increase their vehicle and weapon abilities.
Players will need all this and more as the enemies are numerous and deadly. Just driving between two points on a mission can lead to roving bands and convoys attacking you; not to mention Road Blocks and other Bandit Dens that arise.
The game deftly combines first person combat and vehicle combat and offers some very fine graphics which really lead to the immersion. One issue I had is that some missions seem more like a back and forth between two points versus some of the more cohesive moments on other missions.
The NPC characters do not do as much as some may like as you will pretty much be a Lone Wolf but you will be able to chat with characters to advance the story and get side missions.
The game does require players to win a race in order to advance the story and it took many tries including some frustrating second place finishes before I was able to cross the Finish Line first ahead of the pack.
The game provides plenty of gameplay as I put in over 20 hours on it and there are still some areas I can wander to clean up but with DLC and new content coming; I am looking forward to seeing what is to come. I also look forward to fully loading out my vehicles and weapons as the three main weapons I have are amazing and I would love to see what the full loadout can do.
I was a bit disappointed over the lack of Multiplayer as it was included in the first game and I had hoped we would be able to get both vehicle and FPS combat this time out or at the least a Co-Op mode.
The music and sound effects are good although they can drop or fade now and then but this has become better with a recent patch.
RAGE 2 provided plenty of immersive entertainment and was a very entertaining and engaging game despite some frustrations along the way. The game clearly indicates more is coming to the story and I cannot wait to see what comes next.
http://sknr.net/2019/06/07/rage-2/

Gareth von Kallenbach (980 KP) rated the PC version of Far Cry: New Dawn in Video Games
Jun 19, 2019 (Updated Jun 19, 2019)
Ubisoft certainly surprised the gaming community when they announced Far Cry: New Dawn and released it only a few weeks later. The fact that another Far Cry game was coming was certainly not a huge shock as the series has been phenomenally popular. However since the prior game had just completed its third and final DLC; many were caught aback by the announcement that this would be a direct follow-up to Far Cry 5.
The previous core series have been unrelated to each other in terms of storyline so the fact that this one takes place after the events of the prior game is a bit of a departure. Combined with the fact that the new release is $39.99 compared to the usual $59.99 price for new game; many had expected essentially glorified DLC versus an entire new game.
While the gameplay mechanics, combat, crafting, travel, resource gathering, and other aspects of the game are similar to how they were in the prior game; the storyline features a very engaging mix of new and old characters in a unique setting that easily captures your attention and expands on the story of the previous game although it is not necessary for you to have played it in order to appreciate this release.
I found that I had logged in over 16 hours of gameplay to complete New Dawn and this was sticking mainly to the core stories and only doing a few treasure hunts when needed as well as excursions.
The ability to hunt and fish remains in game and there is an abundance of ways to upgrade your vehicles, weapons, perks, and attire so players can find a look and style that best meets their needs.
Missions were actually quite engaging and had quite a bit of variety in them; and I especially liked the ones where I had to take part in races or a Demo Derby. I also loved flying my crafted helicopter over the vast map area to see the vast scope of the gameplay area.
Graphically the game looks very much like the previous game in that it has solid graphics and the detail level of the countryside of Hope County is abundant. My biggest issue is with the audio which dropped out frequently during the game at cut scenes but thankfully the captions allowed me to follow what was going on without having to retrace any of my steps.
The abundance of weapons and wildlife definitely creates plenty of opportunities for players to find their own comfort level and the enemies are plentiful which allows for some incredibly graphic but ultimately satisfying takedowns. I loved the saw blade launchers which literally cut an enemy down to size and had a Boomerang effect which was ideal for multiple targets.
The main enemies of the game are an interesting foe in that you have a pair of twins who are every bit as psychotic and dangerous is the best villains from the series. While they will not surpass Vaas in Far Cry 3; they are worthy adversaries.
While I would not say the game will bring new fans to the series; it does present a very satisfying extension to the Far Cry 5 storyline and as such; definitely kept my interest throughout.
Players do have the option to play the game in a Co-Op mode or to select various characters they encounter along the way to provide assistance when needed.
Far Cry: New Dawn is a satisfying entry in the series which should tide fans over until the next release and I cannot wait to see what they come up with next.
http://sknr.net/2019/03/10/far-cry-new-dawn/
The previous core series have been unrelated to each other in terms of storyline so the fact that this one takes place after the events of the prior game is a bit of a departure. Combined with the fact that the new release is $39.99 compared to the usual $59.99 price for new game; many had expected essentially glorified DLC versus an entire new game.
While the gameplay mechanics, combat, crafting, travel, resource gathering, and other aspects of the game are similar to how they were in the prior game; the storyline features a very engaging mix of new and old characters in a unique setting that easily captures your attention and expands on the story of the previous game although it is not necessary for you to have played it in order to appreciate this release.
I found that I had logged in over 16 hours of gameplay to complete New Dawn and this was sticking mainly to the core stories and only doing a few treasure hunts when needed as well as excursions.
The ability to hunt and fish remains in game and there is an abundance of ways to upgrade your vehicles, weapons, perks, and attire so players can find a look and style that best meets their needs.
Missions were actually quite engaging and had quite a bit of variety in them; and I especially liked the ones where I had to take part in races or a Demo Derby. I also loved flying my crafted helicopter over the vast map area to see the vast scope of the gameplay area.
Graphically the game looks very much like the previous game in that it has solid graphics and the detail level of the countryside of Hope County is abundant. My biggest issue is with the audio which dropped out frequently during the game at cut scenes but thankfully the captions allowed me to follow what was going on without having to retrace any of my steps.
The abundance of weapons and wildlife definitely creates plenty of opportunities for players to find their own comfort level and the enemies are plentiful which allows for some incredibly graphic but ultimately satisfying takedowns. I loved the saw blade launchers which literally cut an enemy down to size and had a Boomerang effect which was ideal for multiple targets.
The main enemies of the game are an interesting foe in that you have a pair of twins who are every bit as psychotic and dangerous is the best villains from the series. While they will not surpass Vaas in Far Cry 3; they are worthy adversaries.
While I would not say the game will bring new fans to the series; it does present a very satisfying extension to the Far Cry 5 storyline and as such; definitely kept my interest throughout.
Players do have the option to play the game in a Co-Op mode or to select various characters they encounter along the way to provide assistance when needed.
Far Cry: New Dawn is a satisfying entry in the series which should tide fans over until the next release and I cannot wait to see what they come up with next.
http://sknr.net/2019/03/10/far-cry-new-dawn/