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Gareth von Kallenbach (980 KP) rated The Lion King (2019) in Movies
Jul 11, 2019
It seems recently that the Disney vault has exploded with the release of several of their classic animated films being remade. Unfortunately, the classics that have inspired these remakes have been redone with mixed results. The original The Lion King was released back in 1994 and it’s hard to believe that I was a junior in college when I saw it. Since that time, we’ve seen various iterations of the classic story, a few direct to VCR sequels and the awe-inspiring Broadway stage production (which if you are a serious fan of the movie I encourage you to see). It seems odd to discuss the plot of a movie that I’m certain everyone reading this has seen at least once (or a dozen times over). To the uninformed however, The Lion King is about a young cub named Simba (JD McCrary as the young voice and Donald Glover as the adult) who suffers the tragic loss of his father Mufasa (James Earl Jones) at the paws of his evil uncle Scar (Chiwetel Ejiofor). Scar convinces Simba that he is responsible for his father’s death and that he must leave the pride and never return. With the help of his faithful friends Timon (Billy Eichner), the lovable warthog Pumbaa (Seth Rogen), the ever wise Zazu (John Oliver) and his budding queen Nala (Beyoncé’) he learns that true courage comes from within and realizes he must face Scar if he is ever to bring peace back to the Pride Lands.
Given the recent track record, I wasn’t sure if this was going to be a retelling of the story as I remembered it, or a re-imagining of the story as a whole (and yes there is a difference). Thankfully, I can say that The Lion King draws practically all of its inspiration directly from the animated classic. Director Jon Favreau (who had already wowed audiences when he directed The Jungle Book) brings the same heart-warming, tear jerk moments that we all know and love. While he certainly didn’t take any risks with The Lion King, that’s exactly what made it such a pleasure to behold. He understood that there was no need to change the story into something new or try to make it something it shouldn’t be. True, for those who have seen the animated film it will feel incredibly familiar, but I think that’s exactly what fans are looking for. Changes and risks don’t always make a movie better, and The Lion King is a prime example of not breaking something that works.
The real star of the show however isn’t the actors, nor it’s incredible director, but the technology that went behind bringing our favorite felines to life. Disney refers to this as a “photo real movie”. The technology behind it merges both new and old together to bring the animals to life, indistinguishable from their real-life counterparts. Utilizing VR, animation and mixed with live action film-making it is practically impossible to distinguish what is live and what is animated. The character models have come a far way from the original Jumanji, which was heralded back in 1995 for it’s use of computer animated animals that supposedly looked and felt like the real thing. While Disney has always made great strides to make their computer-generated animals look and feel real (much like the absolutely stunning Jungle Book) The Lion King takes this to an entirely different level altogether.
Disney has done what has seemed practically impossible lately, bringing a classic back to the screen without changing what made the original such a classic. Unlike some of their more recent attempts, The Lion King holds true to the source material which has delighted fans for over 25 years. While the story doesn’t bring anything particularly new to the table, the photo realistic lions and their supporting cast feel as fresh as they ever have. If you aren’t a fan of the classic animated movie, The Lion King won’t necessarily change that, however the imagery alone may be reason enough to see it. I hope Disney takes note of this movie in particular, that fans don’t need a re-imagining of the stories that captivated our youths to bring the magic back. The Lion King is a testament to how the Disney classic still holds up today, and how to make something old feel new again.
http://sknr.net/2019/07/11/the-lion-king/
Given the recent track record, I wasn’t sure if this was going to be a retelling of the story as I remembered it, or a re-imagining of the story as a whole (and yes there is a difference). Thankfully, I can say that The Lion King draws practically all of its inspiration directly from the animated classic. Director Jon Favreau (who had already wowed audiences when he directed The Jungle Book) brings the same heart-warming, tear jerk moments that we all know and love. While he certainly didn’t take any risks with The Lion King, that’s exactly what made it such a pleasure to behold. He understood that there was no need to change the story into something new or try to make it something it shouldn’t be. True, for those who have seen the animated film it will feel incredibly familiar, but I think that’s exactly what fans are looking for. Changes and risks don’t always make a movie better, and The Lion King is a prime example of not breaking something that works.
The real star of the show however isn’t the actors, nor it’s incredible director, but the technology that went behind bringing our favorite felines to life. Disney refers to this as a “photo real movie”. The technology behind it merges both new and old together to bring the animals to life, indistinguishable from their real-life counterparts. Utilizing VR, animation and mixed with live action film-making it is practically impossible to distinguish what is live and what is animated. The character models have come a far way from the original Jumanji, which was heralded back in 1995 for it’s use of computer animated animals that supposedly looked and felt like the real thing. While Disney has always made great strides to make their computer-generated animals look and feel real (much like the absolutely stunning Jungle Book) The Lion King takes this to an entirely different level altogether.
Disney has done what has seemed practically impossible lately, bringing a classic back to the screen without changing what made the original such a classic. Unlike some of their more recent attempts, The Lion King holds true to the source material which has delighted fans for over 25 years. While the story doesn’t bring anything particularly new to the table, the photo realistic lions and their supporting cast feel as fresh as they ever have. If you aren’t a fan of the classic animated movie, The Lion King won’t necessarily change that, however the imagery alone may be reason enough to see it. I hope Disney takes note of this movie in particular, that fans don’t need a re-imagining of the stories that captivated our youths to bring the magic back. The Lion King is a testament to how the Disney classic still holds up today, and how to make something old feel new again.
http://sknr.net/2019/07/11/the-lion-king/
Gareth von Kallenbach (980 KP) rated The Addams Family (2019) in Movies
Oct 13, 2019
“They’re creepy and they’re kooky, Mysterious and spooky, They’re all together ooky, The Addams family…” a theme song that everyone aged five to ninety-five seem to know the words to. It’s amazing to think that a show that first aired in 1964 and only ran for two seasons could continue to have the impact that it does fifty-five years later. Let that sink in for just a couple of minutes, for reference the Apollo 11 moon landing occurred in 1969 almost three years after the show’s end date. To simply say that the Addams Family has made a cultural impact on our society is a bit of an understatement, so how would the first animated full-length movie treat these cultural icons?
The Addams Family is an origin story of sorts for everyone’s favorite kooky family. Gomez Addams (Oscar Isaac) and Morticia (Charlize Theron) are rudely interrupted during their wedding ceremony by a bunch of angry villagers carrying pitchforks. While this is a little cliché’ it sets the tone for the interaction between the Addams family and how they are perceived by “normal” folks. Morticia longs for a place where they can live in peace away from those who wish to disturb their lives. On a long and windy road in New Jersey, fate appears in the form of Lurch (Conrad Vernon) as he bounces off the hood of their car. In the distance, as lightning strikes, they peer up a mountain side to see an abandoned, haunted insane asylum. The perfect place to raise a family away from the peering eyes of the rest of the world.
For thirteen years the Addams Family lives in relative seclusion with their two young children, Wednesday (Chloë Grace Moretz) and Pugsley (Finn Wolfhard). Neither of the children are allowed to leave the Asylum grounds and know of nothing outside the cold iron gates. One day, the swamp is drained, the clouds part and the Addams Family life of seclusion comes to an abrupt end. Down in the valley the town of Assimilation, a town that as its name suggests was built by famous HAG TV designer Margaux Needler (Allison Janney). The asylum (and its inhabitants) do not “fit-in” with the designer’s vision and kookiness ensues as she attempts to make-over (and take-over) the family’s home.
Visually The Addams Family reminds me of several Tim Burton classics albeit with a more colorful palette. Each member of the family is a caricature of their infamous selves and stylistically imbues the spooky, ooky, kookiest versions we would expect. Backed by an incredible amount of supporting voice talent such as Bette Midler, Martin Short, and Snoop-Dog as everyone’s favorite fuzzy cousin…It, it’s a star-studded event that even the most die-hard Addams Family purist will enjoy.
The story goes through typical tropes that we’ve seen played out a thousand times already. A misunderstood family is misjudged by their neighbors, only to come together in the end. It’s a story about celebrating our differences and learning to appreciate what makes each of us unique. In a world of social media, cell phones and television shows that try to make us all conform, it teaches us that while people may look and act different than us, they all bring something special to the table. It’s this light-heartedness and sweet story telling which while not unique is something that I feel we need more of in the world today.
The Addams Family is a film for the entire family, there is light-hearted violence, but all done in jest with no one ever getting hurt. While it doesn’t bring anything unexpected to the table, its still enjoyable and a film that doesn’t ever attempt to take itself seriously. It won’t win any best picture awards, and likely will become another 30 days of Halloween past-time when it makes its way to television, it is still one that will leave you with a smile on your face long after it is over. The experience you get from it, will likely be based on the audience reaction to the film. In the theater I was in, there was lots of laughter, snapping and even a sing-along at the end. It’s a movie to see with other people, and even if you aren’t a fan of the TV series, it will still offer you something. Sometimes a simple movie, with a simple message, is exactly the escape we need from everything in the world today. The Addams Family makes a perfect escape for the entire family this Halloween Season.
3.5 out of 5 stars
http://sknr.net/2019/10/10/the-addams-family/
The Addams Family is an origin story of sorts for everyone’s favorite kooky family. Gomez Addams (Oscar Isaac) and Morticia (Charlize Theron) are rudely interrupted during their wedding ceremony by a bunch of angry villagers carrying pitchforks. While this is a little cliché’ it sets the tone for the interaction between the Addams family and how they are perceived by “normal” folks. Morticia longs for a place where they can live in peace away from those who wish to disturb their lives. On a long and windy road in New Jersey, fate appears in the form of Lurch (Conrad Vernon) as he bounces off the hood of their car. In the distance, as lightning strikes, they peer up a mountain side to see an abandoned, haunted insane asylum. The perfect place to raise a family away from the peering eyes of the rest of the world.
For thirteen years the Addams Family lives in relative seclusion with their two young children, Wednesday (Chloë Grace Moretz) and Pugsley (Finn Wolfhard). Neither of the children are allowed to leave the Asylum grounds and know of nothing outside the cold iron gates. One day, the swamp is drained, the clouds part and the Addams Family life of seclusion comes to an abrupt end. Down in the valley the town of Assimilation, a town that as its name suggests was built by famous HAG TV designer Margaux Needler (Allison Janney). The asylum (and its inhabitants) do not “fit-in” with the designer’s vision and kookiness ensues as she attempts to make-over (and take-over) the family’s home.
Visually The Addams Family reminds me of several Tim Burton classics albeit with a more colorful palette. Each member of the family is a caricature of their infamous selves and stylistically imbues the spooky, ooky, kookiest versions we would expect. Backed by an incredible amount of supporting voice talent such as Bette Midler, Martin Short, and Snoop-Dog as everyone’s favorite fuzzy cousin…It, it’s a star-studded event that even the most die-hard Addams Family purist will enjoy.
The story goes through typical tropes that we’ve seen played out a thousand times already. A misunderstood family is misjudged by their neighbors, only to come together in the end. It’s a story about celebrating our differences and learning to appreciate what makes each of us unique. In a world of social media, cell phones and television shows that try to make us all conform, it teaches us that while people may look and act different than us, they all bring something special to the table. It’s this light-heartedness and sweet story telling which while not unique is something that I feel we need more of in the world today.
The Addams Family is a film for the entire family, there is light-hearted violence, but all done in jest with no one ever getting hurt. While it doesn’t bring anything unexpected to the table, its still enjoyable and a film that doesn’t ever attempt to take itself seriously. It won’t win any best picture awards, and likely will become another 30 days of Halloween past-time when it makes its way to television, it is still one that will leave you with a smile on your face long after it is over. The experience you get from it, will likely be based on the audience reaction to the film. In the theater I was in, there was lots of laughter, snapping and even a sing-along at the end. It’s a movie to see with other people, and even if you aren’t a fan of the TV series, it will still offer you something. Sometimes a simple movie, with a simple message, is exactly the escape we need from everything in the world today. The Addams Family makes a perfect escape for the entire family this Halloween Season.
3.5 out of 5 stars
http://sknr.net/2019/10/10/the-addams-family/
Movie Metropolis (309 KP) rated Angel Has Fallen (2019) in Movies
Aug 23, 2019
It’s always surprising when a truly awful film performs well at the box-office, but that’s exactly what happened with 2017’s London Has Fallen. Despite overwhelmingly poor reviews, the sequel to 2013’s marginally better Olympus Has Fallen made over four times its production budget in ticket sales.
Naturally, a sequel in the now originally named ‘Fallen’ film series was greenlit soon after with the majority of the cast returning for the third instalment. But is the finished product, Angel Has Fallen as bad as its predecessor? Or is this the turning point?
Authorities take Secret Service agent Mike Banning (Gerard Butler) into custody for the failed assassination attempt of U.S. President Allan Trumbull (Morgan Freeman). After escaping from his captors, Banning must evade the FBI and his own agency to find the real threat to the president. Desperate to uncover the truth, he soon turns to unlikely allies to help clear his name and save the country from imminent danger.
First thing’s first. This is better than London Has Fallen in every conceivable area. Where that film was packed full of grainy stock footage, poor CGI and laughable dialogue, Angel Has Fallen at least attempts to create a reasonably coherent film, even if the end result is completely forgettable.
The script for one attempts to focus on the mental and physical strain Gerard Butler’s job has taken on both aspects of his health. We join the film with Butler working his way through an assault course of sorts, so far so Gerard. However, as the film progresses the audience realises that Agent Banning is suffering from a lot of demons, impacting his clarity and causing him to lose focus.
To be fair, Butler does his best with the material he’s given, but three films in, even he is starting to look a little bored. The rest of the cast don’t fare any better. Morgan Freeman dons his tried and tested President persona, but the 82-year-old legend struggles with the physical demands of the role – and the all too obvious body doubles are a jarring mismatch with a film that is occasionally nicely choreographed and edited.
Only a film series as mediocre as ‘Fallen’ could make Angel Has Fallen feel like a success
The highlight comes about half way through the film as we are introduced to a dishevelled Nick Nolte playing Clay Banning, Mike’s foul-mouthed father, living off grid in rural Virginia. The casting is a little odd at first but the pair share good on-screen chemistry with each other and are much better than any relationship we saw in the film’s two predecessors. One of the action sequences the two of them have together is absurd but genuinely funny.
While the script has improved somewhat (there’s no unnecessary racism to be had), there are still huge flaws here. A third-act twist is one of the most ridiculously predictable twists in movie history, made all the more insulting by the fact that there are no red herrings in the story whatsoever. Come on guys, at least give us something else to think about! Instead of an “oooo” when the twist is revealed, the collective response from the audience was practically an eye-roll.
Elsewhere, the film’s finale, which feels like it goes on for far too long, is pure cinematic nonsense of the highest degree but does utilise this instalment’s bigger budget reasonably well. There are instances of poor CGI and very very obvious green screen dotted throughout, but nothing as bad as the laughably rubbish explosions and CG helicopters that riddled London Has Fallen.
Angel Has Fallen (2019 Movie) Official Trailer - Gerard Butler, Morgan Freeman - YouTube
Overall, only a film series as mediocre as ‘Fallen’ could make Angel Has Fallen feel like a success but the increased focus on the human elements of the lead characters rather than the outright racism featured in the previous films is a welcome change, and while the action scenes are filmed with a little too much shaky cam for my liking, they’re decently watchable if lacking in any real originality.
The problem we have is that this film will undoubtedly be yet another success if the sold-out screening I attended is anything to go by. Inevitably, this will then pave the way for more similarly themed movies. However, these films aren’t created for those of us who love cinema or to show off the craft of film-making, they’re made for people who want to check their phones every now and then or have a chat to the person next to them. And to be frank, that’s a cinematic world I’d rather not be a part of.
Naturally, a sequel in the now originally named ‘Fallen’ film series was greenlit soon after with the majority of the cast returning for the third instalment. But is the finished product, Angel Has Fallen as bad as its predecessor? Or is this the turning point?
Authorities take Secret Service agent Mike Banning (Gerard Butler) into custody for the failed assassination attempt of U.S. President Allan Trumbull (Morgan Freeman). After escaping from his captors, Banning must evade the FBI and his own agency to find the real threat to the president. Desperate to uncover the truth, he soon turns to unlikely allies to help clear his name and save the country from imminent danger.
First thing’s first. This is better than London Has Fallen in every conceivable area. Where that film was packed full of grainy stock footage, poor CGI and laughable dialogue, Angel Has Fallen at least attempts to create a reasonably coherent film, even if the end result is completely forgettable.
The script for one attempts to focus on the mental and physical strain Gerard Butler’s job has taken on both aspects of his health. We join the film with Butler working his way through an assault course of sorts, so far so Gerard. However, as the film progresses the audience realises that Agent Banning is suffering from a lot of demons, impacting his clarity and causing him to lose focus.
To be fair, Butler does his best with the material he’s given, but three films in, even he is starting to look a little bored. The rest of the cast don’t fare any better. Morgan Freeman dons his tried and tested President persona, but the 82-year-old legend struggles with the physical demands of the role – and the all too obvious body doubles are a jarring mismatch with a film that is occasionally nicely choreographed and edited.
Only a film series as mediocre as ‘Fallen’ could make Angel Has Fallen feel like a success
The highlight comes about half way through the film as we are introduced to a dishevelled Nick Nolte playing Clay Banning, Mike’s foul-mouthed father, living off grid in rural Virginia. The casting is a little odd at first but the pair share good on-screen chemistry with each other and are much better than any relationship we saw in the film’s two predecessors. One of the action sequences the two of them have together is absurd but genuinely funny.
While the script has improved somewhat (there’s no unnecessary racism to be had), there are still huge flaws here. A third-act twist is one of the most ridiculously predictable twists in movie history, made all the more insulting by the fact that there are no red herrings in the story whatsoever. Come on guys, at least give us something else to think about! Instead of an “oooo” when the twist is revealed, the collective response from the audience was practically an eye-roll.
Elsewhere, the film’s finale, which feels like it goes on for far too long, is pure cinematic nonsense of the highest degree but does utilise this instalment’s bigger budget reasonably well. There are instances of poor CGI and very very obvious green screen dotted throughout, but nothing as bad as the laughably rubbish explosions and CG helicopters that riddled London Has Fallen.
Angel Has Fallen (2019 Movie) Official Trailer - Gerard Butler, Morgan Freeman - YouTube
Overall, only a film series as mediocre as ‘Fallen’ could make Angel Has Fallen feel like a success but the increased focus on the human elements of the lead characters rather than the outright racism featured in the previous films is a welcome change, and while the action scenes are filmed with a little too much shaky cam for my liking, they’re decently watchable if lacking in any real originality.
The problem we have is that this film will undoubtedly be yet another success if the sold-out screening I attended is anything to go by. Inevitably, this will then pave the way for more similarly themed movies. However, these films aren’t created for those of us who love cinema or to show off the craft of film-making, they’re made for people who want to check their phones every now and then or have a chat to the person next to them. And to be frank, that’s a cinematic world I’d rather not be a part of.
Joe Wright’s 2011 film version of Hanna starring Saoirse Ronan, Cate Blanchett and Eric Bana is an odd movie. It isn’t bad. It just doesn’t work. The idea at its heart is great, as are some of the action sequences, there is just something over styled about it that is jarring. I’ve been back to it a few times to see if age helps, but it really doesn’t – Hanna the movie is an admirable failure.
So when Amazon announced they were resurrecting the character, the basic story and idea and the essential vibe of Hanna in 2019 as a series… I was pretty sceptical. I doubt to this day I would have watched it at all if I hadn’t stumbled across the trailer and been arrested by the presence of this young girl who had been cast in the main role. She looked wild and vulnerable at the same time, her eyes were piercing and something about her was just jumping off the screen. I went to IMDb as is my habit to find out who she was. Turns out her name was Esme Creed-Miles, the daughter of actors Samantha Morton and Charlie Creed-Miles.
Wow, yes, that made sense! I love Samantha Morton in anything – have done ever since she played Joanne Barnes in Cracker, aged 17. She has a ferocious beauty and edge of danger about her that is entirely feminine but also fearlessly strong and individual. Her roles have always been diverse, because she is capable of total power or intense vulnerability, sometimes in the same character, all laced with a focused intelligence that is quite rare. So, I had basically seen all of that in a two minute trailer staring a chip off the old block. Now I was excited to see it!
I wouldn’t say the set up of season one blew me away, but it did have enough going for it to keep me watching. Not as a binge watch, which usually indicates how much I am into something, but for sure as a steady desire to come back for more in time. Joel Kinnaman made a decent replacement as Erik, the father figure who teaches Hanna to survive, and Mireille Enos was doing a lovely job in the Cate Blanchett role as an ambiguous villain / ally. But it was all about Esme Creed-Miles, who was consistently delivering a performance of mesmerising quality – I could not take my eyes off her. As with the character she was playing there was some learning to be done in understanding the rules of this world, but she had obviously been trained well by a parent with huge experience in these things.
Season one ends with a tantalising cliffhanger, and there didn’t seem to be much of a wait to get back into it in season two, which felt more assured and more mature from the start. It came to me at a weird time in lockdown where I had no internet or means to watch anything I hadn’t downloaded already, which was a handful of films I’d already seen and season two of Hanna. I ended up watching each episode at least three times each, sometimes in a row, and sometimes going back… it just became a real companion to me in an odd way. I got hooked on it in a way I would find hard to describe – sometimes a show does that to us, even when objectively we know it isn’t the best, or most original, thing ever made.
It isn’t badly made by any means, but it is perhaps a little predictable at times. It has a high production standard, but still feels very much like TV and not a feature film in episodes. The action choreography is always great, as is the overall story arch. What is perhaps a little lacking is consistently strong dialogue, directing and supporting acting, especially when the cast of season two depends on a lot of teenagers, none of which have half the natural ability of Creed-Miles.
My main feeling about Hanna is to state I really enjoyed it, without overstating that it is any kind of genius, or is treading any new artistic ground. It is just a solid entertainment worth the time, and I will definitely be looking forward to season three. The entire project has a strong female core, and that is worth seeing in 2021. I suspect the main thing watching this will bring, however, is the genesis of a future superstar. Mark my words – Esme Creed-Miles just turned 21 and the film world is ready for the next Emma Stone, Jennifer Lawrence or… Samantha Morton.
So when Amazon announced they were resurrecting the character, the basic story and idea and the essential vibe of Hanna in 2019 as a series… I was pretty sceptical. I doubt to this day I would have watched it at all if I hadn’t stumbled across the trailer and been arrested by the presence of this young girl who had been cast in the main role. She looked wild and vulnerable at the same time, her eyes were piercing and something about her was just jumping off the screen. I went to IMDb as is my habit to find out who she was. Turns out her name was Esme Creed-Miles, the daughter of actors Samantha Morton and Charlie Creed-Miles.
Wow, yes, that made sense! I love Samantha Morton in anything – have done ever since she played Joanne Barnes in Cracker, aged 17. She has a ferocious beauty and edge of danger about her that is entirely feminine but also fearlessly strong and individual. Her roles have always been diverse, because she is capable of total power or intense vulnerability, sometimes in the same character, all laced with a focused intelligence that is quite rare. So, I had basically seen all of that in a two minute trailer staring a chip off the old block. Now I was excited to see it!
I wouldn’t say the set up of season one blew me away, but it did have enough going for it to keep me watching. Not as a binge watch, which usually indicates how much I am into something, but for sure as a steady desire to come back for more in time. Joel Kinnaman made a decent replacement as Erik, the father figure who teaches Hanna to survive, and Mireille Enos was doing a lovely job in the Cate Blanchett role as an ambiguous villain / ally. But it was all about Esme Creed-Miles, who was consistently delivering a performance of mesmerising quality – I could not take my eyes off her. As with the character she was playing there was some learning to be done in understanding the rules of this world, but she had obviously been trained well by a parent with huge experience in these things.
Season one ends with a tantalising cliffhanger, and there didn’t seem to be much of a wait to get back into it in season two, which felt more assured and more mature from the start. It came to me at a weird time in lockdown where I had no internet or means to watch anything I hadn’t downloaded already, which was a handful of films I’d already seen and season two of Hanna. I ended up watching each episode at least three times each, sometimes in a row, and sometimes going back… it just became a real companion to me in an odd way. I got hooked on it in a way I would find hard to describe – sometimes a show does that to us, even when objectively we know it isn’t the best, or most original, thing ever made.
It isn’t badly made by any means, but it is perhaps a little predictable at times. It has a high production standard, but still feels very much like TV and not a feature film in episodes. The action choreography is always great, as is the overall story arch. What is perhaps a little lacking is consistently strong dialogue, directing and supporting acting, especially when the cast of season two depends on a lot of teenagers, none of which have half the natural ability of Creed-Miles.
My main feeling about Hanna is to state I really enjoyed it, without overstating that it is any kind of genius, or is treading any new artistic ground. It is just a solid entertainment worth the time, and I will definitely be looking forward to season three. The entire project has a strong female core, and that is worth seeing in 2021. I suspect the main thing watching this will bring, however, is the genesis of a future superstar. Mark my words – Esme Creed-Miles just turned 21 and the film world is ready for the next Emma Stone, Jennifer Lawrence or… Samantha Morton.
Movie Metropolis (309 KP) rated X-Men: Dark Phoenix (2019) in Movies
Jun 10, 2019 (Updated Jun 10, 2019)
Goodbye Normal Jean
It would be easy to write off X-Men: Dark Phoenix as a complete and utter disaster. With the departure of Bryan Singer (again) from the franchise, first-time director Simon Kinberg taking his place and rumours of costly reshoots pushing the budget north of $200million, things weren’t looking good for this adaptation of the popular Marvel comic.
Let’s not forget that the last time Fox tried to adapt this storyline we ended up with 2006’s The Last Stand, and the less said about that the better. Looking back over the last 20 years, the X-Men’s film franchise history has been chequered to say the least.
Nevertheless, this particular timeline that started with Matthew Vaughn’s adequate First Class, followed up by the excellent Days of Future Past and the flabby Apocalypse ends with Dark Phoenix. But is it worthy of your consideration?
This is the story of one of the X-Men’s most beloved characters, Jean Grey (Sophie Turner), as she evolves into the iconic Phoenix. During a rescue mission in space, Jean is hit by a cosmic force that transforms her into one of the most powerful mutants of all. Wrestling with this increasingly unstable power as well as her own personal demons, Jean spirals out of control, tearing the X-Men family apart and threatening to destroy the very fabric of our planet.
First things first – this is not a bad film. Yes, you heard me right. Leagues above Apocalypse and much better than The Last Stand, Dark Phoenix is a film that has been let down by catastrophically poor marketing. It’s not perfect, as we’ll discover in this review, but it tries a different approach, and for that it should be applauded.
For this reviewer, the modern day cast of characters has always been a weak spot for the series and that doesn’t really change in Dark Phoenix. James McAvoy remains miscast as Charles Xavier, especially since packing on the muscle for this Glass, but he performs much better here than he did in its predecessor. His transition into egotistical maniac, obsessed by the celebrity status the X-Men have acquired at the outset of the film is an intriguing diversion from where he was at the end of Apocalypse.
The younger cast are more likeable. Kodi Smitt-McPhee’s portrayal of Nightcrawler is fabulous and he gets more to do this time around. Tye Sheridan is great as young Cyclops and Evan Peters’ Quicksilver remains a highlight, though it’s unfortunate he’s cast aside relatively quickly – for fans of his set pieces from the previous two films, you’ll be disappointed here. Michael Fassbender and Nicholas Hoult bring their a-games, but they even seem a little bored by what’s going on. “You’re always sorry, Charles. And there’s always a speech. But nobody cares anymore!” bites Michael Fassbender at one point in the film – perhaps he’s onto something?
The first hour is perhaps the best the series has been since Days of Future Past
Of the female cast, Sophie Turner does her best with the material she’s given, and her Jean Grey is full of anger, angst and melancholy. The script struggles to provide her with any other emotion, but she’s a pleasing protagonist for the most part. Unfortunately, Jennifer Lawrence completely phones in her performance as Mystique and Jessica Chastain’s horrifically underwritten villain wastes a fabulous actor in a thankless role – much like Oscar Issac in Apocalypse.
With reports of heavy reshoots, you’d be forgiven for thinking that the film would end up a royal mess. Thankfully, the first hour is perhaps the best the series has been since Days of Future Past. Focusing on character development rather than all-out action, it’s a pleasing change and one which is more than welcome. Unfortunately, as time ticks away, the film loses all semblance of sanity and becomes muddled as it steamrolls towards an underwhelming climax.
And despite the reported budget of $200million, some of the shot choices and outfits feel cheap. It’s clear director Simon Kinberg is a fan of the series, but the X-Men costumes are bland, ill-fitting and a world away from what we’ve seen before. Closer to the comics they may be, but that’s not always a good thing. Elsewhere, the film feels cut-rate, almost TV-movie like and that’s a real shame because the special effects are top-notch. Mercifully, Hans Zimmer’s score is wonderful. The soaring orchestral soundtrack works brilliantly with the film – it’s probably the best music in the series to date.
Overall, X-Men: Dark Phoenix has been a victim of poor marketing with trailers that spoilt perhaps the most pivotal moment of the film (which we won’t spoil here). Nevertheless, the first hour is great and the special effects provide the film with some thrilling set pieces. It’s a shame then that the film offers up nothing new to the table despite some committed performances – this Phoenix just doesn’t quite rise to the occasion.
https://moviemetropolis.net/2019/06/07/x-men-dark-phoenix-review-goodbye-normal-jean/
Let’s not forget that the last time Fox tried to adapt this storyline we ended up with 2006’s The Last Stand, and the less said about that the better. Looking back over the last 20 years, the X-Men’s film franchise history has been chequered to say the least.
Nevertheless, this particular timeline that started with Matthew Vaughn’s adequate First Class, followed up by the excellent Days of Future Past and the flabby Apocalypse ends with Dark Phoenix. But is it worthy of your consideration?
This is the story of one of the X-Men’s most beloved characters, Jean Grey (Sophie Turner), as she evolves into the iconic Phoenix. During a rescue mission in space, Jean is hit by a cosmic force that transforms her into one of the most powerful mutants of all. Wrestling with this increasingly unstable power as well as her own personal demons, Jean spirals out of control, tearing the X-Men family apart and threatening to destroy the very fabric of our planet.
First things first – this is not a bad film. Yes, you heard me right. Leagues above Apocalypse and much better than The Last Stand, Dark Phoenix is a film that has been let down by catastrophically poor marketing. It’s not perfect, as we’ll discover in this review, but it tries a different approach, and for that it should be applauded.
For this reviewer, the modern day cast of characters has always been a weak spot for the series and that doesn’t really change in Dark Phoenix. James McAvoy remains miscast as Charles Xavier, especially since packing on the muscle for this Glass, but he performs much better here than he did in its predecessor. His transition into egotistical maniac, obsessed by the celebrity status the X-Men have acquired at the outset of the film is an intriguing diversion from where he was at the end of Apocalypse.
The younger cast are more likeable. Kodi Smitt-McPhee’s portrayal of Nightcrawler is fabulous and he gets more to do this time around. Tye Sheridan is great as young Cyclops and Evan Peters’ Quicksilver remains a highlight, though it’s unfortunate he’s cast aside relatively quickly – for fans of his set pieces from the previous two films, you’ll be disappointed here. Michael Fassbender and Nicholas Hoult bring their a-games, but they even seem a little bored by what’s going on. “You’re always sorry, Charles. And there’s always a speech. But nobody cares anymore!” bites Michael Fassbender at one point in the film – perhaps he’s onto something?
The first hour is perhaps the best the series has been since Days of Future Past
Of the female cast, Sophie Turner does her best with the material she’s given, and her Jean Grey is full of anger, angst and melancholy. The script struggles to provide her with any other emotion, but she’s a pleasing protagonist for the most part. Unfortunately, Jennifer Lawrence completely phones in her performance as Mystique and Jessica Chastain’s horrifically underwritten villain wastes a fabulous actor in a thankless role – much like Oscar Issac in Apocalypse.
With reports of heavy reshoots, you’d be forgiven for thinking that the film would end up a royal mess. Thankfully, the first hour is perhaps the best the series has been since Days of Future Past. Focusing on character development rather than all-out action, it’s a pleasing change and one which is more than welcome. Unfortunately, as time ticks away, the film loses all semblance of sanity and becomes muddled as it steamrolls towards an underwhelming climax.
And despite the reported budget of $200million, some of the shot choices and outfits feel cheap. It’s clear director Simon Kinberg is a fan of the series, but the X-Men costumes are bland, ill-fitting and a world away from what we’ve seen before. Closer to the comics they may be, but that’s not always a good thing. Elsewhere, the film feels cut-rate, almost TV-movie like and that’s a real shame because the special effects are top-notch. Mercifully, Hans Zimmer’s score is wonderful. The soaring orchestral soundtrack works brilliantly with the film – it’s probably the best music in the series to date.
Overall, X-Men: Dark Phoenix has been a victim of poor marketing with trailers that spoilt perhaps the most pivotal moment of the film (which we won’t spoil here). Nevertheless, the first hour is great and the special effects provide the film with some thrilling set pieces. It’s a shame then that the film offers up nothing new to the table despite some committed performances – this Phoenix just doesn’t quite rise to the occasion.
https://moviemetropolis.net/2019/06/07/x-men-dark-phoenix-review-goodbye-normal-jean/
Movie Metropolis (309 KP) rated Captain Marvel (2019) in Movies
Jun 10, 2019
Marvel just about manages to pull it off
With a touching tribute to the amazing Stan Lee, it’s clear from the outset that Captain Marvel isn’t going to be your ordinary MCU instalment, or so Marvel Studios would have us believe. The 21stfilm, yes, I can’t quite believe it either, in the long-standing Marvel Cinematic Universe, Captain Marvel is the first superhero film from the studio to focus primarily on a single female lead.
Astounding really that a franchise started by all intents and purposes way back in 2008 with Iron Man and has grossed billion after billion at the box-office hasn’t felt the need to offer a big tentpole movie to a female hero. But history aside, Captain Marvel has finally landed. Are we looking at one of Marvel’s greats?
Captain Marvel (Brie Larson) is an extra-terrestrial Kree warrior who finds herself caught in the middle of an intergalactic battle between her people and the Skrulls. Living on Earth in 1995, she keeps having recurring memories of another life as U.S. Air Force pilot Carol Danvers. With help from Nick Fury (Samuel L Jackson), Captain Marvel tries to uncover the secrets of her past while harnessing her special superpowers to end the war with the evil Skrulls.
Directed by Anna Boden and Ryan Fleck in their first big-budget blockbuster, Captain Marvel shows, if you’ll pardon the pun, flecks of brilliance while battling a fairly average origins story for what could be described as Marvel’s most powerful hero.
Where it does shine throughout is in its casting. We’ll get to the titular hero shortly but Samuel L Jackson’s performance across the film is exceptional. Beautifully de-aged without the off-putting uncanny valley treatment we occasionally get with these types of visual effects, he’s a highlight of the film and the chemistry he shares with Larson is believable and enjoyable to watch.
Clearly not afraid of being typecast is Ben Mendelsohn who has played some tremendous villains over the course of his career. From Rogue One to Ready Player One, the Australian actor clearly feels right at home as Skrull leader, Talos.
Though hidden behind layers of prosthetics for the majority of the movie, he comes across much better than poor Oscar Issac did in X-Men: Apocalypse. Unfortunately, the film does lack a menacing villain throughout however, but this isn’t down to Mendelsohn’s performance which is spot on.
While the action is filmed with aplomb and there are some cracking set pieces, they feel a little ordinary and lacking in originality
Brie Larson is good, but her story arc is hampered by a bout of amnesia, used to progress the story. It’s a poor scripting decision by the film’s five writers but a necessary one to deal with all the Marvel lore and baggage that comes with creating the 21staddition to a very interlinked series. It’s a shame that this is the case as Larson shares wonderful chemistry with all her co-stars and is let down by her at-times clunky dialogue.
When it comes to the visual effects, we’ve got a story of two halves. This is a $152million movie and with that comes a set of expectations that just aren’t fulfilled consistently enough. Some of the CGI used is incredibly poor and the Kree’s home planet of Hala feels hollow – worlds away from Sakaar and Nova Prime from other Marvel outings. It could almost be compared to that of the Star Wars sequels, though perhaps that’s being a little too harsh.
The cinematography too is bland. Ben Davis is one of the finest cinematographers working in the industry and has put his name to films like Doctor Strange, Guardians of the Galaxy, Kick-Ass and Avengers: Age of Ultron to name but a few. But here, he seems to lack that flair he’s so often known for and while the action is filmed with aplomb and there are some cracking set pieces, they feel a little ordinary and lacking in originality.
Thankfully Captain Marvel retains that classic Marvel sense of humour that we all know and love and there are some genuinely touching moments as the titular hero begins to remember who she is. It also feels very much of the era it’s set in and that’s great. 90s music and a real 90s feel emanate from the screen and it’s here that the film scores highly.
Overall, Captain Marvel is a competent but not outstanding origins story that lacks consistent visual effects, a truly compelling script and engaging cinematography. While it is difficult to warm to Brie Larson’s Carol Danvers at times, it is testament to her acting ability that she remains likeable throughout – it’s just a shame that Marvel hasn’t quite managed to pull it off completely this time around.
https://moviemetropolis.net/2019/03/08/captain-marvel-review-marvel-just-about-manages-to-pull-it-off/
Astounding really that a franchise started by all intents and purposes way back in 2008 with Iron Man and has grossed billion after billion at the box-office hasn’t felt the need to offer a big tentpole movie to a female hero. But history aside, Captain Marvel has finally landed. Are we looking at one of Marvel’s greats?
Captain Marvel (Brie Larson) is an extra-terrestrial Kree warrior who finds herself caught in the middle of an intergalactic battle between her people and the Skrulls. Living on Earth in 1995, she keeps having recurring memories of another life as U.S. Air Force pilot Carol Danvers. With help from Nick Fury (Samuel L Jackson), Captain Marvel tries to uncover the secrets of her past while harnessing her special superpowers to end the war with the evil Skrulls.
Directed by Anna Boden and Ryan Fleck in their first big-budget blockbuster, Captain Marvel shows, if you’ll pardon the pun, flecks of brilliance while battling a fairly average origins story for what could be described as Marvel’s most powerful hero.
Where it does shine throughout is in its casting. We’ll get to the titular hero shortly but Samuel L Jackson’s performance across the film is exceptional. Beautifully de-aged without the off-putting uncanny valley treatment we occasionally get with these types of visual effects, he’s a highlight of the film and the chemistry he shares with Larson is believable and enjoyable to watch.
Clearly not afraid of being typecast is Ben Mendelsohn who has played some tremendous villains over the course of his career. From Rogue One to Ready Player One, the Australian actor clearly feels right at home as Skrull leader, Talos.
Though hidden behind layers of prosthetics for the majority of the movie, he comes across much better than poor Oscar Issac did in X-Men: Apocalypse. Unfortunately, the film does lack a menacing villain throughout however, but this isn’t down to Mendelsohn’s performance which is spot on.
While the action is filmed with aplomb and there are some cracking set pieces, they feel a little ordinary and lacking in originality
Brie Larson is good, but her story arc is hampered by a bout of amnesia, used to progress the story. It’s a poor scripting decision by the film’s five writers but a necessary one to deal with all the Marvel lore and baggage that comes with creating the 21staddition to a very interlinked series. It’s a shame that this is the case as Larson shares wonderful chemistry with all her co-stars and is let down by her at-times clunky dialogue.
When it comes to the visual effects, we’ve got a story of two halves. This is a $152million movie and with that comes a set of expectations that just aren’t fulfilled consistently enough. Some of the CGI used is incredibly poor and the Kree’s home planet of Hala feels hollow – worlds away from Sakaar and Nova Prime from other Marvel outings. It could almost be compared to that of the Star Wars sequels, though perhaps that’s being a little too harsh.
The cinematography too is bland. Ben Davis is one of the finest cinematographers working in the industry and has put his name to films like Doctor Strange, Guardians of the Galaxy, Kick-Ass and Avengers: Age of Ultron to name but a few. But here, he seems to lack that flair he’s so often known for and while the action is filmed with aplomb and there are some cracking set pieces, they feel a little ordinary and lacking in originality.
Thankfully Captain Marvel retains that classic Marvel sense of humour that we all know and love and there are some genuinely touching moments as the titular hero begins to remember who she is. It also feels very much of the era it’s set in and that’s great. 90s music and a real 90s feel emanate from the screen and it’s here that the film scores highly.
Overall, Captain Marvel is a competent but not outstanding origins story that lacks consistent visual effects, a truly compelling script and engaging cinematography. While it is difficult to warm to Brie Larson’s Carol Danvers at times, it is testament to her acting ability that she remains likeable throughout – it’s just a shame that Marvel hasn’t quite managed to pull it off completely this time around.
https://moviemetropolis.net/2019/03/08/captain-marvel-review-marvel-just-about-manages-to-pull-it-off/
Purple Phoenix Games (2266 KP) rated Mystic Vale in Tabletop Games
Jun 12, 2019
The Land needs you, Druid! It is plagued, barren, in need of revitalization and only your Circle can cure it and bring vivacity back to our home. Earn as many VP crystal shards as you can to defeat the other Druids and re-beautify us!
DISCLAIMER: This review focuses on vanilla Mystic Vale. We have most of the expansions in our collections, and we may do reviews on them and how they change the experience. If we do, we will either update this review or link to the expansion reviews here. -T
Okay, so the last part of my intro doesn’t quite make thematic sense, but this is a competitive game. A really good competitive game where there really isn’t a ton of direct player interaction, so if you enjoy merely messing with your opponents’ plans and just seeming like an annoying bee sting, read on.
I will also get this out of the way early: this is my first Card Crafting Game and the first of its type (that I know of, anyway). The concept is explained in the next paragraph. There are now others, but this is the grand-daddy. I was skeptical at first and was late to hop on the bandwagon here, but when I did I was really blown away. You have your own deck of cards that is exactly the same as your opponents’ decks, with a different colored back. Throw those cards into the provided clear sleeves, set up the other decks from which you will be purchasing upgrade cards, and you are setup.
The game mechanics are familiar, where you are pushing your luck to flip over cards from your deck to create a hand of cards… or bust and do nothing. Using the symbols on these cards allows you purchase cards from the current offering grid. Once you have purchased your new card(s) you must put them in the sleeves along with your starting cards to improve those starting cards! How can we do this, you ask? THE CARDS ARE SEE-THROUGH PLASTIC CARDS. Some starting cards are completely blank, and so adding to them drastically increases their value. This is a twist on the old deck building mechanic where you are no longer adding cards to make your deck more plentiful, but you are improving the sleeved cards you already have.
The art on the cards you are purchasing from the offer are printed in a way where information is split into three areas – top, middle, and bottom. So, you may have a starting card that gives you one icon worth of purchasing power with art on the top section. You grab a card to add to that another purchasing icon, with art on the bottom section. Now the next time this card comes up in your hand it is worth two icons to spend on further cards. Simple, right? Well, there are several types of purchasing icons (stars, leaves, paws, etc), not just one general icon. Some cards will furnish you with the other icons that you can use to purchase Vale cards (see photo below). These are powerful cards that can provide VPs and other actions to propel you to victory.
There’s so much in this game, even with just the vanilla base cards, that I just cannot explain everything here. So I won’t. If you have questions, do let me know. Speaking of the base game, here’s what you get.
A box. The box is decent size and will accommodate an expansion. I believe it is supposed to handle more than one, but in my experience, I wasn’t able to fit a whole lot in there with the provided insert. So I made my own. The VP tokens are great. The plastic cards are really great, but they have a strange (or familiar if you have played games like Gloom) smell to them that takes a bit to get used to smelling. Also, the cards come with a protective cling-film layer that will eventually start peeling off. These are used to facilitate printing on the plastic, and can be kept on or taken off – your preference. I’ll tell you what though. The art on this game is absolutely stellar. I really haven’t seen much better on a game, so I definitely am keeping my protective film on mine. The sleeves are decent, but I have had a few blowouts from usage. The game comes with more sleeves than is necessary, so I am hoping I never run out.
This review is long enough, but I wanted the reader to know that I hold this game in VERY high regard. It is well entrenched in my Top 10 list, and I don’t see it moving downward any time soon. The expansions definitely add a ton of replayability to it, but even as is, Purple Phoenix Games gives this one a revivified 21 / 24.
https://purplephoenixgames.wordpress.com/2019/03/15/mystic-vale-review/
DISCLAIMER: This review focuses on vanilla Mystic Vale. We have most of the expansions in our collections, and we may do reviews on them and how they change the experience. If we do, we will either update this review or link to the expansion reviews here. -T
Okay, so the last part of my intro doesn’t quite make thematic sense, but this is a competitive game. A really good competitive game where there really isn’t a ton of direct player interaction, so if you enjoy merely messing with your opponents’ plans and just seeming like an annoying bee sting, read on.
I will also get this out of the way early: this is my first Card Crafting Game and the first of its type (that I know of, anyway). The concept is explained in the next paragraph. There are now others, but this is the grand-daddy. I was skeptical at first and was late to hop on the bandwagon here, but when I did I was really blown away. You have your own deck of cards that is exactly the same as your opponents’ decks, with a different colored back. Throw those cards into the provided clear sleeves, set up the other decks from which you will be purchasing upgrade cards, and you are setup.
The game mechanics are familiar, where you are pushing your luck to flip over cards from your deck to create a hand of cards… or bust and do nothing. Using the symbols on these cards allows you purchase cards from the current offering grid. Once you have purchased your new card(s) you must put them in the sleeves along with your starting cards to improve those starting cards! How can we do this, you ask? THE CARDS ARE SEE-THROUGH PLASTIC CARDS. Some starting cards are completely blank, and so adding to them drastically increases their value. This is a twist on the old deck building mechanic where you are no longer adding cards to make your deck more plentiful, but you are improving the sleeved cards you already have.
The art on the cards you are purchasing from the offer are printed in a way where information is split into three areas – top, middle, and bottom. So, you may have a starting card that gives you one icon worth of purchasing power with art on the top section. You grab a card to add to that another purchasing icon, with art on the bottom section. Now the next time this card comes up in your hand it is worth two icons to spend on further cards. Simple, right? Well, there are several types of purchasing icons (stars, leaves, paws, etc), not just one general icon. Some cards will furnish you with the other icons that you can use to purchase Vale cards (see photo below). These are powerful cards that can provide VPs and other actions to propel you to victory.
There’s so much in this game, even with just the vanilla base cards, that I just cannot explain everything here. So I won’t. If you have questions, do let me know. Speaking of the base game, here’s what you get.
A box. The box is decent size and will accommodate an expansion. I believe it is supposed to handle more than one, but in my experience, I wasn’t able to fit a whole lot in there with the provided insert. So I made my own. The VP tokens are great. The plastic cards are really great, but they have a strange (or familiar if you have played games like Gloom) smell to them that takes a bit to get used to smelling. Also, the cards come with a protective cling-film layer that will eventually start peeling off. These are used to facilitate printing on the plastic, and can be kept on or taken off – your preference. I’ll tell you what though. The art on this game is absolutely stellar. I really haven’t seen much better on a game, so I definitely am keeping my protective film on mine. The sleeves are decent, but I have had a few blowouts from usage. The game comes with more sleeves than is necessary, so I am hoping I never run out.
This review is long enough, but I wanted the reader to know that I hold this game in VERY high regard. It is well entrenched in my Top 10 list, and I don’t see it moving downward any time soon. The expansions definitely add a ton of replayability to it, but even as is, Purple Phoenix Games gives this one a revivified 21 / 24.
https://purplephoenixgames.wordpress.com/2019/03/15/mystic-vale-review/
Purple Phoenix Games (2266 KP) rated Raccoon Tycoon in Tabletop Games
Jun 12, 2019
ALERT! This game has railroads! ALERT #2! This is NOT a train game! That makes ME feel lots better. Right now in my life train games and war games scare me. I don’t have the time, and frankly I do not think I am quite smart enough for either. But then this game comes along and it looks intimidating at first. Like games I am not smart enough to play, and that’s a huge compliment. Not because I think I am smart, but because this game seems like it would be way more complex than it actually is.
Technically, the players are these cute little Victorian-era anthropomorphized animals trying to become the wealthiest of all Astorians (the city is called Astoria). This is measured by Victory Points. You gain VPs in several ways and the actions you take on your turn are limited.
What are these actions you can take on your turn? You may take one action on your turn: play a card from your hand to receive commodities (in really great meeples) and increase the price of commodities to be sold, sell commodities from your supply and decrease the price of the commodities by the number sold, purchase a town card using commodities, purchase a building using money earned, or begin an auction of a railroad using money. Each of these actions ultimately affects your opponents as they either adjust the market price of commodities, removes certain coveted assets from the offer, or otherwise depletes their resources. Also, there are mission cards in the box that are just not referenced in the rulebook, but two are to be dealt to the players and one chosen as a hidden goal for endgame scoring.
I will be honest. I would not normally be attracted to this style of game, and I may not have ever purchased it in the wild based on the box. I have zero games like it in my collection, and have not really played many that are similar. BUT, I absolutely love this game. Once you get the hang of the different actions you can really start planning ahead and creating your strategy based on what your opponents are doing and how the commodity market is shaping up. You can block opponents from monopolizing similar types of railroads, preventing them from scoring bulk points. You can just concentrate on liquidating assets for maximum return. All of this can be done by completing just one action on your turn, and it keeps you interested in what your opponents are doing as well. That is a mark of a great game. This isn’t just multiplayer solitaire at all.
Components. The box has really really great artwork on it. In fact, the whole game LOOKS incredible. I have seen some remarks that the artwork on the building tiles is in a different style from the rest of the game and it detracts from their enjoyment and immersion. I disagree. When we played the first time I asked if my opponent noticed the difference in art style and if it detracted from the enjoyment of the game. Nope. The game board is good quality and laid out well. The commodities tokens are really great. I do wish, however, that the meeple shape matched that of the icon shown throughout the game. This is apparent in coal and iron, specifically. The others are fine and they match well enough, but there is a missed opportunity. The town and railroad cards are of good quality, and the building tiles are very thick and chunky – and ultimately not necessary to be so since you don’t really handle them much, but it’s always nice to have deluxe-feeling components. The paper money is of good quality – for paper money, that is. The best component of the game – the 1st player marker. I didn’t get it in the shot below because it just woodent (I did that on purpose) fit! It is a HUGE brown raccoon meeple and it’s marvelous. Know what else I really appreciate? THERE IS NO INSERT. Nothing to throw away as soon as you open the box because undoubtedly once you punch everything and try to put it in the useless insert there is no way so you just throw it away anyway and are left feeling like maybe they could have saved some time and money not worrying about an insert that is actually pointless and detrimental to setup and teardown (I’m looking at you, pointless Fantasy Flight box-space-eater inserts).
I don’t know if you can tell from my verbosity in this review, but I adore this game. It is sleek, it is well-produced, and ultimately it is incredibly fun to play. We at Purple Phoenix Games give this one a VERY enthusiastic 14 / 18.
https://purplephoenixgames.wordpress.com/2019/03/01/raccoon-tycoon-review/
Technically, the players are these cute little Victorian-era anthropomorphized animals trying to become the wealthiest of all Astorians (the city is called Astoria). This is measured by Victory Points. You gain VPs in several ways and the actions you take on your turn are limited.
What are these actions you can take on your turn? You may take one action on your turn: play a card from your hand to receive commodities (in really great meeples) and increase the price of commodities to be sold, sell commodities from your supply and decrease the price of the commodities by the number sold, purchase a town card using commodities, purchase a building using money earned, or begin an auction of a railroad using money. Each of these actions ultimately affects your opponents as they either adjust the market price of commodities, removes certain coveted assets from the offer, or otherwise depletes their resources. Also, there are mission cards in the box that are just not referenced in the rulebook, but two are to be dealt to the players and one chosen as a hidden goal for endgame scoring.
I will be honest. I would not normally be attracted to this style of game, and I may not have ever purchased it in the wild based on the box. I have zero games like it in my collection, and have not really played many that are similar. BUT, I absolutely love this game. Once you get the hang of the different actions you can really start planning ahead and creating your strategy based on what your opponents are doing and how the commodity market is shaping up. You can block opponents from monopolizing similar types of railroads, preventing them from scoring bulk points. You can just concentrate on liquidating assets for maximum return. All of this can be done by completing just one action on your turn, and it keeps you interested in what your opponents are doing as well. That is a mark of a great game. This isn’t just multiplayer solitaire at all.
Components. The box has really really great artwork on it. In fact, the whole game LOOKS incredible. I have seen some remarks that the artwork on the building tiles is in a different style from the rest of the game and it detracts from their enjoyment and immersion. I disagree. When we played the first time I asked if my opponent noticed the difference in art style and if it detracted from the enjoyment of the game. Nope. The game board is good quality and laid out well. The commodities tokens are really great. I do wish, however, that the meeple shape matched that of the icon shown throughout the game. This is apparent in coal and iron, specifically. The others are fine and they match well enough, but there is a missed opportunity. The town and railroad cards are of good quality, and the building tiles are very thick and chunky – and ultimately not necessary to be so since you don’t really handle them much, but it’s always nice to have deluxe-feeling components. The paper money is of good quality – for paper money, that is. The best component of the game – the 1st player marker. I didn’t get it in the shot below because it just woodent (I did that on purpose) fit! It is a HUGE brown raccoon meeple and it’s marvelous. Know what else I really appreciate? THERE IS NO INSERT. Nothing to throw away as soon as you open the box because undoubtedly once you punch everything and try to put it in the useless insert there is no way so you just throw it away anyway and are left feeling like maybe they could have saved some time and money not worrying about an insert that is actually pointless and detrimental to setup and teardown (I’m looking at you, pointless Fantasy Flight box-space-eater inserts).
I don’t know if you can tell from my verbosity in this review, but I adore this game. It is sleek, it is well-produced, and ultimately it is incredibly fun to play. We at Purple Phoenix Games give this one a VERY enthusiastic 14 / 18.
https://purplephoenixgames.wordpress.com/2019/03/01/raccoon-tycoon-review/
Purple Phoenix Games (2266 KP) rated Sprawlopolis in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
If you had the chance to design a city, how would you do it? Would you have a park on every block for some nice greenery, or do you think a large commercial district will bring in more people? What about housing – would people live right in the heart of the city, or would they live more on the outskirts? The day has finally come where those decisions are up to you! Well, mostly. You’ve been hired to help design the ultimate city! The city officials have given you some specific requirements, but beyond that, the plans are up to you! Can you meet their needs while also maximizing your space? It’s time to put your skills to the test and build the best city ever!
Sprawlopolis is a cooperative card placement game of only 18 cards. Given 3 random scoring conditions, you must draw and play cards into the city to fulfill those requirements. Meet or exceed their score, and you win the game! Fail to do so, and you have not succeeded in building the city up to specifications. Be careful how you decide to place your cards, however, because depending on the scoring conditions in play, certain placements could result in negative points at the end of the game. Working together, you and your team must decide which cards to play at what time to ensure that the requirements are all met. Solo play is identical to cooperative play, except that you just always have a hand of 3 cards from which to play. The score to beat each game is dependent on the scoring conditions, so this game isn’t just another beat-your-own-high-score game – you actually have a specific number in mind.
For a game with only 18 cards, there is a lot of variability in Sprawlopolis. I have yet to play 2 identical games. The layout of each card is unique, as are all of the scoring conditions, so the possibilities are endless… almost! I also enjoy playing this game solo because it requires a decent amount of strategy. Three things factor into your final score (the scoring conditions, block groupings, and roads) and it is impossible to succeed by focusing on only one of them. Your strategy is always changing based on the cards in your hand, and you really have to think about how to best utilize each card for maximum end-game points. Depending on when and where you play a card, it could change the entire city so you have to be thinking about the big picture, literally! And a neat thing about Sprawlopolis is that you can overlap cards. So maybe a card you played earlier is not really ideal anymore, given your current hand, so you can just cover up either a portion of it or the entire card!
The hardest thing about Sprawlopolis for me is that certain combinations of scoring conditions can be difficult to complete. One may give you points for a certain type of city block, but then another may take away as many, or more, points for that same type of city block. Or one gives you points for certain roads, but all roads result in negative points during end-game scoring. Since the scoring conditions are chosen randomly, there’s not really a way to negate this unless you just re-draw those cards. You usually can’t just look at a scoring condition combination and know if it will be difficult or not either – you just have to try it. I’m not saying they’re impossible necessarily, just harder to successfully complete.
Overall, I think Sprawlopolis is a neat game. It’s fast and easy to learn, yet strategic enough to keep you coming back for more games. I like to use it as a nice light filler game between some bigger games, or I just like to play it if I’ve got a quick 15 minutes to spare! Sprawlopolis is a fun game to play with a group, and it’s also a fun game to play solo. In my arsenal of solo games, it’s definitely one on standby.
https://purplephoenixgames.wordpress.com/2019/02/11/solo-chronicles-sprawlopolis/
If you had the chance to design a city, how would you do it? Would you have a park on every block for some nice greenery, or do you think a large commercial district will bring in more people? What about housing – would people live right in the heart of the city, or would they live more on the outskirts? The day has finally come where those decisions are up to you! Well, mostly. You’ve been hired to help design the ultimate city! The city officials have given you some specific requirements, but beyond that, the plans are up to you! Can you meet their needs while also maximizing your space? It’s time to put your skills to the test and build the best city ever!
Sprawlopolis is a cooperative card placement game of only 18 cards. Given 3 random scoring conditions, you must draw and play cards into the city to fulfill those requirements. Meet or exceed their score, and you win the game! Fail to do so, and you have not succeeded in building the city up to specifications. Be careful how you decide to place your cards, however, because depending on the scoring conditions in play, certain placements could result in negative points at the end of the game. Working together, you and your team must decide which cards to play at what time to ensure that the requirements are all met. Solo play is identical to cooperative play, except that you just always have a hand of 3 cards from which to play. The score to beat each game is dependent on the scoring conditions, so this game isn’t just another beat-your-own-high-score game – you actually have a specific number in mind.
For a game with only 18 cards, there is a lot of variability in Sprawlopolis. I have yet to play 2 identical games. The layout of each card is unique, as are all of the scoring conditions, so the possibilities are endless… almost! I also enjoy playing this game solo because it requires a decent amount of strategy. Three things factor into your final score (the scoring conditions, block groupings, and roads) and it is impossible to succeed by focusing on only one of them. Your strategy is always changing based on the cards in your hand, and you really have to think about how to best utilize each card for maximum end-game points. Depending on when and where you play a card, it could change the entire city so you have to be thinking about the big picture, literally! And a neat thing about Sprawlopolis is that you can overlap cards. So maybe a card you played earlier is not really ideal anymore, given your current hand, so you can just cover up either a portion of it or the entire card!
The hardest thing about Sprawlopolis for me is that certain combinations of scoring conditions can be difficult to complete. One may give you points for a certain type of city block, but then another may take away as many, or more, points for that same type of city block. Or one gives you points for certain roads, but all roads result in negative points during end-game scoring. Since the scoring conditions are chosen randomly, there’s not really a way to negate this unless you just re-draw those cards. You usually can’t just look at a scoring condition combination and know if it will be difficult or not either – you just have to try it. I’m not saying they’re impossible necessarily, just harder to successfully complete.
Overall, I think Sprawlopolis is a neat game. It’s fast and easy to learn, yet strategic enough to keep you coming back for more games. I like to use it as a nice light filler game between some bigger games, or I just like to play it if I’ve got a quick 15 minutes to spare! Sprawlopolis is a fun game to play with a group, and it’s also a fun game to play solo. In my arsenal of solo games, it’s definitely one on standby.
https://purplephoenixgames.wordpress.com/2019/02/11/solo-chronicles-sprawlopolis/
Purple Phoenix Games (2266 KP) rated Samurai Spirit in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
As a Samurai, you spend your life traveling across the land to help those in need. Most recently, you and a handful of other Samurai have been contracted by a small village to defend them against a clan of invading raiders. Only by working together, and by using your extensive training, will you succeed in keeping this village safe!
Samurai Spirit is a cooperative game of press-your-luck. Players take on the role of a Samurai, each with a unique power, and take turns drawing cards and fighting off the invaders or offering support to your fellow Samurai. Invaders can have recurring negative effects, so strategize wisely on how best to combat them and see how far you can push your luck each round. If you are able to survive through 3 rounds (waves) of invaders with at least one surviving farmstead and family, the Samurai are victorious and the village is saved! If any of the Samurai are killed, or the village has been completely destroyed by invaders, then the game is lost. As a solo game, Samurai Spirit plays essentially the same as in group play, with only 2 main differences – the solo player controls 2 Samurai instead of 1, and the support tokens from the unused Samurai are each available for use once during the game.
For such a neat theme, this game falls short for me. It seems simple enough, but there are areas of ambiguity in the rules that lead to some confusion. For starters, the text size is so small that I am not able to find any information at a quick glance! The text itself is not always clear either – like when, at the end of a round, the rules say to collect all cards used this round, does that include cards that have been discarded due to Samurai abilities? How about the cards of the Intruder stack that are presumably discarded after being revealed? The rulebook offers no clarification, and I honestly still don’t know the right answer.
The order/layout of the rules feels mismatched too – relevant information is not always grouped together, and I find myself flipping between several pages at a time trying to figure out one single thing. For example, in the ‘Fight’ action description, it says that if you reach your Kiai value exactly, you can activate your Kiai ability. You have to turn the page to a different section to see exactly what activating that ability means, and then you have to flip an additional 2 more pages to see what each individual Kiai ability is! Why not just put them all in one place? It would certainly be easier to understand if all relevant information was grouped together.
The prominent mechanic of Samurai Spirit is press-your-luck, and I would definitely say that this game is very luck-based. When setting up the game, the initial deck of cards is randomly selected and that can impact whether or not you are able to complete certain requirements each round – if there aren’t enough hat/farm/doll cards for each Samurai, you are guaranteed to incur a penalty at the end of every round. Actual gameplay is very luck-based too, and for me it feels like there are no good ways to strategize – your choices are all dependent on the luck of the draw. You can push your luck to draw more cards and use special abilities, but since you are suffering from recurring penalties each turn, it feels futile to keep going at a certain point.
For me, Samurai Spirit is repetitive and kind of boring – suffer penalty, draw card, and repeat until you eventually pass or the deck runs out. It’s like a too-complicated version of blackjack in which the deck is stacked against you. It’s such a bummer because the theme and artwork are neat, and the gameplay (in theory, at least) should be effective. But the actual execution is too reliant on luck to be successful.
I do quite a bit of solo gaming, but this game is never one that I willingly decide to play. I honestly only broke it out recently as a refresher for this review. Perhaps it is better at higher player counts, but since that is not where most of my gaming occurs, Samurai Spirit is a dud for me.
https://purplephoenixgames.wordpress.com/2019/02/06/solo-chronicles-samurai-spirit/
As a Samurai, you spend your life traveling across the land to help those in need. Most recently, you and a handful of other Samurai have been contracted by a small village to defend them against a clan of invading raiders. Only by working together, and by using your extensive training, will you succeed in keeping this village safe!
Samurai Spirit is a cooperative game of press-your-luck. Players take on the role of a Samurai, each with a unique power, and take turns drawing cards and fighting off the invaders or offering support to your fellow Samurai. Invaders can have recurring negative effects, so strategize wisely on how best to combat them and see how far you can push your luck each round. If you are able to survive through 3 rounds (waves) of invaders with at least one surviving farmstead and family, the Samurai are victorious and the village is saved! If any of the Samurai are killed, or the village has been completely destroyed by invaders, then the game is lost. As a solo game, Samurai Spirit plays essentially the same as in group play, with only 2 main differences – the solo player controls 2 Samurai instead of 1, and the support tokens from the unused Samurai are each available for use once during the game.
For such a neat theme, this game falls short for me. It seems simple enough, but there are areas of ambiguity in the rules that lead to some confusion. For starters, the text size is so small that I am not able to find any information at a quick glance! The text itself is not always clear either – like when, at the end of a round, the rules say to collect all cards used this round, does that include cards that have been discarded due to Samurai abilities? How about the cards of the Intruder stack that are presumably discarded after being revealed? The rulebook offers no clarification, and I honestly still don’t know the right answer.
The order/layout of the rules feels mismatched too – relevant information is not always grouped together, and I find myself flipping between several pages at a time trying to figure out one single thing. For example, in the ‘Fight’ action description, it says that if you reach your Kiai value exactly, you can activate your Kiai ability. You have to turn the page to a different section to see exactly what activating that ability means, and then you have to flip an additional 2 more pages to see what each individual Kiai ability is! Why not just put them all in one place? It would certainly be easier to understand if all relevant information was grouped together.
The prominent mechanic of Samurai Spirit is press-your-luck, and I would definitely say that this game is very luck-based. When setting up the game, the initial deck of cards is randomly selected and that can impact whether or not you are able to complete certain requirements each round – if there aren’t enough hat/farm/doll cards for each Samurai, you are guaranteed to incur a penalty at the end of every round. Actual gameplay is very luck-based too, and for me it feels like there are no good ways to strategize – your choices are all dependent on the luck of the draw. You can push your luck to draw more cards and use special abilities, but since you are suffering from recurring penalties each turn, it feels futile to keep going at a certain point.
For me, Samurai Spirit is repetitive and kind of boring – suffer penalty, draw card, and repeat until you eventually pass or the deck runs out. It’s like a too-complicated version of blackjack in which the deck is stacked against you. It’s such a bummer because the theme and artwork are neat, and the gameplay (in theory, at least) should be effective. But the actual execution is too reliant on luck to be successful.
I do quite a bit of solo gaming, but this game is never one that I willingly decide to play. I honestly only broke it out recently as a refresher for this review. Perhaps it is better at higher player counts, but since that is not where most of my gaming occurs, Samurai Spirit is a dud for me.
https://purplephoenixgames.wordpress.com/2019/02/06/solo-chronicles-samurai-spirit/