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Dragon Quest XI: Echoes of an Elusive Age
Dragon Quest XI: Echoes of an Elusive Age
2018 | Action/Adventure
First main dragon quest game played and very impressed with the mechanics of the battle system. (0 more)
For instance you can control all 4 characters in your party or decide to have 3 on automatic commands. Characters can either stay I a line or can be moved when it's their turn around the battle circle ,giving a great choice that can be played traditionally in a battle line of move players around the battle arena , giving a more engaged feeling with the fighting.
Overall story 8/10
Old school Jrpg feel 10/10
Battle /fighting mechanics 7/10(took me 40 hrs in game before i NEEDED to upgrade a character before a boss battle.However there is a hard mode to compensate which you are asked at the start of the game)
  
Scythe
Scythe
2016 | Civilization, Economic, Fighting, Miniatures, Science Fiction
Scythe may look like a game about big stompy mechs, but it's a much more economic and thinking game. It's all about action efficiency and adaptability. Every turn, you choose one of 4 (upgradeable to 5) actions. The goal of the game is to have the highest VP once someone completes 6 goals. Each player has a unique ability and starting position that they will need to use to complete their goals. Despite the big stompy mechs on the cover, they're more used as intimidation and threat rather than full out war.

The quality of the components are fantastic, with every players meeples and minis look unique. This game plays best with a consistent group of 3-5. At lower player counts, the map feels too open, with little player interaction required.