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    Star Conflict Heroes

    Star Conflict Heroes

    Games and Stickers

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    Command and expand a fleet of spacecraft in Star Conflict Heroes, the sci-fi action RPG! Explore a...

Twisted Metal
Twisted Metal
Action/Adventure
Let The Cars Hit The Floor Reboot
Twisted Metal- not to be confused with "Twisted Metal" is a ps3 vehicle combat. This game serves as a reboot to the franchise.

Gameplay: The game focuses heavily on multiplayer combat, including various online game modes with up to 4 player split-screen and 16-players online (the online gameplay was discontinued in early 2019). For example, the Nuke Mode is a new online game mode where the players choose a faction to play against an opposing faction. In this mode, each faction has a giant metal statue that is being held in the air by a helicopter, which the opposing team must try to destroy. In order to destroy these statues, the player must abduct the enemy team's leader, then sacrifice the leader to a missile launcher that will, in turn, launch a nuclear missile.

The person who sacrifices the leader and launches the missile has to control it to hit the opposing teams statue in the air. In order to win the opposing team has to repeat the process 3 times before the statue is destroyed for a team to win. There are four factions: the Clowns, the Dolls, the Skulls, and the Holy Men. The former having been announced as being inspired by Sweet Tooth and Dollface. The latter are led by Mr. Grimm and the Preacher respectively.

unfortunately this was the last game released in the main series. No new game has been released since 2012. I need my "Twisted Metal".

A great game and a excellent franchise.
  
40x40

Christine A. (965 KP) rated The Game in Books

Aug 4, 2020  
The Game
The Game
Linsey Miller | 2020 | Mystery, Thriller, Young Adult (YA)
6
6.0 (1 Ratings)
Book Rating
I was provided with a complimentary copy of this book so I could give an honest review. The opinions are entirely my own, and any quotes are taken from the ARC and may be different in the final published copy.

The game is known by many names - Assassin, Tag, Human vs. Zombies. The ways to "kill" vary greatly - water gun, dart gun, steal a spoon, steal a rag, etc. The one constant is the concept of the game - people join a game in which someone is ordered to "kill" either a specific target or a different team. The winner is the one left standing.

The Game by Linsey Miller is a YA version of a 1982 movie, Tag: The Assininasion Game. In both, the game becomes deadly, when one of the players decides to "kill" the players in real life.

Miller moves the age group to High School seniors playing the yearly game before graduation. Lia has been following in her brother's shadow and knows Assassin is her opportunity to outshine her brother's record in the game. She has been planning this for years by following and gathering information about her classmates' schedules, hobbies, paths to school, etc. She makes the perfect fall guy for a killer who uses Lia's detailed notes to track down their targets.

Readers in middle school would enjoy the story. While enjoyable, the story felt short and would need "more" to attract older YA readers.

This 200-word review was published on Philomathinphila.com on 8/3/20.
  
    Winter Kingdom

    Winter Kingdom

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    Winter Kingdom features seven, double-sided hexagonal map tiles that are randomly arranged into the...

    Scotland Yard

    Scotland Yard

    Games and Entertainment

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    ***** Ravensburger's cult game now available on iPhone and iPad ***** Scotland Yard is the digital...

    Voltage

    Voltage

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    Tabletop Game

    Simple 2-player card game. The board has 4 colored areas with plastic terminals on it. The terminals...

Tiny Epic Mechs
Tiny Epic Mechs
2019 | Abstract Strategy
I am someone who loves strategy. It is fun for me to create elaborate plans and see them through to either success or failure. Ok, it’s fun to see them succeed, not so much fail. BUT either way – I like to have a plan. So when Tiny Epic Mechs launched on Kickstarter, I was a little wary. Action programming? Can’t that effectively negate any strategy you have set up? I was on the fence. But I backed it anyway. So was my investment a good one, or did my programmed action of picking up this game backfire and leave me KO’d?

Disclaimer: I do not intend to rehash the entire rulebook in this review, but give a general overview of turns and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or your FLGS! -L

Tiny Epic Mechs is a game of action programming in which players take on the roles of Mech pilots competing in an arena-style battle royale event. Through the purchase of new weapons, powering up into Mech suits, combat with opponents (either face-to-face, or through the deployment of mines and turrets), and controlling different zones of the arena, players are trying to earn the most Victory Points by the end of 6 rounds of play. To begin, follow the setup instructions for the arena, based on the player count. Each player receives a player card (to track resources, and also acts as a reference card), a Pilot card, components in their chosen player color, and 1 Basic Weapon card to equip on their Pilot. Set the Round Tracker to round 1, create a market row of Advanced Weapons, place the Mighty Mech suit on it’s corresponding zone card, and the game is ready to begin!

Each round consists of 3 phases: Program, Execution, and Scoring. During the Program phase, players will secretly choose 4 Program Cards from their hand to represent their 4 moves/actions for this round. The chosen Program Cards will be laid out in order above the player card, and will immediately be covered by a face-down unused Program Card. (There are 8 Program Cards total, only 4 of which are used each round). It is important to note that the orientation of the Program Cards matters – Program Cards must be played parallel to the zone cards of the arena. Since they dictate the directions in which you move, you must place them exactly as you want to move. During the second phase, Execution, players will take turns revealing their Program Cards, one at a time and in order, and resolving the actions. To Execute a Program Card, you will first move your Pilot in the direction of the card’s arrow, and then resolve the action listed on the card. Movement is a must and cannot be skipped.

After Movement, you may perform the action on your card – Collect Resources, Purchase a Weapon, Deploy a Mine or a Turret, or Power Up. The first three of these are pretty self-explanatory. The Power Up action allows your Pilot to either heal themselves or upgrade into a Mech suit. Now to discuss crux of the game – combat. During the Execution phase, if you enter into the same zone as another player, you must immediately begin Combat. You will use your equipped weapons to battle your opponent, in hopes of knocking them out or forcing them to retreat. Weapons will deal base damage, or Power Attack damage, based on the circumstances of the combat. To attack with a weapon, you will deal the base damage immediately to your opponent. After your attack, the weapon you used is Exhausted and cannot be used again this combat. Your opponent then has the chance to attack back – either regularly or via Power Attack (I’ll leave that for you to discover on your own). Combat continues, alternating between players, until either a player is KO’d, or is forced to retreat because all of their weapons have been Exhausted. Initiating combat, dealing damage, and defeating your opponent all earn you VP, so combat is a vital part of the game!


After all players have revealed and performed their final Program Card, the round ends. At the end of the 2nd, 4th, and 6th round, players will perform a Scoring phase, earning points for any zones occupied by their own mines, turrets, or Pilot. At the end of the 6th and final round, scoring takes place as stated above, but players will also earn VP for all weapons they have purchased throughout the game. The player with the highest VP is the winner!
I have to admit that I am not a person who generally enjoys the mechanic of action programming. I like to really think through my strategy, and execute it exactly as I want. Action programming makes strategizing more difficult because your success or failure depends on the actions selected in advance by your opponents. You can’t really adapt mid-round, you kind of just have to deal with what’s happening. That being said, Tiny Epic Mechs, in my opinion, has a good balance of combat and actions/resource management. Your entire strategy can’t be based on combat – you need to upgrade weapons, climb into your Mech suit, etc. – and the ability to vary combat with individual upgrades makes the gameplay feel more strategic. Yes, your opponents might still mess up some of your best-laid plans, but you have to be prepared for any situation.

The overall gameplay can feel calculated or chaotic simply based on the player count. In a 2-player game, obviously there are only 2 people, and you have more opportunities to really focus on your individual Pilot before necessarily traipsing into combat. In a game with 3 or 4 players, interactions between players are inevitable and can really make the action programming mechanic stand out/feel more random/etc. Especially with a small play arena, Pilots will be crossing paths at probably every turn, and you may be forced into more combats that you anticipated. With only 2 players, there are interactions between players, but it feels a little more calm overall, and you can really work with a strategy instead of having to adapt to sudden changes in the arena.


Let’s touch on components for a minute. As always, this Tiny Epic delivers on quality components. The cards are colorful and sturdy, the text easy to read. The wooden components for tracking health/resources are good, but maybe just a little too small, even for my regularly-sized hands. The ITEMeeples, Mech suits, and weapons are always fun to play with, and sturdy enough to hold up to lots of plays. All in all, great work from Gamelyn Games once again.
For being a game of action programming, I have to admit that I enjoyed Tiny Epic Mechs more than I thought I would. At least at a 2-player count. Anything more feels too chaotic and random to me. The elements of programming and combat are engaging and elevate the gameplay, but it’s just not my favorite mechanic. Will I keep this game? Definitely. For what it is, I think it does a good job. Will I get more action programming games in the future? Probably not. I’d say Tiny Epic Mechs fills that spot for me, and that is all good in my book. Check this one out if you’re looking for something fun and relatively simple that utilizes this mechanic. Purple Phoenix Games gives it a mechanical 7 / 12.