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King Arthur: Legend Of The Sword (2017)
King Arthur: Legend Of The Sword (2017)
2017 | Action, Drama
The Arthurian legend: but with Cockneys.
So, bit difficult to describe this one… so I asked my bloke Alfie from Londinium to explain what’s it all about…
“‘Ere, OK bruv. So this is dun by that geezer Guy Ritchie – yer know, the one that dun that Sherlock Holmes with the Iron Man geezer Robert Junior Downey, that one. His new film is a rip-roarin’ acshun movie what retells da Arfurian legend in a novel new way.
That Hulk bloke Eric Bana is Arfur’s farfer an’ ‘e’s ‘avin’ a few problems wiv ‘is bruvver Vortigern (Jude Law, who’s a bi’ ov a cockney ‘imself, but ‘ere speaks like a posh bloke. Know what I mean?) So ‘e (Vortigern dat is) gets some magical ‘elp from some slippery watery bints in a puddle and so ‘is dad puts ‘is God Forbid in a boat an’ sends ‘im down da river ter The Smoke ter live wiv some prozzies.
But ‘e grows up big an’ strong an’ ‘andy wiv a sword. His friends tell ‘im ter get aaaht ov town as da King’s blokes are lookin’ fer da young geezer who would be king. An’ e says like “Scapa Flow sowf ov da river at dis time ov night. Are yew mad?”. So e gets caught like an’ gets tested by some famous football bloke ter pull a big sword aaaht ov just a random bi’ ov stone (nod, nod, wink wink, nice twist – ssshhh!).

The Vortigern bloke is very cross an’ tries to kill ‘im but ‘e gets rescued by some bird who can make birds, lol, an’ other fings do what she wants. So can Arfur beat ‘is uncle? Gawdon Bennet, I’m not gon’a tell yew da whole darn fing! Yer’ll ‘ave ter go an’ watch i’ ter find out.”
 Thanks Alfie. Couldn’t have said it better myself!

The quirky style of Guy Ritchie isn’t one that you would think would translate well to the Arthurian setting, and as the film starts you tend to think you were right! But if you give it a chance it wears you down into acceptance and then – ultimately – a lot of enjoyment.
Jude Law is deliciously evil mixed with a heavy dose of mad, and delivers the goods.

Charlie Hunnam who plays Arthur (no, I hadn’t heard of him either but he was in the “Lost City of Z”) does a decent job as the medieval hunk, although he seems at time to have taken voice coaching in ‘Olde-English’ from Russell Crowe, since the lad’s Geordie accent seems to wander from Cockney through central southern England to Liverpudlian at one point (definitely channelling a young John Lennon)! Relative newcomer, the Spanish actress Astrid Bergès-Frisbey is effectively weird as the mage.

Particularly noteworthy (no pun intended) is the superb action soundtrack by Daniel Pemberton (“Steve Jobs“, “The Man from U.N.C.L.E.“) which propels the action really well and contains some standout moments.
Also a standout in the technical categories is the editing by James Herbert, who did both of Downey Junior’s “Sherlock Holmes” films (in a similar style) and also “Edge of Tomorrow“. The style is typified with Arthur’s growth to manhood in the streets of London which is stylishly done.

I saw the film in 3D – not a particularly favourite format – but quite well done, although falls into the “trying too hard” category at times with lots of drifting embers… you know the sort.
It’s not bloody Shakespeare. It’s not even the bloody Arthurian legend as you know it. But it is bloody good fun if you let it in.
  
Fossilis
Fossilis
2020 | Exploration, Prehistoric
Whether it lasted for days, months, or years, I’m willing to bet that you all have had some minor (or maybe even major) fascination with dinosaurs at some point in your life. I am definitely no exception to that statement. When I was younger, I absolutely went through a paleontology phase, and the “Jurassic Park” movies have kept that love of dinosaurs alive. So when I saw KTBG was coming out with a game about excavating dinosaur bones, I was immediately sold. Did it live up to my childhood expectations, or was this excavation a bust?

Fossilis is a game of set collection and tile placement in which players are working to excavate and collect sets of dinosaur bones for display in museums across the world. To setup for a game, prepare the dig site as described in the rulebook. Populate the Score Track board with 9 random Skill tokens, 3 face-down randomly selected Event cards, and a Plaster pool based on the player count. Create a Market of Tool and Supply cards, as well as a Dinosaur Display. Each player receives a mat, Paleontologist meeple, and score marker in their chosen color. Pick a starting player, and in reverse turn order, players place their Paleontologists onto a corner tile of the dig site. The game is now ready to begin!

Every players’ turn has 3 steps: Actions, Market, and Lab. At the start of your turn, you have 4 Energy to spend on Actions. The available action choices are: Gain 1 Plaster (from the Plaster pool), Move up to 2 spaces (orthogonally or diagonally), Climb onto the Dig Site (if your Paleontologist was knocked off the board), Place 1 Sand tile (anywhere on the Dig Site), Dig 1 tile (slide a terrain tile 1 space in any direction), or Extract (excavate a bone/hammer). With the exception of Digging, all other Actions cost 1 Energy to perform. Digging 1 tile costs energy dependent on the type of terrain tile being moved. To dig Sand is 1 Energy, Clay is 2, and Stone is 3. To Dig, you select 1 tile that is orthogonally adjacent to your Paleontologist, and slide it 1 space in any direction you wish. Tiles that are pushed off the edge are claimed by that player, and can be used to purchase cards from the Market. It is possible for a Paleontologist to be pushed off the Dig Site, so watch out! To perform the Extract action, you will excavate a bone or hammer from an open pit orthogonally adjacent to your Paleontologist. Extraction costs Plaster dependent on the type of bone being collected. For example, extracting a tooth costs 2 Plaster, while a skull costs 6. Extracting hammers has no cost, and you immediately trade the hammer for one of the available Skill tokens in play. The Skill tokens provide benefits for the remainder of the game. Once a player has spent their Energy, they move to the next phase.

On your turn, you may buy 1 card from the Market: either a Tool or Supply card. These are purchased using the icons on any tiles you collected during the Action phase. Supply cards gain you immediate resources, while Tool cards are saved for use during a future Action step. After the Market phase is the Lab phase. You may claim a Dinosaur from the Display if you have at least one of the required bones for that Dinosaur. You can only ever have 1 Dinosaur in your Lab at a time, so strategize carefully. At any point during a turn, you can score the Dinosaur in your lab – either for full points if all required bones are present on the card, or partial points if you only have some of the required bones.


Events are triggered 3 times throughout the game when the Plaster pool has been depleted. The active player draws the top Event card, and follows the instructions on the card. Once an Event has been performed, the Plaster pool is refilled and play continues with the next player. After the 3rd event has been triggered, the Plaster pool is refilled one last time. When the last Plaster pool is depleted for this final time, the game ends. Players count up all their points, and the player with the highest score wins!
At first it may seem overwhelming, like there is a lot going on, but after a couple of turns the gameplay feels intuitive and streamlined. There are quite a few aspects to keep track of, but the overall flow of the game makes it feel clear and concise. During my plays, I have never once felt lost or confused as to what the next turn step is. The tight gameplay also lends itself to providing a variety of strategic options for players. Do you want to go for all the highest-scoring Dinosaurs, even though their bones take longer to collect? Or maybe you want to snag as many lower-scoring Dinosaurs as possible, since they should be faster to collect. You can earn end-game points based on Characteristic sets of Dinosaurs (carnivorous, herbivore, etc), so maybe you decide to focus on those sets. Or if you’re in a particularly confrontational mood, maybe you want to knock opposing Paleontologists off the Dig Site, causing them to ‘waste’ an Energy on a future turn just to climb back on into the play area. There really is no right answer as to what strategy is a sure-win, and I like that I can choose and adapt my strategies based on the current standings in the game.

Probably my favorite innovative mechanic in Fossilis is the 3D terrain and ‘digging’ actions. When setting up the game, bones and hammers are randomly scattered and distributed around the Dig Site before terrain tiles are added. So there is absolutely no way to know where you should dig for what you want! Just like a real paleontologist, you’ve got to give it your best guess. I have had some frustrating turns, spending lots of Energy to dig a tile just to find the space to be empty! Or maybe you dig and hit the motherlode, which just means you’ll probably have to fight off other paleontologists for the bones that you need. The 3D board adds another element of strategy that heightens the gameplay and makes it more immersive.


Let’s touch on components for a moment. They are AWESOME. Admittedly, I have the Kickstarter version, but I just love how well-produced this game is. The terrain tiles are nice and thick bakelite-esque tiles, and they are just dang fun to manipulate. The plaster and bones are small, but pretty detailed and sturdy for their size. The artwork on the cards is colorful and clear, the Paleontologist meeples are cute little wooden bits, and the cardboard bits are all good quality. Excellent production quality all around.
It should come as no surprise, based on my score, that I love this game. The gameplay is immersive and engaging, the mechanics add a neat twist to your normal set collection/tile placement game, and the ability to adapt strategy on the fly means that nobody is truly out of the game because of one bad turn. Purple Phoenix Games gives Fossilis a roaring 11 / 12. If you’re looking for a good dinosaur game, look no further. Yeah, they’re technically just bones here, but it still counts!
  
Star Wars: Episode III – Revenge of the Sith (2005)
Star Wars: Episode III – Revenge of the Sith (2005)
2005 | Action, Fantasy, Sci-Fi
Far, far away from it's potential...
Contains spoilers, click to show
After 22 years of waiting, since 1983′s "Return Of The Jedi", we were sat in the auditorium ready to witness the epic moment when Obi Wan Kenobi and Anakin Skywalker would finally turn on one and other and Darth Vader's conception would be complete.

As the 'Clone War' came to a close, the Jedi had been all but wiped of the face of a galaxy far, far away and Chancellor Palpatine had ascended to become the emperor of the newly formed 'Galactic Empire', that moment had finally arrived. Was it worth the wait? Well, since the bar had be not so much lowered, but obliterated by the the first two prequels, measured with those in mind, then yes, absolutely! In fact, it does stand up well, and on the initial viewing, it was outstanding. A visual feast or choreography, visual style and epic art direction, everything you would expect from the man who had changed cinema forever, 28 years earlier.

The only issue is that even though the fans wanted nothing more that to see this duel, the rest of the prequel franchise was merely filler, and a series of plots designed to delay the inevitable battle and to give the audience anything but what they had expected. But after a ridiculous 22 year wait, there was almost no good ideas left that hadn't been explored in two decades of fan fiction, leaving all the bad ones to be included in Lucus' second, no rather third rate scripts! We had been told that he was waiting for the technology to make these films, but what was he waiting for exactly? The technology to animate the, perhaps? The visual effects in these films, though sparkling and perfect in its details, are hollow and do not match the standards of the original films, and begs the question as to why not? Four years since the release of "Revenge Of The Sith", James Cameron would finally release a film which he had being developing the technology for, for over 10 years, ("Avatar") and the result: Groundbreaking cinema, in both the 3D and Mo-cap tech, raising the bar, as "Star Wars" had done three decades earlier.

But this film had restored something which the franchise had all but destroyed with episodes one and two. This finally felt something like the original films and was a joy to watch, even though it still falls short of the mark. The acting is poor in all the prequels, which account to Lucas' directorial style, favoring green screen and CGI over acting. But John William's score is first rate, as it has been throughout the entire saga, but this was both classic and moving, a score truly in touch with the audiences love and feeling towards the films, sadly devoid in most other aspects of the production.

That's not to say that technically this was well produced, because on paper, in the computers, and certainly in sound editing suites, it was perfect, with levels of audio visual detail to die for and the scope was awesome. But in the end, it is a hollow shell of what it should have been. "Episode III" though, is the most fulfilling of the three, but all of them rely of the decades of loyalty given to them, because without it, these would probably be laughed out of the auditoriums.

But having said all that, I enjoy this film, as a part of the saga, and still look forward to seeing it, and some of the sequences in this film , though far from perfectly realized, are fun and enjoyable. This is leagues below "Star Wars" and the superior "Empire Strikes Back", but still worth a watch.
  
Pompeii (2014)
Pompeii (2014)
2014 | Action, Drama, Mystery
6
6.1 (7 Ratings)
Movie Rating
The disaster movie has always been a genre guaranteed to create incredible box-office returns. If you look at Roland Emmerich’s impressive blockbuster hit 2012, which grossed over $750million, it is clear that destroying well-known landmarks = bums on seats.

However since 2012‘s 2009 release the genre has fallen into a dormant state. Nevertheless, four years later Paul W.S. Anderson attempts to reawaken this box-office behemoth with his take on the tragic true events at Pompeii, but does the film succeed in its task?

Partially is the short answer. Anderson’s first film since 2012’s disaster Resident Evil: Retribution is as cheesy as a Dairylea triangle, but it also has some stunning special effects to give it some life.

Game of Thrones’ Kit Harington stars as Milo, a slave captured by the Romans after they wiped out his entire family. He is taken to a gloriously recreated Pompeii and immediately sets his sights on the very beautiful Lady Cassia, played by a rather dull Emily Browning, who just so happens to be the daughter of the city ruler, Severus. I’m sure you can guess the plot…

What ensues is a cheesy mess of terrible acting and stilted dialogue that jars with the period nature of the film. Only the knowing of what is to come from Mt Vesuvius, which is beautifully rendered in CGI, stops the film from grinding to a halt.

Kiefer Sutherland dons a downright ridiculous English accent for the role of Senator Corvus, the chief antagonist in the film. He is on business in Pompeii to see if trade can be established and investment can be agreed with the great city of Rome – though this plot point gets lost along the way.

Another issue is the true story which Pompeii is based on. The great tale of tragedy and mother nature showing her ruthless side is one we all know – but all we really want to see is the mountain going boom. Unfortunately we must wait whilst Anderson tries his best to make us care about the characters with their sickly back-stories, for which he fails in breathtaking fashion.

Finally after nearly an hour of what feels like a poor-mans Gladiator we are treat to a stunning spectacle, as Mt Vesuvius explodes in rip-roaring style. As the mountain blows and the fireballs rage Anderson once again tries to get us interested in the paper-thin story, thankfully not pushing too hard this time, and he lets the special effects take over.

Historical accuracy is, surprisingly, very good. According to the director, Pompeii was faithfully recreated for the film with aerial shots of the city as it stands today topped up with CGI to show the thriving metropolis we see in the film.

Unfortunately, scientific accuracy takes a back-seat for the sake of high drama, which is the case with many films of this nature. The iconic pyroclastic flow, attributed to killing the majority of Pompeii’s inhabitants due to its huge speed and massive temperatures is slowed right down to ensure the film can last another ten minutes or so – though this is perhaps to be expected.

Overall, Paul W.S. Anderson has created a film which certainly looks the part, but is lacking in so many other areas. Kiefer Sutherland’s villain is completely upstaged by the constant shots of the volcano, which are almost pantomime like in their ‘it’s behind you’ staging, and the rest of the cast are wooden and not particularly likeable.

However, what it lacks in story and acting finesse it makes up in the beautiful special effects and engaging cinematography. It’s worth a watch just to see Pompeii get obliterated – which is probably not a very nice thing to say at all.

https://moviemetropolis.net/2014/05/03/pompeii-3d-review/
  
Jurassic World (2015)
Jurassic World (2015)
2015 | Adventure, Sci-Fi
After several years of starts and stops as Universal attempted to find the right script to relaunch their Dinosaur franchise, “Jurassic World” has arrived.

The film picks up years after the events of the first film and does not reference the events of the 2nd or third film in the series as the focus is on the fact that the park has now become a fully functioning and popular resort destination.

Monorails, rides, petting zoos, hotels, restaurants, and of course, gift shops now dominate the island and keep the revenue going. The resort is under the watchful eye of Claire (Bruce Dallas Howard), who is an ultra-organized workaholic who reportedly brought an itinerary on a first date.

Claire is always finding a way to keep the cash flowing as the park has a very high overhead and as such, is always looking at new ways to attract fans as new attractions bring in more money.

Claire is in the midst of pitching their latest idea to investors, a genetically modified and created Dinosaur dubbed the “Indominous Rex” when her two nephews arrive.

The boys are taking a break from the cold climate of home as well as the fact that their parents are splitting up and see the trip as a way for their parents to get them out of the way by dumping them on their indifferent Aunt who assigns an assistant to watch them.

Naturally things do not go as planned as the new Dinosaur decides to bust up the fun and escapes from its enclosure and wreaks havoc on the humans and dinosaurs in the park.

Ex-Navy Raptor wrangler Owen (Chris Pratt) is requested to evaluate the situation and he sees the Indominous as a creature that kills for fun and is more intelligent than her creators thought, and with thousands of guests lining the park, this could be a disaster in the making. Not wanting to hurt their corporate image and investment, Claire and a scheming company exec named Hoskins (Vincent D’Onfrio); devise a series of plans to stop their new creation which only tend to exacerbate the situation.

With few options left, Owen and his pack muster their resources to locate and stop the most dangerous creature ever created before it can do even more damage to the guests and park.

The film is a spectacle of 3D CGI and there are plenty of great visuals and action sequences that underscore just how fat CGI technology has come since the first film. The creatures are simply amazing to see and the action is more intense and violent then some people may be expecting.

Director Colin Trevorrow directing only his second film and his first with any real budget has made sure the film never stops trying to wow the audience with plenty of sharp visuals and action and aside from a few pacing issues now and then, the film moves along well. The film does suffer at times from a fairly linear story and actors who at times are pretty much along for the ride and to be props for their CGI co-stars but Pratt and Howard do solid work as does Irrfan Khan and D’Onfrio.

The film uses elements of a script that was discarded when Universal was planning a new film, but it has been woven into the story in an intriguing way that does setup the next film in the series well and does offer up some very intriguing possibilities for future chapters.

For now, “Jurassic World” is a welcome return to the franchise, one that for me is the first true sequel to the original as I enjoyed it more than the two films that followed.

http://sknr.net/2015/06/12/jurassic-world/
  
Mr Penumbra's 24-hour Bookstore
Mr Penumbra's 24-hour Bookstore
Robin Sloan | 2013 | Fiction & Poetry
10
8.7 (10 Ratings)
Book Rating
A wonderful novel, and a must-read for bibliophiles and techies (2 more)
Hilarious and very genuine lead character
Cleverly written
If you prefer villains in your novels, there isn't one (0 more)
Imaginative And Optimistic!
I love this book. It's a refreshing, pleasant, imaginative and optimistic book about friendship and the lure of the mysterious, and among other things, it's about a bookstore! It's a definite must-read for all bibliophiles.

Mr Penumbra's 24-Hour Bookstore begins with Clay Jannon, an out-of-work web designer who has found employment at a 24-hour bookstore located in San Francisco. Although the store has very few customers, he meets a variety of strange people that frequent the shop, but who rarely buy anything. However, they borrow mysteriously coded volumes, known as the "Waybacklist," most of which are hand-made, from a secret corner of the store. His curiosity sets him on a strange journey to try to find out more about the "Waybacklist," of ancient, esoteric books.

When they make an exchange from the "Waybacklist," Clay must record transaction details into an old logbook, including personal information about each customer, such as their appearance and state of mind. When the shop is empty, Clay busies himself by creating a computerised model of the bookstore in 3D. By identifying each of his customers by a different colour in the model, he is able to see a pattern developing and becomes convinced that the customers and Penumbra himself are members of a secret cult.

With two computer geek friends, one an old school friend, Neel, and the other a potential customer he met in the bookstore, Kat, who becomes his girlfriend, Clay sets out on a quest to learn the carefully kept secrets of the bookstore. When they bring their findings to Mr Penumbra, they discover the bookstore's secrets extend further than they ever imagined.

Clay, the main character, is exactly the kind of lead you want in this type of novel. He is constantly clueless though he tries hard, he is absolutely hilarious and very genuine. There are many different secondary characters regularly being introduced, but the book is so cleverly written that they never seem unnecessary. There is a lot of different levels of interaction between them, that I really liked.

There is an amazing use of different technologies in this book, however despite all the Google, Amazon, Kindle and the computer references, the true emphasis of the novel is on the people, and that is why I found the book so charming and bewitching. The younger characters are keen and enthusiastic, and you can identify with their search for connection and knowledge. The mix of foisty old books and cutting-edge technology is captivating.

If you prefer villains in your novels then this book is not for you. There is no evil in this book, and everyone that the narrator meets becomes a friend. I couldn't really guess how this book would end but I loved the way the story was concluded. The following quote is actually the last paragraph in the book, but it describes the mystery and the wonder of the whole book, to perfection.

"A man walking fast down a dark lonely street. Quick steps and hard breathing, all wonder and need. A bell above a door and the tinkle it makes. A clerk and a ladder and warm golden light, and then: the right book exactly, at exactly the right time."

Enthralling and fun to read, this novel, with its unique twists and turns of plot, left me feeling very satisfied.

Mr Penumbra's 24-Hour Bookstore has inspired me to read other novels by Robin Sloan.
  
How To Train Your Dragon: The Hidden World (2019)
How To Train Your Dragon: The Hidden World (2019)
2019 | Animation
Universal Pictures is wrapping up its How To Train Your Dragon Trilogy with the release of the film: How To Train Your Dragon: Hidden World, set to release on Friday, February 22, 2019.

The film brings back the same core cast of characters as the previous two movies, with Hiccup (Jay Baruchel), Astrid, (America Ferrera), Valka (Cate Blanchet), Eret (Kit Harrington), Gobber (Craig Ferguson), Snotlout (Jonah Hill), Ruffnutt (Kristen Wiig), Tuffnut (TJ Miller), Fishlegs (Christopher Mintz-Plasse), and flashback appearances of Stoic (Gerard Butler).

The story opens on what is supposed to be a “stealthy raid” but isn’t, quite.

We learn that Hiccup and his band of friends (both Dragon and human) are on a continuous mission to rescue captured Dragons from the poachers determined to capture and exploit them.

Hiccup and his friends then bring the rescued dragons back to Berk which is now a “Dragon-Viking utopia”. This arrangement, however idyllic, does not appear to be sustainable in the long-term. It is crowded and messy and Berk is just simply running out of room to house any more Dragons! Astrid and Gobber are concerned that housing all the Dragons on Berk makes the settlement a target for the Dragon hunters, endangering the entire community.

Hiccup is still exploring and reading his father’s old records, and remains convinced that there is “more” out there. He enlists Astrid’s help in finding the hidden world where he believes that all of Berk could move to, with their Dragons to leave in peace and secrecy.

After an attack on Berk, the rest of the community is convinced that Hiccup is right (even as he is not fully convinced himself of his ability to lead them successfully) and agrees to follow him in his search for the Hidden World sanctuary.

The story follows them on their quest and the dangers and successes of the journey to find a new, more suitable home.

The music, animation, and scenery in this movie is great. The details are phenomenal, from the characters’ hair, to the movements of the Dragons, to the Hidden World cave details, really show the attention that was paid in making this movie stand out!

The story line itself, as a continuation of the previous two movies, flows well, and follows an appropriate arc, both as far as relationships as well as time.

The addition of a new Dragon, and the relationship that evolves between the Light Fury and Toothless brings a new level of evolution to the existing relationship between Toothless and Hiccup, and plays on the adage of “if you love something, set it free”.

I laughed throughout the movie, at the dragons’ antics and expressions and interactions with their humans and each other. I held my breath in anticipation at some aspects, and heard myself say ‘oh no!” under my breath at one point as well. Dragons 3 drew me in from the start, and didn’t let go till the very end of the credit rolled. (We stayed until the lights came back up, and even the credits had me smiling with their small surprises!)

I found myself both wishing that this installment wouldn’t be “the end” as well as acknowledging that this story provided a fitting end to the series of films.

If there MUST be an end, this film wraps up the story nicely and provides closure, while yet leaving enough room to imagine what might come next.

I would give this movie 5 out of 5 stars, and while we did not see it in IMAX or 3D, if you have those options available, I would recommend that as well!
  
Magic Mike XXL (2015)
Magic Mike XXL (2015)
2015 | Comedy
6
4.7 (3 Ratings)
Movie Rating
When we last saw Mike Lane (Channing Tatum) he was trading in his g-string and the adulation of grown women with lots of dollar bills to spare, for a custom furniture business of his own and a serious relationship with a girl named Brooke. He said goodbye to his band of magical, muscular men (and by magical, we mean in the art of making clothes disappear) and headed off into a better future.

Or so he thought.

Three years later, we find Mike has found a little success, his company has grown by one employee. The empty apartment with no sign of a roommate suggests his future no longer includes Brooke. A phone call from Tarzan (Kevin Nash) has Mike donning a suit to attend a “wake”. Cue the reunion with his old gang that is far from somber, and more of a ruse to see him. Apparently, his orphaned crew is set on one last hurrah before they follow in Mike’s footsteps and go after their own entrepreneurial dreams.

Does Mike want in on the swan song of stripteases at Myrtle Beach’s stripper convention? Of course not. He has a business to run, employees to pay, he postures. But considering this movie is a sequel entitled “Magic Mike XXL” you know he changes his mind. And, boy, how he changes his mind! With a little help from power tools and Genuwine’s “Pony”, natch.

Magic Mike XXL is a road trip of discovery for Mike, Tarzan, Tito (Adam Rodriguez), Ken (Matt Bomer), Tobias (Gabriel Iglesias) and Big Dick Richie (Joe Mangeniello). There were a few times I wondered where exactly this story was going, but as ensemble features go, the insightful peeks into the guys’ individual stories distracted from the meandering plot. Okay, why I was looking for a plot in a movie clearly made to titillate fans of sculpted male phsyiques, I don’t know. Sorry. Not sorry.

The road to Myrtle Beach is littered with conquests, old and new, and epiphanies fueled by pharmaceuticals inspire the Kings of Tampa to learn a few new tricks along the way. XXL actually achieves that rare feat of being better than the original. I know, that may not exactly be high praise, but it delivers more of what fans enjoyed in the original – the male entertainment.

XXL has the same awkward, but slightly improved banter between Mike and the females he encounters, but it also has new routines, a sexier emcee in Jada Pinkett-Smith (with all due respect to Matthew McConaughey) and it doesn’t require Kevin Nash to dance like a lost mannequin. There are some eyebrow-raising casting choices for a couple of new strippers. You may find yourself asking “Hey, is that who I think it is jumping all over that woman?” And “Okay…so he doesn’t actually strip. He just sings?” But don’t worry, that singer inspires Matt Bomer to do both. Very well. How did I not know Matt Bomer could sing?

The finale is one the screener audience, the majority of which were female, of course, did not want to end. I admit I could’ve stayed in my seat for more Channing Tatum and professional dancer, Stephen “tWitch” Boss, who could make his own Magic Malik movie. As my girlfriends and I left the theater, one commented that her face hurt from smiling the whole time. At the risk of sounding extremely shallow, we all agreed that the only way the movie could have been better is if it was shown on the IMAX screen in 3D. Maybe in Dbox seats.

Probably not a movie women will want to take their significant others to, but their girlfriends for a ladies night out? Hell to the yeah.

For story, acting and plot? Ummm 2 out of 5
For sheer, eye-candy entertainment? 4 stars.
  
Oz the Great and Powerful (2013)
Oz the Great and Powerful (2013)
2013 | Action, Drama, Sci-Fi
7
6.8 (20 Ratings)
Movie Rating
Taking on a movie as beloved as “The Wizard of Oz” is a daunting task. The iconic Judy Garland film is considered a classic and many of the songs from the film have remained part of our culture since it was released in 1939. Despite several book sequels, the attempts to continue the series have had little success as there have been animated films as well as an urban remake, “The Wiz”, which also failed to reach the success of the original. Director Sam Raimi opted to do an original prequel story that tells of how the fabled Wizard of Oz came to be.

Oz (James Franco), is a small-time magician toiling away in small circus in Kansas in 1905. Life on the road has allowed him to be a womanizer and an egomaniac who dreams of greatness. When his actions catch up with him, Oz is forced to flee and takes refuge from an angry mob in a hot air balloon. An unexpected storm funnel grabs the balloon, and whisks Oz to a dazzling and colorful world filled with all manner of strange creatures and wonders.
Upon his arrival, Oz is greeted by Theodora (Mila Kunis), who believes that Oz is the great wizard that legend has said will arrive to save the land and rule the people in a kind and just way. It is revealed that the land is under siege from a wicked witch, and a prophecy indicates a great wizard will arrive with the same name as the land, and will save the day.

Naturally Oz does not believe this but is more than willing to charm Theodora and her sister Evanora (Rachel Weisz), and plot to get his hands on the abundant gold that will come with his appointment as the great wizard. Oz learns that in order to take the throne, he has to defeat another witch (Michelle Williams), and sets off on a journey to the Dark Forest with his flying monkey companion Finley (Zach Braff). Along the journey, Oz learns first hand of the horrors the witch has unleashed on the unsuspecting and learns that his selfish behavior has serious consequences not just for himself, but for innocent people as well. This leads to some serious soul-searching and a confrontation that will force Oz to become the man that many believe he is, less they all perish.

The film has some great visuals as Raimi wisely shot the movie in 3D and mixed CGI with some very impressive sets. It is clear that much of the film is shot against a CGI backdrop but the visual wonder of the film is something to behold. The biggest issues I had with the film were that it was slow-paced and did drag in several parts. Franco does his best to play up the seedier side of Oz, but makes some very odd facial expressions throughout the film that seem very forced and out of place for the film and the situations he finds himself in. Kunis and Weisz make excellent witches and their backstory is a very interesting and an integral part of Dorothy’s adventures in the original film. Williams does well with her role but never seems to develop the needed chemistry with Franco. I was also surprised that the film was very light on musical numbers as there was only a hint of one that was quickly halted by Franco. “Oz: The Great and Powerful” is a visually enjoyable film that sets the stage well for the original film and Raimi is to be praised for taking on such sacred material and providing a new chapter for the modern generation. While it is not likely to be considered a classic like the original film, it is still a worthy chapter in the series which will provide good nostalgic entertainment for fans new and old alike.
  
Tiny Epic Tactics
Tiny Epic Tactics
2019 | Fantasy, Fighting, Medieval
One of the neatest things about the Tiny Epic game series is how they manage to fit so much game into such a small box. But alas, boxes are not always just mere storage devices – in Tiny Epic Tactics, they are components of the game! These nesting boxes will create a 3D terrain on which players will be moving across, over, and through on their way to victory! But how does this game fit into the Tiny Epic series overall? Keep reading to find out!

Disclaimer: There are 5 different modes of play in Tiny Epic Tactics. In this review, I will be focusing on the 2-4 Player Competitive mode. There are also expansions for this game, but this review will not cover those materials. I also do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or at your FLGS. -L

Tiny Epic Tactics is a game of strategy and combat in which players will lead their teams of 4 heroes to fight opponents and attempt to gain control of a number of areas in the realm. To setup the game, unroll the map scroll and place the boxes onto their corresponding spaces. Randomly deal each player 1 Unit card from each class (Fighters, Wizards, Rogues, and Beasts), and give them 4 Unit tokens (meeples) in their chosen color, as well as tracker tokens for Health, Ammo, and Mana. Players will select their 4-space starting location, and will place all 4 of their Units on the map. Shuffle the deck of Tactic cards, and deal 2 to each player. Players will look at the cards and select one to keep in hand, discarding the other. Place the Tactic card deck in reach of all players, and place the Control Card nearby, with the 3 Flag tokens on the Start space. The game is ready to begin!

Over a series of rounds, players will take turns performing actions until either one player has had all of their Units captured or one player has captured the final Flag token (based on player count). The remaining players will take one final turn, and then the game ends, VPs are tallied, and the player with the most VPs is the winner! A game turn is made up of four steps, the first of which being to check for Majority Control. To see if you hold a Majority Control over any of the Control Areas on the map, count the number of Units in each triggered Control Area – if your Units make up the majority of Units in that area, advance the corresponding Flag token on the Control card, and if you do not hold the majority, then nothing happens. Once a Flag has been advanced to the final space, it is given to the player who holds Majority Control.


The next step of your turn is to take up to 3 actions with your Units. Possible actions are: Movement, Melee Attack, Missile Attack, and Cast a Spell. All Units have a printed value on their cards for Movement, as well as either Melee Attack, Missile Attack, or Spell Attack value, based on the Unit’s class. All of these actions are pretty self-explanatory, with a couple of extra components – use of Ammo/Mana, rolling dice, advantages/penalties based on Elevation, etc. – that make the gameplay strategic and challenging. The third turn step is to remove Weakened tokens (more on this later), and the final step is to draw a Tactic Card. Look at the card, and either keep it in hand or discard it – you may only ever have 2 Tactic Cards in hand. Play continues in this fashion until the end of the game is triggered, either when a single player has had all 4 of their Units captured or a player has taken the final Flag token. All other players take one more turn and then VPs are tallied for final scoring.
Ok so first thing I want to talk about is the use of boxes to create a 3D map. It is SO COOL. It’s such a unique idea, and one that I honestly haven’t seen before. The added aspect of Elevation in regards to movement and range for attacks really ups the strategic gameplay for me. Want to climb to a higher peak? Ok, that costs +1 movement. Don’t have enough movement to climb up this turn? Then you’re outta luck. Your strategy must always be changing based on where Units are located on the map.

Speaking of strategy, there are several different game elements that you can base your gameplay on – there is no ‘right’ way to play! Maybe you really want to focus on getting Flag tokens, so you try to protect that area and maintain majority at all costs. Maybe you don’t care about the Flags and it’s all about combat to you – you’re on the hunt for enemy Units and Area Control means nothing to you. Or maybe your aim is to complete your Tactic Cards, which will then allow you to perform a special/bonus action upon completion. There are different ways to play this game, and that makes it engaging and entertaining as you must constantly adapt your strategy while trying to figure out how your opponents are playing too!

Another neat element of Tiny Epic Tactics is that on each turn you only have 3 actions – and a single Unit may only perform one action per turn! So you can’t just spend all 3 actions moving and attacking with the same Unit, they must be spread across all of your heroes. That adds to the strategy because you have to set your Units up in advance for certain actions, but must quickly adapt based on the movements of your opponents. You can have a Unit perform a second, different, action on the same turn, but it will then become Weakened. When Weakened, a Unit cannot perform any actions on the next turn, and will have the Weakened condition removed at the end of said turn. Or, on your next turn, you may choose to pay 2 Health to remove the Weakened token and be able to act in that same turn. It’s kind of a gamble – how far are you willing to push your Units, and are you able to sacrifice their abilities for an entire turn in order to removed the Weakened token?


Let’s touch on components for a minute. These components are great, as is to be expected of the Tiny Epic series. The art is colorful and unique, the boxes are sturdy, the cards are nice and thick, and the wooden components are quality. No real gripes from me regarding production quality of this game! The gripe I do have is about the gameplay – specifically a 2-player game. When playing a 2-player game in competitive mode, the game end is triggered after 1 Flag token has been secured. This really can negate any need for strategy or player interaction, because each player starts near a Control Area, and can simply just move there and camp out to take the Flag. In my first games at a 2-player count, I found the gameplay to be kind of bland and not engaging because of this. At higher player counts, you have to interact with opponents on the map as you try to capture Control Areas. If at a 2-player count, you were required to secure 2 Flag tokens, or maybe just mandate that the secured Flag must be the one located in the center of the map, it would encourage more interactions between the players, and thereby elevate the strategy and gameplay in my opinion. Just something to consider.
Overall, I think that Tiny Epic Tactics is a solid game in this series. It is not my favorite by any means, but the gameplay and mechanics fill a gap left by the other Tiny Epics. The strategy required can be high-level, but the simplicity of the physical gameplay makes it feel accessible and inviting to all types of gamers. If you’re looking for a great 2-player Tiny Epic, maybe keep looking, but for a 3-4 player game, Tiny Epic Tactics hits the spot. Purple Phoenix Games gives it a tactical 8 / 12.