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Sgt. Pepper's Lonely Hearts Club Band by The Beatles
Sgt. Pepper's Lonely Hearts Club Band by The Beatles
1967 | Pop, Psychedelic, Rock

"I lived a stone's throw from Penny Lane, and my sister had Beatles wallpaper, my brother had a plastic Beatles wig and Beatles cap, and they were older than me, and my auntie Kathleen - who was a bit of a ... swinging sixties... a Liver bird, put it that way - came to live with us and she brought with her Sgt. Pepper's. She would go and see concerts like Gene Pitney at the Liverpool Empire and things like that. She was quite an interesting woman - to me anyway - and was great fun. I had one of those portable record players like you did in the 1960s, and I would play this over and over again while staring at the Peter Blake/Jann Howarth record sleeve, which made a 3D collage, and asking people ""who's this?"" and ""who is this?"". I've said it before, it was a bit like Dorothy opening the door of the house once it's arrived in Munchkinland, and everything goes technicolour from the black and white-ness of 1960s Liverpool. It was like a portal into things like the Hollywood musicals that I'd been seeing on the Saturday morning at the pictures. My auntie Kath would say, ""Ooh I saw The Beatles in the Liverpool passport office getting a passport while I was getting mine"" and my mum would go, ""I knew Julia when she used to look like Lucille Ball and she used to strut down the street"", and so it was Beatles saturation, living in that particular part of town. 'She's Leaving Home' on that album was the first song that made me cry, which I think is quite an important moment in your life, when a piece of music makes you cry. It was just the sadness of the story of a girl leaving home. Then of course there was 'Lucy In The Sky With Diamonds', 'A Day In The Life' and all those odd string arrangements. There was also the Magical Mystery Tour double EP in gatefold technicolour glory and things like that. It was like an entry into a world that was distant yet very close as well. It made me want to learn the lyrics to sing along and I guess it was just very important to me in my journey of music appreciation. And if you had the measles or chicken pox, you were quarantined to my sister's bedroom, and it was like a TARDIS of 'John Paul George Ringo' and it would drive you absolutely insane, as it was all you could read: 'John Paul George Ringo John Paul George Ringo John Paul George Ringo' and their smiling happy faces. It was kind of great and yet torturous at the same time. Pop torture."

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Resident Evil: Afterlife (2010)
Resident Evil: Afterlife (2010)
2010 | Action, Horror, Mystery
3
6.5 (19 Ratings)
Movie Rating
Just when it seemed that these movies were getting slightly better each time, along comes Afterlife to extinguish whatever tiny flame of hope was still flickering.
Paul W.S. Anderson is back at the helm (joy to the world) it's clear that his main intention is to make Milla Jovovich look as "cool" as possible, quipping at every chance given to her. The opening sequence is sort of entertaining, but the over abundance of signature Anderson misplaced arrogant smugness and shoddy CGI violently soils anything positive.

The main bulk of the film is actually a fairly stripped back affair. It's low on scares as per, but I'm not mad at the more grounded feel to proceedings. Just a group of survivors surrounded by zombies, trying to find a solution to their problems. However, this respectable approach to the narrative is squandered. None of the characters are worth caring about, and the few that are, are given no development, as they go through the motions with the smartass-yet-boring script.
In terms of game connections, Ali Larter is back as Claire Redfield, and Wentworth Miller plays Chris Redfield. Kind of cool, of course, but he honestly could have just been playing a dude with a gun. The fact that he is Chris bears no importance to the film. Wesker is there as well but eh. The Majini infected from Resident Evil 5 are present as is The Executioner from the same game. They visually look pretty decent, and unlike previous films, aren't humanised like Nemesis and Tyrant were, so points for that.

The main issue then is all the action. Apart from the dodgy CGI, the set pieces suffer from a truly horrendous amount of slow motion. Not even exaggerating here, if there was no slow motion, the runtime would have been 20 minutes shorter. It's honestly painful. There's also a lot of gimmicky 3D shit being thrown at the camera which I don't really care for - there's just nothing exciting going on.
I'm not sure where else to mention this so I'll put it here, there's not 1, not 2, but 3 seperate scenes that consist of overhead shots of Alice flying a plane with edgy breakbeat music blaring out over it. (Not being chased or anything, just flying and relaxing) Make of that what you will, but basically, everything I hated about the first Resident Evil is still accounted for 8 years later. It's still poorly imitating The Matrix, 11 years later.

I know that these films have a lot of fans, so maybe I'm missing something and being overly spiteful, but I just find them mind numbingly shit. Maybe something will click for me during the last two, but as it stands, Afterlife is the worst of the bunch.
  
Dusk
Dusk
2018 | Action
I am late to the party with this one but DUSK is a game that I have been aware of since it was first announced but only recently had a chance to play. For fans of First Person Shooters and especially those who played early genre classics like DOOM, DOOM 2, and The Wolfenstein series; the recent trend of Indie developers making retro-looking shooters has been growing. While most have been fairly mediocre; there have been some such as Ion Fury which captured the Pixelated action that players embraced before 3D cards became widely used and eventually a necessary part of gaming.

DUSK lovingly blends old and new as it even has a DOS-like startup menu while the game loads to provide plenty of loving nostalgia.

The game is broken down into three chapters and tasks players to survive a dangerous cult and the various creatures and enemies they encounter. The gameplay is fairly simple as players gather weapons, ammunition, health, and other items and dispatch enemies as they race through a level to find various keys needed to open locked doors and advance to the end of the level.

Players will have an impressive arsenal at their disposal from pistols, shotguns, machine guns, hunting rifles, a Rivet gun, grenade launchers, and a sword. All of which will come in handy as there are multiple enemy types that lurk in the darkness.

Players will have a flashlight as well but be warned; there are maps where it will not be functional in certain parts and having to fire guns to provide temporary lighting in order to find a well-hidden path to advance will test your patience.

Players will also be able to double down on some weapons and dual Shotguns can be very enjoyable but may not have the rate of fire that players need.

There are also power-ups along the way that can speed up a player’s rate of fire and other enhancements to help move things along.

Levels were generally very fun and engaging and provided plenty of solid gameplay and enjoyable moments. There is a multiplayer aspect that features the old Deathmatch format but I was unable to find anyone in any of the games during the times I checked.

DUSK was a winning mix of nostalgia and action and had some very clever map designs and sequences such as one frustrating one where gravity was upturned and forced players to be very patient and creative.

I hope we see a DUSK 2 in the near future as the game is a winner and can show bigger studios how to make an engaging shooter that gamers will love without the mega-budget bells and whistles.
  
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    Gun Club 3

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    Games and Entertainment

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