
Holly Johnson recommended Sgt. Pepper's Lonely Hearts Club Band by The Beatles in Music (curated)

LeftSideCut (3776 KP) rated Resident Evil: Afterlife (2010) in Movies
Dec 30, 2020
Paul W.S. Anderson is back at the helm (joy to the world) it's clear that his main intention is to make Milla Jovovich look as "cool" as possible, quipping at every chance given to her. The opening sequence is sort of entertaining, but the over abundance of signature Anderson misplaced arrogant smugness and shoddy CGI violently soils anything positive.
The main bulk of the film is actually a fairly stripped back affair. It's low on scares as per, but I'm not mad at the more grounded feel to proceedings. Just a group of survivors surrounded by zombies, trying to find a solution to their problems. However, this respectable approach to the narrative is squandered. None of the characters are worth caring about, and the few that are, are given no development, as they go through the motions with the smartass-yet-boring script.
In terms of game connections, Ali Larter is back as Claire Redfield, and Wentworth Miller plays Chris Redfield. Kind of cool, of course, but he honestly could have just been playing a dude with a gun. The fact that he is Chris bears no importance to the film. Wesker is there as well but eh. The Majini infected from Resident Evil 5 are present as is The Executioner from the same game. They visually look pretty decent, and unlike previous films, aren't humanised like Nemesis and Tyrant were, so points for that.
The main issue then is all the action. Apart from the dodgy CGI, the set pieces suffer from a truly horrendous amount of slow motion. Not even exaggerating here, if there was no slow motion, the runtime would have been 20 minutes shorter. It's honestly painful. There's also a lot of gimmicky 3D shit being thrown at the camera which I don't really care for - there's just nothing exciting going on.
I'm not sure where else to mention this so I'll put it here, there's not 1, not 2, but 3 seperate scenes that consist of overhead shots of Alice flying a plane with edgy breakbeat music blaring out over it. (Not being chased or anything, just flying and relaxing) Make of that what you will, but basically, everything I hated about the first Resident Evil is still accounted for 8 years later. It's still poorly imitating The Matrix, 11 years later.
I know that these films have a lot of fans, so maybe I'm missing something and being overly spiteful, but I just find them mind numbingly shit. Maybe something will click for me during the last two, but as it stands, Afterlife is the worst of the bunch.

Gareth von Kallenbach (980 KP) rated Dusk in Video Games
May 10, 2021
DUSK lovingly blends old and new as it even has a DOS-like startup menu while the game loads to provide plenty of loving nostalgia.
The game is broken down into three chapters and tasks players to survive a dangerous cult and the various creatures and enemies they encounter. The gameplay is fairly simple as players gather weapons, ammunition, health, and other items and dispatch enemies as they race through a level to find various keys needed to open locked doors and advance to the end of the level.
Players will have an impressive arsenal at their disposal from pistols, shotguns, machine guns, hunting rifles, a Rivet gun, grenade launchers, and a sword. All of which will come in handy as there are multiple enemy types that lurk in the darkness.
Players will have a flashlight as well but be warned; there are maps where it will not be functional in certain parts and having to fire guns to provide temporary lighting in order to find a well-hidden path to advance will test your patience.
Players will also be able to double down on some weapons and dual Shotguns can be very enjoyable but may not have the rate of fire that players need.
There are also power-ups along the way that can speed up a player’s rate of fire and other enhancements to help move things along.
Levels were generally very fun and engaging and provided plenty of solid gameplay and enjoyable moments. There is a multiplayer aspect that features the old Deathmatch format but I was unable to find anyone in any of the games during the times I checked.
DUSK was a winning mix of nostalgia and action and had some very clever map designs and sequences such as one frustrating one where gravity was upturned and forced players to be very patient and creative.
I hope we see a DUSK 2 in the near future as the game is a winner and can show bigger studios how to make an engaging shooter that gamers will love without the mega-budget bells and whistles.

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