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Breakdancing Meeples
Breakdancing Meeples
2020 | Music
I think that I’ve mentioned in some of my previous reviews that I rarely buy games without first having played and/or researched them beforehand. Enter Breakdancing Meeples. One fine day, I was perusing the fine stock at my FLGS. While I was wandering and debating whether I should buy Reef or 7 Wonders Duel, my gaze fell upon a small tin with some funny artwork – a game titled Breakdancing Meeples. It was a small and fairly inexpensive game, so I figured, why not? I picked it up (along with 7 Wonders Duel this time) and brought it home to my collection. Was my faith misplaced, or does the game deliver on its first impression of simple fun? Keep reading to find out.

Breakdancing Meeples is a real-time game in which players are trying to amass the most Crowd Appeal (VP) by directing their dance crews to perform the baddest and most impressive dance routines of all time. To setup the game, give each player 6 Meeples, 6 cubes, and their starting Routine cards in their chosen color. Shuffle the remaining Routine cards to form a draw pile, open up the Breakdancing Meeples app (or just get a one-minute timer ready) and the dance battle is set to begin!

Each round is broken into two phases – Dance Off, and Remix. In the Dance Off, players will have one minute to roll their Meeples (yes, you read that correctly – rolling Meeples) to complete as their crew’s Routines as many times as they can to earn Crowd Appeal. When rolling Meeples, there are 4 stances in which the Meeples can land: Feet, Side, Head, or Back. These positions correspond to stances on your Routine cards. If you roll a Meeple in a stance that matches one on your card, you may place that Meeple on that card, moving you closer to completing that Routine. Once all stances have been filled on a Routine, you earn a Crowd Appeal cube, placing it on the leftmost available square at the bottom of that Routine card. You may then pick up all the Meeples from that card, and they are back in play. It is important to note that once a Meeple has been placed on a Routine, it may not be removed until the Routine is finished! If you are unable, or unwilling, to place a Meeple on a Routine card, you may reroll any unused Meeples. Continue rolling and placing your Meeples in this fashion until the one-minute timer runs out. When time has been called, all players will count up their Crowd Appeal – the points listed at the bottom of their Routine cards that are covered by cubes, signifying a successful rep of that Routine. The Dance Off phase is now over.


Now comes the Remix phase. Reveal as many face-up cards from the Draw deck as there are players plus one. Beginning with the player who has the lowest Crowd Appeal, players will take turns selecting a new Routine card to add to their repertoire for the next round. Players may only ever have 3 Routine cards, so in future rounds, players can choose to discard from their play area in favor of a new card. A new round now begins with another Dance Off, and continues as above until the fourth Dance Off has been completed. Players then tally their total Crowd Appeal, and the player with the highest score is the winner! Dare I say, the Dancing Queen? No? Ok…
With a fun theme and simple gameplay, does Breakdancing Meeples hold up? I would have to say yes. First let’s talk about the simplicity of gameplay. All you have to do is roll Meeples and match stances to cards. It may not sound exciting when stated that way, but add in the one-minute timer and suddenly you’ve got a more engaging and action-based game. Throw the Meeples into the mix (literally, in this game) and their disproportionate limbs and unique silhouettes provide an extra challenge in getting them to roll and land exactly as you want them to.


Another neat element of this game is the addition of Rally and Special cards to the Draw deck. Rally cards are purchased (with Crowd Appeal) in the Remix phase, and are then attached to one of your existing Routines. In the next Dance Off, when rolling your Meeples, Rally cards can provide extra Crowd Appeal points once their conditions have been met. These cards may cost some end-game points, but they could earn you much more if the conditions are right. It’s a risk, and adds some suspense to the gameplay. Special cards grant the player a ‘wild’ dancer. If you roll 2 Meeples in the same stance, you may exchange them to a single dancer in your chosen stance. Rally and Special cards can be removed from the game for a more simple gameplay, if playing with younger players for example, but add in an extra twist to the chaos of the real-time limitations.
Is Breakdancing Meeples my favorite game? Nope. But it’s a cute, fun, and fast little game that I can see myself pulling out often as a filler, or even a game to introduce newer gamers to the hobby. It is lighthearted in nature, with a unique theme, and it just is fun to play. I am glad that I bought this game on a whim, and I definitely will be keeping it in my collection. With that said, Purple Phoenix Games gives it a hoppin’ 7 / 12. Check it out, you might be surprised!
  
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Harry Potter: Hogwarts Battle
Harry Potter: Hogwarts Battle
2016 | Card Game
I love that this game is cooperative (0 more)
A scenario can become unbeatable (0 more)
A friendly jaunt through the world of Harry Potter
This is a cooperative Harry Potter Board game for 1-4 players. A cooperative board game puts all players on the same team against the board with challenges that are randomly generated by a deck of cards in this case. This game is a deckbuilder/ card drafter and each play you build a new deck thoughout the gameplay. This game also has elements similar to a legacy game (a game that has more content that is unlocked after each playthough), however, this game does not require any destruction of parts and can be completely reset. There are 7 boxes, corresponding to the 7 books/ years of Harry Potter. You start at year 1 and after each play through and defeating the villains, the group can choose to move on to the next year, adding the secrets of the next box to your next play through. Each year does get more difficult. I love this game for the theme, the cooperative working together part and the thrill of getting a new experience with each playthough. The only bad aspect of this game I have experienced is that because the random generation of challenges by the board, a scenario can become unbeatable, the good news if that happens, ypu just reset where ypu are, shuffle everything and try again. I really love this game and after writing this review I even increased my rating from 7 to 9, as writing this made me happier about the game.
If you get through year 7, there is an expansion with more boxes to open and work through.
  
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Predator: Hunting Grounds
2020 | Action, Horror, Shooter
Mission Variety (2 more)
Teamwork
Character/Weapon Customisation
A few bugs/glitches (0 more)
A fun game to play solo or with friends
Predator: Hunting Grounds is a new game from IllFonic, who previously created Friday the 13th: The Game - and it's easy to see the similarities between these games.

The idea is simple, you either play as the Predator, or as part of a 4 man fireteam.

As the Predator, your mission is simple, kill everything! To do this you will be able to seamlessly jump through the trees, using your various weapons/gear to hunt down and ruthlessly kill anything that moves.

As part of the fireteam, you and 3 other players will be given a mission to complete. You will have various objectives to complete within a time limit, before calling for a chopper and getting the hell out of there! During your mission you will have to fight your way through various waves of AI enemies to avoid being killed in action. Oh, there's also the small matter of avoiding the Predator as well, obviously.

Having played this game for a few hours, I'm finding it very fun so far. As you level up you will be able to unlock new weapons and gear, and the customisation options are quite impressive.

This game is totally online so you will be playing with other players around the world, however if you can I would suggest getting a fireteam full of your friends, it makes it a lot easier to complete the missions when you can communicate properly with your team.

As this game is very new, and it is an online game, there are a few bugs/glitches at the moment, however I'd imagine these will be fixed within a few updates.
  
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