Birzzle Pandora
Games
App
******* 7 millions Downloads ******* Korean Mobile App Award 2011 ******* The most popular...
World Conqueror 4
Games
App
World Conqueror 4 is the newest-released game by EASYTECH in 2017. We will continue to develop...
Super Badminton
Games and Entertainment
App
Over a million downloads! Get addicted to the Best Racquet Sports Game on the App Store! "I can...
Veggie Samurai HD
Games and Entertainment
App
JOIN OVER 4 MILLION VEGGIE SAMURAI PLAYERS! It's time to give veggies what they have had coming for...
Royal Visit
Tabletop Game
An unusual, complex, yet tightly balanced board/card game for two from the prolific Reiner Knizia....
Debbiereadsbook (1862 KP) rated Ash and His Dragon (Colorado Dragons #4) in Books
Oct 7, 2026
This is book 4 in the Colorado Dragons series and it helps to have read the other books first. Not strictly necessary, just a personal recommendation, is all. I loved all three other main books, and the short intro.
This one, not so much.
I didn't dislike it, but I think, for ME (stress heavy on the ME!) was that because both Ash and Max are hockey players, this book is heavy on the hockey. Very heavy on the hockey. And at points, I skimmed past some of it. The level of detail is great, it's just me.
Both Max and Ash have trauma from a young age. While Max' is front and centre from the beginning, it takes time for Ash to reveal what's going on with him and his dad. I thought the video was something else entirely, and I cried when Ash reveals what was going on and why. I mean, bawled my eyes out at what that young man had been through, and how he was dealing with it all alone.
I'm loving that these dragons are all different. Max is a lifebound dragon. Now, I wasn't quite sure what that meant at the beginning, but things become clearer (sort of) as time goes on. When Ignatius gets involved, as he tends to do with his dragons and their partners, Max' knowledge of being lifebound takes a hit n the right direction.
There is steam and passion, but the smexy times are kept to a minimum here, and are mostly faded out to grey. I liked that, a lot. This book isn't about the smex, it's more about dealing with childhood trauma, and coming out the otherside, with the one you love along side you.
While that hockey overtook things a bit, (again, that's a ME thing!) I still gave this book .....
4 very good stars
*same worded review will appear elsewhere
For the Love of Old: Living with Chipped, Frayed, Tarnished, Faded, Tattered, Worn and Weathered Things That Bring Comfort and Joy to the Places We Call Home
Book
This stunning volume focuses on the qualities of the old things in our homes (the patina of an old...
Racing Fever
Games
App
Real racing game is here! Pick your car, start driving and join the race now! Racing Fever is an...
Purple Phoenix Games (2266 KP) rated Gorinto in Tabletop Games
Mar 2, 2020
A “gorinto” is a Japanese five-tier pagoda tower where each tier is representative of something of religious importance. In this game, each tier is representative of one of the elements: fire, water, wind, earth, and void. In this prototype version, the season tracking pawn is a representative gorinto. To gain deeper understanding of these elements and attain ultimate Wisdom is the goal of the game of Gorinto.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will be different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign running until March 4, 2020, or purchase through any retailers stocking it after fulfillment. -T
To setup, each player will choose a color, take the play mat of matching color, and place their score marker on the score board. The season tracker will be placed on the scoreboard as well, along with the randomized Goal cards and end-of-game element scoring cards. The main play board will be populated with randomized element tiles pulled from the bag in the shape of a mountain, with 10 tiles placed along the side and top edges of the built mountain of tiles. Determine the first player and the game is ready to be played.
On a player’s turn they will choose one of these outlying tiles to move onto the board. Once placed, the player will choose tiles, based on the placed tile’s power, from the board. For example, “fire spreads tall,” so if a Fire tile is placed on the board, a player may choose any tile from the column where it was placed two spaces above or below the placed tile. The number of tiles that can be plucked from the board depends on the player’s “understanding” of the element (the number of tiles of that type on the player’s board +1). With two tiles on a player’s personal board, they can choose three tiles when moving that type of tile, in the example – fire.
Tiles moved from the left side of the mountain can only move horizontally in their row and tiles moved from the top of the mountain can only move vertically in their column. With each of the elements possessing different ways tiles can be chosen from the mountain, and understanding of each element affecting how many tiles can be chosen, players need to plan ahead for their turns… except that other players will be doing the same and planning their own strategies to destroy their opponents’ plans.
When there are fewer tiles to be moved outside the mountain than there are players, the season (round) ends. At this point, players will score the Goal cards before setting up for the next season.
Each season the Goal cards will be scored – so players will know throughout the game upon what they should be concentrating their efforts. Examples of these Goal cards are: score your tallest stack (1 point per tile), then score your shortest stack (0 points if no tiles on a stack); score your stacks with odd number of tiles twice; score the stack with the median number of tiles three times. By being able to manipulate and keep track of the tile stacks players can be planning their scores ahead of time for each season.
Components. Again, this is a prototype copy of the game, but already one can see the direction this game is headed, and it’s glorious! I have seen the Kickstarter page, and am super excited about seeing nearly every component get a fantastic upgrade. The art direction is incredible, the physical components are plastic and cardboard heaven. I am even pretty happy with this prototype copy. Yeah, the tiles are squarish wooden tiles with stickers, and the retail copy will have sexy interlocking plastic tokens, and the player boards in prototype are rectangular, but the retail copy will have a fancy contoured edge. Even so! The game looks amazing on the table, and will be even more so once it goes to manufacturing in earnest.
I mentioned in my intro that I am falling more in love with abstracts the more I play them. Has it just been that abstracts have been getting better and better lately, or am I leveling up as a gamer? I don’t know and I don’t care. Abstracts hold a very special place in my heart now, and this one is one of the best I have played. Most abstracts get a bad rap for being themeless and boring to look at, but Gorinto brings it and I’m totally diggin’ it. I love games like Gekitai, Calico, Elementos, Hive, and Onitama, and now there’s another to add to my display case of amazing abstracts.
If you enjoy themed abstract strategy games, games that make you think without bogging you down, and games that make you smile even when you lose simply because you enjoyed the experience, you should check this one out. There is still time to back it through Kickstarter, but the campaign ends on Wednesday, March 6. At the time of writing, the campaign is funded at over 500%.


