
Mickeydubz (4 KP) rated Dark Souls: The card game in Tabletop Games
Apr 29, 2019
If you are planning on playing it though, you're going to need a few hours free to clear a full game. Most of the games I've played have been 3 hours from setup to takedown, though I have had games as short as 2 hours and as long as 4, it really depends on the skill and experience of your play group. Fortunately, DS is a mostly skill based game with elements of luck that you'd expect from any card game. Build your deck right and play as a team and you shouldn't have too many problems though.
In short, this is a great way to spend an evening, but it's definitely not a game you'll want to play every week. Pick it up and bring it out when you fancy a challenge, you won't regret having it in your collection.

Cet (105 KP) rated Hunt Showdown in Video Games
Feb 10, 2018
Within the alpha itself there are 2 hunts. A spider and a butcher. Both have their strengths and require you to plan just a tad prior to leaving the safety of the menu. Hunting either in day or night changes the experience ever so slightly. In the end finding and killing the objective lacks tension compared to other horror games. However add in the fact that you have to look over your shoulder or due East because you heard a gunshot... This is where Hunt shines. You must find, kill, collect, and leave with your bounty in order to be fully rewarded. All whilst competing with 4 other teams trying to do the exact same. Sure you could hide in a bush all game but your xp and funds won't benefit from it.
With some TLC and of course taking feedback Hunt Showdown could be a huge hit.

Peter Shephard (2822 KP) rated Warhammer Quest in Tabletop Games
Aug 8, 2019 (Updated Aug 8, 2019)
The basic rules involve the adventuring party (the players) choosing their adventurer, and exploring a hidden dungeon realm to find their objective room, battling monsters, earning gold and finding treasures and items. Pretty typical.
What makes Quest stand out is that it can be done as random, single adventures with "Dwarf" and "Elf" and "Barbarian" and it plays fine, but it can also be an extended campaign for names characters, with ongoing objectives and goals, and an added "between dungeon" system to determine what happens (good and bad) post-Objective Room.
With using miniatures, the game is really easy to visualise; using a standard 1in square makes the game simplistic to learn and easy to navigate, although it can be a little restrictive with some abilities.
The only bugbear I have about Quest is the cost, especially for the expansions - if you get lucky and can get the game at a good price, snap it up. If you have Warhammer fantasy armies, especially pre-Age of Sigmar, you will have ample models to represent most enemies you will face. Having them painted makes it even more involving and interesting. There is also a HUGE amount of player-created material available, some of which is overpowered (as you would expect) but a lot of it is flavourful-tweaking.
....I really wanna play Quest, now....

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