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Dark Souls: The card game
Dark Souls: The card game
2018 | Card Game
Really captures the atmosphere of Dark Souls (3 more)
Forces players to work together if they want to survive
The deck building allows you to customise your play style
A fun and replayable solo mode
The rulebook is confusing to say the least (3 more)
The setup and take down of the game is time consuming
This is not a game for those with short attention spans
Boss fights feel anticlimactic
Great idea, bad execution
The Dark Souls card game is a deep card game that has good replay value and a customisable deck building system that really feels like it exists in the Souls universe. If you enjoy the video game series and deck building games, then you're going to love the Dark Souls board game.

If you are planning on playing it though, you're going to need a few hours free to clear a full game. Most of the games I've played have been 3 hours from setup to takedown, though I have had games as short as 2 hours and as long as 4, it really depends on the skill and experience of your play group. Fortunately, DS is a mostly skill based game with elements of luck that you'd expect from any card game. Build your deck right and play as a team and you shouldn't have too many problems though.

In short, this is a great way to spend an evening, but it's definitely not a game you'll want to play every week. Pick it up and bring it out when you fancy a challenge, you won't regret having it in your collection.
  
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Cet (105 KP) rated Hunt Showdown in Video Games

Feb 10, 2018  
Hunt Showdown
Hunt Showdown
Horror, Shooter
Not just run and gun. (3 more)
PVE PVP
Perma death
Repeater rifles
Perma Death (0 more)
New take on the Battle Royale Genre
Contains spoilers, click to show
Currently in Closed Alpha. Hunt Showdown is a new take on the BR scene. 5 teams of 1 or 2 compete to find and kill an objective. Recruit your hunter you start randomly on a set map set to find 3 clues to your target whilst avoiding, zombie dogs, zombies, other hellish creatures, and of course players. Through skill, safety or strategy perhaps your hunter will live to die another day. If you do fall and have no teammate to revive you, your hunter is permanently lost. Hunter levels, gear, and traits are lost. Account levels and money are kept.

Within the alpha itself there are 2 hunts. A spider and a butcher. Both have their strengths and require you to plan just a tad prior to leaving the safety of the menu. Hunting either in day or night changes the experience ever so slightly. In the end finding and killing the objective lacks tension compared to other horror games. However add in the fact that you have to look over your shoulder or due East because you heard a gunshot... This is where Hunt shines. You must find, kill, collect, and leave with your bounty in order to be fully rewarded. All whilst competing with 4 other teams trying to do the exact same. Sure you could hide in a bush all game but your xp and funds won't benefit from it.

With some TLC and of course taking feedback Hunt Showdown could be a huge hit.
  
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Peter Shephard (2822 KP) rated Warhammer Quest in Tabletop Games

Aug 8, 2019 (Updated Aug 8, 2019)  
Warhammer Quest
Warhammer Quest
1995 | Adventure, Fantasy
The rules, the replayability, the potential for continuing adventures (0 more)
The cost! (0 more)
Dungeon crawling goodness
The gaming group I am in played Warhammer Quest (or just Quest) for probably nearly two years, virtually every weekend for at least 4-5h. We loved it.

The basic rules involve the adventuring party (the players) choosing their adventurer, and exploring a hidden dungeon realm to find their objective room, battling monsters, earning gold and finding treasures and items. Pretty typical.

What makes Quest stand out is that it can be done as random, single adventures with "Dwarf" and "Elf" and "Barbarian" and it plays fine, but it can also be an extended campaign for names characters, with ongoing objectives and goals, and an added "between dungeon" system to determine what happens (good and bad) post-Objective Room.

With using miniatures, the game is really easy to visualise; using a standard 1in square makes the game simplistic to learn and easy to navigate, although it can be a little restrictive with some abilities.

The only bugbear I have about Quest is the cost, especially for the expansions - if you get lucky and can get the game at a good price, snap it up. If you have Warhammer fantasy armies, especially pre-Age of Sigmar, you will have ample models to represent most enemies you will face. Having them painted makes it even more involving and interesting. There is also a HUGE amount of player-created material available, some of which is overpowered (as you would expect) but a lot of it is flavourful-tweaking.

....I really wanna play Quest, now....
  
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