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Paul Kellett (118 KP) created a post in Solo Gamers

May 9, 2019  
"Wait, you can play boardgames on your own? How does that work? Isn't it dull? and wouldn't you just rather play a video game?"

These are the most common questions I see asked whenever someone says they play solo boardgames and, if you have never experienced modern boardgames with solo rules, then you are quite right to wonder what, why and how. Let me shed some light on this side of our wonderful hobby.

You can never play enough games

Whilst we have a great group to play games on a Tuesday, 3-4 hours a week is not always enough to scratch that itch, especially if you want to play something bigger and more involved.

There are a lot of great games that need a good few hours to really get into and are not really suitable for playing in the pub on a Tuesday. If you can't meet up with anyone on other nights, then being able to play a game solo is a valid option.

Some benefits include:

*Being able to really get into the theme of a game

*Not having to worry about being slow and annoying anyone else

* Being able to play without distraction.

*Getting away from computer screens/technology.

So why play solo?

There are many reasons why people play solo games, from not having the time to get to game nights, needing something to do when the kids are asleep to just wanting to relax.

For me, I work on computers and my eyes are suffering from looking at screens all day so being able to sit down and play a boardgame is a great way to unwind and rest my eyes whilst still keeping my brain active. I can come home from work and play a short game (like Friday, Onirim or Deep Apace D6) for half an hour or more to unwind - much better than just vegging out in front of the TV.

I love deep, thematic games which tell stories. If I get a few hours free on a weekend, I can spend a Sunday afternoon lost in another world, no distractions, no stress, just me enjoying an interesting story. It's like reading a book but you are actually involved in the adventure.

So how does it work? Do you just play both sides against yourself?

No. Well, yes, you could and people do, but there is much more.

The solo gaming community has grown massively over the last few years with the 1 Player Guild on the Boardgame Geek website boasting well over 15,000 members worldwide and games designers are taking note (many of them being actively involved in the solo community themselves).

As such, many games released nowadays will have either variant rules for solo play or whole expansions or sets of cards designed purely for solo play. There are even games designed purely for solo players.

The easiest games to play solo are co-operative games. This type of game has players working together to reach a common goal in order to win the game. With a few exceptions (games with hidden traitor mechanics), all co-op games can be played solo either playing one character or taking control of two or more characters. This can get a bit heavy and confusing having to keep track of multiple characters' cards, skills, and what not, but if you know the rules fairly well, it gets easier. A lot of people do this to learn a game before bringing it to the club to teach to the rest of us.

Some good solo co-op games include:
* Robinson Crusoe
* Gloom of Kilforth
* Space Cadets: Away Missions
* Legends Untold

Then there are the games that have specific components purely for solo play. These will sometimes change the basic rules or add "Automa" or "dummy" players which function as close to a human player as possible. Usually this is a separate deck of cards that give instructions on what the dummy player will do each turn.

Games with Automa cards include:
* Scythe
* Viticulture
* Xia: Legends of a Drift System (The Automa is included in the Embers of a Forsaken Star expansion)

Finally there are the solitaire games, the ones designed from the start to be 1 player only games, these include:
* Friday
* Hostage Negotiator
* Deep Space D6
* Unbroken

A lot of these tend to be smaller, shorter games that are ideal for sticking in your bag and taking with you to play wherever you are. I often play a quick game of Deep Space D6 at lunchtime at work and when I am out working as drum tech for bands, it's cool to be able to fill in the downtime with a game of something.
  
Hanamikoji
Hanamikoji
2013 | Card Game, Medieval
You own a restaurant located on Hanamikoji Street in one of Japan’s most famous Geisha districts. As a way to drum up business, you have begun to hire Geishas as entertainment for your patrons. Skilled in traditional music, dance, and art, Geishas are highly respected entertainers in Japan. However, a rival restaurateur is trying to hire the same Geishas as you! In an attempt to win the favor (and talents) of these elegant women, you begin collecting items related to their chosen art forms with the hope that these gifts will keep them at your establishment!

Hanamikoji is a 2-player game where players are competing to win the favor of the 7 Geishas. In a game of literal give-and-take played over several rounds, you and your opponent will alternate taking 4 actions to play and trade cards. The first player to win the favor of 4 Geishas, or to earn at least 11 Charm points, is the winner!

For as simple as it seems, Hanamikoji requires a lot of strategy. The cards in your hand are hidden from your opponent, but half of the actions taken each round require you to reveal cards from your hand and allow your opponent to take a certain number to their side – a traditional “I split, you choose” mechanic. You have to strategize which cards you can afford to give up, at the risk of letting your opponent win a Geisha, with the goal of winning a higher-valued Geisha instead. At the same time, your opponent will be revealing cards from their hand for you to take to your side. Your strategy is always changing based on not only the cards in your hand, but the cards that your opponent reveals to you.

One thing I really like about this game is that winning the favor of a Geisha in one round is not final. If I win a Geisha in one round, but in the next round my opponent has the majority for that specific Geisha, I lose her favor and she goes back to neutral. So not only am I trying to win over more Geishas each round, I have to actively be protecting those I have already won. The same can be said for the reverse – even if my opponent wins a Geisha in one round, I can negate that in the next round. The favor of the Geishas does not reset at the end of each round, nor is it unchangeable in future rounds. Anything can happen, and that makes for a surprisingly exciting game.

Although this is a competitive game, I find it to be kind of calming to play. It is simple, yet strategic, and the artwork is beautiful. In my experience, once you understand the gameplay and actions, it plays quickly and quietly. If you’re looking for a quality 2-player game, give Hanamikoji a try! Purple Phoenix Games rates it a graceful 10 / 12 (Bryan and Josh have not yet played it).

https://purplephoenixgames.wordpress.com/2019/02/13/hanamikoji-review/
  
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