
Clash of Aliens
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Gareth von Kallenbach (980 KP) rated Downton Abbey (2019) in Movies
Sep 16, 2019
Robert Crawley, the Earl of Grantham (Hugh Bonneville) will host the King and Queen for one night as they tour the country. This starts the frenzy of preparation at Downton Abbey. The entire cast from the television series returns to wrap up the epic tale of the family led by the Dowager Countess of Grantham (Dame Maggie Smith as the stoic, protective and acid tongued head of the Crawley Family). We get to view the intrigue and subterfuge that has been built upon the ages as the players in the game, maneuver their way through the challenges of royal protocol.
The daily run of Downton has been passed down to Lady Mary Talbot (Michelle Dockery), who now needs to insure that the house is in order and passes the inspection of the Royal Servants of the King. The kitchen is all a twitter with plans and preparation for shopping and meals. Come to find that the King and Queen has their own travelling butler and ladies maid that arrive beforehand to establish the household in order to provide the crown with the comforts that they are accustomed.
This film has been eagerly anticipated since the last season had aired. Fans all around the world have been waiting for this to wrap up the loose ends from the closing season of the television series. The film does exactly that. Taking each thread and weaving a complete conclusion of the stories that compelled millions around the world to stay tuned.
For those who have not seen the series but are wrangled to watch the movie, you will find the charm, elegance, humour and wit applied to the story. One is not required to have watched any, if all of the episodes of Downton in order to enjoy the storyline. The film is perfectly entertaining as a standalone film. Each character so well crafted and beautifully acted by the ensemble.
I recommend taking your favorite Downton fan to the cinema for an evening of grand proportions, romantic notions, charm and the glamour of 1927 England. Thoroughly enjoyable with or without previous show knowledge.
5 out of 5 for fans
4 out of 5 for non fans

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Purple Phoenix Games (2266 KP) rated Cartooner: The Fast & Furious Game of Drawing Comics in Tabletop Games
Jul 23, 2019
A typical game of Cartooner will last four rounds and each round will be the same length – five, six, or seven minutes each. During these rounds players will create comics using increasing numbers of panels each round. So Round 1 will be a 2-panel comic, Round 2 will have 4 panels, Round 3 will have 6 panels, and the final round will contain 8 panels to fill with glorious comic gold. This is the basic game flow. Where the actual “game” part comes in is through the use of the two decks of cards.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Three “Theme” cards are dealt at the beginning of the game to each player, which describe the player’s obsessions. Players score points at the end of each round for including their Themes in the comic. This may sound somewhat easy, but the game comes with about 28,000 Theme cards and the combinations can be pretty wonky. For example, for my first game I was dealt Fear of Growing Old, Infidelity, and Desire to Be Famous. My 10-year old niece was dealt Aliens, Flowers, and Animals. I mean, come on! AND her dad is an art teacher (who also played with us and totally killed the art). So I thought I was beaten before we even began. The three Theme cards kept everyone pretty busy in Round 1, but it was about to get harder.
Round 2 introduces a new element to the game that refreshes every round: “Trend” cards. Whomever scored lowest in the previous round will draw Trend cards (the number of which is determined by which round you are currently playing) and choose cards to enact for the upcoming round. Trends are basically bonus cards that you can attempt to incorporate into your comic for the round to score fabulous amounts of points. These are optional, of course, but really can boost those scores for the round, so are not to be ignored.
At the end of each round players will present and read their comics to the group to be scored. Points are awarded for including your Themes, completing objectives from the Trend cards, and also for filling in every panel on your page – which I thought would be a breeze, but apparently eight panels is way too hard for me because I neglected to draw something in the final two panels. Tally up your points from all the rounds and determine the greatest comic artist at the table (it was me)!
Components. This game is a large pad of paper, 28,000 cards, and cardboard VP tokens. You must supply your own writing utensil. As you can see below, I like to live on the edge and used ballpoint pen for my artwork. The tokens are fine and the cards are of good quality. What I really want to highlight is the pad of paper that is provided. Every game each player will need four sheets of paper from the pad, one for each round. These pages are wonderfully organized and include the game rules at the bottom of each page to remind you of what will score points. This helps you to prioritize your panels to include the most VP-worthy elements and to (hopefully) tell a good story as well.
All in all this is a frantic comic drawing game that will have you pulling out your hair trying to compose a somewhat cohesive short visual story including elements that may not, and probably WILL not, fit into that narrative. It is relatively quick, as long as the presentations and arbitrations are held in check for time. We do not have many drawing games in our collections, and I am overjoyed that we now have an enjoyable representative of the genre. Purple Phoenix Games eagerly awards this one a 10/12. Go check it out and test your own illustration skills.