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Cosmic Run: Regeneration
Cosmic Run: Regeneration
2018 | Dice Game, Racing, Space
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Space – the Final Frontier. Well, not anymore. You’re living in the year 2123, and space travel is not a novel idea. In fact, Earth has become uninhabitable, and the human race must find a new planet to call home! You and your team of explorers have taken to the galaxies to find a suitable replacement for the future of mankind. By befriending aliens and outmaneuvering rival explorers, your team will be credited with the discovery of new colonies on these distant planets. It’s a literal Space Race, so kick on that hyper-drive and take to the stars!

Cosmic Run: Regeneration is a competitive or cooperative dice-rolling game in which players are racing to earn the most victory points by being the first to discover new planets. It’s a Yahtzee-style push-your-luck game where you must roll certain sets of identical dice to advance your ships on the individual planet tracks. Dice can also be used to ‘hire’ aliens or find crystals, which can give you special abilities once per game. The planets must be discovered in a timely manner, though, because passing meteors could cause damage to, or even completely destroy, these planets – this is space, after all. Players earn victory points in three ways – by being the first to discover a planet, based on their position on a planet’s track if they are not the first to discover it, or by retiring sets of aliens. The player with the most victory points once all 6 planets are discovered is the winner! When playing solo, the game is played essentially the same way, with some minor differences. If the solo player discovers all 6 planets before any one is destroyed or before the meteor deck runs out, they win! However, if even a single planet is destroyed or they are not all discovered before the meteor deck runs out, the solo player loses.

I enjoy playing Cosmic Run: Regeneration as a solo game because it’s simple, but not easy. You’re just rolling dice, but you need a strategy. Do you try to advance quickly on the easiest tracks, or do you commit dice to more difficult tracks and hope that the dice rolls will be on your side? Be careful – once you commit a die to a certain track, it cannot be moved. I’ve played so many games where I commit dice to Planet 2 (2-of-a-kind) and end up rolling 3 more of the same number that could’ve been used on Planet 5 (5-of-a-kind) if I’d just committed them there in the first place! A lot of the game is dependent on the luck of the roll, but I feel like you still need a solid strategy to be successful. There’s a good balance between the two – I still feel like I’m in control of the game even though I can’t control how the dice will roll.

The one main difference between solo and group play is that the solo player is allowed to spend VPs to create ‘forcefields’ around planets. This is because in group play if a planet is destroyed, players score points for their track progress, and the game continues. For the solo player, however, if a planet is destroyed, the game is over. When playing solo, I can choose to spend either 5 or 10 VPs to create a forcefield around either 1 or all planets to protect them from meteors for one turn. Without this option in solo play, it would be impossible to win. The first 4 cards of the meteor deck are guaranteed to hit 4 different planets, so right off the bat you are starting at kind of a disadvantage. Each planet only takes 3 hits to be destroyed, so depending on how well the meteor deck is shuffled, the game would be over quickly if I weren’t able to create forcefields. It all comes back to strategy – you have to decide when to spend those VPs and what planets need protecting at any given point in the game.

That being said, scoring VPs is not really easy in solo play. To score points for a planet, you have to physically reach the planet surface – and that can take a while depending on how well you are rolling. You can hire/retire aliens for VPs, but alien cards have a die cost, so if you are hiring aliens all the time, those are dice you are not using to advance on planet tracks. And each turn, planets get closer to destruction if you don’t advance on their tracks fast enough. You can earn VPs when you land on a VP token space – you do not pick up the token if you pass it, you must land exactly on it. So all in all, you can’t afford to protect every planet every turn. You have to strategize carefully about how to risk your hard-earned VPs. The most frustrating thing is when I pay VPs to protect a planet that isn’t even the one that gets hit! 5 VPs gone that I usually can’t get back in a single turn. But that’s all part of the push-your-luck isn’t it? There’s no reward without risk, and sometimes it’s better to be safe than sorry. I’m usually not a very risky game player, but in this game I have to be. Playing it safe is not an option when I’m racing against the meteor deck.

Cosmic Run: Regeneration is a game of strategy with some healthy helpings of luck and risk-taking. You need a solid strategy, but one that is flexible enough to adapt to your dice rolls on any given turn. No game is a guaranteed win – if I win it’s usually at the last possible second. This game is easy to play, but not necessarily easy to win and that’s what keeps me coming back to play. Even as a solo game, it’s engaging and I think it’s pretty fun too!

https://purplephoenixgames.wordpress.com/2019/01/25/solo-chronicles-cosmic-run-regeneration/
  
Office Christmas Party (2016)
Office Christmas Party (2016)
2016 | Comedy
7
6.9 (12 Ratings)
Movie Rating
Fun Holiday Film
A Branch Manager of a struggling tech company looks to throw the mother of all parties to help recruit a major client. He has to do it under the nose of his jerk sister who is the CEO of the company.

Acting: 10
Stellar cast all around, each of them bringing a different type of hilarity to the film. Kate McKinnon is my personal favorite, playing the role of Office Manager Mary Winetoss. Her against-the-grain role makes you cringe and laugh at the same time.

Jennifer Aniston plays Carol Vanstone, the CEO you love to hate. Aniston, typically an innocent good girl, is actually quite good at being bad. One scene in particular has her squaring up with a little girl in a lounge and it’s easily one of the best parts of the film.

Beginning: 7
Pretty plain lift-off as you are introduced to the majority of the players in the film. It’s not the greatest start, but it still has its moments. Ten minutes was enough to make me want to see more.

Characters: 10
Office Christmas Party would fall short without hilarious characters like Vanstone and Winetoss. They keep the narrative interesting and the party entertaining. There’s random cameos, a crazy black DJ, and a nutty pimp. This film has it all!

Cinematography/Visuals: 10

Conflict: 4
Easily one of the film’s weak spots. The film’s goal is to throw a huge party for a potential client and hope the CEO doesn’t find out. When you think about it, there’s not too much room for conflict here, at least not enough to raise concern. If you go into the film with that in mind, you’ll have a much better time.

Genre: 8

Memorability: 6
There are quite a few fun moments that ultimately save the film. They don’t hit you like machine gun fire, rather they are more sporadic hence the lower score. I did walk away with some good quotable lines that cracked me up (“Something’s happening in my diaper"!).

Pace: 5

Plot: 8

Resolution: 6

Overall: 74
As I’m sitting here watching Olivia Munn and Jason Bateman do their dance routine in giant snowman costumes, I can’t help but think that a few tweaks here and there could have really made this film a classic. I enjoyed Office Christmas Party and have no problem adding it to my holiday rotation. If you’re looking to expand out of the feel good, innocent Christmas films of the year, this definitely one to check out.
  
    Math App - Times Table

    Math App - Times Table

    Education and Reference

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    Memorizing Times Tables (multiplications tables) is important for children to advance in their math...

Star Saga
Star Saga
2017 | Miniatures, Science Fiction
Dozens of miniatures (3 more)
Great detail
Great looking system
Customisable and adaptable
A couple of miniatures are slightly too flexible (minor damage) (1 more)
Limited replayability without going "alone"
Initial impressions and first play
I managed to pick up a copy of Star Saga by Mantic, initially because I wanted the accessories more than the game.

I opened the box and was blown away by the quality and quantity of the miniatures as well as the accessories. We are talking dozens of characters with great sculpts, as well as the doors and consoles etc which look fantastic (and to get these alone is a significant cost). Additionally, you get a couple of dozen deck tiles, which are perfect for many sci fi miniatures games, and can be used separately to the in-box missions, if you wanted to go it alone/freestyle for other players.

I watched one of the Play Through videos on YouTube, and decided to try it myself. The rules are pretty clear and easy to follow, and it does help that the first 2-3 suggested moves are spelled out in the rulebook.

The first mission is a 1-2 player mission; you can literally play the game on your own, and there is enough flex in the Nexus (read- GM) cards to give an unknown quality to the game. Controlling one Character only, it is fully meant to get you used to the game.

First time I played, I rolled poorly (with 4 dice, usually failing to hit, or having my hits blocked by armour/scenery) and eventually got swamped by lesser minions. The second time I tried it, I managed to get through to the objective and complete it; having said that, the first loss was still useful as it meant I could see what impact damage and wounds had on the character.

The second mission is a larger mission, controlling several characters with different rules, with locked doors and more enemies - the rulebook also suggest if you have 2 copies of the game, to play the 1st and 2nd missions at the same time - although I actually think there is enough pieces to play the 2 together from the one box with minimal adjustment (maybe a slightly shorter corridor, for example).

In short, although it doesn't have the same "freeflow" as something like the old gem Warhammer Quest, it is close, and is a great sci fi dungeon crawler. There are also lots of expansions, but I need to defeat these bad guys first...
  
    Reactable mobile

    Reactable mobile

    Music and Entertainment

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