Paul Kellett (118 KP) rated The City of Kings in Tabletop Games
May 1, 2019
Set in an as yet unknown land, you take control of a hero (or, as this will be a solo focused review, a minimum of 2 heroes) to try and free the lands of the evil armies of Vesh Darkhand. The main story plays out over 7 stories, each with 4 chapters and 2 optional endings (Heroic & Legendary). There are also a bunch of stand-alone missions not tied to the main story.
The game is nothing less than stunning. The components are all top quality and the artwork is luscious. If you spring for the Deluxe version, you also get shaped wooden components for the resources as well as storage trays and some really useful plastic overlays to keep your character's stat cubes in place.
The game plays really smoothly. The rulebook is well laid out and gives the main rules in easily referenced sections. There is also a separate glossary which lists all the different creature abilities, location types, quest types and special tokens. This keeps the rulebook free of clutter and lets you learn about the different things as you play, giving the game a sense of mystery as you will be finding new things for many games to come. It's also really easy to open up and look up a skill.
The character sheets look intimidating but are wonderfully functional and quite intuitive as you start playing. Each character starts off the same, but as you kill monsters, complete quests and progress through the chapters, you will gain experience which lets you upgrade one of the several stats on your character sheet. This lets you customise your character and will make each play subtly different. You could go for attack and become the party's "tank" or you could focus on boosting your workers and be the one responsible for gathering the resources needed to buy better weapons or armour.
Each character also has a skill tree where you can gain different abilities unique to that character. With 12 different abilities and the restriction of only being able to pick up to 3 each game, it will take a good many games to try out the different combinations.
You get to perform 4 actions each turn and as well as being able to move your character across the map, you also start with a little worker that you can send out to the various resource locations on the map (when you have explored and found them) to gather the resources needed to purchase better equipment.
All (or most) of the map tiles will be face down at the start of the game, so you will be moving out of the city and exploring as you go, but when you flip over a monster spawn tile, you get to the meat of the game.
Unlike every other fantasy game, this is not your usual hack and slash, stand there and kill everything affair. This is more like a game of chess, you will need to be cunning and tactical to be able to survive and win.
You won't be facing the standard fantasy monsters, rather you will draw an enemy tile which will give you a description of the mob (yes, you are fighting groups at a time) you have encountered and then you will draw a stat card. These are numbered so after a couple of games you will know the basic stats of the next monster and be ready for it.
This sounds like it would become terribly repetitive, but each time you spawn a monster, you also have to assign abilities to it. these abilities are drawn from one (or more) of 3 bags containing Easy, Medium and Hard abilities so while you may know that the monster will do 4 damage and have 16 health, you won't know if it will spit poison at you, pull you into it's clutches or make you flee in terror. Or any number of other nasty things.
Line of sight, movement and combat is only done orthogonally, so as long as you are not in a straight line of the creature's range, you can leave him alone while you go about completing quests to either complete a chapter or to get the skills and equipment needed to defeat the beast.
On the whole it works very well. As is the nature of random token draws, you occasionally come across something that is just way too much to deal with and you will struggle to beat it, but that's all part of the fun.
I keep mentioning quests and equipment. There are two massive decks of cards, one you draw from when you interact with the quest location on the map. This will give you a quest that could be killing a monster, gathering a specific amount of a certain resource or, if you have the Deluxe upgrade, a dexterity quest. These are cool, you have to stack the wooden shapes in a tower without them falling :) and if you succeed you will gain XP and sometimes equipment.
The equipment deck is not quite a big as the quest deck, but still contains a load of cool tems which will be set out ready for you to purchase from the town or any discovered shop. To buy these you will need to have your worker running about the map harvesting the various resources scattered about the land and once you have enough, you can equip your heroes with mighty weapons and armour.
Be warned though, you can't just amble about the land at your leisure as each chapter has a strict time limit and if you have failed to complete your objectives by the time the clock strikes midnight after however many days you have been given, then the city will lose hope and you will fail. This makes for a very challenging experience where you need to work as a team and harmonise your skills to get the most efficient party.
Playing solo, you have to control a minimum of 2 characters, but it is not a complex task unlike a lot of other fantasy games. You don't have stacks of cards to shuffle through or tons of abilities or special rules to remember, just two character sheets with all the information easily seen and remembered. Depending on whether you play a single mission or a full story, the game will take between 1 and 2.5-3 hours and will offer a challenging tactical experience and a great narrative adventure that will be different every time.
This is such a good game and plays brilliantly as every player count (1-4) with different enemy stat bars to balance the threat against the number of players. Back on Kickstarter for a second printing along with some new expansion content, this should be on every gamers' shelf if you are a fan of great story driven fantasy games.
Connor Sheffield (293 KP) rated You Died, But a Necromancer Revived You in Video Games
Apr 19, 2019
This game is so simple with no other controls to worry about other than your movement using the analog stick, or the D-Pads. The skill to get through the levels however becomes increasingly more difficult, and rapidly more frustrating as you will die.....over and over and over again, only to either respawn at the first level, or if you play on easy mode, you just have to play that same floor again where you just died, but don't bother memorising the traps placements, cos this game doesn't let you off the hook that easily....the maps change even when your playing the same floor you just died on.
Part of you might think at first, I'll wait for the trap to go before I move, but oh no, once again speed and accuracy are key here, you have to time your runs right, get through the traps, try not to get shot, stabbed, squashed, or even more so....try not to run off the edge into a floor full of spikes....it's not as easy to avoid as you might think, one small step in the wrong direction of those floors and you're gone.
This game is addictive, but so utterly frustrating and I had a good laugh on my own the first 100 times I died but I can imagine that with 3 other players on the board in 4-Player Co-Op mode, it will leave you in stitches (hopefully not literally....leave that to your character to injure themselves).
Difficulty levels I have seen this far are simply Easy, or Normal. I don't know if a hard difficulty unlocks after complete the game, because honestly at the minute....I can't complete it. The levels where you face the Necromancer himself are super frustrating and very difficult to do without messing up again and again. However, don't thin easy level makes the traps etc any easier....all it does is simply keep you on the floor you died (unless its a boss battle). The difficulty level of the traps does not change and in Normal mode, if you die, you go right back to the beginning of the level, but luckily there are checkpoints along the way so you don't start from square one again.
Oh and did I mention that as time goes on, the floor eventually starts blowing up behind you, making you rush through to the end.
There are a variety of awesome 8-bit characters to choose from, which gives this whole game a great nostalgic vibe of playing retro games, but with so much added in that it stills feels modern and definitely a game you'll keep going back to. Especially for a game night with friends.
I highly recommend this game for anyone who's a fan of action packed arcade games with a retro feel.
Just try not to throw the remote.
Gareth von Kallenbach (980 KP) rated Zombieland: Double Tap (2019) in Movies
Oct 17, 2019
The story begins with Columbus (Jesse Eisenberg), bringing the audience up to speed on what has happened since the last film. The Zombies have evolved into different classes of abilities and Columbus and his ersatz family have taken up residence in The White House.
Columbus and Wichita (Emma Stone) are still dating; well at least as best as one can do in a Zombie Apocalypse which is painfully short on options. This situation does not seem to bother Tallahassee (Woody Harrelson), as he is happy to work on his loaded vehicle dubbed “The Beast” but for Little Rock (Abigail Breslin), the situation has become intolerable.
Little Rock is eager to find someone to have a relationship with and when her frustrations combine with Wichita’s insecurities; the girls take off leaving the men to fend for themselves.
While Tallahassee has no issues with this, Columbus is a moping mess and even a trip to the local mall cannot lighten his mood. Things change when they meet the ditzy and clueless Madison (Zoey Deutch); who steals her scenes with her Clueless Pop Culture Princess who is as oblivious to their situation as a person can be.
When Wichita returns to tell them that Little Rock has run off with a guy she met, the crew load up and take to the road to save the day but are blissfully unaware of the new dangers waiting for them.
This is the rare sequel that is as good if not better than the original. The cast works very well with one another and the introduction of new characters brought some additional comedy to the film as well as enhancement to the action sequences.
While the film is at times very gory; it is done in a humorous way that balances the dangers the characters are in with a wink and smile to let the audience know that this is still an Action/Comedy that is light on the darkness and big on the levity.
The film has some great continuity with the original film without repeating itself as Columbus’s rules for survival still pop up when they are used and we also get some hysterical new updates to the coveted Zombie Kill of the Week.
Director Ruben Fleischer knows what audiences want and does a great job giving them more of what he gave them in the first film without being gratuitous or heavy handed with the material.
The new cast works well with the returning players especially Rosario Dawson and the previously mentioned Zoey Deutch who fit seamlessly into the comedic Zombie mayhem.
You will want to make sure to stay into the credits for a fantastic bonus scene which puts a great capper on the film which was one of the best times I have had at the movies in recent years and one of the better movies of 2019.
Hopefully this is not the last outing for the crew as I would love to see further adventures in Zombieland but hopefully we will not have to wait 10 years for the next chapter.
4 stars out of 5
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Kristy H (1252 KP) rated Saving Ruby King in Books
Jun 18, 2020
"I'm stitched together by the lies I tell myself and the lies people want to believe about me." ~Alice
I found this excellent and timely book to be incredibly well-written, with a power and tenderness to it that goes far behind your typical debut novel (I had to double check that this was actually West's first novel, I was so impressed).
West tells her story from a variety of points of view--Ruby; her late mother, Alice; her father, Lebanon; her best friend, Layla; Layla's father, a pastor; and more. We even hear from a central figure in all of these characters' lives--their church, via its omnipresent voice. The plot spans generations, with West giving a nuanced look at each of her complex characters. She does an amazing job of showing the power of family, for both good and bad. How choices can affect generations: one person's bad decisions can pass poison on, with children reliving dysfunction and sins.
"How can there be a me without her?" ~Ruby
No one is simply good or bad here, though Lebanon is not an easy-to-like man. Abused and neglected by his own parent, Sara, we see how Sara's neglect has turned Lebanon hard. But West is such a good writer that Lebanon is not a one-dimensional bad guy, as much as you want to hate him. I was incredibly impressed at how she could create sympathy for so many of her players, even when they did despicable things.
"Without Sara, who do I blame for...being me? Are children supposed to forgive their parents for the horrible things they've done?" ~Lebanon
This novel does an impressive job at delving into racism, domestic abuse, and sexual assault and trauma. The city of Chicago appears as its own character, springing to life via West's lovely prose. She expertly shows the difficulties black people face on the south side (and in general). I read this book during George Floyd's murder and found myself highlighting passages about police brutality that just hit me right in the gut. It's very powerful.
West's book features a variety of characters--they can be hard to keep track of at first, and I was glad to have the family tree in the beginning of the book. A few times the plot felt repetitious and the middle dragged a bit, but it picked up in the second half. There's a surprising amount of twists and turns. Overall, this is a realistic look at racism and domestic violence, but also friendship. It's quite well-written and layered with a twinge of hope throughout. I can't wait to see what West writes next. 4+ stars.
Dean (6927 KP) rated Forza Motorsport 7 in Video Games
May 16, 2021
The graphics are the highlight really so much detail on every car and track. While some of the track circuits are sparse, the city tracks especially Prague and Rio de Janeiro look great. Along with the lighting and weather conditions, including thunderstorms make it very realistic.
There is a huge variety of cars from street to every form of racing thinkable, even truck racing.
Unfortunately there are a lot of minor things that add up which are disappointing. Because of the detail in the graphics and large circuits the loading times for the races can be slow. There are so many menus to go through as well. You need to apply Mod cards before most races, like finish in top 5,3,1st, clean laps, races and turning off assists to gain more credits or xp. I'm not a fan of this system. Even after the race you have a few menus to get your rewards.
This is a tough simulation which is why no doubt there is a rewind button for when you go of track or crash. You will need it especially when the computer drivers ram into you or don't observe the racing line. It feels like cheating though. You will need the braking line on most of the time or you are very likely to overrun corners.
With this largely being track racing these are the same tracks mostly that have featured in so many previous Forza Motorsport games. How about a Monaco track? The few street tracks really do look great.
You can full simulation mode where you can do longer races, look after tyres and pit for petrol if you wish. I can't imagine many choosing this option though.
If you are a completist and want to do every race for the cups, you don't need to in order to win the cup, then prepare for the endurance races. At least 2 taking 2.5 hours and one race lasting almost 3 hours long. Why would anyone want to do one race for that long? Most races are 2-4 laps so doing a 60-80 lap race is a huge jump.
There are a wide range of multiplayer races but you really need to tune your car to the max and hope you don't get rammed off at the 1st corner to do well.
The races are big, up to 24 players or computer drivers. Often you start 12th on the grid in the computer races which can make it hard to win when the race is 2 or 3 laps until you get use to the game.
There are a few events like overtake challenges, cone races, bowling but not enough of these for much variety.
So a technically excellent Racing game which is definitely aimed more at the track racing hardcover gamer. Unfortunately it has many minor flaws that do add up which are a bit annoying. Once you win all the cups it's not one you will take for a spin that often. If you want a fun racer the Horizon series is more enjoyable.
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