Ten Junk Miles
Podcast
A lighthearted conversation by trail, road, and ultra runners about their lives as runners and the...
Kristy H (1252 KP) rated Saving Ruby King in Books
Jun 18, 2020
"I'm stitched together by the lies I tell myself and the lies people want to believe about me." ~Alice
I found this excellent and timely book to be incredibly well-written, with a power and tenderness to it that goes far behind your typical debut novel (I had to double check that this was actually West's first novel, I was so impressed).
West tells her story from a variety of points of view--Ruby; her late mother, Alice; her father, Lebanon; her best friend, Layla; Layla's father, a pastor; and more. We even hear from a central figure in all of these characters' lives--their church, via its omnipresent voice. The plot spans generations, with West giving a nuanced look at each of her complex characters. She does an amazing job of showing the power of family, for both good and bad. How choices can affect generations: one person's bad decisions can pass poison on, with children reliving dysfunction and sins.
"How can there be a me without her?" ~Ruby
No one is simply good or bad here, though Lebanon is not an easy-to-like man. Abused and neglected by his own parent, Sara, we see how Sara's neglect has turned Lebanon hard. But West is such a good writer that Lebanon is not a one-dimensional bad guy, as much as you want to hate him. I was incredibly impressed at how she could create sympathy for so many of her players, even when they did despicable things.
"Without Sara, who do I blame for...being me? Are children supposed to forgive their parents for the horrible things they've done?" ~Lebanon
This novel does an impressive job at delving into racism, domestic abuse, and sexual assault and trauma. The city of Chicago appears as its own character, springing to life via West's lovely prose. She expertly shows the difficulties black people face on the south side (and in general). I read this book during George Floyd's murder and found myself highlighting passages about police brutality that just hit me right in the gut. It's very powerful.
West's book features a variety of characters--they can be hard to keep track of at first, and I was glad to have the family tree in the beginning of the book. A few times the plot felt repetitious and the middle dragged a bit, but it picked up in the second half. There's a surprising amount of twists and turns. Overall, this is a realistic look at racism and domestic violence, but also friendship. It's quite well-written and layered with a twinge of hope throughout. I can't wait to see what West writes next. 4+ stars.
Dean (6921 KP) rated Forza Motorsport 7 in Video Games
May 16, 2021
The graphics are the highlight really so much detail on every car and track. While some of the track circuits are sparse, the city tracks especially Prague and Rio de Janeiro look great. Along with the lighting and weather conditions, including thunderstorms make it very realistic.
There is a huge variety of cars from street to every form of racing thinkable, even truck racing.
Unfortunately there are a lot of minor things that add up which are disappointing. Because of the detail in the graphics and large circuits the loading times for the races can be slow. There are so many menus to go through as well. You need to apply Mod cards before most races, like finish in top 5,3,1st, clean laps, races and turning off assists to gain more credits or xp. I'm not a fan of this system. Even after the race you have a few menus to get your rewards.
This is a tough simulation which is why no doubt there is a rewind button for when you go of track or crash. You will need it especially when the computer drivers ram into you or don't observe the racing line. It feels like cheating though. You will need the braking line on most of the time or you are very likely to overrun corners.
With this largely being track racing these are the same tracks mostly that have featured in so many previous Forza Motorsport games. How about a Monaco track? The few street tracks really do look great.
You can full simulation mode where you can do longer races, look after tyres and pit for petrol if you wish. I can't imagine many choosing this option though.
If you are a completist and want to do every race for the cups, you don't need to in order to win the cup, then prepare for the endurance races. At least 2 taking 2.5 hours and one race lasting almost 3 hours long. Why would anyone want to do one race for that long? Most races are 2-4 laps so doing a 60-80 lap race is a huge jump.
There are a wide range of multiplayer races but you really need to tune your car to the max and hope you don't get rammed off at the 1st corner to do well.
The races are big, up to 24 players or computer drivers. Often you start 12th on the grid in the computer races which can make it hard to win when the race is 2 or 3 laps until you get use to the game.
There are a few events like overtake challenges, cone races, bowling but not enough of these for much variety.
So a technically excellent Racing game which is definitely aimed more at the track racing hardcover gamer. Unfortunately it has many minor flaws that do add up which are a bit annoying. Once you win all the cups it's not one you will take for a spin that often. If you want a fun racer the Horizon series is more enjoyable.
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Purple Phoenix Games (2266 KP) rated Tetris: The Card Game in Tabletop Games
Jul 2, 2020
Tetris: The Card Game is a game of hand management and pattern recognition in which players are racing to be the first to earn 10 points. Setup is simple – shuffle the entire deck of cards, and deal 10 to each player. The cards are double-sided, with one side depicting a Tetris Matrix, and the other depicting a specific Tetromino. Arrange your cards in a 2×5 grid, with the Tetromino side facing up. This grid will act as your personal scoring track. Place the remaining cards, Matrix-side up, in a draw deck in the center of the table. Deal 1 additional card to each player, to go in hand, and the game is ready to begin! You will be using your hand of cards, Tetromino side, to complete the Matrix side of the top card of the draw deck.
A round of play is pretty straight-forward: draw one card, play one card. At the start of your turn, draw the top card from the draw deck. This will reveal a new Matrix on the next card of the draw pile. Choose one of your two cards in hand to complete at least 1 row in the revealed Matrix. Play the card, showing your opponents how it would fit into the Matrix, and score points. You score 1 point per row completed, so if your piece completes 2 rows, you would score 2 points. To track your points, you flip over cards in your 2×5 grid to their Matrix sides, to represent your scored points. If on your turn, you are unable to complete a Matrix line with either of your cards in hand, you must discard one card, and are also penalized by having to forfeit one of your earned points, flipping that card back to its Tetromino side. There are also a handful of Special cards that can be used to manipulate play, whether Reversing the play direction, or forcing a player to lose a point, and that adds a new little twist to the game. The game ends when one player has scored all 10 points and is declared the winner!
Probably the best things about Tetris: The Card Game, is that it is so simple to learn and play. The simplicity brings back the nostalgia of the original game to the extreme. It’s a super light game that can be used as a filler/palate cleanser between bigger games, or just as a game to toss on the table when you’ve got 5 free minutes. Another added bonus of its simplicity is that it is pretty friendly for younger/newer gamers. Looking to get your young’uns into the hobby, or just spreading some happiness with friends and colleagues? This is a good introductory game that is light-hearted, although not a complete brain burner.
Now, on the flip side, there are some drawbacks to this game. The first and biggest being that it is entirely based upon the luck of the draw. There is pretty much no strategy involved, because you are at the mercy of the draw deck. You really can’t set up a game strategy that can be adapted throughout a play because the game is so dependent upon luck. Depending on the current Matrix in play, certain Tetrominos could not be used at all to complete a row, so you end up having to burn a turn (and losing a point) to discard a card. And then you have to hope for the best next turn. Another drawback of this version of Tetris is the hand limit of 2 cards. That severely limits your options each turn, and can turn the game from light-hearted to frustrating because of a lack of choices. This hand limit also limits any strategic options. Certain Matrices can only be completed by certain Tetrominos, so unless you have those in hand, you’re stuck wasting a turn. The Special cards included in the game add a twist to the gameplay, but are a little too ‘take that’ for my taste. But without them, there is no player interaction at all. So it’s kind of a lose-lose situation for me in that regard.
Ultimately, I would say that the OG Tetris is still king. This game attempts to encompass the atmosphere and enjoyability of the video game, but it just falls flat for me. It is too dependent upon luck, and doesn’t offer enough strategic choices for players, so it ends up feeling bland and unengaging. Am I happy with this game? Honestly, no. But playing this with the right group of people could still result in some entertainment and good times. If luck-based games are your thing, then definitely consider this game. But if not, let OG Tetris be your go-to game to fulfill your tile-dropping, row-completing urges. Purple Phoenix Games gives Tetris: The Card Game a blocky 4 / 12.