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Bob Mann (459 KP) rated Last Night in Soho (2021) in Movies
Nov 11, 2021
Edgar Wright’s Haunting Love Letter to the Swinging Sixties.
A young 21st-century teen walks in her nightclothes down a darkened alley emerging into a bustling 60’s Soho street across from a theatre showing “Thunderball”. She enters the Cafe de Paris with a reflection mimicking her actions but showing a very different girl. So it was that the trailer for Edgar Wright’s “Last Night in Soho” hit earlier this year.
The trailer grabbed me by the gut and firmly cemented it as a “must see” in my movie-watching schedule. Frustratingly, Covid got in my way. But now free of the wretched virus, this had just HAD be my first outing.
Plot Summary:
Eloise (Thomasin McKenzie) is a Cornish teen whose fashion and music tastes are firmly rooted in the ’60s. She is also blessed (or plagued) with having visions of people who’ve passed, including her dead mother.
Travelling to a London fashion school, Eloise is a lost soul in a raucous world. But at night, she is mystically transported back to the swinging 60’s into the body of aspiring singer Sandie (Anya Taylor-Joy). Sandie is under the thrall of ‘manager’ Jack (Matt Smith), and Eloise witnesses events that she needs to tell people about. But who would possibly believe such a tale?
Certification:
US: R. UK: 18.
Talent:
Starring: Thomasin McKenzie, Anya Taylor-Joy, Matt Smith, Terence Stamp, Diana Rigg.
Directed by: Edgar Wright.
Written by: Krysty Wilson-Cairns (based on a story by Edgar Wright).
“Last Night in Soho” Review: Positives:
This is SUCH a tour de force of filmmaking. Honestly, there were moments in here, particularly in the first half of the movie, where I was beaming from ear to ear at the audacity of it all. That ‘time travel’ reveal is even better in ‘the flesh’ than it was in the trailer, enhanced by the vibrant cinematography of Chung-hoon Chung.
Thomasin McKensie again impressed me immensely. She was of course the ‘girl in the attic’ from “Jojo Rabbit” and the best thing in the lacklustre M. Night Shyamalan feature “Old“. Anya Taylor-Joy is as spectacular as you would expect and Matt Smith also delivers, although I wasn’t completely convinced by Smith’s cockney accent. And what a wonderful thing to watch veteran actors Terence Stamp and Diana RIgg strut their stuff on the big screen. (This was Rigg’s final screen performance, and the film is dedicated to her: “For Diana”. RIP Ms Rigg.)
The combination of ‘in camera’ and special effects here are gob-smackingly effective. Some of the ‘mirror’ effects involving Eloise, Sandie and Jack in the club are gleeful. And I’m not sure how they were all done. And a dance sequence where Eloise switches to Sandie and back again is just so clever.
The Production Design is just brilliant. It oozes a combination of 60’s style and sleaze. Surely an Oscar nomination is due here.
As with other Edgar Wright movies (like “Baby Driver“) the choice of music is superb. The score is by Oscar winning composer Steven Price, but you can be sure that Wright was heavily involved in the track selections. These prominently feature a Cilla Black track – heralded by 15 string beats of total perfection – that is in my top 5 songs from the 60’s. And Anya Taylor-Joy’s haunting version of “Downtown” is just superb.
Acting Royalty…. Diana Rigg in her last role, and….
Negatives:
The second half of the film just doesn’t *quite* live up to the promise of the first half (which was running as a clear 5*s).
While the inevitable twist in the tale is clever (and unexpected), I thought it was rather clumsily introduced. (I can’t go into details without introducing spoilers, but an envelope is involved). Something more subliminal would have been my preference; something that you would have had to watch the film again to catch.
A stunning starring role for Thomasin McKenzie. Just wonderful.
Summary Thoughts on “Last Night in Soho”
I loved this one. It lived up to my expectations, and came close to “classic status”. I need to give this careful consideration as to where this sits in my “Top 10 Films of the Year”, but it is undoubtedly up there in the list.
Highly recommended, if you are content to stomach some violent (and quite disturbing) horror imagery.
The trailer grabbed me by the gut and firmly cemented it as a “must see” in my movie-watching schedule. Frustratingly, Covid got in my way. But now free of the wretched virus, this had just HAD be my first outing.
Plot Summary:
Eloise (Thomasin McKenzie) is a Cornish teen whose fashion and music tastes are firmly rooted in the ’60s. She is also blessed (or plagued) with having visions of people who’ve passed, including her dead mother.
Travelling to a London fashion school, Eloise is a lost soul in a raucous world. But at night, she is mystically transported back to the swinging 60’s into the body of aspiring singer Sandie (Anya Taylor-Joy). Sandie is under the thrall of ‘manager’ Jack (Matt Smith), and Eloise witnesses events that she needs to tell people about. But who would possibly believe such a tale?
Certification:
US: R. UK: 18.
Talent:
Starring: Thomasin McKenzie, Anya Taylor-Joy, Matt Smith, Terence Stamp, Diana Rigg.
Directed by: Edgar Wright.
Written by: Krysty Wilson-Cairns (based on a story by Edgar Wright).
“Last Night in Soho” Review: Positives:
This is SUCH a tour de force of filmmaking. Honestly, there were moments in here, particularly in the first half of the movie, where I was beaming from ear to ear at the audacity of it all. That ‘time travel’ reveal is even better in ‘the flesh’ than it was in the trailer, enhanced by the vibrant cinematography of Chung-hoon Chung.
Thomasin McKensie again impressed me immensely. She was of course the ‘girl in the attic’ from “Jojo Rabbit” and the best thing in the lacklustre M. Night Shyamalan feature “Old“. Anya Taylor-Joy is as spectacular as you would expect and Matt Smith also delivers, although I wasn’t completely convinced by Smith’s cockney accent. And what a wonderful thing to watch veteran actors Terence Stamp and Diana RIgg strut their stuff on the big screen. (This was Rigg’s final screen performance, and the film is dedicated to her: “For Diana”. RIP Ms Rigg.)
The combination of ‘in camera’ and special effects here are gob-smackingly effective. Some of the ‘mirror’ effects involving Eloise, Sandie and Jack in the club are gleeful. And I’m not sure how they were all done. And a dance sequence where Eloise switches to Sandie and back again is just so clever.
The Production Design is just brilliant. It oozes a combination of 60’s style and sleaze. Surely an Oscar nomination is due here.
As with other Edgar Wright movies (like “Baby Driver“) the choice of music is superb. The score is by Oscar winning composer Steven Price, but you can be sure that Wright was heavily involved in the track selections. These prominently feature a Cilla Black track – heralded by 15 string beats of total perfection – that is in my top 5 songs from the 60’s. And Anya Taylor-Joy’s haunting version of “Downtown” is just superb.
Acting Royalty…. Diana Rigg in her last role, and….
Negatives:
The second half of the film just doesn’t *quite* live up to the promise of the first half (which was running as a clear 5*s).
While the inevitable twist in the tale is clever (and unexpected), I thought it was rather clumsily introduced. (I can’t go into details without introducing spoilers, but an envelope is involved). Something more subliminal would have been my preference; something that you would have had to watch the film again to catch.
A stunning starring role for Thomasin McKenzie. Just wonderful.
Summary Thoughts on “Last Night in Soho”
I loved this one. It lived up to my expectations, and came close to “classic status”. I need to give this careful consideration as to where this sits in my “Top 10 Films of the Year”, but it is undoubtedly up there in the list.
Highly recommended, if you are content to stomach some violent (and quite disturbing) horror imagery.
LilyLovesIndie (123 KP) rated A Time of Myths in Books
Nov 5, 2018
I received this book as a complimentary, signed review copy through the Goodreads Giveaway scheme. Instantly after reading the title and the blurb, I was incredibly intrigued by this book that promised myth, events of legendary stature (Woodstock) and a mysterious edge to it as well.
It seemed perfect, and when I received it I was eager to get started, but then I hit what I thought would be a huge stumbling block for me. It was right up my street with regards to the content and genre, but when I started to read I initially struggled with Blamires' style of writing. He switches perspective initially to introduce all of the main characters, which, in someone with less talent would be confusing, however Blamires does this with a certain skill which weaves the separate narratives together into one intertwining story of humanity at it's grittiest and most basic level.
Initially set in the mid 80s, the mystery set and questions begin to swirl in the readers head before jumping into the next 'book'. As the story progresses, in a very natural and well written way, we follow this intertwined story of a group of youngsters from the age of free love, flower power and smoking dope, of course, I'm referring to the 60s for those of you scratching your heads! The description and atmosphere created by Blamires in describing the Woodstock festival is admirably done, and as someone who only knows of 'hippies' from watching reruns of bad tv shows and my own limited cultural knowledge, I have to hold my hands up and say I'm no expert. However, it felt utterly believable and very much in line with my limited knowledge, so much so that at times I actually felt like I would have loved to be part of this group of people.
Again, the book returns to the modern day of the 80s, told from the perspective of Nathan, the character who seems the most likeable and least tragic of the group, but oh how that changes! I won't spoil it, but his perspective is fantastic and easy to read, and he is a very believable character. You want to help him uncover his past and in the process find out exactly what happened to the rest of the group as, if there isn't enough that Blamires does well, he is also fantastic at drawing you totally into the story and keeping you guessing right to the very end, truly engaging you with every character. Well, except Derek, he simply repulsed me and I was glad with his ending!
The final 'book' was fantastically written, full of the same atmosphere and drama seen in the rest of the story, but also neatly tidying up all, well, nearly all, the questions you ask throughout the story, whilst still delivering the drama and tension you have come to expect from the book so far. Again, Blamires tells it in a very believable and engaging manner, and I think the greatest strength of this story is that it is so believable, I actually found myself wondering if there weren't groups of people just like these out there today as lost as Nathan and Maddy are in this 'hellhole' of a world we live in.
Great credit has to be given to Blamires in the creation of this story as it is truly fantastic. The characters are engaging, in their own ways, real and so easy to relate to. I wanted so badly to be their friend, to help Jo with her inner turmoil, to fix the issues they all had, and more than anything to have been part of that group at Woodstock having a laugh with like minded people. It transported me to times and places I will never be able to experience, but through this book, I feel I have, in some small way, been able to experience a tiny ounce of what it may have been like. The story was never superficial, at times it is really philosophical and 'deep', and this is absorbed by the reader without really noticing it, but at the end, it al makes sense.
Chris Blamires is a hugely talented author, great story teller, deep thinker and all of this comes through in just over 300 pages of excellently written tales. I thoroughly enjoyed this book, as I think is clear, and it is one I look forward to reading again and recommending to my friends. And as for the author, well, he certainly is one to watch and I look forward to reading more of his work in the near future!
It seemed perfect, and when I received it I was eager to get started, but then I hit what I thought would be a huge stumbling block for me. It was right up my street with regards to the content and genre, but when I started to read I initially struggled with Blamires' style of writing. He switches perspective initially to introduce all of the main characters, which, in someone with less talent would be confusing, however Blamires does this with a certain skill which weaves the separate narratives together into one intertwining story of humanity at it's grittiest and most basic level.
Initially set in the mid 80s, the mystery set and questions begin to swirl in the readers head before jumping into the next 'book'. As the story progresses, in a very natural and well written way, we follow this intertwined story of a group of youngsters from the age of free love, flower power and smoking dope, of course, I'm referring to the 60s for those of you scratching your heads! The description and atmosphere created by Blamires in describing the Woodstock festival is admirably done, and as someone who only knows of 'hippies' from watching reruns of bad tv shows and my own limited cultural knowledge, I have to hold my hands up and say I'm no expert. However, it felt utterly believable and very much in line with my limited knowledge, so much so that at times I actually felt like I would have loved to be part of this group of people.
Again, the book returns to the modern day of the 80s, told from the perspective of Nathan, the character who seems the most likeable and least tragic of the group, but oh how that changes! I won't spoil it, but his perspective is fantastic and easy to read, and he is a very believable character. You want to help him uncover his past and in the process find out exactly what happened to the rest of the group as, if there isn't enough that Blamires does well, he is also fantastic at drawing you totally into the story and keeping you guessing right to the very end, truly engaging you with every character. Well, except Derek, he simply repulsed me and I was glad with his ending!
The final 'book' was fantastically written, full of the same atmosphere and drama seen in the rest of the story, but also neatly tidying up all, well, nearly all, the questions you ask throughout the story, whilst still delivering the drama and tension you have come to expect from the book so far. Again, Blamires tells it in a very believable and engaging manner, and I think the greatest strength of this story is that it is so believable, I actually found myself wondering if there weren't groups of people just like these out there today as lost as Nathan and Maddy are in this 'hellhole' of a world we live in.
Great credit has to be given to Blamires in the creation of this story as it is truly fantastic. The characters are engaging, in their own ways, real and so easy to relate to. I wanted so badly to be their friend, to help Jo with her inner turmoil, to fix the issues they all had, and more than anything to have been part of that group at Woodstock having a laugh with like minded people. It transported me to times and places I will never be able to experience, but through this book, I feel I have, in some small way, been able to experience a tiny ounce of what it may have been like. The story was never superficial, at times it is really philosophical and 'deep', and this is absorbed by the reader without really noticing it, but at the end, it al makes sense.
Chris Blamires is a hugely talented author, great story teller, deep thinker and all of this comes through in just over 300 pages of excellently written tales. I thoroughly enjoyed this book, as I think is clear, and it is one I look forward to reading again and recommending to my friends. And as for the author, well, he certainly is one to watch and I look forward to reading more of his work in the near future!
Gareth von Kallenbach (980 KP) rated the PC version of The Bureau: XCOM Declassified in Video Games
Jun 19, 2019
Following a path to release that contained delays, revisions, and fan concerns, The Bureau: XCom Declassified has arrived.
As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.
When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.
Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.
The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.
In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.
Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.
Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.
As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.
In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.
Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.
The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.
I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.
While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.
The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.
I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.
In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.
http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.
When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.
Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.
The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.
In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.
Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.
Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.
As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.
In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.
Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.
The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.
I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.
While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.
The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.
I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.
In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.
http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
Lee Ronaldo recommended Anthem of the Sun by Grateful Dead in Music (curated)
Acanthea Grimscythe (300 KP) rated The Graveyard Apartment in Books
May 16, 2018
I've spent the past few days buried up to my eyeballs in Mariko Koike's The Graveyard Apartment, and to say I thoroughly enjoyed the book would be a lie; in fact, it failed to live up to my expectations and I am left wanting. Before I delve into my review, I would like to thank NetGalley, Thomas Dunne Books, and the author and translator, for providing me with an advanced reader's copy for the purpose of an unbiased review.
Horror is my ultimate weakness. Anything that has the potential to be spooky or scary, I am likely to gobble up without a second thought: or, at the very least, take the time to sit down and read or watch. After reading the synopsis for Mariko Koike's The Graveyard Apartment, I eagerly applied for the opportunity to review a copy of the book prior to release. Now that I've finished devouring it, I find myself with many unanswered questions.
The Graveyard Apartment takes place in the late 80s, and was, in fact, originally published in 1986. It tells the tale of a small family, the Kanos, that has made their first real estate purchase: a comfortable, two bedroom apartment located on the eight floor of a new apartment building that, as the book's title indicates, is located near a graveyard... and a temple... and a crematorium. Apparently that's not enough to warn off potential buyers though, because the Kanos are not the only ones duped into purchasing one of the fourteen apartments. Once they've settled in, strange occurrences begin and they quickly find themselves in a living nightmare.
Beginning with the characters, I find nearly all of them to be unlikable in one way or another, with the exception of the daughter, Tamao. Her parents, Misao and Teppei Kano, strike me as extremely self-centered and one-dimensional, as do her aunt and uncle, Naomi and Tatsuji. Their downstairs neighbors, the Inoues, are precisely what you'd expect of a more outgoing family, and the managers of the apartment are rather dry in comparison. I felt little to no sympathy at any point for anyone other than the daughter, the dog, and the finch and for this, especially in something that has been labeled a psychological thriller, is extremely disappointing. Without being able to form a connection to the characters, I tend to find it difficult to actually care about what happens to them, and so upon the conclusion of the book, I simply shrugged and closed my Kindle app.
The story itself has a lot of potential, and yes I am aware that is a word I throw around a lot in my reviews. When I look at a plot, I tend to form my own thoughts regarding what could happen, and a lot of times that does lead to me being let down. For instance, in The Graveyard Apartment we learn that Misao is Teppei's second wife, the first having been lost to tragedy. Though Teppei's first wife, Reiko, is mentioned very often in the book, and made to seem as if there is a key role to be played by her, there actually isn't: it's all useless information that has been thrown out to the reader, but has no real connotation on the story. Likewise, Misao discovers that there had originally been plans to build an underground mall in the area back in the 60s. Given the strange things that happen throughout the book, one might expect to see and learn a lot more about this supposed mall and the aftermath of its construction having been canceled. We don't. Again, it is an element to the story that is not fully fleshed out, even though it is clearly a major factor in the history of the apartment building that the Kanos have moved into.
As if those two players weren't enough of a disappointment, the book does not come to a conclusion, and for me this is a disappointment. I don't care much for happy endings; in fact, I rather prefer unhappy endings. The Graveyard Apartment robs us of any sense of finality, though, and in truth fails to draw the story to a true close. As a reader, we can surmise the outcome based on the book's epilogue, but that's about as much we can do. We can figure out what happened to the Kanos and their fate, but we do not learn why. Instead, Koike continues to hint at a malevolent being haunting a recently built apartment complex whose origins are unknown, and whose origins no one really seems to be overly curious about. Sure, they're scared, but they don't really seem to care beyond that. There wasn't any shortage of clues either, as to why the place may have been haunted; only a lack of motivation in regards to finding out why that extends beyond Teppei's initial apprehension.
I really, truly can't wrap my head around how much was wasted in this book. It was like watching a B-rated horror flick where someone forgot to tie up the loose ends. Honestly, I would have liked to see more revealed regarding Reiko and the failed underground mall.
Horror is my ultimate weakness. Anything that has the potential to be spooky or scary, I am likely to gobble up without a second thought: or, at the very least, take the time to sit down and read or watch. After reading the synopsis for Mariko Koike's The Graveyard Apartment, I eagerly applied for the opportunity to review a copy of the book prior to release. Now that I've finished devouring it, I find myself with many unanswered questions.
The Graveyard Apartment takes place in the late 80s, and was, in fact, originally published in 1986. It tells the tale of a small family, the Kanos, that has made their first real estate purchase: a comfortable, two bedroom apartment located on the eight floor of a new apartment building that, as the book's title indicates, is located near a graveyard... and a temple... and a crematorium. Apparently that's not enough to warn off potential buyers though, because the Kanos are not the only ones duped into purchasing one of the fourteen apartments. Once they've settled in, strange occurrences begin and they quickly find themselves in a living nightmare.
Beginning with the characters, I find nearly all of them to be unlikable in one way or another, with the exception of the daughter, Tamao. Her parents, Misao and Teppei Kano, strike me as extremely self-centered and one-dimensional, as do her aunt and uncle, Naomi and Tatsuji. Their downstairs neighbors, the Inoues, are precisely what you'd expect of a more outgoing family, and the managers of the apartment are rather dry in comparison. I felt little to no sympathy at any point for anyone other than the daughter, the dog, and the finch and for this, especially in something that has been labeled a psychological thriller, is extremely disappointing. Without being able to form a connection to the characters, I tend to find it difficult to actually care about what happens to them, and so upon the conclusion of the book, I simply shrugged and closed my Kindle app.
The story itself has a lot of potential, and yes I am aware that is a word I throw around a lot in my reviews. When I look at a plot, I tend to form my own thoughts regarding what could happen, and a lot of times that does lead to me being let down. For instance, in The Graveyard Apartment we learn that Misao is Teppei's second wife, the first having been lost to tragedy. Though Teppei's first wife, Reiko, is mentioned very often in the book, and made to seem as if there is a key role to be played by her, there actually isn't: it's all useless information that has been thrown out to the reader, but has no real connotation on the story. Likewise, Misao discovers that there had originally been plans to build an underground mall in the area back in the 60s. Given the strange things that happen throughout the book, one might expect to see and learn a lot more about this supposed mall and the aftermath of its construction having been canceled. We don't. Again, it is an element to the story that is not fully fleshed out, even though it is clearly a major factor in the history of the apartment building that the Kanos have moved into.
As if those two players weren't enough of a disappointment, the book does not come to a conclusion, and for me this is a disappointment. I don't care much for happy endings; in fact, I rather prefer unhappy endings. The Graveyard Apartment robs us of any sense of finality, though, and in truth fails to draw the story to a true close. As a reader, we can surmise the outcome based on the book's epilogue, but that's about as much we can do. We can figure out what happened to the Kanos and their fate, but we do not learn why. Instead, Koike continues to hint at a malevolent being haunting a recently built apartment complex whose origins are unknown, and whose origins no one really seems to be overly curious about. Sure, they're scared, but they don't really seem to care beyond that. There wasn't any shortage of clues either, as to why the place may have been haunted; only a lack of motivation in regards to finding out why that extends beyond Teppei's initial apprehension.
I really, truly can't wrap my head around how much was wasted in this book. It was like watching a B-rated horror flick where someone forgot to tie up the loose ends. Honestly, I would have liked to see more revealed regarding Reiko and the failed underground mall.
Matthew Krueger (10051 KP) rated A Nightmare on Elm Street (1984) in Movies
Jul 3, 2020
Introduce a horror icon (3 more)
Robert Englund
Freddy
Wes Craven
Whatever you do, don’t fall asleep!
Contains spoilers, click to show
A Nightmare on Elm Street- is one of my all time favorite horror films. Its also one of the greatest horror movies of all time. That being said, the ending sucks and i will get to that, but first lets talk more about the film.
I just love the idea of someone who appears in your dreams. Someone who stalks you, someone who messes with you, someone who kills you in your dreams. Now Wes got the idea from several newspaper articles printed in the Los Angeles Times in the 1970s about Southeast Asian refugees, who, after fleeing to the United States because of war and genocide in Laos, Cambodia, and Vietnam, suffered disturbing nightmares and refused to sleep. Some of the men died in their sleep soon after and some of his own childhood nightmares.
The idea of Freddy was Craven's early life. One night, a young Craven saw an elderly man walking on the sidepath outside the window of his home. The man stopped to glance at a startled Craven and walked off. Now Initially, Fred Krueger was intended to be a child molester, but Craven eventually characterized him as a child murderer to avoid being accused of exploiting a spate of highly publicized child molestation cases that occurred in California around the time of production of the film. This idea happened in the 2010 remake.
Lets talk about the plot: In Wes Craven's classic slasher film, several Midwestern teenagers fall prey to Freddy Krueger (Robert Englund), a disfigured midnight mangler who preys on the teenagers in their dreams -- which, in turn, kills them in reality. After investigating the phenomenon, Nancy (Heather Langenkamp) begins to suspect that a dark secret kept by her and her friends' parents may be the key to unraveling the mystery, but can Nancy and her boyfriend Glen (Johnny Depp) solve the puzzle before it's too late?
The plot/story is excellent, the mystery surrounded of Krueger. Who he exactly is, why is he do this, what made him do this, how do the parnets know about Krueger? All of these questions and more your trying to figure out and the movie does a excellent job explaining them.
The deaths: the death scenes are excellent. Tina revolving around her room, Rod's bed sheets wrapping around him while he is in a prison cell and dies hanging and Glen getting pulled through his bed and then his blood gushes to the ceiling. Excellent deaths and memorable.
The Ending: Craven originally planned for the film to have a more evocative ending: Nancy kills Krueger by ceasing to believe in him, then awakens to discover that everything that happened in the film was an elongated nightmare. However, New Line leader Robert Shaye demanded a twist ending, in which Krueger disappears and all seems to have been a dream, only for the audience to discover that it was a dream-within-a-dream-within-a-dream.
According to Craven, "The original ending of the script has Nancy come out the door. It's an unusually cloudy and foggy day. A car pulls up with her dead friends in it. She's startled. She goes out and gets in the car wondering what the hell is going on, and they drive off into the fog, with the mother left standing on the doorstep and that's it. It was very brief, and suggestive that maybe life is sort of dream-like too. Shaye wanted Freddy Krueger to be driving the car, and have the kids screaming. It all became very negative. I felt a philosophical tension to my ending. Shaye said, "That's so 60s, it's stupid." I refused to have Freddy in the driver's seat, and we thought up about five different endings. The one we used, with Freddy pulling the mother through the doorway amused us all so much, we couldn't not use it."
Heather Langenkamp states that "there always was this sense that Freddy was the car", while according to Sara Risher, "it was always Wes' idea to pan to the little girls' jumping rope". Both a happy ending and a twist ending were filmed, but the final film used the twist ending. As a result, Craven who never wanted the film to be an ongoing franchise, did not work on the first sequel, Freddy's Revenge (1985).
Also Nancy's mom getting pulles through the window door was wierd and you can tell it was a blow up doll.
The Music: The lyrics for Freddy's theme song, sung by the jumprope children throughout the series and based on One, Two, Buckle My Shoe, was already written and included in the script when Bernstein started writing the soundtrack, while the melody for it was not set by Bernstein, but by Heather Langenkamp's boyfriend and soon-to-be husband at the time, Alan Pasqua, who was a musician himself. One of the three girls who recorded the vocal part of the theme was Robert Shaye's then 14-year-old daughter. Per the script, the lyrics are as follow: One two, Freddie's coming for you.Three four, better lock your door. Five six, grab your crucifix. Seven eight, gonna stay up late. Nine ten, never sleep again.
End Thoughts: A Nightmare on Elm Street is a excellent horror movie, it introduces a horror icon, has great charcters, has great death scenes and above all is perfect. Thank you Wes for giving us this movie.
I just love the idea of someone who appears in your dreams. Someone who stalks you, someone who messes with you, someone who kills you in your dreams. Now Wes got the idea from several newspaper articles printed in the Los Angeles Times in the 1970s about Southeast Asian refugees, who, after fleeing to the United States because of war and genocide in Laos, Cambodia, and Vietnam, suffered disturbing nightmares and refused to sleep. Some of the men died in their sleep soon after and some of his own childhood nightmares.
The idea of Freddy was Craven's early life. One night, a young Craven saw an elderly man walking on the sidepath outside the window of his home. The man stopped to glance at a startled Craven and walked off. Now Initially, Fred Krueger was intended to be a child molester, but Craven eventually characterized him as a child murderer to avoid being accused of exploiting a spate of highly publicized child molestation cases that occurred in California around the time of production of the film. This idea happened in the 2010 remake.
Lets talk about the plot: In Wes Craven's classic slasher film, several Midwestern teenagers fall prey to Freddy Krueger (Robert Englund), a disfigured midnight mangler who preys on the teenagers in their dreams -- which, in turn, kills them in reality. After investigating the phenomenon, Nancy (Heather Langenkamp) begins to suspect that a dark secret kept by her and her friends' parents may be the key to unraveling the mystery, but can Nancy and her boyfriend Glen (Johnny Depp) solve the puzzle before it's too late?
The plot/story is excellent, the mystery surrounded of Krueger. Who he exactly is, why is he do this, what made him do this, how do the parnets know about Krueger? All of these questions and more your trying to figure out and the movie does a excellent job explaining them.
The deaths: the death scenes are excellent. Tina revolving around her room, Rod's bed sheets wrapping around him while he is in a prison cell and dies hanging and Glen getting pulled through his bed and then his blood gushes to the ceiling. Excellent deaths and memorable.
The Ending: Craven originally planned for the film to have a more evocative ending: Nancy kills Krueger by ceasing to believe in him, then awakens to discover that everything that happened in the film was an elongated nightmare. However, New Line leader Robert Shaye demanded a twist ending, in which Krueger disappears and all seems to have been a dream, only for the audience to discover that it was a dream-within-a-dream-within-a-dream.
According to Craven, "The original ending of the script has Nancy come out the door. It's an unusually cloudy and foggy day. A car pulls up with her dead friends in it. She's startled. She goes out and gets in the car wondering what the hell is going on, and they drive off into the fog, with the mother left standing on the doorstep and that's it. It was very brief, and suggestive that maybe life is sort of dream-like too. Shaye wanted Freddy Krueger to be driving the car, and have the kids screaming. It all became very negative. I felt a philosophical tension to my ending. Shaye said, "That's so 60s, it's stupid." I refused to have Freddy in the driver's seat, and we thought up about five different endings. The one we used, with Freddy pulling the mother through the doorway amused us all so much, we couldn't not use it."
Heather Langenkamp states that "there always was this sense that Freddy was the car", while according to Sara Risher, "it was always Wes' idea to pan to the little girls' jumping rope". Both a happy ending and a twist ending were filmed, but the final film used the twist ending. As a result, Craven who never wanted the film to be an ongoing franchise, did not work on the first sequel, Freddy's Revenge (1985).
Also Nancy's mom getting pulles through the window door was wierd and you can tell it was a blow up doll.
The Music: The lyrics for Freddy's theme song, sung by the jumprope children throughout the series and based on One, Two, Buckle My Shoe, was already written and included in the script when Bernstein started writing the soundtrack, while the melody for it was not set by Bernstein, but by Heather Langenkamp's boyfriend and soon-to-be husband at the time, Alan Pasqua, who was a musician himself. One of the three girls who recorded the vocal part of the theme was Robert Shaye's then 14-year-old daughter. Per the script, the lyrics are as follow: One two, Freddie's coming for you.Three four, better lock your door. Five six, grab your crucifix. Seven eight, gonna stay up late. Nine ten, never sleep again.
End Thoughts: A Nightmare on Elm Street is a excellent horror movie, it introduces a horror icon, has great charcters, has great death scenes and above all is perfect. Thank you Wes for giving us this movie.
Lee (2222 KP) rated Wonder Woman (2017) in Movies
Jul 14, 2017
After a pretty lengthy drought, we finally get another decent DC movie
As the DC TV universe continues to go from strength to strength, the DC movie universe is gradually going downhill. Don’t get me wrong, I really liked Man of Steel, despite the overloaded CGI destruction at the end. I didn’t mind Batman Vs Superman either, even with Jesse Eisenberg doing his very best to try and ruin it. But, despite successfully introducing two other major DC heavyweight characters (and not so successfully introducing a few others) and picking up steam in the final act, the movie struggled. Suicide Squad then managed to take bad to a completely new level, and was just a complete train-wreck.
Batman Vs Superman was our first introduction to Wonder Woman in the DC movie universe, and she was the most entertaining and promising aspect of the whole movie. As a child of the 70s, I grew up watching and enjoying the Wonder Woman TV show, along with re-runs of the Batman 60s show and of course the Christopher Reeve Superman movies. After all these years of countless Batman and Superman movies, it was great to not only see Wonder Woman finally on the big screen, but also to see her being portrayed so well. Now, with her standalone movie coming out a few months before the mediocre looking Justice League movie, this is not only an important movie for DC but also an important first step in finally bringing strong female superheroes to the big screen. Paving the way for Captain Marvel, a Black Widow standalone movie, and more. This had to be good.
Thankfully, it is. Although there’s still a long way to go in order to reach the level that Marvel already managed to achieve many movies ago, this is indeed a serious step up for DC. Opening with a brief scene set in present day, Wonder Woman then takes us back to Themyscira. A paradise island, hidden from view from the rest of the world, where a young Diana lives peacefully among her Amazon tribe. Despite their peaceful existence though, the Amazons are constantly preparing themselves for the return of Ares, God of War. Archery and combat training is undertaken daily on the island, under the guidance of Dianas aunt, General Antiope (Robin Wright). Diana is keen to train too and her reluctant mother, Queen Hippolyta (Connie Nielsen), eventually agrees, requesting that General Antiope train her hard and make her the best. As Diana grows into a woman, training has clearly gone well and she’s even managing to give her aunt a good run for her money! Just in time too as World War 1 pilot Steve Trevor (Chris Pine) crashes through the invisible barrier cloaking the island and crash lands into the sea, closely followed by a bunch of Germans who are on his tail. Time for the Amazon women to put their training to good use, but not without some casualties…
Steve tells Diana of the great war that’s raging throughout the world and Diana believes this to be the return of Ares. She decides to leave her home and travel with Steve to put an end to Ares once and for all. So, she grabs her shield and lasso of truth and ‘borrows’ the sacred ‘God Killer’ sword from the tower it rests in and off they go. Leaving behind the bright, vibrant island of Themyscira and returning to the traditional, dark grey pallet of colours that we’re used to seeing in our DC movies as they head to war-torn London.
Steve takes over as charming tour guide as Diana enters the human world for the first time. Her innocence and curiosity of the modern world are played beautifully by Gadot, with plenty of fish-out-of-water style humour too. But she’s also never afraid to question and stand up for what she believes in and tackle those who try and oppose her, giving an interesting perspective on aspects of humanity which deserve to be questioned. Her drive to get to the front-line of war, to seek out Ares and supposedly end all war by defeating him, constantly driving her forward. Romance eventually blossoms between Diana and Steve, but it feels natural and believable and helps to hold the movie together during some of its slower moments.
When Wonder Woman manages to get to the front line and steps out into no-mans land, ignoring the advice of Steve and those around her, it’s magnificent. It heralds the first in a series of magnificent action sequences involving German soldiers as she puts her training to good use. Initially shielding herself from the onslaught of bullets before moving onto the offensive with some bad-ass combat moves, slo-mo back-flips, jumps, whip action and displays of pure power and strength. Everything we got a glimpse of in Batman Vs Superman, ramped up to the max, perfectly executed and accompanied by a rocking soundtrack!
Where Wonder Woman doesn’t work so well is in the handling of its villains. Whenever we switch to General Ludendorff and Doctor Poison, busily developing deadly gases to unleash, momentum seems to be lost. And as for Ares, when we do finally meet him he’s pretty laughable, with no clearly defined motivation or character. Following a bit of villain monologue, we get the general gist of what his beef is and then the last 20 minutes or so descend into the over the top CG destruction that we’re so used to seeing now in these movies. It’s a minor gripe, and not handled as badly as some previous movies, but along with the pacing issues it does affect the overall enjoyment of the movie somewhat.
None of this detracts from Wonder Woman herself though. Gal Gadot has truly made this role her own and displays the perfect mix of strength, beauty, brains, confidence, determination and general all-round girl power. She can more than hold her own in the DC universe and should hopefully be a prominent force in the upcoming Justice League movie and beyond.
Batman Vs Superman was our first introduction to Wonder Woman in the DC movie universe, and she was the most entertaining and promising aspect of the whole movie. As a child of the 70s, I grew up watching and enjoying the Wonder Woman TV show, along with re-runs of the Batman 60s show and of course the Christopher Reeve Superman movies. After all these years of countless Batman and Superman movies, it was great to not only see Wonder Woman finally on the big screen, but also to see her being portrayed so well. Now, with her standalone movie coming out a few months before the mediocre looking Justice League movie, this is not only an important movie for DC but also an important first step in finally bringing strong female superheroes to the big screen. Paving the way for Captain Marvel, a Black Widow standalone movie, and more. This had to be good.
Thankfully, it is. Although there’s still a long way to go in order to reach the level that Marvel already managed to achieve many movies ago, this is indeed a serious step up for DC. Opening with a brief scene set in present day, Wonder Woman then takes us back to Themyscira. A paradise island, hidden from view from the rest of the world, where a young Diana lives peacefully among her Amazon tribe. Despite their peaceful existence though, the Amazons are constantly preparing themselves for the return of Ares, God of War. Archery and combat training is undertaken daily on the island, under the guidance of Dianas aunt, General Antiope (Robin Wright). Diana is keen to train too and her reluctant mother, Queen Hippolyta (Connie Nielsen), eventually agrees, requesting that General Antiope train her hard and make her the best. As Diana grows into a woman, training has clearly gone well and she’s even managing to give her aunt a good run for her money! Just in time too as World War 1 pilot Steve Trevor (Chris Pine) crashes through the invisible barrier cloaking the island and crash lands into the sea, closely followed by a bunch of Germans who are on his tail. Time for the Amazon women to put their training to good use, but not without some casualties…
Steve tells Diana of the great war that’s raging throughout the world and Diana believes this to be the return of Ares. She decides to leave her home and travel with Steve to put an end to Ares once and for all. So, she grabs her shield and lasso of truth and ‘borrows’ the sacred ‘God Killer’ sword from the tower it rests in and off they go. Leaving behind the bright, vibrant island of Themyscira and returning to the traditional, dark grey pallet of colours that we’re used to seeing in our DC movies as they head to war-torn London.
Steve takes over as charming tour guide as Diana enters the human world for the first time. Her innocence and curiosity of the modern world are played beautifully by Gadot, with plenty of fish-out-of-water style humour too. But she’s also never afraid to question and stand up for what she believes in and tackle those who try and oppose her, giving an interesting perspective on aspects of humanity which deserve to be questioned. Her drive to get to the front-line of war, to seek out Ares and supposedly end all war by defeating him, constantly driving her forward. Romance eventually blossoms between Diana and Steve, but it feels natural and believable and helps to hold the movie together during some of its slower moments.
When Wonder Woman manages to get to the front line and steps out into no-mans land, ignoring the advice of Steve and those around her, it’s magnificent. It heralds the first in a series of magnificent action sequences involving German soldiers as she puts her training to good use. Initially shielding herself from the onslaught of bullets before moving onto the offensive with some bad-ass combat moves, slo-mo back-flips, jumps, whip action and displays of pure power and strength. Everything we got a glimpse of in Batman Vs Superman, ramped up to the max, perfectly executed and accompanied by a rocking soundtrack!
Where Wonder Woman doesn’t work so well is in the handling of its villains. Whenever we switch to General Ludendorff and Doctor Poison, busily developing deadly gases to unleash, momentum seems to be lost. And as for Ares, when we do finally meet him he’s pretty laughable, with no clearly defined motivation or character. Following a bit of villain monologue, we get the general gist of what his beef is and then the last 20 minutes or so descend into the over the top CG destruction that we’re so used to seeing now in these movies. It’s a minor gripe, and not handled as badly as some previous movies, but along with the pacing issues it does affect the overall enjoyment of the movie somewhat.
None of this detracts from Wonder Woman herself though. Gal Gadot has truly made this role her own and displays the perfect mix of strength, beauty, brains, confidence, determination and general all-round girl power. She can more than hold her own in the DC universe and should hopefully be a prominent force in the upcoming Justice League movie and beyond.